Difference between revisions of "Administration Building"

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{{:Administration Facility/Box}}
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{{:Administration Building/Box}}
{{Future article|v=0.25}}
 
  
The '''Administration Facility''' is a new building at the [[Kerbal Space Center]] and is planned to be released in [[0.25]].  
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The '''Administration Building''' is a building at the [[Kerbal Space Center]] that is available to players in [[Career mode]]. It is the only building in the space center to contain a pool; despite this, it is impossible to swim in the pool, and EVA reports from the pool returns data from the surface of the administration building.  <ref>"[http://kerbaldevteam.tumblr.com/post/99421937969/kerbal-space-program-economic-boom-is-now-available Kerbal Space Program: Economic Boom is Now Available for Download]" released October {{date|7}} </ref> But, it is though possible to drive a rover (even a VTOL, which will be rather difficult) into the pool, and part of the craft will appear to be "under" the surface of the "water". It is called "Fake Water" by some players.
<ref>“[http://kerbaldevteam.tumblr.com/post/93259026294/devnote-tuesdays-the-administrative-edition Devnote Tuesdays: The Administrative Edition]” on the dev blog released July 29<sup>th</sup></ref><ref>“[http://kerbaldevteam.tumblr.com/post/93921364819/devnote-tuesdays-the-development-of-0-25-has-started Devnote Tuesdays: The “Development of 0.25 Has Started” Edition]” on the dev blog released August 5<sup>th</sup></ref>
 
  
 
== Purpose ==
 
== Purpose ==
The Administration Facility is a new facility at the KSC which will let the player to choose from different strategies to boost certain aspects of the program. The science gains can be boosted at the expense of the reputation gains, or the opposite. Many more combinations and strategies will be available.<ref>“[http://forum.kerbalspaceprogram.com/content/302-The-0-25-Plan Devnote Tuesdays: The 0.25 Plan]” released August 29<sup>th</sup></ref>
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The '''Administration Building''' is a facility which lets the player to choose from different [[strategies]] to boost certain aspects of their space program. For example, science gains can be boosted at the expense of the reputation gains or vice versa. As of 1.12, there are eleven strategies available to players: nine of them being strategies that are effective for the long term, and 2 that are effective instantly.
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The building is found facing the [[Flag Pole]] and front courtyard of the [[Astronaut Complex]].
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=== Resource exchange strategy ===
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Most of the strategies (six as of [[1.12]]) trade one of the resources gained through [[contracts]] into another one. These "trade offs" occur by taking a percentage of the gain of one resource and increasing the gain for another. After a strategy is enabled the difference applied through the strategies will be shown in parentheses after the resource. The gains on contracts are already applied and display the total change. For example if the result shows “99 (9)”, then the value was originally 90 and through the strategy additional 9 units were gained with a total of 99.
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It is only possible to convert at most 100% of a resource into other resources. Later strategies can only be applied to the remaining resources, but their percentages always apply to the original value.
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Beware! The exchange rates are not especially favorable, and early in your career, you will likely need all you can get of all three resources. Beginners are advised not to use strategies at all, at least until they have no use for the resource they want to exchange.
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=== Other strategies ===
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The three strategies in the "Operations" category do not involve exchanging two incoming resources. One, "Aggressive Negotiations", reduces the cost of launches but simultaneously causes reputation loss for every launch. The second, "Transponder Fitting", increases the money returned from each recovery but increases launch costs. The third, "Leadership Initiative", decreases the gain of funds, reputation, and science from contracts while increasing it from other sources.
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=== Science/Sandbox mode ===
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In science and the sandbox mode, the administration building cannot be opened.
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== Levels ==
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*'''Level 1''': - Free
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**Max Active Strategies: 1
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**Max Commitment: 25.0%
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*'''Level 2''': - {{mark|fund}}150,000
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**Max Active Strategies: 3
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**Max Commitment: 60.0%
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*'''Level 3''': - {{mark|fund}}563,000
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**Max Active Strategies: 5
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**Max Commitment: 100.0%
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== History ==
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;[[0.90.0]]
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*Added building levels
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*Added UI relative to building level.
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;[[0.25]]
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*Initial release.
  
 
== References ==
 
== References ==
 
<references />
 
<references />
  
[[Category:Space Center Buildings]]
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{{Kerbal Space Center}}
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[[Category:Career-specific features]]

Latest revision as of 12:52, 29 April 2023

Administration Building
KSC building
Administration Building
Level 3
Level 1
Level 2
Level 1 Level 2
Location TinyKerbin.png Kerbin
TinyKSC.png Kerbal Space Center
Altitude 67 m
Since version 0.25

The Administration Building is a building at the Kerbal Space Center that is available to players in Career mode. It is the only building in the space center to contain a pool; despite this, it is impossible to swim in the pool, and EVA reports from the pool returns data from the surface of the administration building. [1] But, it is though possible to drive a rover (even a VTOL, which will be rather difficult) into the pool, and part of the craft will appear to be "under" the surface of the "water". It is called "Fake Water" by some players.

Purpose

The Administration Building is a facility which lets the player to choose from different strategies to boost certain aspects of their space program. For example, science gains can be boosted at the expense of the reputation gains or vice versa. As of 1.12, there are eleven strategies available to players: nine of them being strategies that are effective for the long term, and 2 that are effective instantly.

The building is found facing the Flag Pole and front courtyard of the Astronaut Complex.

Resource exchange strategy

Most of the strategies (six as of 1.12) trade one of the resources gained through contracts into another one. These "trade offs" occur by taking a percentage of the gain of one resource and increasing the gain for another. After a strategy is enabled the difference applied through the strategies will be shown in parentheses after the resource. The gains on contracts are already applied and display the total change. For example if the result shows “99 (9)”, then the value was originally 90 and through the strategy additional 9 units were gained with a total of 99.

It is only possible to convert at most 100% of a resource into other resources. Later strategies can only be applied to the remaining resources, but their percentages always apply to the original value.

Beware! The exchange rates are not especially favorable, and early in your career, you will likely need all you can get of all three resources. Beginners are advised not to use strategies at all, at least until they have no use for the resource they want to exchange.

Other strategies

The three strategies in the "Operations" category do not involve exchanging two incoming resources. One, "Aggressive Negotiations", reduces the cost of launches but simultaneously causes reputation loss for every launch. The second, "Transponder Fitting", increases the money returned from each recovery but increases launch costs. The third, "Leadership Initiative", decreases the gain of funds, reputation, and science from contracts while increasing it from other sources.

Science/Sandbox mode

In science and the sandbox mode, the administration building cannot be opened.

Levels

  • Level 1: - Free
    • Max Active Strategies: 1
    • Max Commitment: 25.0%
  • Level 2: - Funds150,000
    • Max Active Strategies: 3
    • Max Commitment: 60.0%
  • Level 3: - Funds563,000
    • Max Active Strategies: 5
    • Max Commitment: 100.0%

History

0.90.0
  • Added building levels
  • Added UI relative to building level.
0.25
  • Initial release.

References

  1. "Kerbal Space Program: Economic Boom is Now Available for Download" released October 7th