Difference between revisions of "Planned features/ko"

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이 곳에 써 있는 기능들은 커발 스페이스 프로그램의 향후 계획입니다. 표의 내용은 개발 과정에 따라 바뀔 수 있습니다.
여기 있는 기능들은 케르발 스페이스 프로그램의 향후 버전에 추가될 예정입니다.
+
'''표는 공식 예정 기능들이 아닙니다.''' 이 표는 커뮤니티에 의해 만들어졌으며, 이 기능들이 실제 개발에 넣어질지는 알 수 없습니다. 이미 구현된 기능은 [[version history/ko|버전 기록]]에서 찾을 수 있습니다.
이 목록들은 개발중에 언제든지 변경될 수 있습니다.
+
== Future features ==
만약 현재 모드에 있는 기능이라면, 그 모드로 가는 링크가 있을 것입니다.
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{| class="wikitable float-right"
 
+
|-
목록들은 게임의 공식 로드맵이 아닙니다. 이것은 커뮤니티에의해 유지됩니다, 그리고 최종결정에 포함유무와는 직접적인 관계가 없습니다..
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| Current version: {{Check version/Cur}}
 
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|}
== Future releases ==
+
{{Box|Notice.svg|목록의 항목들은 검증 가능해야 합니다.}}
 
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This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature.
구역에서는 나중에 추가될 모든 기능들에대해 설명합니다. Entries highlighted in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#FFEE44">Yellow</span> have been partially implemented.
+
The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released.
 
+
The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
+
=== Flight operations ===
 
+
* <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref>
{{Box|Notice.svg|The entries on the following list must be verifiable.}}
+
* <span style = "background:#00FF00">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><ref name="blog1802">“[http://kerbaldevteam.tumblr.com/post/77126143476/devnote-tuesdays-the-work-on-all-the-things-edition Devnote Tuesdays: The “Work on ALL the Things” Edition]” on the dev blog released on February 18<sup>th</sup></ref>
 
+
* <span style = "background:#42C0FB">Kerbal experience</span><ref name="026Squadcast"/>
=== Flight Operations===
+
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}}
 
+
* Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}}
* <span style = "background:#FFEE44">Repairing: Ability to repair certain things.</span>
+
* More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}}
 
 
* <span style = "background:#FFEE44">Enhanced I.V.As</span> (Moving and interacting inside of the Craft)
 
 
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 
 
 
* More prebuilt ships, for tutorials or as examples
 
 
 
 
=== Space Center ===
 
=== Space Center ===
 
+
* Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}}
* <span style = "background:#42C0FB">Astronaut Complex : Hire and train kerbonauts</span><ref name="0.21">[http://forum.kerbalspaceprogram.com/content.php/184-KSP-0-21-Update-News KSP 0.21 Update News] blog post by “HarvesteR”</ref>
+
* <span style = "background:#42C0FB">Upgradeable buildings </span><ref>[https://www.http://kerbaldevteam.tumblr.com/post/101805304429/devnote-tuesdays-the-building-buildings-edition] from Devote Tuesday 04.11.2014</ref>
 
+
=== Spacecraft construction ===
* Research and Development : Discover and Improve Parts (from a tech tree)
+
* <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref>
 
+
* <span style = "background:#42C0FB">Overhaul of mk3 spaceplane parts</span><ref name="026Squadcast">[http://forum.kerbalspaceprogram.com/threads/95444-KSP-Economic-Boom-Videos-Are-Here!/page2?p=1452742#post1452742 Rowsdower on squadcast episode]</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90743-Here-s-Something-Hugo-Made Here's Something Hugo Made]</ref>
* Part recovery
+
* Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}}
 
+
* Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}}
* Mission Control Room : <span style = "background:#FFEE44">Create flight plans</span> and take on missions and challenges
+
* More parts for moon bases and space stations{{cn}}
 
+
=== Celestial bodies ===
* Observatory : Discover new celestial bodies to visit
+
* 3 additional gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and [[gas planet 3]]), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref>
 
+
** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref>
=== Spacecraft Construction ===
+
* Maxmaps has gone on record with claiming new planets are, "a big maybe."<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref>
 
+
* <span style = "background:#42C0FB">Expanded biomes on bodies beyond Kerbin, Mun and Minmus</span><ref>[https://twitter.com/Maxmaps/status/518040350716600321 Maxmaps Tweet] mentioning that the roadmap for 0.26 is complete</ref>
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
+
=== Physics & dynamics ===
 
+
* Better aerodynamics (priority feature in post-.90)<ref>[http://forum.kerbalspaceprogram.com/content/313-Beta-Than-Ever-The-Future-of-KSP] Near the end of the list of planned features, just above the FAQ</ref>
* <span style = "background:#FFEE44">Tweakables : Context menu when rightclicking on a part</span>
+
* Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref>
 
 
* Mining Parts
 
 
 
* Stack Extensions : <span style = "background:#FFEE44">[[Parts#Nose Cones|Fairings]]</span> and solid-booster fuel plugs
 
 
 
* <span style = "background:#FFEE44">Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?)</span>
 
 
 
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. <ref>[http://forum.kerbalspaceprogram.com/showthread.php/23902-Saving-an-Assembly Saving an Assembly]</ref>
 
 
 
=== Celestial Bodies ===
 
 
 
* Asteroids
 
 
 
* 3 gas planets, moons and an asteroid belt <ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 &#91;UNOFFICIAL/FANMADE&#93; 0.17 Discussion Thread 2]</ref>
 
 
 
=== Physics / Dynamics ===
 
 
 
* Wind / Turbulence conditions
 
 
 
* <span style = "background:#FFEE44">Damage effects</span>
 
 
 
* New lighting system with better shadows
 
 
 
* Better Aerodynamics
 
 
 
 
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
 
* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref>
 
+
* Wind & turbulence conditions{{cn}}
=== Scenery / Graphics ===
+
* <span style = "background:#FFEE44">Damage effects</span>{{cn}}
 
+
* New lighting system with better shadows{{cn}}
* Clouds (weather?)
+
=== Other game features ===
 
+
* Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref>
* Static Particles (cloudlets)
+
* Female Kerbals<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja6kbt Answer] from Maxmaps in his AMA</ref>
 
+
=== Scenery & graphics ===
* Long-duration smoke trails
+
* <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref>
 
+
* Cities and other geographic points of reference{{cn}}
* <span style = "background:#42C0FB">Better scenery for space center scene</span><ref name="0.21" />
+
* Clouds (weather?){{cn}}
 
+
* Static particles (cloudlets){{cn}}
* Matching launchpad scenery in flight
+
=== Game & engine ===
 
+
* <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref>
* Cities and other geographic points of reference
+
* <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span>
 
+
* <span style = "background:#00FF00">Multiplayer</span>
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.
+
** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" />
 
+
** KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.<ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref>
=== Audio ===
+
* OSC data interface: Connectivity with external applications{{cn}}
 
 
* <span style = "background:#FFEE44">? More and better sound effects</span>
 
 
 
=== Game / Engine ===
 
 
 
* OSC Data Interface, for connectivity with external applications
 
 
 
 
=== Modding ===
 
=== Modding ===
 
+
* <span style = "background:#FFEE44">A more complete SDK and documentation (you can help by adding to the wiki!)</span>{{cn}}
* <span style = "background:#FFEE44">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
 
 
 
 
=== Other ===
 
=== Other ===
 
+
* Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref>
*Expansion Packs (Different from updates, will be purchased separately and include features distinct from the original game's main idea. Not confirmed)
+
* [More] Merchandise<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaamm9 Answer] from Maxmaps in his AMA</ref>
 
+
== Questionable ==
=== Not happening ===
+
These features had pros and contras in interviews. <!-- please do not change their state at the next cough! Give orange background for those, which have more contra, then pro!-->
 
+
* <span style = "background:#FF5500; color:#FFFFFF">Mining parts for gathering resources beyond current scope</span> (On hiatus until a better method can be found)<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref>
The following features have been confirmed to not be in the game
+
* <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref>
 
+
== Not planned or shelved ==
* <span style = "background:#FF5555">Steam achievements</span>
+
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.<!-- put here, what unambiguously will not be implemented! -->
 
+
* <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref>
* <span style = "background:#FF5555">Weapons or military features</span><ref name="not suggest">[http://forum.kerbalspaceprogram.com/showthread.php/17168-What-not-to-suggest What not to suggest]</ref>
+
* <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref>
 
+
* <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref>
* <span style = "background:#FF5555">Alien civilizations</span><ref name="not suggest" />
+
[[File:New eva.jpg|thumb|The new EVA suit]]
 
+
* <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>“[http://kerbaldevteam.tumblr.com/post/93338999759/a-closer-look-at-the-new-eva-suit-for-cinematics A Closer Look at the New EVA Suit]” on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612-0-25-Update Forum post by KasperVLD]</ref>  
 +
* <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}} (Available with mods)
 +
* <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (Available with mods)
 +
* <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}}
 +
* <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}}
 +
* <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}}
 +
* <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}}
 
== Web Services ==
 
== Web Services ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
 
|-
 
|-
 
 
! Feature !! Status
 
! Feature !! Status
 
 
|-
 
|-
 
 
| Mac Fixes
 
| Mac Fixes
 
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 
 
* Clipboard support
 
* Clipboard support
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 
 
| In progress
 
| In progress
 
 
|-
 
|-
 
 
|Downloads through BitTorrent (long-term)
 
|Downloads through BitTorrent (long-term)
 
 
|Planning
 
|Planning
 
 
|-
 
|-
 
 
|Load-balanced Repair Packages
 
|Load-balanced Repair Packages
 
 
|Feasibility Analysis
 
|Feasibility Analysis
 
 
|}
 
|}
 
+
== 주석 ==
== References ==
 
 
<references />
 
<references />
 
+
[[Category:Documentation/ko]]
[[Category:Documentation]]
 

Latest revision as of 14:11, 7 March 2020

이 곳에 써 있는 기능들은 커발 스페이스 프로그램의 향후 계획입니다. 표의 내용은 개발 과정에 따라 바뀔 수 있습니다. 이 표는 공식 예정 기능들이 아닙니다. 이 표는 커뮤니티에 의해 만들어졌으며, 이 기능들이 실제 개발에 넣어질지는 알 수 없습니다. 이미 구현된 기능은 버전 기록에서 찾을 수 있습니다.

Future features

Current version: 1.12.2
이 목록의 항목들은 검증 가능해야 합니다.

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[1]
  • Reworked tutorials[2][3][4]
  • Kerbal experience[5]
  • Repairing: Ability to repair certain things[citation needed]
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
  • More prebuilt crafts, for tutorials or as examples[citation needed]

Space Center

  • Observatory: Discover new celestial bodies to visit[citation needed]
  • Upgradeable buildings [6]

Spacecraft construction

  • Spacecraft stats: Total weight, loaded resources (per stage?)[7]
  • Overhaul of mk3 spaceplane parts[5][8]
  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
  • Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
  • More parts for moon bases and space stations[citation needed]

Celestial bodies

Physics & dynamics

  • Better aerodynamics (priority feature in post-.90)[14]
  • Re-entry heat or damage [15]
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[16]
  • Wind & turbulence conditions[citation needed]
  • Damage effects[citation needed]
  • New lighting system with better shadows[citation needed]

Other game features

  • Life-support systems (presently not confirmed, but has been considered for future inclusion)[17]
  • Female Kerbals[18]

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[19]
  • Cities and other geographic points of reference[citation needed]
  • Clouds (weather?)[citation needed]
  • Static particles (cloudlets)[citation needed]

Game & engine

  • New GUI[2][20]
  • 64-bit support: Windows (0.24) and Linux are supported
  • Multiplayer
    • Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[21] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
    • KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[22]
  • OSC data interface: Connectivity with external applications[citation needed]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[23]
  • [More] Merchandise[24]

Questionable

These features had pros and contras in interviews.

  • Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[25]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[26]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.

  • Steam achievements[27]
  • Competitor/rival space agencies[28]
  • Realistically sized celestial bodies [29]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[30][31]
  • Weapons or military features[citation needed] (Available with mods)
  • Autopilot systems[citation needed] (Available with mods)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

주석

  1. Answer from Maxmaps in his AMA
  2. 2.0 2.1 Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
  3. 3.0 3.1 The 0.24 Update Goals Post!” by HarvesteR released on February 4th
  4. 4.0 4.1 Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
  5. 5.0 5.1 Rowsdower on squadcast episode
  6. [1] from Devote Tuesday 04.11.2014
  7. Answer from Maxmaps in his AMA
  8. Here's Something Hugo Made
  9. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  10. KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
  11. Post in the forum by NovaSilisko
  12. Answer from Maxmaps in his AMA
  13. Maxmaps Tweet mentioning that the roadmap for 0.26 is complete
  14. [2] Near the end of the list of planned features, just above the FAQ
  15. "What not to suggest?"
  16. Isp doesn't work right” in the forums (Answer by C7)
  17. Answer from Maxmaps in his AMA
  18. Answer from Maxmaps in his AMA
  19. Procedural Craters dev blog post by "HarvesteR"
  20. Devnote Tuesdays: The "Sans-HarvesteR" Edition
  21. http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  22. http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
  23. Expansions blog post
  24. Answer from Maxmaps in his AMA
  25. http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
  26. Answer from Maxmaps in his AMA
  27. Answer from Maxmaps in his AMA
  28. Answer from Maxmaps in his AMA
  29. Q&A during 0.21 early access livestream with Yargnit and Ted
  30. A Closer Look at the New EVA Suit” on the dev blog
  31. Forum post by KasperVLD