Difference between revisions of "Dres"
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Revision as of 19:49, 21 January 2024
Dres | ||
Dres as seen from orbit. | ||
Dwarf planet of Kerbol | ||
Orbital Characteristics | ||
Semi-major axis | 40 839 348 203 m [Note 1] | |
Apoapsis | 46 761 053 692 m [Note 1] | |
Periapsis | 34 917 642 714 m [Note 1] | |
Orbital eccentricity | 0.145 | |
Orbital inclination | 5 ° | |
Argument of periapsis | 90 ° | |
Longitude of the ascending node | 280 ° | |
Mean anomaly | 3.14 rad (at 0s UT) | |
Sidereal orbital period | 47 893 063 s | |
2 217 d 1 h 37 m 43.1 s | ||
Synodic orbital period | 11 392 903.3 s | |
Orbital velocity | 4 630 - 6 200 m/s | |
Physical Characteristics | ||
Equatorial radius | 138 000 m | |
Equatorial circumference | 867 080 m | |
Surface area | 2.3931396×1011 m2 | |
Mass | 3.2190937×1020 kg | |
Standard gravitational parameter | 2.1484489×1010 m3/s2 | |
Density | 29 242.045 kg/m3 | |
Surface gravity | 1.13 m/s2 (0.115 g) | |
Escape velocity | 558.00 m/s | |
Sidereal rotation period | 34 800.000 s | |
1 d 3 h 40 m 0 s | ||
Solar day | 34 825.305 s | |
1 d 3 h 40 m 25.3 s | ||
Sidereal rotational velocity | 24.916 m/s | |
Synchronous orbit | 732.24 km | |
Sphere of influence | 32 832 840 m [Note 1] | |
Atmospheric Characteristics | ||
Atmosphere present | No | |
Scientific multiplier | ||
Surface | 8 | |
Splashed | N/A | |
Near space | 7 | |
Outer space | 6 | |
Recovery | 6 | |
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Dres is the fifth planet in the Kerbol System. It is located between Duna and Jool in a somewhat eccentric and inclined orbit. It is considered to be the Ceres analog for the game. It is similar to Moho and Eeloo in that it has no atmosphere and no natural satellites (aside from a ring system of asteroids). Dres has the least gravity of any planet in the Kerbol system. Dres is considered a dwarf planet by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity.
Contents
In-game Description
“ | Dres is a very small planet. It was the first planet considered to be a dwarf. It’s orbit is highly irregular and together with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.
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” |
Topography
In KSP1, the surface of Dres appears light grey and is rocky and uneven, similar to that of the Mun, with a surface covered in regolith rubble. Unlike the Mun, Dres has large patches of what appears to be ice. The highest points are just under 5.7 km in altitude. One notable geographic feature is a canyon which is called the "Dres Canyon" just south of the equator, which is several kilometers deep.
As with some other planets and moons, the topography of Dres is significantly different in KSP2; This version of Dres sees the introduction of an equatorial ridge. The coloration is also much different, as most of the surface is now rifle green in color, with the exception of the bright vanilla polar regions and equatorial ridge.
Cratering
The surface of Dres has several craters. However, unlike other planetary bodies, none are very prominent, the largest being slightly under 13 km in diameter.
In total, 42 craters have been positively identified. Another 5 are still waiting for confirmation. The spreading of the craters is biased to the western, particularly the northwestern, hemisphere of Dres.
Quadrant | No. of craters (%) | No. of Craters |
---|---|---|
North-East | 19.0 % | 8 |
South-East | 7.5 % | 4 |
North-West | 42.9 % | 18 |
South-West | 28.6 % | 12 |
Total | N/A | 42 |
Ring system
KSP2 sees the introduction of a ring system around Dres. These rings are similar in color to Dres' own bright vanilla polar regions and equatorial ridge.
Biomes
Dres has 8 biomes.
Biome list
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KSP2 Surface Research Locations
Surface research locations include:
- Craters
- Equatorial Ridge
- Lowlands
- Highlands
Interplanetary travel
From a 12 km Dres escape trajectory, the requirements for attaining an intercept trajectory of other celestials are:
Body | Delta-V[1] | Phase Angle[2] |
---|---|---|
Kerbol[n 1] | ~5730 m/s | N/A |
Moho | ~1510 m/s | -30º |
Eve | ~770 m/s | -205º |
Kerbin | ~670 m/s | -330º |
Duna | ~530 m/s | -146º |
Jool | ~410 m/s | 52º |
Eeloo | ~580 m/s | 69º |
- ↑ 610 km orbit
Reference Frames
Time warp | Minimum Altitude |
---|---|
1× | Any |
5× | 10 000 m |
10× | 10 000 m |
50× | 30 000 m |
100× | 50 000 m |
1 000× | 100 000 m |
10 000× | 200 000 m |
100 000× | 300 000 m |
Gallery
- → Main article: Category:Images of Dres
Kerbal Space Program
A topographical projection map of Dres; accurate as of 0.18.
A topographical height map of Dres as of version 0.18.1; made with the ISA MapSat plugin.
Kerbal Space Program 2
Changes
Kerbal Space Program
- Added "Dres-teroid" belt (will appear randomly after achieving a flyby)
- Added biomes
- Initial release
Kerbal Space Program 2
- 0.1.0
- Initial release
Trivia
- Dres was the subject of a Kerbal meme referring to the status of Dres as an interesting place or a boring place.
- KSP Youtuber Felsmak created a youtube video about how Dres is boring.
- Felsmak later made a video about how Dres is a hoax. This was a parody of the Bielefeld Conspiracy, not a serious video.
- This had led some forumers to start the Dres Appreciation thread, and others to fight back.
- That led to a flame war which essentially bled into unrelated forum posts.
- Felsmak closed the thread on his Dres Hoax video, stating that "This Dres meme has gotten kinda spammy now, it seems, and I don't really want to encourage it any further."
- According to the International Astronomical Union, Dres would be considered a planet as it does not share an orbit with any other objects.
- The Dres-teroid belt is not an analogue of the asteroid belt, but rather a diffuse ring of debris orbiting Dres. This means that Dres actually has an unknown and variable amount of natural satellites.
- According to the International Astronomical Union, this technically means that Dres has the most moons in the Kerbol System, as there is not an official definition of what qualifies as a moon.
- In KSP1, Dres, Vall, Eeloo, and Moho are the only bodies in the solar system that are colored completely using a PQSMod_HeightColorMap. (Colors are based purely on the terrain height)