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  • *The game terrain persists across scene transitions, making loading scenes much faste * Revised the crew handling game logic, for a much more reliable and robust system.
    3 KB (506 words) - 18:50, 17 March 2017
  • ...erbal Space Program. Unlike [[addons]], they do not directly influence the game, as they are run separately. | 27 Jul 2013 (google play) - 12 Aug 2013 (source)
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ** gives various information for anything in the game (ships, orbit, target, planets.....) ...stopping time warp. Very useful to avoid missing anything important in the game. In particular when you begin to have a huge set of probes and ships around
    4 KB (640 words) - 03:02, 15 March 2020
  • ...ser to real-world space operations while often making it more difficult to play in some ways. | Allows the game to schedule alarms and notifications for future events (such as a ship's ar
    20 KB (2,663 words) - 14:50, 1 October 2022
  • ...or hard-coded functions that define what functionality these parts have in-game. If you are a new part designer, modder, engineer, or someone else who mak || Animations that play while transmitting
    72 KB (8,603 words) - 05:48, 5 July 2021
  • Since we are trying to play Kerbal Space Program, we will spend a significant amount of time dealing wi ...of sandbox mode for experimental purposes, since the point of playing the game is learning for me.
    14 KB (2,476 words) - 02:16, 7 August 2020
  • ...yet as they should be. We are working hard to be constantly improving the game however, and it will be regularly updated with bug fixes and new content, s Currently the game is being built as an open sandbox. There are no objectives yet. You're free
    4 KB (359 words) - 20:10, 30 May 2017
  • ...w panel is now available when starting a new game (and also through the in-game settings menu) to allow configuring difficulty settings, like whether or no * Added a new music track to play in the background of the Admin Facility, called "Stratejazz".
    9 KB (1,450 words) - 18:50, 17 March 2017
  • ...able using nodes. This is where symmetry controls and angle snap come into play (as explained in [[Tutorial:Basic Rocket Design]]). Some parts can only be ...can set your 1-0 keys to perform specific actions. The third is [[Tutorial:Game Manual#Crew Placement|"crew placement mode"]], where you can choose which [
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...ose quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically ...asychronously updated by various players. Successfully doable with current game mechanics.
    6 KB (676 words) - 15:27, 22 January 2015
  • ...erbal Space Program. Unlike [[addons]], they do not directly influence the game, as they are run separately. | 27 Jul 2013 (google play) - 12 Aug 2013 (source)
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...ng Started]] guide can answer technical problems (including installing the game) that may not be covered in this manual.
    49 KB (8,180 words) - 11:41, 25 May 2019
  • To start this tutorial, start a game in [[sandbox]] mode, and enter the [[Vehicle Assembly Building]] in the [[K ...ve different properties - although these features works only in [[career]] game mode. The pilots are able to control the craft more efficiently using the c
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...eclares the name that the celestial body will wear, both internally and in-game (unless otherwise specified). ...ally locked, et cetera) as well as some miscellaneous items such as the in-game description, the science multipliers, and the timewarp altitude limiters.
    21 KB (3,412 words) - 19:36, 2 May 2019
  • * ScenarioModules now awake and load during game load and so are valid in modules' OnStart. ...ans all their fields won't be serialized/deserialized to and from the save game files.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...nd use simple language to help newcomers [[orbit]] their first moon in the game. I wish all newcomers good luck in exploring the Kerbol System! ...get the encounter with the Mun, cut the throttle (X key) and quicksave the game using [ALT] + F5 and naming it "Mun Encounter".
    13 KB (2,185 words) - 14:22, 22 January 2023
  • ...r missions or saved games names containing invalid characters freezing the game. ...m the beginning when changing scenes. Music now also correctly pauses when game is paused.
    3 KB (453 words) - 23:17, 27 April 2018
  • * Fix populating steam items into the wrong tabs in the craft browser/play missions dialog if the user switches tabs whilst waiting for responses from * Add distinguishing titles between Steam Workshop Author and in-game user supplied Author in UI.
    4 KB (538 words) - 09:56, 29 July 2018
  • * Add the current game name to the directory browser Current game label. ...stop, if play is pressed once the sequence is complete it will restart and play once.
    11 KB (1,693 words) - 05:34, 29 August 2021
  • When a node is reached during play, any docked nodes will be tested immediately. You can use this to direct yo ...'' ''Compare against the amount of time that’s passed since this mission game was started - measures in Universe Time.'' Check time since this mission st
    27 KB (4,387 words) - 12:14, 29 August 2021

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