Difference between revisions of "Command module"
(→Manning: +monopropellant on board;) |
(+cat; +all those different names; +info that command pods won't work as probe cores;) |
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− | A '''command module''' is a part which | + | A '''command module''', '''cockpit''', '''command pod''' or sometimes '''probe core''' is a part which allow controlling a vessel. It is no longer required to choose a command module first, but there has to be at least one module operational for a ship to be controllable. |
+ | |||
+ | == Naming == | ||
+ | There are various different names for this type of part. The term command module is in general everything which allows controlling a vessel. Cockpits and command pods can be manned by Kerbals and cockpits are usually placed on [[plane]]s while command pods normally are placed on [[rocket]]s. Crew pods or capsules might be also used instead of command pod. Command modules which can't be manned are sometimes called probe core but usually are called command module as well. | ||
== Control == | == Control == | ||
− | All vessels can only be controlled as long as at least one command module on board is operational. Manned command | + | All vessels can only be controlled as long as at least one command module on board is operational. Manned command pods need at least one crew member to be functional. Probe command modules consume [[electric charge]] and cease to function when the energy of the vessel is depleted. Manned command pods which are missing a crew don't work like probe command modules then and don't drain any electric charge. |
− | All command modules provide torque for control and have [[SAS]] except for the command seat which has neither of them. Prior to the redesign in {{Version|0.21}} the modules haven't any ASAS functionality, which is similar to the SAS since then, and only the manned modules had sufficient torque. | + | All command modules provide torque for control and have [[SAS]] except for the command seat which has neither of them. Prior to the redesign in {{Version|0.21}} the modules haven't any ASAS functionality, which is similar to the SAS since then, and only the manned modules had sufficient torque. Torque is generated using [[reaction wheel]]s and drain additional power to operate them. |
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== Manning == | == Manning == | ||
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Each command pod which can be manned and except the seat has a small amount of [[monopropellant]] on board to allow refilling EVA suits. | Each command pod which can be manned and except the seat has a small amount of [[monopropellant]] on board to allow refilling EVA suits. | ||
− | == List of | + | == List of command modules == |
− | There are sixteen different | + | There are sixteen different modules in the game. Four of them are crew pods designed for use with rockets, three are cockpits designed for [[plane]]s, seven are probe modules designed for unmanned probes, one is an external seat intended for manned rovers and can't actually be the base part of the ship due to its radial attachment, and one is a cupola intended for space stations. The main difference between the different command modules is their outer form, their mass and their crew capacity. |
The [[PPD-10 Hitchhiker Storage Container]] does not count as a command module and cannot be used to control a craft even if it is occupied. | The [[PPD-10 Hitchhiker Storage Container]] does not count as a command module and cannot be used to control a craft even if it is occupied. | ||
{{Stats Table Command Pods}} | {{Stats Table Command Pods}} | ||
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+ | [[Category:Command modules| ]] |
Revision as of 20:19, 8 January 2014
A command module, cockpit, command pod or sometimes probe core is a part which allow controlling a vessel. It is no longer required to choose a command module first, but there has to be at least one module operational for a ship to be controllable.
Naming
There are various different names for this type of part. The term command module is in general everything which allows controlling a vessel. Cockpits and command pods can be manned by Kerbals and cockpits are usually placed on planes while command pods normally are placed on rockets. Crew pods or capsules might be also used instead of command pod. Command modules which can't be manned are sometimes called probe core but usually are called command module as well.
Control
All vessels can only be controlled as long as at least one command module on board is operational. Manned command pods need at least one crew member to be functional. Probe command modules consume electric charge and cease to function when the energy of the vessel is depleted. Manned command pods which are missing a crew don't work like probe command modules then and don't drain any electric charge.
All command modules provide torque for control and have SAS except for the command seat which has neither of them. Prior to the redesign in version 0.21 the modules haven't any ASAS functionality, which is similar to the SAS since then, and only the manned modules had sufficient torque. Torque is generated using reaction wheels and drain additional power to operate them.
Manning
At the beginning of a flight, only the primary command module will be manned. Since 0.21 the player can change which command pods and passenger compartments are manned before launch. The crew available is selected from the astronaut complex. In earlier versions the only way to get additional crew for a ship was by manually moving Kerbals from another vessel using EVAs.
Each command pod which can be manned and except the seat has a small amount of monopropellant on board to allow refilling EVA suits.
List of command modules
There are sixteen different modules in the game. Four of them are crew pods designed for use with rockets, three are cockpits designed for planes, seven are probe modules designed for unmanned probes, one is an external seat intended for manned rovers and can't actually be the base part of the ship due to its radial attachment, and one is a cupola intended for space stations. The main difference between the different command modules is their outer form, their mass and their crew capacity.
The PPD-10 Hitchhiker Storage Container does not count as a command module and cannot be used to control a craft even if it is occupied.
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Torque (kN · m) |
S.A.S. level |
Required Crew/ Power |
Capacity (⚡) |
---|---|---|---|---|---|---|---|---|---|---|---|
Mk1 Cockpit | Small | 1 250 (1 241) |
1.28 (1.25) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk1 Inline Cockpit | Small | 1 600 (1 591) |
1.03 (1.00) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk2 Cockpit | Mk2 | 3 500 (3 482) |
2.06 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 15 MP | |
Mk2 Inline Cockpit | Mk2 | 3 500 (3 470) |
2.10 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 25 MP | |
Mk3 Cockpit | Mk3, Small | 10 000 (9 880) |
3.90 (3.50) |
2 700 (1 500) |
50 | 50 | 40/40/20[Note 2] | [Note 1] | + | 500 ⚡ 100 MP | |
Mk1 Command Pod | Small, Tiny | 600 (588) |
0.84 (0.80) |
2 200 (1 200) |
14 | 50 | 5 | [Note 1] | 50 ⚡ 10 MP | ||
Mk1-3 Command Pod | Large, Small | 3 800 (3 764) |
2.72 (2.60) |
2 400 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 30 MP | |
Mk1 Lander Can | Small | 1 500 (1 482) |
0.66 (0.60) |
2 000 (1 000) |
8 | 50 | 3 | [Note 1] | 50 ⚡ 15 MP | ||
Mk2 Lander Can | Large | 3 250 (3 202) |
1.515 (1.355) |
2 000 (1 200) |
8 | 50 | 15 | [Note 1] | + | 100 ⚡ 40 MP | |
PPD-12 Cupola Module | Large, Small | 3 200 (3 188) |
1.80 (1.76) |
2 000 (1 000) |
8 | 50 | 9 | [Note 1] | 200 ⚡ 10 MP | ||
EAS-1 External Command Seat | Radial mounted | 200 | 0.05 | 1 200 | 6 | 50 | — | [Note 1] | — | ||
Probodobodyne RoveMate | Small | 800 | 0.15 | 1 200 | 12 | 50 | — | 0 | 2.4 ⚡/min (144 ⚡/h) |
120 ⚡ | |
Probodobodyne QBE | Tiny | 360 | 0.07 | 1 200 | 15 | 50 | — | 0 | 1.5 ⚡/min (90 ⚡/h) |
5 ⚡ | |
Probodobodyne HECS | Tiny | 650 | 0.1 | 1 200 | 12 | 50 | 0.5 | 1 | 1.5 ⚡/min (90 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO | Tiny | 450 | 0.1 | 1 200 | 12 | 50 | 0.3 | 0 | 1.2 ⚡/min (72 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO2 | Tiny | 1 480 | 0.04 | 1 200 | 12 | 50 | — | 2 | 1.8 ⚡/min (108 ⚡/h) |
5 ⚡ | |
Probodobodyne Stayputnik | Tiny | 300 | 0.05 | 1 800 | 12 | 50 | — | — | 1.67 ⚡/min (100 ⚡/h) |
10 ⚡ | |
Probodobodyne HECS2 | Small | 7 500 | 0.2 | 2 000 | 8 | 50 | 10 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ | |
RC-001S Remote Guidance Unit | Small | 2 250 | 0.1 | 2 000 | 9 | 50 | 0.5 | 3 | 3.0 ⚡/min (180 ⚡/h) |
15 ⚡ | |
RC-L01 Remote Guidance Unit | Large | 3 400 | 0.5 | 2 000 | 9 | 50 | 1.5 | 3 | 4.8 ⚡/min (288 ⚡/h) |
30 ⚡ | |
MK2 Drone Core | Mk2 | 2 700 | 0.2 | 2 500 | 20 | 50 | 15/3/3[Note 2] | 3 | 3.0 ⚡/min (180 ⚡/h) |
250 ⚡ | |
MPO Probe | Small | 9 900 (9 854) |
0.895 (0.395) |
2 200 | 9 | 50 | 6 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ 45 LF 55 O | |
MTM Stage | Small | 21 500 (6 300) |
0.795 (0.415) |
2 200 | 12 | 50 | 12 | 2 | 1.8 ⚡/min (108 ⚡/h) |
4 000 ⚡ 3 800 XE |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 In the "Career" mode in manned command modules, the performance and functionality of the SAS is determined by the presence of at least one kerbonaut with the specialization "Pilot" and the level of his specialization. In the "Science" and "Sandbox" modes, a kerbonaut with any specialization can use all the functionality of the SAS on board the manned command module without restrictions.
- ↑ 2.0 2.1 Torque differs between axes. These numbers are for pitch/yaw/roll respectively.