Time warp
Time warping speeds up time with two different types. The arrows above the MET show the active warp factor. On changing the factor the new warp factor is shown near the center of the screen.
Physical Time Warp
This is always applicable and tries to apply physics to the loaded crafts. For example drag and rotation are calculated and as this is very complex it allows only four different steps: 1× (default), 2×, 3× and 4×
Non Physical Time Warp
With non physical time warp it is possible to speed up to 100 000× but without physical calculation. By this it is possible to stop any rotation. Following speed factors are available: 1× (default), 5×, 10×, 50×, 100×, 1 000×, 10 000× and 100 000×
Not always time warp up to 100 000× is available. It is impossible to use non physical time warp within an atmosphere and for higher factors the craft needs a greater distance to the orbited body. Every celestial body has it own reference frames which define at which altitude what maximum time warp is available. Kerbin's reference frames are:
Time warp | Minimum Altitude |
---|---|
1× | Any |
5× | 70 000 m Expression error: Unrecognized punctuation character "[". |
10× | 70 000 m Expression error: Unrecognized punctuation character "[". |
50× | 70 000 m Expression error: Unrecognized punctuation character "[". |
100× | 120 000 m Expression error: Unrecognized punctuation character "[". |
1 000× | 240 000 m Expression error: Unrecognized punctuation character "[". |
10 000× | 480 000 m Expression error: Unrecognized punctuation character "[". |
100 000× | 600 000 m Expression error: Unrecognized punctuation character "[". |