Tutorials
This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program.
Please note that these articles are user-created, and each user is responsible for their tutorial.
For a high-level overview of the basic game mechanics, you can read this Game Manual by thecoshman.
A less detailed "cheat sheet" type reference is available as Basic Maneuvers.
Contents
Rocket And Probe Design
- Basic Rocket Design by Senshi
- Basic Probe And Satellite Building By Nova Storm
- Intermediate Rocket Design
- Advanced Rocket Design by Vincent McConnell and Kosmo-not
- Asparagus Staging a method to design very fuel-efficient rockets
Orbiting/De-Orbiting
- How to Get into Orbit a primer on how to get into your first orbit
- Basic Orbiting (Math) by Entroper
- Advanced Orbiting by Entroper
- Land at the Space Center by StelarCF
- Performing a gravity assist
Space Program Campaigns
Currently Campaign Mode has yet to be developed. Until then, the KSP player community offers the following campaign mission manifest to players looking to follow a near historical list of mission goals and milestone progression in the current sandbox:
- Age of Rocketry (Solid fuel rockets and ballistic missles)
- Space Race (First satellite, first man in space, first manned orbit)
- The Kerbinai Program (First rendezvous and docking, first station)
- Probes and Rovers (Mun probe, orbiter, and rover)
- The Mun Race (First manned Mun orbit and return, first landing and return)
- Kerbol System Exploration (probes to Minmus, Duna, and Eve, and multiplanetary probes)
- Age of Expansion (Larger stations and a Mun base with satellite relay network)
- Duna or Bust (Probes, rovers, and the first manned missions to Duna)
- Joolileo (Probe to explore the Jool system)
- Sample Return Missions (Land and return robotic landers from Eve, a Joolian moon, and Eeloo)
- Civilian Spaceflight (Spaceplanes to Space, Boat launch, and Building a KerbX Space Center)
- The Spacers (Manned planetary explorations, stations and bases)
- The Daring Few (The first extrasolar ship)
- The Colony (Space colonies and a Space Ark leaving for the stars)
- Challenges (The Best of Player Challenges submitted on the KSP Forum)
Historical Missions
The high level of realism in Kerbal Space Program allows to recreate historical missions of human spaceflight history. These missions start simple and become gradually more complex, so they are a great way to learn KSP.
- Sputnik 1 - first satellite in orbit
- Vostok 1 - first human spaceflight
- Gemini 6A and 7 - first orbital docking and an EVA
- Luna 9 - First soft landing of a probe on the moon
- Apollo 11 - First human moon landing
- International Space Station - Series of missions for the current space station.
Planets and Moons
Mun
- Traveling to The Mun by craigmt1
- Free Return Trajectory to the Mun by PD (Credit to Rascal Nag (Forum Profile) for original forum tutorial)
Minmus
Eve
Duna
Laythe
General Information
Add-on Development
- Making an asset from start to finish by Darrknox, completed by Killerhurtz
- Plugins - N3X15 (talk)
- Adding Airlocks and Ladders to Parts
- Editing MBM Textures
- Kerbal to Pro: Modelling in 3ds Max
Stubs
These tutorials aren't completely finished yet. You can help to complete them.
- Multifunctional rocket by Adicogames
- Basic SSTO Design by Suzaka
- Basic Orbiting by Entroper
Video tutorials
- Getting&Making Orbit
- Docking Part 1 Docking Part 2
- Tips & Tricks & Hints Part 1
- Tips & Tricks & Hints Part 2 (Getting orbit)
- Action Groups Tutorial
- Changing the Primary Command/Pod Module's Tutorial
- Getting the Perfect Orbit Everytime
- Easy guide to Orbiting, updated for v0.11also works for v0.12
- Build and Fly A Rocket Into Orbit (Narrated)
- Orbit Made Easy
- Moon Landing
- Beginners Guide on How To Get To The Mun in Kerbal Space Program
- How to Get into a Solar Orbit
Creating New Tutorials
To create your own tutorial, start with Tutorial:Template.
Note to tutorial writers: These are supposed to be tutorials. Think "Orbits for Dummies." If you're going to explain intricate details (including math!), consider marking your tutorial "Advanced".