Difference between revisions of "Craft/ru"

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(Виды кораблей)
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За пределами [[scenarios/ru|сценариев]] и [[training/ru|тренировок]], запуск аппаратов в игре возможен только со [[Launch pad/ru|Стартового стола]] или [[Runway/ru|ВПП]], расположенных в [[Kerbal Space Center/ru|Космическом Центре Кербала]]. Один аппарат может быть разделен на множество различных аппаратов или принимать отдельные объекты, у каждого из которых присутствует командный модуль. [[KSP/ru|Космическая Программа Кербала]] также включает в свою поставку [[stock craft/ru|шаблоны аппаратов]] нескольких видов, хотя они и не доступны в [[Career/ru|режиме карьеры]] или [[Science mode/ru|исследовательском режиме]] игры.
 
За пределами [[scenarios/ru|сценариев]] и [[training/ru|тренировок]], запуск аппаратов в игре возможен только со [[Launch pad/ru|Стартового стола]] или [[Runway/ru|ВПП]], расположенных в [[Kerbal Space Center/ru|Космическом Центре Кербала]]. Один аппарат может быть разделен на множество различных аппаратов или принимать отдельные объекты, у каждого из которых присутствует командный модуль. [[KSP/ru|Космическая Программа Кербала]] также включает в свою поставку [[stock craft/ru|шаблоны аппаратов]] нескольких видов, хотя они и не доступны в [[Career/ru|режиме карьеры]] или [[Science mode/ru|исследовательском режиме]] игры.
 
== Виды кораблей ==
 
== Виды кораблей ==
В [[Map view/ru|Map view/ru]] (и [[Tracking Station/ru|Станции слежения]]), каждый объект имеет свой '''вид'''. Type is the criteria both for filtering the display of objects and the icon each object is represented with. Type can be manually changed through a command module's “Rename Vessel” option or in the “'''i'''” info panel in Map view. There are seven possible craft types, including '''Debris'''.  
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В [[Map view/ru|Общем обзоре карты]] (и [[Tracking Station/ru|Станции слежения]]), каждый объект имеет свой '''тип'''. Тип - это критерий both for filtering the display of objects and the icon each object is represented with. Тип can be manually changed through a command module's “Rename Vessel” option or in the “'''i'''” info panel in Map view. There are seven possible craft types, including '''Debris'''.  
  
 
Когда аппарат запущен с [[Runway/ru|ВПП]] или [[Launch pad/ru|Стартового стола]], and the first time a sub-craft detaches from its parent by [[decoupler/ru|decoupler/ru]]s or [[docking port/ru|docking port/ru]]s, KSP automatically assigns one of four types to each craft based on its command module. Каждый командный модуль по-умолчанию принадлежит к одному из следующих видов:
 
Когда аппарат запущен с [[Runway/ru|ВПП]] или [[Launch pad/ru|Стартового стола]], and the first time a sub-craft detaches from its parent by [[decoupler/ru|decoupler/ru]]s or [[docking port/ru|docking port/ru]]s, KSP automatically assigns one of four types to each craft based on its command module. Каждый командный модуль по-умолчанию принадлежит к одному из следующих видов:

Revision as of 08:28, 5 September 2014

Летательный аппарат (англ. "craft"), корабль (англ. "ship") или транспортное средство (англ. "vehicle") - это группа деталей, включающая в себя, по крайней мере, один командный модуль. Содержание в группе комадного модуля - единственное различие между летательным аппаратом и отделяющейся частью.

За пределами сценариев и тренировок, запуск аппаратов в игре возможен только со Стартового стола или ВПП, расположенных в Космическом Центре Кербала. Один аппарат может быть разделен на множество различных аппаратов или принимать отдельные объекты, у каждого из которых присутствует командный модуль. Космическая Программа Кербала также включает в свою поставку шаблоны аппаратов нескольких видов, хотя они и не доступны в режиме карьеры или исследовательском режиме игры.

Виды кораблей

В Общем обзоре картыСтанции слежения), каждый объект имеет свой тип. Тип - это критерий both for filtering the display of objects and the icon each object is represented with. Тип can be manually changed through a command module's “Rename Vessel” option or in the “i” info panel in Map view. There are seven possible craft types, including Debris.

Когда аппарат запущен с ВПП или Стартового стола, and the first time a sub-craft detaches from its parent by decoupler/rus or docking port/rus, KSP automatically assigns one of four types to each craft based on its command module. Каждый командный модуль по-умолчанию принадлежит к одному из следующих видов:

When multiple command modules or craft are combined, type is resolved by a hierarchy (listed below from highest ranked type to lowest). When multiple command modules are built into one craft, the module with the highest type sets the default type of the whole craft. When multiple craft are docked together as one craft, the combined craft's type and name are determined by the craft which originally had the highest type. After undocking, craft resume their original names and types. When craft of equal type dock together, possibly the older craft determines the combined craft's name.

Being part of KSP, this type system is universal. However, it may not always match players' perceptions. A command module of one type may be chosen for what is functionally another. One craft may be a hybrid possessing qualities of multiple types or be composed of multiple sub-craft of different types joined together. Or the craft may be something completely different.

Descriptions of each type follow in the order they appear in Map view.

Отделяющиеся части(руководство)

A craft's type can manually be set to “Debris”. This does not render the craft uncontrollable; it is not Debris in the usual sense. Possible uses include filtering out functional but no longer useful probes, although the Tracking Station's “Terminate” option may be better. It may also suit roleplaying needs for simulated conflicts.

Note also that any uncontrolled debris which can be docked with can be manually set to any other type by a docked craft, and this persists after undocking.

Зонды

A craft with a “probe core” and no crew modules or external seats is automatically typed as a Probe. Commonly, a probe is designed to leave Kerbin and travel to another celestial body or orbit as a satellite. Probes often are orbiters but may also take the form of robotic rovers or stationary landers. Probes are generally thought of as small, but larger categories of vehicles like planes and rockets can be entirely probe-controlled, though players may categorize these as “drones” instead.

Probe cores can also supplement control of other types of craft when manned command modules lack crew; the type will still default to the manned module's type.

Планетоходы

Rovers are wheeled vehicles built to drive on terrestrial surfaces. Rarely are they built to fly or even glide, though they may be carried by another craft elsewhere on Kerbin or to another celestial body. Typically they will have powered wheels, but landing gear coupled with RCS thrusters or reaction engines also work.

The EAS-1 External Command Seat is the only command module automatically typed as a rover. Players may prefer to manually type a wheeled Probe without a command seat as a Rover.

Спускаемые аппараты

Typically part of manned missions to a celestial body, landers make a vertical landing on a terrestrial surface with landing legs and remaining stationary unless or until they lift off and return to orbit. Typically they arrive at their destination by detaching or staging from a larger vessel and deorbiting onto the surface.

KSP labels a craft as a lander if its command module is a Mk1 Lander Can, Mk2 Lander-can, or a PPD-12 Cupola Module.

Корабли

The most general type. Any vehicle which possesses a manned command module with an enclosed crew compartment and is not a Lander is typed as a Ship. It applies equally well to the general categories of rockets and planes.

Станции

Short for space station, these are typically installations meant to remain permanently in a fixed orbit. Stations are distinguished from probe satellites by either being manned or made for other vessels to dock with, usually both.

Any craft docked with a Station temporarily becomes a part of it under the Station's name, excepting only a Base. The count of the docked craft's type remains as before, but the craft itself will not be listed or visible in Map view. After undocking, the craft's name and type will be unchanged.

KSP does not automatically assign this type to any craft[outdated] and so is assigned manually by players as they see fit.

Базы

Bases are installations meant to remain in place on the surface of a celestial body providing resources or functionality for other craft or a crew.

Most Bases are designed to remain in place permanently, but some are designed with wheels or flight capability and merely stay in place for an arbitrarily “long time” while rovers or other vehicles travel to and from the Base during missions. Bases are usually manned outposts, though they may be vacant of crew for periods.

Any craft docked with a Base temporarily becomes a part of it under the Base's name, even a Station. The count of the docked craft's type remains as before, but the craft itself will not be listed or visible in Map view. After undocking, the craft's name and type will be unchanged.

KSP does not automatically assign this type to any craft[outdated] and so is assigned manually by players as they see fit.

Дополнительные категории

There are also categories referenced in-game or in official material that aren't part of KSP's explicit types. These terms are useful for discussions or other contexts. One craft may belong in multiple categories, such as a VTOL SSTO spaceplane.

Ракеты

Rockets, along with planes, are one of the most commonly used categories in describing craft. Rockets relying on thrust for lift, using aerodynamics simply for stability.

Аэропланы

Planes are the other most commonly used category of craft is KSP. Planes use wings inside an atmosphere for aerodynamic lift in powered, horizontal flight. Planes which use only air-breathing jet engines are airplanes.

Космопланы

Spaceplanes are planes able to function as spacecraft beyond altitudes with sufficient air for jets. The name of the Spaceplane Hangar implies them as a goal, though many stock craft are conventional airplanes.

Many players additionally require the ability to achieve orbit before considering a craft a spaceplane, though a suborbital spaceplane is a spaceplane.

SSTO

Any craft that can achieve orbit without detaching any parts (such as fuel tanks or engines) is categorized as a single-stage-to-orbit or SSTO. These are almost always spaceplanes, although SSTO rockets are also possible.

VTOL

The category of Vertical TakeOff and Landing is generally applied to any craft able to both takeoff and land vertically. It properly applies only to planes, but KSP's stock example is something perhaps best described as a VTOL rover. VTVL is the correct term for rockets that land vertically, but few players use the term.

Обратите внимание

  • API:Vessel, API для летательных аппаратов.,