Difference between revisions of "Astronaut Complex"
UmbralRaptor (talk | contribs) (*partial 0.26 update, could probably use some revised pics and phrasing.) |
|||
Line 1: | Line 1: | ||
{{:Astronaut Complex/Box}} | {{:Astronaut Complex/Box}} | ||
− | The '''Astronaut Complex''' at [[Kerbal Space Center]] provides a listing of all current [[kerbonaut]]s and the option to hire [[kerbal]]s who wish to become [[kerbonaut]]s. | + | The '''Astronaut Complex''' at [[Kerbal Space Center]] provides a listing of all current [[kerbonaut]]s and the option to hire [[kerbal]]s who wish to become [[kerbonaut]]s and fire existing ones. |
== Interface == | == Interface == | ||
Line 6: | Line 6: | ||
Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior. | Two panels overlay a static{{check version||0.24.2}} background depicting the Complex's interior. | ||
− | The left panel lists [[kerbal]] '''Applicants''' who can be hired. There is no [[Funds|cost]] to hire an applicant or continue employing them{{check version||0. | + | The left panel lists [[kerbal]] '''Applicants''' who can be hired. There is no [[Funds|cost]] to hire an applicant or continue employing them{{check version||0.90}}. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary. |
The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel '''Available''' for missions. The second lists crew '''Assigned''' to current missions; EVA status will also be shown. The last lists kerbonauts '''Lost''' during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead.<br> | The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel '''Available''' for missions. The second lists crew '''Assigned''' to current missions; EVA status will also be shown. The last lists kerbonauts '''Lost''' during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead.<br> | ||
− | + | Since {{version||0.90}}, it is possible to to fire kerbonauts without terminating them by clicking on the red x on each one's bar. | |
− | Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these [[Kerbonaut#Personality Traits|personality traits]] have no real effect on gameplay{{check version||0. | + | Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these [[Kerbonaut#Personality Traits|personality traits]] have no real effect on gameplay{{check version||0.90}}. Also shown are a kerbal's [[experience]], level, and skills, which do have gameplay effects. |
Revision as of 19:10, 23 December 2014
Astronaut Complex KSC building | ||||||
Level 3
| ||||||
Location | Kerbin | |||||
Kerbal Space Center | ||||||
Altitude | 67 m | |||||
Since version | 0.21 |
The Astronaut Complex at Kerbal Space Center provides a listing of all current kerbonauts and the option to hire kerbals who wish to become kerbonauts and fire existing ones.
Interface
Two panels overlay a static[outdated] background depicting the Complex's interior.
The left panel lists kerbal Applicants who can be hired. There is no cost to hire an applicant or continue employing them[outdated]. Kerbalkind provides an inexhaustible supply of applicants, though exiting and reentering the Astronaut Complex may be necessary.
The right panel shows hired kerbonauts listed in three tabs. The first tab lists hired personnel Available for missions. The second lists crew Assigned to current missions; EVA status will also be shown. The last lists kerbonauts Lost during a mission; by default, lost crew are Missing In Action and will reappear after a time, but there is a setting to make lost crew remain dead.
Since 0.90 , it is possible to to fire kerbonauts without terminating them by clicking on the red x on each one's bar.
Meters show each Kerbal's level of Courage and Stupidity; they also have a hidden flag that determines if they're a “badass”. However, these personality traits have no real effect on gameplay[outdated]. Also shown are a kerbal's experience, level, and skills, which do have gameplay effects.