Difference between revisions of "Crew"

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{{mbox|type=warning|text=This page is humorous. It should not be taken at face value.}}
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[[File:Crew management GUI.png|thumb|The GUI to manage the crew in the VAB or SPH]]
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'''Crew''' is one of the three editing modes available in either the [[VAB]] or the [[SPH]]. Selecting the Crew icon at the top of the screen replaces the top left menu items from either the [[Parts]] or [[Action group]] menus with the Crew interface.
  
The primary Kerbal Space Program flight crew was chosen days before the agency was was split off from the Kerbal Transportation And Toy Safety Commission. Unfortunately, that crew was lost in the move to the KSP's new campus, leaving the backup flight crew to carry on.
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The interface is divided into two panes: '''Parts with crew capacity''' and '''Available crew'''.
  
== Backup Flight Crew ==
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== Parts with crew capacity ==
  
===Bob Kerman===
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The '''parts with crew capacity''' pane will display each part with crew seating individually, such as [[command pod]]s, [[habitation modules]] and lander cans, automatically adding crew to fill the first compartment on the list. Additional seats are initially empty. The available menu options are:
  
[[File:Bob_Kerman.gif]]
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* '''Fill''' - Fills all remaining seats from the available crew pane. If there are more seats than crew, those seats remain empty.
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* '''Clear''' - Removes all crew and places them in the Available crew pane.
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* '''Reset''' - undoes any changes, and repopulates the initial crew compartment.  
  
Serves as Command Module Pilot, Yaw Class.
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== Available crew ==
  
Throughout the entire training program, Bob was always a few points shy of washing out. His fortunes changed when a photocopying error in the Command Pod blueprints left several critical controls only reachable by a left-hander. A decade of hiring freezes, combined with unsafe vending machines, has left a desperate shortage of southpaws on the KSP campus. As the KSP's last remaining sinister-dexterous employee, Bob's placement in the program is assured.
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The '''available crew''' pane simply shows the list of possible crew members available for a mission, by name and showing their [[Kerbonaut#Personality_Traits|Courage and Stupidity]]. There is only the '''Go to Astronaut Complex''' menu available. It takes the user to the [[Astronaut Complex]] interface. Exiting the Astronaut Complex returns to the Crew menu.
  
=== Jebediah Kerman===
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Users can add crew to the vehicle from the '''available crew''' pane by hovering the mouse over the crew member and clicking the green check mark that appears. The crew member moves to the next available seat. To move the crew member to another seat, click and drag the crew member to any of the other empty seats. To remove a crew member from the vehicle, hover over the crew member and click the red X that appears, returning the crew member to the '''available crew''' pane. Clicking an empty seat has no action.
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{{clear}}
  
[[File:Jebediah_Kerman.gif]]
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== Crew transfer ==
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[[File:Crew Transfer Menu.jpg|thumb|The window to initiate a crew transfer]]
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Naturally, it is also possible to change the crew configuration during the missions. The first possibility is taking  an [[EVA]] by clicking on the '''''EVA''''' button on the portrait of the given [[kerbonaut]] on the bottom right corner of the screen. The second option is clicking (normal left-clicking!) on the hatch of the cabin contains the given kerbonaut. A small window will pop-up (see right), and lists the name of the contained kerbonauts, and gives two options '''''EVA''''' and '''''Transfer'''''. The first puts the kerbonaut to EVA, but in case of transfer option, we can click on an another cabin with free seat in the same [[craft]] or a [[docking|docked]] together group or leave the action pushing the {{Key press|Esc}} button. It is also possible to select the crewed part and use the '''''Transfer Crew''''' option.
  
Serves as Flight Commander.
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[[Category:Game interface]]
 
 
Jebediah spent the first chapter of his working life in the financial sector, where his cool demeanor helped him ride out the wildly speculatory Kerbal markets. He readily climbed his way through the world of monetary intrigue, peaking at a chair on the Kerbal Debt Preservation Board. Three months after taking the position, he walked away from it. Jeb had grown fed up with that life, and spent the next eight grueling years reconditioning his body and mind for the job he always wanted, but never before felt he deserved.
 
 
 
A few insider trading secrets from Jeb helped the KSP double their meager operations budget. One of his most ingenious coups was to buy a defunkt rocket engine factory for one symbolic dollar and form the company "Jebediah Kerman's Junkayard and Spaceship Parts Co.". By supplying KSP, doing their recycling '''and''' being employed by them he exploits loopholes in over a dozen of Kerbals tax regulations. For his efforts the agency repaid the man with a spot on the backup flight crew.
 
 
 
=== Bill Kerman ===
 
 
 
[[File:Bill_Kerman.gif]]
 
 
 
Serves as Command Module Pilot, Pitch and Roll (Clockwise only*) Class.
 
 
 
The most mysterious of the team. His personnel files were lost in the same move that claimed the primary flight crew, but his swipe card still allows him full access to the program. Bill is even named in the project specifications, though it's hard to tell where exactly in KSP management such writing took place. It's equally impossible to figure out who exactly Bill reports to.
 
 
 
Rumor is, the management structure of KSP has grown so complex that there are some loops that can only be fired from within. Could Bill be one of this elite caste?
 
 
 
Bill is suffering from vertigo, fear of high speeds, fear of suffocation, severe claustrophobia, motion sickness and home sickness. He spends most missions constantly screaming in terror. This is considered one of his most useful traits, as it keeps the other crew members in a constant state of alertness. When asked why he volunteered as a kerbonaut, he answers that it was the explicit wish of his mother and that she is the only thing in the universe he considers more terrifying than space.
 
 
 
''<nowiki>*</nowiki>If you must know, anticlockwise roll can only be commanded with the use of two keys, one held by the Flight Commander, the second by the serving Political Officer. This is necessitated by the severe risk of screws coming undone when the craft is spun the wrong way.''
 
 
 
== Follow-ups ==
 
 
 
There are countless applicants for basic kerbonaut training who did not quite make it into the active crew. But the Kerbal Space Program still keeps them on payrole for the <strike>un</strike>likely event that members of the active crew crash down, get blown to pieces, suffocate, burn to death, strand in space for all eternity, murder each other or get eaten by a [[Deep Space Kraken]]. While all of their surnames are "Kerman", their first names are mostly auto-generated. A few Kerbals have more original first names, although these are only rarely seen.
 

Latest revision as of 00:20, 23 August 2023

The GUI to manage the crew in the VAB or SPH

Crew is one of the three editing modes available in either the VAB or the SPH. Selecting the Crew icon at the top of the screen replaces the top left menu items from either the Parts or Action group menus with the Crew interface.

The interface is divided into two panes: Parts with crew capacity and Available crew.

Parts with crew capacity

The parts with crew capacity pane will display each part with crew seating individually, such as command pods, habitation modules and lander cans, automatically adding crew to fill the first compartment on the list. Additional seats are initially empty. The available menu options are:

  • Fill - Fills all remaining seats from the available crew pane. If there are more seats than crew, those seats remain empty.
  • Clear - Removes all crew and places them in the Available crew pane.
  • Reset - undoes any changes, and repopulates the initial crew compartment.

Available crew

The available crew pane simply shows the list of possible crew members available for a mission, by name and showing their Courage and Stupidity. There is only the Go to Astronaut Complex menu available. It takes the user to the Astronaut Complex interface. Exiting the Astronaut Complex returns to the Crew menu.

Users can add crew to the vehicle from the available crew pane by hovering the mouse over the crew member and clicking the green check mark that appears. The crew member moves to the next available seat. To move the crew member to another seat, click and drag the crew member to any of the other empty seats. To remove a crew member from the vehicle, hover over the crew member and click the red X that appears, returning the crew member to the available crew pane. Clicking an empty seat has no action.

Crew transfer

The window to initiate a crew transfer

Naturally, it is also possible to change the crew configuration during the missions. The first possibility is taking an EVA by clicking on the EVA button on the portrait of the given kerbonaut on the bottom right corner of the screen. The second option is clicking (normal left-clicking!) on the hatch of the cabin contains the given kerbonaut. A small window will pop-up (see right), and lists the name of the contained kerbonauts, and gives two options EVA and Transfer. The first puts the kerbonaut to EVA, but in case of transfer option, we can click on an another cabin with free seat in the same craft or a docked together group or leave the action pushing the Esc button. It is also possible to select the crewed part and use the Transfer Crew option.