Difference between revisions of "Key bindings"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Updated keybindings for 1.1. Added tip about shutting engines down before resource transfers.)
m (Modifier key)
Line 6: Line 6:
 
* Windows: {{Key press|Alt}} (e. g. {{Key press|Alt|L}})
 
* Windows: {{Key press|Alt}} (e. g. {{Key press|Alt|L}})
 
* Mac OS: {{Key press|Option}} (e. g. {{Key press|Opt|L}})
 
* Mac OS: {{Key press|Option}} (e. g. {{Key press|Opt|L}})
* Linux: KSP 1.1+: {{Key press|Right-Shift}} (e. g. {{Key press|Right-Shift|L}}) ''Don't confuse this with {{Key press|Left-Shift}}, which will fire your engines!'' KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. <ref>Linux versions 1.0.5 and earlier used the {{Key press|Alt}} as the modifier key. In XFCE/Xubuntu, the Alt key can be used to change the window size and position. This is a ill-conceived "usability" feature that is on by default. To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the {Key press|Alt}} isn't trapped by the window manager.</ref>
+
* Linux: KSP 1.1+: {{Key press|Right-Shift}} (e. g. {{Key press|Right-Shift|L}}) ''Don't confuse this with {{Key press|Left-Shift}}, which will fire your engines!'' KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. <ref>Linux versions 1.0.5 and earlier used the {{Key press|Alt}} as the modifier key. In XFCE/Xubuntu, the Alt key can be used to change the window size and position. This is a ill-conceived "usability" feature that is on by default. To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the {{Key press|Alt}} isn't trapped by the window manager.</ref>
  
 
As an example, {{Key press|Mod|L}} locks the current stage. The key combinations in brackets show an example of the respective operating system's key combination: just swap {{Key press|Mod}} with the operating system's designated modifier.
 
As an example, {{Key press|Mod|L}} locks the current stage. The key combinations in brackets show an example of the respective operating system's key combination: just swap {{Key press|Mod}} with the operating system's designated modifier.
Line 13: Line 13:
  
 
{{Box| '''It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed.''' This will prevent accidental engine activation from a mistypes key. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with {{Key press|X}}, move the engine to be tested to the next stage, then activate the engine through staging. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful stages. '''Using this, in combination with lock staging {{Key press|Mod|L}}, will help avoid mishaps due to operator error.'''}}
 
{{Box| '''It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed.''' This will prevent accidental engine activation from a mistypes key. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with {{Key press|X}}, move the engine to be tested to the next stage, then activate the engine through staging. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful stages. '''Using this, in combination with lock staging {{Key press|Mod|L}}, will help avoid mishaps due to operator error.'''}}
 
 
  
 
== Highlight legend ==
 
== Highlight legend ==

Revision as of 00:07, 3 May 2016

This is a list of the default key bindings of the standard game.

Modifier key

Because KSP can run on different operating systems the modifier key (Mod) differs between them. In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the "MODIFIER_KEY" section of the settings.cfg file):

  • Windows: Alt (e. g. Alt+L)
  • Mac OS: Option (e. g. Opt+L)
  • Linux: KSP 1.1+: Right-Shift (e. g. Right-Shift+L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. [1]

As an example, Mod+L locks the current stage. The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier.

Some keyboards also require to press a Fn key to access some special keys like F5. For example, Macs require Fn+F5.

It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. This will prevent accidental engine activation from a mistypes key. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful stages. Using this, in combination with lock staging Mod+L, will help avoid mishaps due to operator error.

Highlight legend

Key Bindings for English keyboard layout

Key Effect Since Action group
System/UI Commands
←/→/↑/↓ Turn view L/R/U/D  ?
Numpad + Zoom view in 0.08.5
Numpad - Zoom view out 0.08.5
Mod + F12 Open debug console 0.08.5
(mac) Control, option, command, Fn, f12 Open debug console 0.08.5
M Orbital map toggle 0.11.0
Tab Cycle focus in orbital map 0.11.0
Left-Shift + Tab Reverse cycle focus in orbital map 0.11.0?
Backspace Reset focus in orbital map 0.17.0
Insert Staging (default) controls 0.18
Delete Docking controls 0.18
. Time warp (physical time warp in atmosphere) increase 0.11.0
, Time warp (physical time warp in atmosphere) decrease 0.11.0
Mod + . Physical time warp increase (compulsory) 0.17.0
Mod + , Physical time warp decrease (compulsory) 0.17.0
. (numpad del) Toggle navball 0.12.0?
] Cycle through active ships (forwards) 0.14.0
[ Cycle through active ships (backwards) 0.14.0
F1 Screenshot 0.07.3
F2 Toggle UI visibility 0.13.0
F3 Toggle results screen 0.14.0
F4 Toggle ship labels 0.14.0
F5 Quicksave 0.14.0
Mod + F5 Make a specific, user-inputted quicksave 0.23.5
hold F9 Load quicksave 0.14.0
Mod + F9 Load a specific quicksave 0.23.5
Ctrl + F10 Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) 0.14.1?
F10 Temperature Gauges 1.0.1
F11 Temperatures Overlay 1.0.1
F12 Aerodynamic Forces Overlay 1.0.1
Mod + F12 Debug/cheat menu 0.19.0
Flight Controls
W Pitch adjustment (up/back) 0.07.3
S Pitch adjustment (down/forward) 0.07.3
A Yaw adjustment (port/left) 0.07.3
D Yaw adjustment (starboard/right) 0.07.3
Q Roll adjustment (counter clockwise) 0.07.3
E Roll adjustment (clockwise) 0.07.3
C Toggle IVA view 0.17.0
V Toggle camera view (auto/free/orbital/chase) 0.17.0
Left-Shift Increase throttle 0.07.3
Left-Control Decrease throttle 0.07.3
Space Detach stage or launch 0.07.3 Stage
T Toggle SAS 0.07.3 SAS
F Hold to temporarily invert SAS state 0.07.3
Mod + L Lock current stage (very useful before you accidentally hit the spacebar) 0.08.4
Caps Lock Toggle precision ("softer") controls 0.08.5
R Toggle RCS 0.11.0 RCS
H RCS thrust translate forward 0.11.0
N RCS thrust translate backward 0.11.0
I RCS thrust translate down 0.11.0
J RCS thrust translate left 0.11.0
K RCS thrust translate up 0.11.0
L RCS thrust translate right 0.11.0
X Cut throttle 0.12.0
Z Full throttle 0.25.0
G Toggle landing gear 0.14.0 Gear
Mod + W/S/A/D/Q/E Trim pitch/yaw/roll 0.15.0
Mod + X Reset trim 0.15.0
B Wheel brakes 0.15.0 Brakes
U Toggle vehicle lights 0.15.0 Lights
1-9, 0 Activate custom action group 1-10 0.18.0 Custom 01-10
Backspace Activate abort action group 0.18.0 Abort
Right-click Open part info window 0.15.0
Mod + Right-click Open multiple info windows for fuel transfer (right-click on two fuel tanks) 0.18.0
Home Scroll stage icons up 0.09.0
End Scroll stage icons down 0.09.0
Docking mode
W Pitch adjustment (up/back) / Translate forward 0.18.0
S Pitch adjustment (down/forward) / Translate backward 0.18.0
A Yaw adjustment (port/left) / Translate left 0.18.0
D Yaw adjustment (starboard/right) / Translate right 0.18.0
Q Roll adjustment 0.18.0
E Roll adjustment 0.18.0
Left-Shift Translate up 0.18.0
Left-Control Translate down 0.18.0
Space Toggle translation/rotation 0.18.0 SAS
EVA Commands
W Walk/jet forward 0.16.0
S Walk/jet back 0.16.0
A Walk/jet left 0.16.0
D Walk/jet right 0.16.0
Q Jet rotate left  ?
E Jet rotate right  ?
Left-click and drag left Jet counter clockwise  ?
Left-click and drag right Jet clockwise  ?
Left-click and drag up Pitch down by jet  ?
Left-click and drag down Pitch up by jet  ?
Shift Jet up 0.16.0
Control Jet down 0.16.0
Space Jump/Let go of part 0.16.0
Space Reorient attitude to camera by jet 0.16.0
F Use part 0.16.0
Shift + (W/S/A/D) + Space Jump to different directions when on ladders  ?
Shift + (W/S/A/D) Sprint  ?
L Toggle headlamps 0.16.0
R Toggle jetpack 0.16.0
B Return to cockpit 1.0.0
Mod Toggle movement 0.16.0
] Cycle through active ships/EVAs (forwards) 0.14.0
[ Cycle through active ships/EVAs (backwards) 0.14.0
VAB/SPH Commands
Ctrl + Z Undo last action 0.08.0
Ctrl + Y Redo last action 0.08.0
Mod (hold) Disable surface attach/exclusively use node attach 0.25.0
Mod + Left-click Duplicate part or assembly in VAB 0.08.5
C Toggle Angle Snap 0.15.0
X Cycle symmetry settings (forward) 0.08.5
Shift + X Cycle symmetry settings (backward) 0.18.0
Page Up Scroll view up 0.08.5
Page Down Scroll view down 0.08.5
Shift + Left-click Move the entire ship 0.09.0
Shift + Scroll Up Zoom view in 0.08.5
Shift + Scroll Down Zoom view out 0.08.5
W Rotate part backwards 0.15.0
S Rotate part forwards 0.15.0
A Rotate part counterclockwise (flat) 0.15.0
D Rotate part clockwise (flat) 0.15.0
Q Rotate part counterclockwise 0.15.0
E Rotate part clockwise in VAB 0.15.0
Shift Hold to rotate parts in 5° instead of 90° steps 0.15.0
Space Reset part rotation 0.15.0
1 Place Mode 0.90.0
2 Offset Mode 0.90.0
3 Rotate Mode 0.90.0
4 Root Mode 0.90.0
F In place mode: Toggle Symmetry between vessel or parent part 0.90.0
F In Offset mode: Toggle between absolute or load centered offset 0.90.0
F In Rotate mode: Toggle between absolute or relative rotation 0.90.0
R Toggle Symmetry Method between mirror (SPH) or radial (VAB) 0.90.0

External links

  • Linux versions 1.0.5 and earlier used the Alt as the modifier key. In XFCE/Xubuntu, the Alt key can be used to change the window size and position. This is a ill-conceived "usability" feature that is on by default. To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the Alt isn't trapped by the window manager.