Difference between revisions of "List of mods"
From Kerbal Space Program Wiki
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| [http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry-v2-6d Download]<br>[http://forum.kerbalspaceprogram.com/threads/51037 Forum] | | [http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry-v2-6d Download]<br>[http://forum.kerbalspaceprogram.com/threads/51037 Forum] | ||
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− | | | + | | Kerbal Planetary Base Systems |
− | | | + | | [[File:Tech Tree Icon.svgl32px]] |
− | | Parts which can be used to build remote outposts on other bodies | + | | Parts which can be used to help build remote outposts on other bodies. |
− | | [ | + | | [https://forum.kerbalspaceprogram.com/index.php?/topic/133606-131140alpha-kerbal-planetary-base-systems-v1510-03-march-2018/] |
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| Kerbal Attachment System | | Kerbal Attachment System |
Revision as of 06:12, 18 March 2018
This incomplete list contains some major mods or addons for Kerbal Space Program.
Legend :
Part Collections These mods add new components for building vehicles. | |||
B9 Aerospace Pack | A collection of parts for building large spaceplanes. | Forum | |
KW Rocketry | A parts collection for rockets, many inspired by real-life designs. | Download Forum | |
Kerbal Planetary Base Systems | File:Tech Tree Icon.svgl32px | Parts which can be used to help build remote outposts on other bodies. | [1] |
Kerbal Attachment System | A set of parts for linking together spacecraft or moving parts around on them during missions. | Forum | |
Infernal Robotics | Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. | Download Forum | |
Near Future Technologies | Actually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more. | Forum | |
Realism These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | |||
RemoteTech | Adds realistic limits to deep-space communications. | Forum | |
Realism Overhaul | A group of mods that change KSP to make it more realistic. | Forum | |
Ferram Aerospace Research | Updates the aerodynamics model to one much more accurate to the real world. | Forum | |
Better Than Starting Manned | Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. | Forum | |
TAC Life Support | Adds life-support requirements and resource limitations to manned missions. | Download Forum | |
Kerbal Operating System | kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks. | Download Docs Forum | |
OAR | Adds atmospheres to those planets and moons which don't have atmospheres. | Forum Download | |
Utilities These mods add in features that make tasks easier. | |||
MechJeb 2 | A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. | Download Forum | |
Kerbal Engineer Redux | Displays the TWR and delta-v of spacecraft under construction in the VAB. | Download Forum | |
Kerbal Alarm Clock | Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). | Download Forum | |
Raster Prop Monitor | Displays multi-purpose interactive screens on various IVA sections of ships. Can work in partner ship with some mods by default. | Download | |
Docking Port Alignment Indicator | A small widget to show the alignment of two docking ports to each other. | Download | |
Science Adds game features relating to gathering information about the environment and earning science. | |||
ScanSat | Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. | Forum | |
Kethane Pack | Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | Forum Wiki | |
Station Science | Adds new types of orbital laboratories and experiments which can be done in orbit. | Download Forum | |
KSP Interstellar | Expands the tech tree to cover more exotic types of energy and propulsion. | Forum | |
DMagic Orbital Science | Adds several new science experiments. | Download Forum | |
Misc Tools | |||
Toolbar | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. | Forum | |
Crew Manifest | Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. This mod's features have been implemented into the stock game. | Forum | |
KSP Mod Admin | A manager which helps install, remove, and keep track of other mods. | Download Forum | |
Language Patches | 6 patches are available, and allows you to translate the game. | Forum Website | |
KSP Add-on Version Checker | A plugin that allows for compatible mods to be checked for their latest versions. | Forum | |
Cheats (For Cheaters!) | |||
HyperEdit | Allows ships, asteroids and planets to be moved instantly to anywhere the system with no cost. It also allows to refill resources and destroy ships. | Forum |
The criteria to be added in this list are simple :
- It adds important features to Kerbal Space Program. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun !
It is then totally subjective. Feel free to add your favorites addons here.
Just remember to add a good description, telling why the addon is important for you, how it is integrated in the game.... and so on
See also
- Calculation Tools, a collection of calculators which work independently.
- Multiplayer
- Kerbal CurseForge to share mods.
- Ksp Mods.
- SpaceDock Largest Kerbal Spaceprogram mod sharing website.
- Mod List On the forums by User (Nismobg)