Difference between revisions of "Tutorials"
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== Rocket And Probe Design == | == Rocket And Probe Design == | ||
− | * [[Tutorial:Cheat Sheet | | + | * [[Tutorial:Cheat Sheet | Kerbal Space Program's Rocket Scientist Cheat Sheet]] Delta V Maps and Equations for Your Reference |
* [[Tutorial:Basic Rocket Design|Basic Rocket Design]] by Senshi | * [[Tutorial:Basic Rocket Design|Basic Rocket Design]] by Senshi | ||
* [[Tutorial:_Basic_Probe_And_Satellite_Building|Basic Probe And Satellite Building]] By Nova Storm | * [[Tutorial:_Basic_Probe_And_Satellite_Building|Basic Probe And Satellite Building]] By Nova Storm |
Revision as of 22:03, 24 June 2013
This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program.
Please note that these articles are user-created, and each user is responsible for their tutorial.
- For a high-level overview of the basic game mechanics, you can read this Game Manual by thecoshman.
- A less detailed "cheat sheet" type reference is available as Basic Maneuvers.
- For a logical walk through of missions that build up your knowledge, check out Campaigns.
Contents
Rocket And Probe Design
- Kerbal Space Program's Rocket Scientist Cheat Sheet Delta V Maps and Equations for Your Reference
- Basic Rocket Design by Senshi
- Basic Probe And Satellite Building By Nova Storm
- Intermediate Rocket Design
- Advanced Rocket Design by Vincent McConnell and Kosmo-not
- Asparagus Staging a method to design very fuel-efficient rockets
Orbiting/De-Orbiting
- How to Get into Orbit a primer on how to get into your first orbit
- Basic Orbiting (Math) by Entroper
- Advanced Orbiting by Entroper
- Land at the Space Center by StelarCF
- Performing a gravity assist
- Geosynchronous Orbit (Math)
Historical Missions
The high level of realism in Kerbal Space Program allows to recreate historical missions of human spaceflight history. These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and milestones that may or may not have tutorials linked, check out the Campaigns article to get ideas in planning your own space program.
- Sputnik 1 - first satellite in orbit
- Vostok 1 - first human spaceflight
- Gemini 6A and 7 - first orbital docking and an EVA
- Luna 9 - First soft landing of a probe on the moon
- Apollo 11 - First human moon landing
- Salyut programme - First space stations of any kind
- International Space Station - Series of missions for the current space station.
Planets and Moons
Mun
- Traveling to The Mun by craigmt1
- Free Return Trajectory to the Mun by PD (Credit to Rascal Nag (Forum Profile) for original forum tutorial)
Minmus
Eve
Duna
Laythe
General Information
Add-on Development
- Making an asset from start to finish by Darrknox, completed by Killerhurtz
- Plugins - N3X15 (talk)
- Adding Airlocks and Ladders to Parts
- Editing MBM Textures
- Kerbal to Pro: Modelling in 3ds Max By Bilsta1000 covers modelling, texturing, basic animation and importing to KSP
Stubs
These tutorials aren't completely finished yet. You can help to complete them.
- Multifunctional rocket by Adicogames
- Basic SSTO Design by Suzaka
- Basic Orbiting by Entroper
Video tutorials
- Getting&Making Orbit
- Docking Part 1 Docking Part 2
- Tips & Tricks & Hints Part 1
- Tips & Tricks & Hints Part 2 (Getting orbit)
- Action Groups Tutorial
- Changing the Primary Command/Pod Module's Tutorial
- Getting the Perfect Orbit Everytime
- Easy guide to Orbiting, updated for v0.11also works for v0.12
- Build and Fly A Rocket Into Orbit (Narrated)
- Orbit Made Easy
- Moon Landing
- Beginners Guide on How To Get To The Mun in Kerbal Space Program
- How to Get into a Solar Orbit
- How to recreate the Sputnik 1 (Getting into orbit - Narrated)
- How to recreate the Vostok 1 (Getting the first man into space and back - Narrated)
- How to use the maneuver tool to get a perfect orbit easily - Narrated
Creating New Tutorials
To create your own tutorial, start with Tutorial:Template.
Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "Advanced".