Difference between revisions of "List of mods"
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− | | Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]]. This mod's | + | | Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]]. This mod's features have been implemented into the stock game. |
| [http://forum.kerbalspaceprogram.com/threads/60936 Forum] | | [http://forum.kerbalspaceprogram.com/threads/60936 Forum] | ||
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Revision as of 00:25, 5 January 2015
This incomplete list contains some major mods or addons for Kerbal Space Program.
Legend :
Part Collections Add new components for building vehicles. | |||
B9 Aerospace Pack | A collection of parts for building large spaceplanes. | Forum | |
KW Rocketry | A parts collection for rockets, many inspired by real-life designs. | Download Forum | |
Home V3.0 | Parts which can be used to build remote outposts on other bodies than Kerbin. | Forum | |
Kerbal Attachment System | A set of parts for linking together spacecraft or moving parts around on them during missions. | Forum | |
Infernal Robotics | Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. | Download Forum | |
Realism Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | |||
RemoteTech | Adds realistic limits to deep-space communications. | Forum | |
Ferram Aerospace Research | Updates the aerodynamics model to one much more accurate to the real world. | Forum | |
Better Than Starting Manned | Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. | Forum | |
TAC Life Support | Adds life-support requirements and resource limitations to manned missions. | Download Forum | |
Navigation and building tools These mods add features and utilities to the game to make tasks easier. | |||
MechJeb 2 | A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. | Download Forum | |
Kerbal Engineer Redux | Displays the TWR and delta-v of spacecraft under construction in the VAB. | Download Forum | |
Kerbal Alarm Clock | Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). | Download Forum | |
Docking Port Alignment Indicator |
A small widget to show the alignment of two docking ports to each other. | Download | |
Science Adds game features relating to gathering information about the environment and earning science. | |||
ScanSat | Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. | Forum | |
Kethane Pack | Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | Forum Wiki | |
Station Science | Adds new types of orbital laboratories and experiments which can be done in orbit. | Download Forum | |
KSP Interstellar | Expands the tech tree to cover more exotic types of energy and propulsion. | Forum | |
Misc Tools | |||
Toolbar | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. | Forum | |
Crew Manifest | Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. This mod's features have been implemented into the stock game. | Forum | |
KSP Mod Admin | A manager which helps install, remove, and keep track of other mods. | Download Forum | |
Language Patches | 6 patches are available, and allows you to translate the game. | Forum Website | |
KSP Add-on Version Checker | A plugin that allows for compatible mods to be checked for their latest versions. | Forum | |
Cheats (For Cheaters!) | |||
HyperEdit | Allows ships to be moved instantly to anywhere the system with no cost. | Forum |
The criteria to be added in this list are simple :
- It adds important features to Kerbal Space Program. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun !
It is then totally subjective. Feel free to adds your favorites addons here.
Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on
See also
- Calculation tools, a collection of calculators which work independently
- Multiplayer
- Kerbal Curseforge to share mods
- Mod list On the forums by User (Nismobg)