Difference between revisions of "Traveling to Moho"

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== Crew ==
== Crew ==
On this mission, you should (if you use the [[Mk1-2 Command Pod]]), to have an [[Engineer]], a [[Scientist]], and a [[Pilot]] onboard, so if anything goes wrong, someone can fix the problem.
On this mission, you should (if you use the [[Mk1-2 Command Pod]]) have an [[Engineer]], a [[Scientist]], and a [[Pilot]] onboard, so if anything goes wrong, someone can fix the problem.
== Specifications ==
== Specifications ==

Revision as of 16:44, 6 November 2015

Moho, if you do not see this at some point during the tutorial, you have done something incorrectly

Traveling to Moho

Moho is the closest planet to Kerbol, making it the first out of the current seven planets.


On this mission, you should (if you use the Mk1-2 Command Pod) have an Engineer, a Scientist, and a Pilot onboard, so if anything goes wrong, someone can fix the problem.


  • Length: 1-2 hours
  • Difficulty: Moderate
  • For Version: 1.0.4
  • You may want to attempt to land on Eve before Moho to get a feel for high Delta-V capture burns.

Pre-Construction Tips

  • Use as many EAS-4 Strut Connectors as you need, you can never have enough struts.
  • If you build a quite un-aerodynamic lander, you may want to invest in a Fairing.
  • On boosters place Sepratron I's to push them away to not interfere with the main rocket.

The Rocket

Landing/ Return Stage

This stage can either have a 1.25, or 2.5m capsule on top, it all depends on your preference, but the engine should be a 2.5m engine. As Moho has very little gravity, it is quite easy to get off the surface. So this stage will be the smallest. To test your return stage, see if you can start on Minmus go to, and orbit the Mun and back to Kerbin, this will give you a rough estimate for the ammount of fuel you need to land saftly on Kerbin. Remember to place a heat-shield on the bottom of your capsule, and put a Clamp-O-Tron Docking Port on the top of the capsule. As this is a long trip, put some Z-4K Rechargeable Battery Bank on the capsule, not on the lander, or return stage.

Moho Injection Stage

This stage should be a 2.5m stage. It's fuel tanks should compose of a Rockomax X200-16 Fuel Tank and a Rockomax X200-8 Fuel Tank, with a Rockomax "Poodle" Liquid Engine on the bottom. This stage can be used for in orbit Science around Moho, just remember to collect your science before detaching the stage.

Kerbol Injection Stage

This stage should be the last 3.75m stage. It should have a Kerbodyne S3-7200 Tank as it's fuel supply. The engines should be, in the center a Rockomax "Mainsail" Liquid Engine, then place 4 Cubic Octagonal Strut and attach LV-T30 "Reliant" Liquid Fuel Engine's to these, use Offseting as needed. If needed on the Orbiting Stage (see below), put a fairing around the engines to increase aerodynamics. This is an ideal stage for Kerbol orbit science gathering because it will be passing out of Kerbin's SOI and into Kerbol's.

Orbiting Stage

This stage should be similar to a second stage if you are going to Minmus. As fuel use the Kerbodyne S3-7200 Tank, and the Kerbodyne S3-3600 Tank. As an engine use the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine. Attach fins to this stage just as a percautionary measure.

Launch Stage

This will be the biggest stage on your rocket. As the fuel supply it should have a Kerbodyne S3-14400 Tank and a Kerbodyne S3-7200 Tank. For propulsion, undoubtedly, use the S3 KS-25x4 "Mammoth" Liquid Fuel Engine. As side boosters, use the LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, also use S1 SRB-KD25k for extra thrust. Make sure to have fins on this stage, as this one should get you about 2/3 of the way to orbit

Launching to Moho

Orbiting Kerbin

This is a very routine launch, put you space craft in a rough 150 by 150 Km orbit. See Tutorials for orbiting help.

Kerbol Injection

This step is not very hard. Burn until your craft is in a Kerbol periapsis inbetween Moho and Eve. Once you hit periapsis, bring your apoapsis down until you orbit is about circular inbetween Moho and Eve.

Moho Injection

This is most likely the longest step. Wait until Moho is inbetween you and Kerbol, then burn Retrograde untill you get an incounter. Once you are near Moho periapsis, set up a Maneuver node and get in orbit aroung Moho, it does not have to be circular. Congratulations, you have just got in orbit around Moho!

Landing On Moho

This is the same as landing on the Mun. If you do not know, go to apoapsis, burn retrograde until you are on a suborbital trajectory. Try to land on the light side of Moho. Just in case, put some Illuminator Mk1 or Illuminator Mk2 on your lander. Get your happy little Kerbals out and say some inspiring words, and frolic about. If you are in CareerMode harvest all the science Moho can offer.

Returning To Kerbin

This is a very easy step, very similar to returning from the Mun. Burn Eastward until you are in a 100 by 100Km orbit. Then wait until Kerbin is about 75° degrees ahead of Moho. Then set up your Maneuver node, and find an encounter with Kerbin. Use your last remaining fuel to get in orbit around Kerbin, atleast inside the orbit of the Mun, so if a rescue ship is needed it won't have to take long to build and has a better chance of getting an approach with it.

What To Do Next?

If you are stuck on what to do next, here are a few good ideas:

  • Go down the Mohole on either pole of Moho
  • Bring a rover
  • Fly a Spaceplane to Moho (This should not be attempted for new players, as Moho has very rough terrain which makes landing planes very difficult)
  • Crash into Kerbol