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  • * New for version 1.10.1 is a comprehensive [[Tutorial:How to Play|How to Play]] guide by [[User:Quizzical|Quizzical]]. ...l overview of the game mechanics, you can read this [[Tutorial:Game Manual|Game Manual]] by ''[[User:SGCam|SGCam]]''.
    14 KB (2,104 words) - 11:22, 9 October 2023
  • This is a list of the default '''key bindings''' of the standard game. ...ibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the {{Key press|Alt}} isn't trapped by the windo
    13 KB (1,709 words) - 21:22, 20 March 2023
  • ...les used to specify, store and adjust information for various parts of the game in a human-readable manner. They most commonly use the .cfg file extension, ...to take credit for your creation / update. This line is not referenced in-game. It is recommended that you utilize the same author credit for all parts t
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...to the in-game error console, which you can bring up from anywhere in the game by pressing Alt-F2. It will also show up in KSP_Data/output_log.txt (or <co //this first one becomes zero when the game switches out of the planet's reference frame
    18 KB (2,446 words) - 22:51, 20 June 2015
  • ...various goals in the form of [[contracts]], but the sandbox nature of the game allows players to set and attain their own goals in variously “Kerbal” Play centers on building and piloting [[craft]]. In the [[editor]], [[parts]] ca
    4 KB (627 words) - 13:46, 14 January 2024
  • == In-game Description == ...p is believed to be the home of the Kraken, a mischievous creature said to play with the ships of hapless explorers, by spinning them out of control until
    4 KB (649 words) - 19:14, 20 March 2024
  • ...d). Play around until you find a intercept you preferred (no need to pause game, you are in orbit!)
    11 KB (1,917 words) - 10:28, 9 February 2022
  • ...is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...ng Started]] guide can answer technical problems (including installing the game) that may not be covered in this manual.
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...sail" Liquid Engine|Mainsail]] engines at the bottom of each also. You can play around with staging these fuel columns if you like, but I don't find it nec ..., Jool should be at about 11:45. With your rocket on the launchpad and the game on the Orbital Map screen, warp at full speed until the planets are correct
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...the desktop. Additionally, you are also able to Check for Updates to your game. The game's current version is displayed in the bottom right corner.
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...eginning in 2014, and to complete development after the core single player game is released. However, prior to the "Proof of Concept" multiplayer presented ...ose quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically
    5 KB (849 words) - 17:55, 12 October 2020
  • Después de hacer clic en Start Game, puedes continuar con una partida que tengas guardada, o empezar una nueva The [[VAB]] was introduced to game first, it is where you will build your more traditional rockets and shuttle
    20 KB (3,853 words) - 09:08, 8 April 2014
  • |description= Reference to do not taunt with the happy play ball ...der version of the game and the boulder in all removed/dissappeared in the game.}}
    7 KB (922 words) - 18:32, 17 March 2017
  • Outside of [[scenarios]] and [[training]], craft enter play only by being launched from the [[Launch pad|Launch Pad]] or [[Runway]] at There are also categories referenced in-game or in official material that aren't part of KSP's explicit types. These ter
    10 KB (1,598 words) - 01:14, 27 February 2024
  • ...less fuel than a rocket fuel tank. However this is where weight comes into play, as a lighter jet can fly with its engines at a lower speed and get better Kerbal space program was never designed as a war game, so there are no inbuilt weapons. However there are many modded weapons on
    7 KB (1,258 words) - 02:42, 18 May 2020
  • * The game terrain persists across scene transitions, making loading scenes much faste * Revised the crew handling game logic, for a much more reliable and robust system.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * The game terrain persists across scene transitions, making loading scenes much faste
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...ere are only a few images from Felipe's blog Falanghe, said HarvesteR, the game's development team leader. ...reated to show that the HarvesteR concept had potential: it was not even a game, there were no controls or camera movements, the terrain was just A green p
    5 KB (845 words) - 11:28, 15 May 2021
  • ...expire in mere moments of real time when time acceleration is activated in game. It's also possible for multiple contracts to be completed by the same craf ...accepted, such as a contract to explore [[Jool]], which will take several game years.
    15 KB (2,354 words) - 23:20, 18 November 2023
  • This will walk you through starting the game, choosing a rocket, launching it, and returning it safely to Earth. Or Kerb ...long progress bar. Depending on your PC, it may take 1–3 minutes for the game to load. Overmodders (see [[Plugins]]) may see loading times of up to thirt
    26 KB (4,362 words) - 00:34, 8 March 2022
  • *The game terrain persists across scene transitions, making loading scenes much faste * Revised the crew handling game logic, for a much more reliable and robust system.
    3 KB (506 words) - 18:50, 17 March 2017
  • ...erbal Space Program. Unlike [[addons]], they do not directly influence the game, as they are run separately. | 27 Jul 2013 (google play) - 12 Aug 2013 (source)
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ** gives various information for anything in the game (ships, orbit, target, planets.....) ...stopping time warp. Very useful to avoid missing anything important in the game. In particular when you begin to have a huge set of probes and ships around
    4 KB (640 words) - 03:02, 15 March 2020
  • ...ser to real-world space operations while often making it more difficult to play in some ways. | Allows the game to schedule alarms and notifications for future events (such as a ship's ar
    20 KB (2,663 words) - 14:50, 1 October 2022
  • ...or hard-coded functions that define what functionality these parts have in-game. If you are a new part designer, modder, engineer, or someone else who mak || Animations that play while transmitting
    72 KB (8,603 words) - 05:48, 5 July 2021
  • Since we are trying to play Kerbal Space Program, we will spend a significant amount of time dealing wi ...of sandbox mode for experimental purposes, since the point of playing the game is learning for me.
    14 KB (2,476 words) - 02:16, 7 August 2020
  • ...yet as they should be. We are working hard to be constantly improving the game however, and it will be regularly updated with bug fixes and new content, s Currently the game is being built as an open sandbox. There are no objectives yet. You're free
    4 KB (359 words) - 20:10, 30 May 2017
  • ...w panel is now available when starting a new game (and also through the in-game settings menu) to allow configuring difficulty settings, like whether or no * Added a new music track to play in the background of the Admin Facility, called "Stratejazz".
    9 KB (1,450 words) - 18:50, 17 March 2017
  • ...able using nodes. This is where symmetry controls and angle snap come into play (as explained in [[Tutorial:Basic Rocket Design]]). Some parts can only be ...can set your 1-0 keys to perform specific actions. The third is [[Tutorial:Game Manual#Crew Placement|"crew placement mode"]], where you can choose which [
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...ose quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically ...asychronously updated by various players. Successfully doable with current game mechanics.
    6 KB (676 words) - 15:27, 22 January 2015
  • ...erbal Space Program. Unlike [[addons]], they do not directly influence the game, as they are run separately. | 27 Jul 2013 (google play) - 12 Aug 2013 (source)
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...ng Started]] guide can answer technical problems (including installing the game) that may not be covered in this manual.
    49 KB (8,180 words) - 11:41, 25 May 2019
  • To start this tutorial, start a game in [[sandbox]] mode, and enter the [[Vehicle Assembly Building]] in the [[K ...ve different properties - although these features works only in [[career]] game mode. The pilots are able to control the craft more efficiently using the c
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...eclares the name that the celestial body will wear, both internally and in-game (unless otherwise specified). ...ally locked, et cetera) as well as some miscellaneous items such as the in-game description, the science multipliers, and the timewarp altitude limiters.
    21 KB (3,412 words) - 19:36, 2 May 2019
  • * ScenarioModules now awake and load during game load and so are valid in modules' OnStart. ...ans all their fields won't be serialized/deserialized to and from the save game files.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...nd use simple language to help newcomers [[orbit]] their first moon in the game. I wish all newcomers good luck in exploring the Kerbol System! ...get the encounter with the Mun, cut the throttle (X key) and quicksave the game using [ALT] + F5 and naming it "Mun Encounter".
    13 KB (2,185 words) - 14:22, 22 January 2023
  • ...r missions or saved games names containing invalid characters freezing the game. ...m the beginning when changing scenes. Music now also correctly pauses when game is paused.
    3 KB (453 words) - 23:17, 27 April 2018
  • * Fix populating steam items into the wrong tabs in the craft browser/play missions dialog if the user switches tabs whilst waiting for responses from * Add distinguishing titles between Steam Workshop Author and in-game user supplied Author in UI.
    4 KB (538 words) - 09:56, 29 July 2018
  • * Add the current game name to the directory browser Current game label. ...stop, if play is pressed once the sequence is complete it will restart and play once.
    11 KB (1,693 words) - 05:34, 29 August 2021
  • When a node is reached during play, any docked nodes will be tested immediately. You can use this to direct yo ...'' ''Compare against the amount of time that’s passed since this mission game was started - measures in Universe Time.'' Check time since this mission st
    27 KB (4,387 words) - 12:14, 29 August 2021
  • ...Program 1]]. All of these discoverables were intentionally placed into the game and have their own unique [[KSP 2 Biomes|biomes]] with special science poin Some discoverables play into a story that the developers of KSP 2 want to create. We don't know muc
    9 KB (1,504 words) - 18:57, 8 May 2024
  • ...ilability of all expansions, but no mods. Obviously, those can change the game a lot. Most of the rocket engines in the game rely on combustion to generate the force to fire something backward. You b
    345 KB (62,549 words) - 17:16, 1 October 2020
  • * Added game setting to enable Ghosted Navigation Markers. These let you see targets beh * Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence.
    11 KB (1,705 words) - 18:31, 9 July 2021
  • * Playing a science/sandbox game in which Kerbals are restricted to class traits but all probes have access * Fixed bug causing weld animation to not play in some situations.
    9 KB (1,527 words) - 09:15, 29 January 2021
  • ...bital mechanics shortly. Cylindrical coordinates aren't important in this game, but I'd like to explain rectangular and spherical coordinates before movin There's one important use of spherical coordinates built into the game that you're probably already familiar with. The zero point is the center o
    347 KB (56,718 words) - 04:41, 27 May 2022
  • ...k this is crazy, right-ist, or outright insane, it is the best spaceflight game ever, all thanks to the cute Kerbals that pilot your craft. If you don't kn ...your rocket into orbit, and when you get there, plant a maneuver node and play with the Prograde, Retrograde, Normal, Antinormal, Radial-in, and Radial-ou
    18 KB (3,167 words) - 15:44, 3 April 2021