Difference between revisions of "Flag Pole"
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+ | {{:Flag Pole/Box}} | ||
+ | There are two '''flagpoles''' at the [[Kerbal Space Center]]. One is located in front of the [[Astronaut Complex]] while another is located at the [[Launch pad|Launch Pad]]. They show the default [[Flag (Image)|flag]] for the current save game. Flags are destructible if their base is hit hard enough, and cost 15,000 Funds each to repair. | ||
+ | The flagpole at the [[Astronaut Complex]] is technically a separate building and can be used to select the default flag for missions. The flagpole at the [[Launch Pad]] is not a separate structure; it is part of the Launch Pad and counts towards its repair cost if destroyed. To access them you must travel to them after launching a [[craft]] on the Launch Pad or [[Runway]]. Both of them are flying in version [[0.90.0]]. | ||
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+ | Somehow, crashing a plane into the flagpole will bring it to a complete halt. | ||
+ | {{SpoilerBox|description=Fun to discover on your own|content=Both flagpoles are climbable! However, you can't do a handstand at the top... [[File:KerbalFlag.jpg|thumb|center|Kerbonaut atop the Launch Pad's flagpole with custom flag]]}} | ||
+ | {{clear}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | ACwFP.jpg|The flagpole in front the the Astronaut Complex | ||
+ | </gallery> | ||
+ | |||
+ | {{Kerbal Space Center}} |
Revision as of 18:34, 17 March 2017
Flag Pole KSC building | ||
Location | Kerbin | |
Kerbal Space Center | ||
Altitude | 67 m | |
Since version | 0.20 |
There are two flagpoles at the Kerbal Space Center. One is located in front of the Astronaut Complex while another is located at the Launch Pad. They show the default flag for the current save game. Flags are destructible if their base is hit hard enough, and cost 15,000 Funds each to repair.
The flagpole at the Astronaut Complex is technically a separate building and can be used to select the default flag for missions. The flagpole at the Launch Pad is not a separate structure; it is part of the Launch Pad and counts towards its repair cost if destroyed. To access them you must travel to them after launching a craft on the Launch Pad or Runway. Both of them are flying in version 0.90.0.
Somehow, crashing a plane into the flagpole will bring it to a complete halt.