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  • * Fix Intermediate Construction tutorial. * Fix Advanced Construction tutorial.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...imately 25 km² plateau. All buildings, except for the runway because it is a concrete line, are placed on hexagonal sections and can be destroyed i ...Craft designed in the VAB can only be launched from the Launch Pad, though it is possible to import vessels between the VAB and SPH.
    10 KB (1,390 words) - 03:23, 17 February 2024
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...te into small segments and break off from its base revealing the payload. It is recommended that you deploy the AE-FF1 as soon as a craft exits the atmo ...re allowed to bend to the point where they should collide with the fairing it will simply phase through due to the fact that the game only registers one
    3 KB (522 words) - 20:41, 2 April 2021
  • ...s]] and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except ...the symmetry mode to “mirror” by pressing {{Key press|R}}, or building it in the [[SPH]]. While the rover is being driven, the wheels are smart enoug
    7 KB (1,225 words) - 22:36, 1 March 2023
  • {{Quote|"It's fantastic. I can't say how much this means to all of us."|Robert Cabana|f ...course, I can't do it perfectly, but I am trying my best. Also, I am doing it without any mod parts, but I suggest using the part welder plugin to reduce
    18 KB (2,833 words) - 21:32, 12 June 2023
  • ...to the world. They figured the Kerbiets were taking too much time playing it safe with the Mun with their robotic missions. They wanted instead to meet #Advanced [[orbit|orbiting]]
    17 KB (2,807 words) - 04:24, 5 September 2022
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...rack down the elusive compound) that made the surface that shade of green. It was also discovered, contrary to popular belief, that there was actually no ...it became apparent to KSP scientists that Jebediah's whole family had what it takes to get into space: a penchant for a good bribe and a lack of educatio
    12 KB (2,028 words) - 08:15, 8 December 2020
  • ...you can drag it up high. You will want to add a [[parachute]] to the top, it's a lot easier to land with one of these rather than<!--"then" is not compa ...to use eight way symmetry, just to make sure it's a rock solid joint, but it can be tricky to get the struts to all connect.
    20 KB (3,853 words) - 09:08, 8 April 2014
  • ...ry (<code>GameData/<mod>/Flags</code>). New flags can be added and used if it is placed in this or similar folder. A flag filename can have spaces; under ...e:Flag wrinkled.png|thumb|Although the original image was the Retro style, it shows the wrinkled pattern similar to this flag]]
    7 KB (1,060 words) - 18:50, 11 March 2021
  • ..., Colombia STS-1 ('81) & STS-5 ('82) and Atlantis STS-30 / Magellan ('89). It also includes fictional shuttle rendezvous with the (Russian) Mir station. #Advanced [[orbit|orbiting]]
    9 KB (1,312 words) - 23:20, 5 March 2022
  • * Tweaked some parameters on the SAS to make it more responsive. ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites. ...n, letting you set the ship's attitude without having to constantly toggle it.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...e the moons of Jool, as they offer a sizeable distance from Kerbol in case it exploded for reasons yet unknown, and they've put you in charge, so don't s #Advanced [[docking]]
    9 KB (1,389 words) - 01:19, 29 April 2021
  • ...lets the player ''power'' a vehicle's thrust using suspension-based parts. It is part of a wider group of phantom force-based exploits, including the [[D The introduction of advanced tweakable same vessel part collisions [[1.7.3|introduced in v1.7.3]] added
    8 KB (1,264 words) - 10:44, 10 April 2022
  • *Difficulty: 7/10 (Advanced) #Advanced [[orbit|orbiting]]
    11 KB (1,825 words) - 04:15, 24 February 2020
  • ...w:Politics|stupidity]], a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was #Advanced atmospheric piloting
    10 KB (1,650 words) - 15:44, 22 April 2018
  • |[[File:Dinkelstein Kerman's Construction Emporium.png|128px]] ...[:Category:Dinkelstein Kerman's Construction Emporium|Dinkelstein Kerman's Construction Emporium]]</big>
    21 KB (3,260 words) - 23:36, 15 October 2018
  • ...nstead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, an ...e game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
    20 KB (2,663 words) - 14:50, 1 October 2022
  • ...of cheap reusable rockets and Space Vacations TM (starting at $1,499.99), it was obvious what was next. Kerbalkind had dreamed of going to the Mun for c *'''Difficulty:''' 7/10 (Advanced)
    7 KB (1,156 words) - 07:39, 23 July 2018
  • * [[EVA Construction Mode|EVA建造モード]]を実装 ** Kerbal救出依頼で[[EAS-1_External_Command_Seat/ja|EAS-1 seats]]や[[Advanced Grabbing Unit]]を使用した場合に依頼完了されないバグを修
    83 KB (10,938 words) - 13:48, 25 January 2024
  • ...he craft consisting of the part and all its children, rather than grabbing it to be moved. ...y|Subassemblies]] and creating custom categories are also possible in this advanced mode.
    14 KB (1,549 words) - 11:08, 21 August 2018
  • ...flags. Oddly enough, the default flag does not have this overlay; rather, it is already part of the flag's .png image. This suggests that a flag named d File:Dinkelstein Kerman's Construction Emporium.png|Dinkelstein Kerman's Construction Emporium
    6 KB (637 words) - 18:27, 18 January 2020
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you ...because either there is no node to attach it to (if it requires nodes), or it is currently "clipping" (colliding) with a previously placed part. If symme
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. == Basic Vehicle Construction ==
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...nt a smoke effect to be visible both when the part activates and also when it deactivates itself, you can do this: ...Bear in mind that this value has no meaning in Sandbox or Science Modes. It is only used in Career Mode.
    54 KB (5,910 words) - 15:44, 7 March 2020
  • * L'affectation d'équipage est maintenant totalement persistante pendant la construction, y compris sur les pièces non-attachées. * Higher level pilots and more advanced probes provide new Autopilot Functions.
    14 KB (2,213 words) - 10:25, 4 January 2015
  • * New [[Engineer's report]] Toolbar App, provides warnings and advice during construction, notifying players of possible design issues with their ships. * Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • ...constructing the rocket is starting with the upper stage(s), and building it from top to bottom. The [[command module]] should be placed on the final stage, in such a way it can control the [[craft]] from the [[launch]] till the end of the mission,
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...rtain range of other parts on a vessel. Where this sphere is and how large it is are configurable in the settings file. ** Basic Construction/Getting Started covers the KSC itself and simple vessel construction.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • ...and a built-in reaction wheel, the HECS2 is a suitable probe core for more advanced satellites. ...torage similar to that of the [[Experiment Storage Unit]]. This simplifies construction by incorporating the four parts into one.
    2 KB (343 words) - 07:48, 2 September 2021
  • ...to require valid crossfeed for those resources which obey crossfeed. With Advanced Tweakables on, can see flow graph in VAB/SPH (right-click on a part). * Gave KerbNet auto-refresh settings to allow it to refresh without player intervention.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...Mate or other control point, i.e. Mk1 Command Pod. Please avoid destroying it while completing stunning loops and jumps! More on stunt rovers later, in t == Construction ==
    4 KB (732 words) - 07:58, 30 July 2021
  • ...neck ring can now be removed by right clicking the Kerbal while on EVA if it’s in a breathable atmosphere. * Allow [[wheel]]s spring and damper advanced tweakables to be set up to a value of 3.
    10 KB (1,493 words) - 21:14, 26 September 2021
  • * All module filter buttons in advanced filter mode in the VAB/SPH now have icons. ...nt to Kerbal hiring formula to make it not prohibitive, while still making it cheaper if the player has lost most/all of their kerbals.
    11 KB (1,777 words) - 02:51, 25 November 2021
  • ...and satellites are vitally important for exploring the vastness of space. Advanced computer-controlled craft can safely explore unknown regions and report the | Introductory Construction{{anchor|Introductory Construction}}
    7 KB (1,024 words) - 05:16, 18 January 2024
  • * Revamped Jool, giving it a new animated shader and high resolution textures. * Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • ...cking|docked]] with through the use of the [[Advanced Grabbing Unit]] or [[Advanced Grabbing Unit Jr.]]. ...ith their high inclination orbits and highly elliptical orbits, which make it so that you may only get one shot or have to wait for hundreds of years, so
    8 KB (1,372 words) - 18:07, 4 May 2024
  • * A notification is displayed on the Fairings PAW when it has a flag attached and the sides and edit Fairing options are blocked. * Revamped Vall! It now has a low, medium and high quality shaders as well as a new scaled spac
    11 KB (1,705 words) - 18:31, 9 July 2021
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (1,986 words) - 01:55, 29 February 2024
  • ...erbals that pilot your craft. If you don't know where to start, then leave it to me. ...ually pretty easy because you can launch a craft, then immediately recover it afterwards for ten times the funds.
    18 KB (3,167 words) - 15:44, 3 April 2021