Difference between revisions of "Planned features"

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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (Soon™). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.
 
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (Soon™). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.
 
The next version will be 1.0, scheduled for April 27, 2015, which is full release, and would mark the exit of early access. It is however possible that an intermediate version might be released.
 
  
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
 
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.
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=== Space Center ===
 
=== Space Center ===
 
* Additional <span style = "background:#FFEE44">upgradeable facility tiers</span>, specifically a <span style = "background:#42C0FB">barnyard-style tier</span><ref name="beyondbeta">“[[article:326|Beyond Beta]]” by HarvesteR released on January 24<sup>th</sup></ref><ref>[http://forum.kerbalspaceprogram.com/content/323-The-KSP-Beta-Than-Ever-FAQ The KSP: Beta than Ever FAQ]</ref><ref>[http://www.reddit.com/r/KerbalSpaceProgram/comments/2ltnfu/the_devs_are_listening_to_and_appreciating_our/clyevke Rowsdower mentioning the barn tier will stay in the game]</ref><ref>[http://forum.kerbalspaceprogram.com/threads/99881-Devnote-Tuesdays-The-Empty-Farm-Edition Devnote Tuesdays: The Empty Farm Edition] on the forum released on November 11<sup>th</sup></ref>
 
  
 
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
 
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
  
 
=== Spacecraft construction ===
 
=== Spacecraft construction ===
* <span style = "background:#42C0FB">Fairings</span><ref name="beyondbeta" />
 
  
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref>, <span style = "background:#42C0FB">issues in craft design</span><ref name="beyondbeta"/>
+
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref>, <span style = "background:#FFEE44">issues in craft design</span><ref name="beyondbeta"/>
  
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
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=== Physics & dynamics ===
 
=== Physics & dynamics ===
 
* <span style = "background:#42C0FB">Overhauled aerodynamics</span> <ref name="beyondbeta" /><ref>“[[article:325|Overhauled Aerodynamics]]” by HarvesteR, published on 14th January 2015</ref>
 
 
* <span style = "background:#42C0FB">Re-entry heat damage </span> <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref><ref>"[http://kerbaldevteam.tumblr.com/post/109349935794/devnote-tuesdays-the-really-hot-edition Devnote Tuesdays The Really Hot Edition]"</ref>
 
 
* <span style = "background:#42C0FB">The throttle controls the fuel flow and not the thrust (with changing specific impulse the other is changing too)</span><ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref><ref name="pointsharp" />
 
  
 
* Wind & turbulence conditions{{cn}}
 
* Wind & turbulence conditions{{cn}}
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=== Other game features ===
 
=== Other game features ===
[[File:Valentina Kerman artwork.jpg|thumb|Valentina Kerman, the first official female kerbonaut]]
 
 
* <span style = "background:#42C0FB">Female Kerbals</span><ref name="beyondbeta" /><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja6kbt Answer] from Maxmaps in his AMA</ref>
 
  
 
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
 
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
 
* <span style = "background:#42C0FB">Resources and mining</span><ref>
 
“[http://kerbaldevteam.tumblr.com/post/109630447264/a-sneak-peek-at-resources A Sneak Peek at Resources]” devteam tumblr blog post.</ref>
 
  
 
=== Scenery & graphics ===
 
=== Scenery & graphics ===

Revision as of 21:28, 27 April 2015

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.12.2
The entries on the following list must be verifiable.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (Soon™). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

Flight operations

  • Reworked tutorials including a flight tutorial to cover a whole flight to orbit and a rendezvous tutorial, as well as tutorial covering an interplanetary flight[1][2][3][4]
  • Enhanced IVAs: Moving and interacting inside of the craft[5]
  • Repairing: Ability to repair certain things. (Already partially added in 0.90)[citation needed]
  • More Prebuilt crafts, for tutorials or as examples[citation needed]
  • Autopilot system (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)

Space Center

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[6], issues in craft design[7]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Celestial bodies

  • Maxmaps has gone on record with claiming new planets are, "a big maybe."[11]

Physics & dynamics

  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[12]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[13]
  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Game & engine

  • 64-bit support: Windows (0.24) and Linux are supported
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[14] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[2]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[15]
  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[16]
  • [More] Merchandise[17]

Questionable

These features had pros and contras in interviews.

  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[18] (available with mods)

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.

  • Steam achievements[19]
  • Competitor/rival space agencies[20]
  • Realistically sized celestial bodies [21]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[22][23]
  • Weapons or military features[citation needed] (Available with mods)
  • Autopilot systems[citation needed] (Available with mods, is partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed] (Available with mods)
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  2. 2.0 2.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  3. 3.0 3.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  4. Devnote Tuesday: “Point sharp end towards space” released on February 10, 2015
  5. Answer from Maxmaps in his AMA
  6. Answer from Maxmaps in his AMA
  7. Cite error: Invalid <ref> tag; no text was provided for refs named beyondbeta
  8. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  9. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  10. Post in the forum by NovaSilisko
  11. Answer from Maxmaps in his AMA
  12. Answer from Maxmaps in his AMA
  13. Procedural Craters dev blog post by "HarvesteR"
  14. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  15. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  16. Expansions blog post
  17. Answer from Maxmaps in his AMA
  18. Answer from Maxmaps in his AMA
  19. Answer from Maxmaps in his AMA
  20. Answer from Maxmaps in his AMA
  21. Q&A during 0.21 early access livestream with Yargnit and Ted
  22. A Closer Look at the New EVA Suit” on the dev blog
  23. Forum post by KasperVLD