Difference between revisions of "Control surface"
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− | A '''control surface''' is | + | [[File:Control surface tweakables.jpg|thumb|adjusting the reaction to the different axes]] |
+ | A '''control surface''' is an aerodynamic part that provides reactive force when in motion relative to the surrounding [[atmosphere]]. Control surfaces provide greater control and stability to [[rocket]]s and [[plane|aircraft]], though they are of no use outside of an atmosphere. | ||
− | + | Each of the control surfaces has [[tweakable]]s to enable or disable each control [[axis]]. Disabling undesired axes can prevent the craft from over-reacting to control inputs. These can be done in the [[SPH]] or [[VAB]], and even after [[launch]] (except State). | |
+ | |||
+ | To provide a good level of control in a given axis, they should be placed far away from the center of mass in the appropriate direction: | ||
+ | *'''''[[Pitch]]''''' (elevators): lifts and lowers the nose of the craft around the pitch axis, running from left to right through the center of mass. Typically placed on the horizontal tail fins. | ||
+ | *'''''[[Yaw]]''''' (rudders): turns the craft left and right around the yaw axis, running up and down through the center of mass. Typically placed on the vertical tail fin(s). | ||
+ | *'''''[[Roll]]''''' (ailerons): rolls the craft around the longitudinal axis, running from nose to tail through the center of mass. Typically placed at the end of the wings. | ||
+ | The '''''Active/Inactive''''' label by the axis indicates whether the control surface responds to input in the given axis. | ||
+ | |||
+ | *'''''State''''': The default state of the control surface - '''''Normal/Deployed''''' | ||
+ | *'''''Deploy''''': The direction of the extension - '''''Normal/Inverted''''' | ||
+ | |||
+ | The control surfaces can be also controlled by [[action group]]s: | ||
+ | *'''''Toggle''''' | ||
+ | *'''''Extend''''' | ||
+ | *'''''Retract''''' | ||
+ | |||
+ | This retraction represents extending flaps, which increases lift and drag, thus reducing stall speed. This is useful for reducing speed and altitude while maintaining a level attitude for a landing approach. It may be a good idea to start with flaps deployed and bind toggling them to the "gears" action group. | ||
+ | |||
+ | |||
+ | {{clear}} | ||
+ | == Table of Control Surfaces == | ||
{{Stats Table Control Surfaces}} | {{Stats Table Control Surfaces}} | ||
+ | |||
+ | == See also == | ||
+ | * [[Reaction wheel]]s | ||
+ | * [[Reaction Control System|RCS thrusters]] | ||
+ | |||
+ | [[Category:Control surfaces| ]] | ||
+ | [[Category:Parts]] |
Latest revision as of 18:46, 17 March 2017
A control surface is an aerodynamic part that provides reactive force when in motion relative to the surrounding atmosphere. Control surfaces provide greater control and stability to rockets and aircraft, though they are of no use outside of an atmosphere.
Each of the control surfaces has tweakables to enable or disable each control axis. Disabling undesired axes can prevent the craft from over-reacting to control inputs. These can be done in the SPH or VAB, and even after launch (except State).
To provide a good level of control in a given axis, they should be placed far away from the center of mass in the appropriate direction:
- Pitch (elevators): lifts and lowers the nose of the craft around the pitch axis, running from left to right through the center of mass. Typically placed on the horizontal tail fins.
- Yaw (rudders): turns the craft left and right around the yaw axis, running up and down through the center of mass. Typically placed on the vertical tail fin(s).
- Roll (ailerons): rolls the craft around the longitudinal axis, running from nose to tail through the center of mass. Typically placed at the end of the wings.
The Active/Inactive label by the axis indicates whether the control surface responds to input in the given axis.
- State: The default state of the control surface - Normal/Deployed
- Deploy: The direction of the extension - Normal/Inverted
The control surfaces can be also controlled by action groups:
- Toggle
- Extend
- Retract
This retraction represents extending flaps, which increases lift and drag, thus reducing stall speed. This is useful for reducing speed and altitude while maintaining a level attitude for a landing approach. It may be a good idea to start with flaps deployed and bind toggling them to the "gears" action group.
Table of Control Surfaces
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Lift | Deflection Range (°) |
Deflection Surface Part (%) |
---|---|---|---|---|---|---|---|---|---|---|
AV-R8 Winglet | Radial mounted | 640 | 0.1 | 2 400 | 12 | 50 | 0.5 | 15 | 95 | |
Standard Canard | Radial mounted | 720 | 0.1 | 2 400 | 12 | 50 | 0.5 | 15 | 100 | |
Advanced Canard | Radial mounted | 800 | 0.08 | 2 400 | 12 | 50 | 0.4 | 10 | 100 | |
Delta-Deluxe Winglet | Radial mounted | 600 | 0.078 | 2 400 | 12 | 50 | 0.65 | 25 | 20 | |
Tail Fin | Radial mounted | 600 | 0.125 | 2 400 | 12 | 50 | 0.61 | 25 | 100 | |
FAT-455 Aeroplane Tail Fin | Radial mounted | 1 000 | 0.36 | 1 200 | 15 | 50 | 2.69 | 15 | 37 | |
Big-S Spaceplane Tail Fin | Radial mounted | 2 500 | 0.45 | 2 400 | 15 | 50 | 3.49 | 25 | 29 | |
Elevon 1 | Radial mounted | 400 | 0.05 | 2 400 | 15 | 50 | 0.25 | 20 | 100 | |
Elevon 2 | Radial mounted | 550 | 0.06 | 2 400 | 15 | 50 | 0.30 | 20 | 100 | |
Elevon 3 | Radial mounted | 650 | 0.08 | 2 400 | 15 | 50 | 0.42 | 20 | 100 | |
Elevon 4 | Radial mounted | 400 | 0.04 | 2 400 | 15 | 50 | 0.18 | 20 | 100 | |
Elevon 5 | Radial mounted | 800 | 0.08 | 2 400 | 15 | 50 | 0.4 | 20 | 100 | |
Big-S Elevon 1 | Radial mounted | 950 | 0.15 | 2 400 | 15 | 50 | 0.77 | 25 | 100 | |
Big-S Elevon 2 | Radial mounted | 1 300 | 0.23 | 2 400 | 15 | 50 | 1.16 | 25 | 100 | |
FAT-455 Aeroplane Control Surface | Radial mounted | 800 | 0.17 | 1 200 | 15 | 50 | 0.86 | 15 | 100 | |
A.I.R.B.R.A.K.E.S[Note 1] | Radial mounted | 1000 | 0.05 | 1 200 (2 400) |
8 | 50 | 0.38 | 70 | 100 |
- ↑ A.I.R.B.R.A.K.E.S are classified as an "Aero Surface" in the part configuration files and in-game.