Difference between revisions of "Kerbol/it"

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m (Trivia: - Kerbin link, already linked before.)
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== Sistema di riferimento ==
 
== Sistema di riferimento ==
 
{{:Kerbol/RefFrame}}
 
{{:Kerbol/RefFrame}}
All Kerbol orbits are in an inertial reference frame. In the old demo, getting close enough to experience the lower maximum time warps results [[Deep Space Kraken/it|Deep Space Kraken]] attacks.
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Tutte le orbite intorno a Kerbol usano un sistema di riferimento inerziare. nella vecchia demo, avvicinandosi abbastanza da attivare la massima velocità del warp si può essere attaccati da un [[Deep Space Kraken/it|Deep Space Kraken]].
  
== Trivia ==
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== Curiosità ==
* Between versions 0.7 and 0.10.1, Kerbol was a mere point of light in the skybox.
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* Dalla versione 0.7 alla 0.10.1, Kerbol era solo un semplice punto di luce nel cielo.
* Kerbol gained gravity in 0.12.
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* La gravità di Kerbol è stata aggiunta nella versione 0.12.
* It is still safe to drop below the 'surface' in 0.13.3, but a ship can break up from the extreme gravity gradients and/or shot outwards at large fractions of c.
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* Era sicuro atterrare sulla 'superficie' nella 0.13.3 , ma comunque la nave veniva distrutta dall'estrema gravità presente.
* Since 0.14, close encounters will result in a collision that destroys the ship and kills all crew members.   
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* Dalla 0.14, avvicinarsi troppo comporta una collisione che distrugge la nave e uccide tutto l'equipaggio.   
 
* The current “surface” of Kerbol is an invisible, and likely, featureless plateau approximately 4500-4700 km above the nominal radius. There is no known way to land on it, as the Kraken makes all maneuvering difficult, and the gravity reduces the TWR of all engines below 1. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode.  
 
* The current “surface” of Kerbol is an invisible, and likely, featureless plateau approximately 4500-4700 km above the nominal radius. There is no known way to land on it, as the Kraken makes all maneuvering difficult, and the gravity reduces the TWR of all engines below 1. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode.  
 
* While Kerbol can be reached from Kerbin's orbit by using a [[Mun Landing/it|#Step 2 - To The Mun|Hohmann transfer orbit]], a spacecraft doing so will require a ΔV of about 8 km/s to do so. The most efficient way to reach Kerbol from Kerbin's orbit is to use a [[Tutorial: Advanced Orbiting/it|#Bi-Elliptical Transfer|bi-elliptic transfer]]. With a sufficiently-distant apoapsis, the required ΔV to sundive can be reduced to under 4 km/s, at the expense of drastically-increased flight time.
 
* While Kerbol can be reached from Kerbin's orbit by using a [[Mun Landing/it|#Step 2 - To The Mun|Hohmann transfer orbit]], a spacecraft doing so will require a ΔV of about 8 km/s to do so. The most efficient way to reach Kerbol from Kerbin's orbit is to use a [[Tutorial: Advanced Orbiting/it|#Bi-Elliptical Transfer|bi-elliptic transfer]]. With a sufficiently-distant apoapsis, the required ΔV to sundive can be reduced to under 4 km/s, at the expense of drastically-increased flight time.

Revision as of 23:01, 15 July 2013

Kerbol/Data

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Kerbol (Ufficialmente chiamato il Sole, conosciuto anche come la Stella) è la stella al centro del Sistema Kerbol. Orbitano intorno a Kerbol cinque pianeti: Moho, Eve, Kerbin, Duna e Jool e due pianeti nani Eeloo e Dres.

Comparato al nostro Sole, Kerbol è 113 volte meno massiccio e ha una raggio tre volte più piccolo. Kerbol è simile ad una Nana Arancione per quanto riguarda la sua temperatura, ma potrebbe essere anche una Nana Rossa per quanto riguarda il suo raggio, o una Nana gialla se ci basiamo sulla luminosità. Tuttavia, basandoci sulla sua massa è una Sub-nana bruna.

Arbitando appena sopra la sua superficie si ha un periodo orbitale di 409.214 Minuti e una velocità di 66.945 km/s.

Sistema di riferimento

Accelerazione temporale Altitudine minima
Qualsiasi
5× 3 270 000 m
10× 3 270 000 m
50× 6 540 000 m
100× 13 080 000 m
1 000× 26 160 000 m
10 000× 52 320 000 m
100 000× 65 400 000 m

Tutte le orbite intorno a Kerbol usano un sistema di riferimento inerziare. nella vecchia demo, avvicinandosi abbastanza da attivare la massima velocità del warp si può essere attaccati da un Deep Space Kraken.

Curiosità

  • Dalla versione 0.7 alla 0.10.1, Kerbol era solo un semplice punto di luce nel cielo.
  • La gravità di Kerbol è stata aggiunta nella versione 0.12.
  • Era sicuro atterrare sulla 'superficie' nella 0.13.3 , ma comunque la nave veniva distrutta dall'estrema gravità presente.
  • Dalla 0.14, avvicinarsi troppo comporta una collisione che distrugge la nave e uccide tutto l'equipaggio.
  • The current “surface” of Kerbol is an invisible, and likely, featureless plateau approximately 4500-4700 km above the nominal radius. There is no known way to land on it, as the Kraken makes all maneuvering difficult, and the gravity reduces the TWR of all engines below 1. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode.
  • While Kerbol can be reached from Kerbin's orbit by using a #Step 2 - To The Mun|Hohmann transfer orbit, a spacecraft doing so will require a ΔV of about 8 km/s to do so. The most efficient way to reach Kerbol from Kerbin's orbit is to use a #Bi-Elliptical Transfer|bi-elliptic transfer. With a sufficiently-distant apoapsis, the required ΔV to sundive can be reduced to under 4 km/s, at the expense of drastically-increased flight time.
  • The name “Kerbol” was created by forum members and never appears in the game. Officially, the star is simply referred to as “the Sun”, though the lead developer did mention that the name could change once the need to differentiate it from other stars arises.
  • Kerbol's Sphere of Influence is infinite, which makes it impossible to escape its orbit and achieve gravitation-free flight.
  • Once the sun apoapsis reaches a certain point, it will always say it takes 68 years to reach. This is because times in Kerbal Space Program are limited to 232-1 seconds as a consequence of how numbers are handled.

Gallery

Changes

0.18.2
  • Art pass.
0.17
  • Actual model added, new sprite/flare effect, size changed.
0.14
  • Added solid surface (featureless invisible plateau ~4500-4700 km above nominal radius).
0.12
  • Added Gravity, nominal radius of 65,400 km.
0.11
  • Made it possible to reach Kerbol.
0.7.3
  • Initial Release.