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  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ...shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful s | . (numpad del) || Toggle [[navball]] || 1.1.0
    13 KB (1,709 words) - 21:22, 20 March 2023
  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Added new Navball vectors (prograde, retrograde, radial in/out, normal and antinormal)
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...m altitude, called '''apoapsis''', and on the opposite side of the planet, it will reach minimum altitude, called '''periapsis'''. At both apoapsis and ...indicated on the Navball by a chartreuse yellow circle with an "X" through it), and apply thrust until you have slowed to the speed indicated by the tabl
    9 KB (1,474 words) - 19:52, 2 May 2019
  • A class related to processing user flight control inputs. In particular, it lets you register a function to be called once per physics frame that can m Note: this is not a complete listing of the class's members. It includes only the members that someone has figured out how to use and writt
    2 KB (292 words) - 15:43, 22 January 2020
  • ...reach Minmus orbit than Mun orbit; however, given its very small gravity, it requires much less to land on the surface and return. This makes Minmus a p |Minmus is the smallest moon orbiting Kerbin. From the surface of Kerbin, it can be seen on clear days as a tiny blue speck in the sky. <br />
    12 KB (1,864 words) - 18:54, 20 March 2024
  • ...[Command Module|modulo di comando]] capace di ospitare un singolo [[Kerbal/it|kerbal]] durante una missione. Il modulo richiama la forma della storica [h ...ionante che può essere azionata col mouse, mentre sul lato sinistro della Navball è presente una serie di indicatori luminosi. Dietro il pannello di control
    4 KB (623 words) - 13:08, 19 August 2018
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...an financing another spaceflight to rescue your unfortunate astronaut(s). It will probably take multiple EVAs, and depending on your opinion of how RCS ...titude. It may be impossible to grab/board a hatch/ladder while not facing it.
    12 KB (1,998 words) - 00:05, 23 August 2023
  • ...It shows projections of the trajectories of vessels and celestial bodies. It provides mission-critical information about: ...while in the map view, click the little grey arrow at the bottom and the [[navball]] will pop up. This will restore all controls.
    3 KB (472 words) - 05:16, 14 June 2020
  • ...t''' is a small [[cockpit]] with a frontal node for attaching other parts. It is one of the two cockpits thus far that can be stack-mounted (in one size) ...achment node. These 1.25m [[radial size]] attachment points enable placing it inline with such other small parts as [[RCS]] tanks, [[SAS]] modules, [[doc
    3 KB (511 words) - 19:16, 14 August 2021
  • ...there are few possibilities to actually interact with the interior. So far it is possible to: ...throttle level by moving the throttle lever up and down ''(click and drag it with the mouse cursor)'',
    4 KB (670 words) - 20:35, 9 February 2023
  • ...ell as describe how to complete your first launch and return successfully. It will also attempt to introduce various common science and engineering [[ter The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...[[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game. ...Docking Port]] can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached.
    3 KB (438 words) - 23:55, 16 July 2021
  • The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain ...re shaped in a manner that makes it easy to part the air in front and lead it around the rocket. A wide, short "pancake rocket" will experience much more
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...tell the current orientation and what the rotation commands will perform. It is similar to the [[w:Artificial horizon|artificial horizon]] used in real- {{TOC|align=left}}[[File:Navball.png|thumb|200px|right|upright=2.0|1: Current point of reference<br>
    16 KB (2,559 words) - 11:37, 19 July 2018
  • |Gilly is a lumpy rock wandering around the orbit of Eve. It’s by far the smallest natural satellite that the Kerbal Astronomical Soci .... In fact, it took years to officially discover because researches mistook it for a crumb on their telescope lenses. Its gentle gravitational pull and la
    7 KB (1,184 words) - 22:18, 10 May 2024
  • ...achute, and at least one light thruster, like the poodle engine, should do it. However, you won’t need as much of delta V for robotic landing. For a sm Note: It is possible to split this into two stages, 1 for the descent, and 1 for the
    11 KB (1,917 words) - 10:28, 9 February 2022
  • ...Engine]]) thrusters primarily intended for vessel orientation in a vacuum. It is toggled on and off by pressing the R key (default key binding). Kerbals ...less you need to keep your ship dead level and/or have RCS fuel to spare. It also important to note that enabling both systems at once may cause multipl
    4 KB (622 words) - 20:44, 8 May 2024
  • ...ce Agency) MapSat is an open source built add-on for Kerbal Space Program. It is an extremely informative add-on, giving you the ability to map planets a Start KSP, build a rocket, slap an ISA dish onto it and light your roman candle.
    3 KB (571 words) - 11:36, 23 January 2020
  • ...tended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understanding of the basics ...T Framework 4.0 or above, if needed. (New versions of Windows already have it.)
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...[[orbital rendezvous]]. It is a complicated procedure, but one will find it surprisingly easy given practice and patience. ...your first few attempts, and glitches when docking are not uncommon; thus, it is advised to quicksave often. Press F5 to save and hold F9 to load last qu
    12 KB (2,095 words) - 15:12, 29 February 2024
  • ...ument]] and [[environmental sensor]] that measures a craft's acceleration. It displays the g-force on the craft. In [[career mode]], it is available with [[Electronics]], at level 7 of the [[technology tree]].
    5 KB (689 words) - 00:13, 19 September 2023
  • ...k instead of on the ends. Like the [[Clamp-O-Tron Shielded Docking Port]], it must be opened before docking. ...wn aerodynamic shell, so he patented the design. He still refuses to admit it wasn't intentional.
    2 KB (301 words) - 23:06, 30 January 2024
  • ...nose should point at the rim of the circle of the prograde marker on the [[navball]]:&nbsp;{{mark|prog-l}} ...terminal velocity of your rocket depends on how aerodynamically you build it. A slim design with aerodynamic nose-cones decreases drag and thus increase
    7 KB (1,141 words) - 22:26, 28 November 2018
  • ...aneuvers instead. This mode requires that the craft is fitted with RCS (or it will do nothing). ...ur ports stick together, but don't actually dock, try turning the SAS off: it might be preventing your ship from turning a crucial few degrees.
    11 KB (1,775 words) - 10:05, 12 February 2023
  • * Fix some small issues in conduction (better clamping), sped it up slightly. ...al Aerospike "Dart" Liquid Fuel Engine|Aerospike]] mass lowered as a buff (it needed a buff to compete with late-tier engines) and tangents fixed.
    9 KB (1,304 words) - 09:54, 23 April 2018
  • ...it's a tutorial I made it comprehensive so less experienced players can do it, too. This rocket turned out a bit stubborn. It tended to drift south because
    20 KB (3,570 words) - 15:24, 24 September 2021
  • ...r most day-dreaming of engineers that the possibilities are endless! While it has a Stability Assistance System, the RoveMate lacks reaction wheels so br ...ffers large flat surfaces for easy attachment of other parts, like wheels. It does not have a built-in [[reaction wheel]], and provides no torque.
    2 KB (246 words) - 23:42, 16 July 2021
  • | [[File:Maneuver.svg|thumb|107px|Maneuver marker on navball]] ...node will be displayed on the navball - once that node has been completed it should be deleted so that the next velocity change becomes visible.
    10 KB (1,661 words) - 14:58, 24 October 2018
  • ...oco. Ha due [[moon/it|lune]], chiamate '''[[Mun/it|Mün]]''' e '''[[Minmus/it|Minmus]]'''. ...Jool]] e [[Eve/it|Eve]]) ed il quarto più grande (a parimerito con [[Tylo/it|Tylo]], una luna di Jool).
    11 KB (1,576 words) - 03:17, 25 December 2014
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • *The instructions listed almost invariably fail for larger [[Rocket]]s, since it assumes a very small [[rocket|Rocket]] with good maneuvering. ...up until the vehicle's speed is 100 m/s. Use the [[Navball]] to keep the [[Navball#Level_indicator|level indicator]] centered on the blue hemisphere.
    7 KB (1,204 words) - 12:10, 8 May 2023
  • ...nauts sacrificing their lives for the scientific good of all Kerbalkind as it began its race to the Mun. ** Basic [[navball]] familiarity
    6 KB (865 words) - 12:03, 1 December 2020
  • #Intermediate [[navball]] familiarity ...t campaign, we used this mod for the Mercury parts. This time, we're using it for the early US launcher parts, such as Thor, Delta, Atlas, Titan, and Van
    11 KB (1,675 words) - 03:51, 1 March 2022
  • ...o another planet. The waiting is NOT NECESSARY. With the Berry Maneuver, it is very easy to align your Hohmann transfer orbit directly with your target * The Navball!
    5 KB (938 words) - 20:04, 2 May 2019
  • ...rack down the elusive compound) that made the surface that shade of green. It was also discovered, contrary to popular belief, that there was actually no ...it became apparent to KSP scientists that Jebediah's whole family had what it takes to get into space: a penchant for a good bribe and a lack of educatio
    12 KB (2,028 words) - 08:15, 8 December 2020
  • ...course, I can't do it perfectly, but I am trying my best. Also, I am doing it without any mod parts. ...reconnaissance space stations over a period of 15 years from 1971 to 1986. It was, on the one hand, designed to carry out long-term research into the pro
    32 KB (5,006 words) - 20:23, 2 May 2019
  • * Cuando llegues a volar, harás mucho uso de la [[Navball/es|Navball]], así que lee antes como entenderla. ...you can drag it up high. You will want to add a [[parachute]] to the top, it's a lot easier to land with one of these rather than<!--"then" is not compa
    20 KB (3,853 words) - 09:08, 8 April 2014
  • * {{ColorBox|#ccffcc}} - [[Reaction_Control_System/it|RCS]] | . || Accelera tempo [ [[Time warp/it|Time warp]] ] ([[Time warp/it#Accelerazione fisica|Time warp fisico]] in atmosfera) || 0.11.0 ||
    12 KB (1,436 words) - 15:28, 13 April 2021
  • * [[Tutorial: How to Get into Orbit/it|Come entrare in Orbita]] le basi per la vostra prima orbita. * [[Tutorial: Basic Orbiting (Math)/it|Basi di Ingegneria Orbitale (Matematica)]] Alcune nozioni tecniche matemati
    3 KB (441 words) - 19:23, 5 January 2022
  • ** Controls the size of various UI elements, like the navball, the toolbar, and the various gauges around the screen. ...ble options for parts, such as increased fuel flow options and autostruts. It is recommended for new players to leave this disabled.
    15 KB (2,062 words) - 23:42, 2 June 2023
  • Although ASAS says that it does not exert any force, this is not true. Testing shows that ASAS units e ...s not perform integration on roll and thus will not attempt to correct for it. You can control the ship while ASAS is on, but the inputs are additive so
    5 KB (839 words) - 16:24, 16 August 2013
  • ...cult task and can be a frustrating process. Strong familiarity with the [[navball]] is recommended prior to attempting a docking maneuver. ...altitude of both as equal as possible. Now launch your second ship and get it into orbit. Try to launch a bit sooner than the time that the first ship pa
    4 KB (735 words) - 20:02, 2 May 2019
  • ...ocking target designed to simulate a space station or another spacecraft. It is equipped with a docking collar, RCS and main engine for maneuvering, lig ...nit and then place the Small Inline Reaction Wheel and LV-909 engine below it and the fuel tank, docking port and all of the attached hardware above.
    4 KB (633 words) - 20:05, 2 May 2019
  • * Tweaked some parameters on the SAS to make it more responsive. * It is now possible to assign crew manually to missions before launch, both fro
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * It is now possible to assign crew manually to missions before launch, both fro
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...This could be due to the game detecting having left the Sun's SOI, giving it no point of reference. Also, [[solar panel]]s cease to generate electric ch ...3 meters, or 1,046,000,000 ''yottameters'', in 1.11.2 (see [[space]]). The navball still worked, accelerations were performed with success (0 to 40,000 m/s) a
    3 KB (404 words) - 09:46, 29 June 2021
  • This tutorial makes several assumptions to make it easier to read. Whilst these assumptions have been made, the principles des It is also assumed that the player who follows this tutorial has gotten to gri
    7 KB (1,243 words) - 20:09, 2 May 2019

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