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  • ...d excessive speed, and can be repaired via [[EVA]], [[Tutorial:Game Manual#EVA|covered later]]. Unmanned, as well as manned [[rover|rovers]] can be built, ...launch, the only way to move [[kerbal|Kerbals]] to other modules is via [[EVA]], and specific seats cannot be selected. It should be noted that you canno
    51 KB (7,784 words) - 13:50, 14 March 2020
  • 27 KB (492 words) - 19:06, 2 May 2019
  • ...d excessive speed, and can be repaired via [[EVA]], [[Tutorial:Game Manual#EVA|covered later]]. Unmanned, as well as manned [[rover|rovers]] can be built, ...launch, the only way to move [[kerbal|Kerbals]] to other modules is via [[EVA]], and specific seats cannot be selected. It should be noted that you canno
    49 KB (8,180 words) - 11:41, 25 May 2019
  • * the interplanetary ship with a Kerbin-reentry capable module * a dedicated transfer ship only for the EVA and transfer goals, and eventually enough delta-v to join other moons by it
    5 KB (763 words) - 14:00, 14 July 2020
  • * The tooltip on the EVA button is now much more verbose if there is a problem. ** Suborbital Flight covers flying that vessel, using science parts, and reentry.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • ...bring their valuable science back to Kerbin, while avoiding the hazards of reentry, rough landings, and Jeb's piloting skills. ...Storage Unit when it is highlighted in light blue. Or a [[Kerbonaut]] on [[EVA]], near by, can select the Storage Unit externally to "Store Experiments",
    3 KB (537 words) - 18:58, 18 October 2022
  • * Fix KSPedia inaccuracy about reentry friction. * Fix for EVA orientation on lab hatches.
    2 KB (367 words) - 03:41, 2 November 2016
  • * When two ships are required (docking, rendez-vous and EVA transfer) they must '''not''' be two parts of a main ship. * a Kerbin-reentry capable system (ablator, parachutes)
    5 KB (961 words) - 20:26, 2 May 2019
  • * Added [[kerbal]] animations when [[EVA Parachute|parachute]] is deployed. * Fix reentry VFX being broken by parts which don’t have a scale of one.
    3 KB (453 words) - 23:17, 27 April 2018
  • * Fix NRE when deploying science experiments attached to debris when on EVA. * Fix reentry FX.
    7 KB (1,065 words) - 22:01, 12 February 2020
  • * Fix missing Jetpack EVA jets for rotation groups in all suits. * Fix lower quality reentry VFX not displaying.
    3 KB (440 words) - 09:03, 23 June 2018
  • * Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksav * Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command sea
    4 KB (538 words) - 09:56, 29 July 2018
  • ...e game. This includes [[IVA]] suits for recruits and veterans as well as [[EVA]] suits. * Fix for Kerbal EVA's clipping through vessel model when forcefully dismounted from an external
    7 KB (1,079 words) - 11:54, 28 December 2018
  • ...n to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. * Fix mesh scale on short compoundparts causing reentry FX issues.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • * Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence. * Added EVA Construction Mode.
    11 KB (1,705 words) - 18:31, 9 July 2021
  • ...tery Goo Containment Unit, which can get you a lot more, or the ability to EVA and take a [[Surface Sample]], which requires the Astronaut Complex and Res ...atmosphere, and separate the command pod from the rest of the craft during reentry. When you're at a low enough speed, don't forget to deploy your Parachutes,
    18 KB (3,167 words) - 15:44, 3 April 2021

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