Difference between revisions of "Rover"

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Rovers are a new feature in Version 0.19. They are ground vehicles equipped with wheels, allowing them to travel around the surface of a planet.
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[[File:Rover.jpg|right|thumb|A simple solar-powered, unmanned rover. The QBE is not needed anymore as of [[1.6]]]]
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[[File:AllStockRovers.png|thumb|All the stock rovers in-game]]
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A '''rover''' is a vehicle equipped with [[wheels]] and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except [[Kerbol]] and [[Jool]], although they are difficult to operate in the extremely low gravity of small moons. The parts necessary to construct rovers were introduced with {{version|0.19}}.
  
 
== Constructing rovers ==
 
== Constructing rovers ==
  
 
=== Basics ===
 
=== Basics ===
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For a vehicle to be classified as a rover, it must have at the very least a [[command module]] and some wheels. A source of [[electricity]] is strongly recommended as no command module has enough internal supply for more than a few minutes of driving. To allow the vehicle to drive straight, the wheels must be mounted parallel to each other in the [[VAB]] which can be achieved by setting the symmetry mode to “mirror” by pressing {{Key press|R}}, or building it in the [[SPH]]. While the rover is being driven, the wheels are smart enough to steer in directions matching the control inputs.
  
To build a rover, you have to add wheels to your vehicle. You find these in the utility section. To allow the vehicle to drive straight, the wheels must be parallel. But they detect automatically in which direction they are facing, so you don't have to worry about placing them backwards.
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Wheels require lots of electricity to operate, so a rover should be equipped with plenty of energy. [[Battery|Batteries]] can power a rover for a time, but sustainable energy sources in form of [[solar panel]]s or [[RTG]]s are required for a rover to operate indefinitely. Often solar panels are preferred due to their lower mass, but extended solar panels can easily be destroyed by atmospheric drag when on a fast-driving rover in an [[atmosphere]].
  
Wheels require lots of [[Electricity]] to operate, so a rover should be equipped with generous energy supply in form of batteries and/or a sustainable energy sources in form of solar panels or radioisotope generators. Most players prefer solar panels due to their lower weight. But keep in mind that extended solar panels can easily be destroyed by atmospheric drag when on a fast-driving rover on a planet with atmosphere.
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When attaching multiple in-line wheels radially to a flat body, such as the [[Probodobodyne RoveMate]], it is important to turn angle snap off in the construction menu. Otherwise, the wheels will not attach themselves properly at any point on the rover but the exact center and always point tangentially.
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[[File:Rover-wheel-compare.png|right|thumb|300px|Rover wheels model XL3, TR-2L, M1 and S2 with a Kerbal for size comparison]]
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{{Stats Table Wheels}}
  
 
=== Advanced ===
 
=== Advanced ===
  
To create a rover which is easy to control, you should try to build it relatively wide and with a low center of mass. This makes it much harder for the rover to topple over when driving fast curves, accelerating or breaking. Rovers are less stable when in low gravity, so a rover which is almost impossible to flip over on Kerbin might still require some care on Minmus, for example.
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To be stable and easy to control, a rover should be relatively wide with a low [[center of mass]]. This makes it much harder for the rover to tip over when accelerating, braking, or turning at speed. Rovers become less stable as gravity decreases, so a rover which is perfectly stable driving around the [[KSC]] might be easy to flip on [[Minmus]], for example. Another hazard of bodies with low gravity like Minmus is that rovers with a low mass might not exert enough pressure on their wheels to grip the ground and accelerate. One solution to this problem is to use upward-pointing [[RCS]] thrusters to push the rover into the surface.
  
On small rovers, [[LT-1 Landing Strut]]s can be used to turn them back over when they end up upside down. Larger rovers on low-gravity worlds can help themself up by using [[Reaction Control System|RCS Thrusters]].
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Alternatively, rather than trying to avoid flipping entirely, a rover can be designed to right itself. On small rovers, retractable [[LT-1 Landing Strut]]s can be used to turn them back over when they end up upside down. Larger rovers on low-gravity worlds can help themselves up by using [[Reaction Control System|RCS thrusters]]. Rovers can also turn themselves over with torque from [[reaction wheel]]s or their [[command module]], though having reaction wheels apply torque while driving the rover can also make it more prone to flipping in the first place.  [[Action groups]] can be used to turn off reaction wheels for normal driving, or probe cores which lack reaction wheels, such as the [[Probodobodyne OKTO2]], can be used.
  
To give rovers some more acceleration, RCS or even rocket thrusters can be added to them.
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The most complex rovers are practically small spacecraft, using [[rocket engine]]s to deorbit and land themselves or even return themselves to orbit and carrying multiple [[kerbonaut]]s or other large payloads.
  
 
== Piloting rovers ==
 
== Piloting rovers ==
  
Per default, a rover is controlled with the keys A, D, W and S. Unfortunately these keys also control vehicle rotation, which can make a rover completely uncontrolable on planets with low gravity. As a workaround for this problem, many players map the rover controls to different keys in the settings menu. Another solution is to switch into docking mode when controlling a rover.
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By default, a rover is controlled with the keys {{Key press|W}}, {{Key press|A}}, {{Key press|S}}, & {{Key press|D}}. Unfortunately these keys also control vehicle rotation, which can make a rover completely uncontrollable on planets with low gravity. As a workaround for this problem, the rover controls can be remapped to different keys in the Settings menu. If a number pad is available, a good solution is to map the {{Key press|W}}{{Key press|A}}{{Key press|S}}{{Key press|D}} drive controls to {{Key press|8}}{{Key press|4}}{{Key press|5}}{{Key press|6}} on the numpad. Another solution is to switch into docking mode when controlling a rover.
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[[File:Docking lin.png|thumb|Docking controls in “LIN” mode]]
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Using docking controls, as opposed to staging controls, it is possible to quickly switch which keys to control the translation and rotation. When the controls are in “ROT” mode the {{Key press|W}}{{Key press|A}}{{Key press|S}}{{Key press|D}} controls rotate the rover, which can be switched with space. In “LIN” mode, the keys {{Key press|I}}, {{Key press|J}}, {{Key press|K}}, & {{Key press|L}} rotate and {{Key press|W}}{{Key press|A}}{{Key press|S}}{{Key press|D}} translate, which is usually harmless for a rover. With a single click of the {{Key press|Space}} key, pitching can be easily switch between on and off, therefore giving a stable mode of acceleration/direction change and a quick way to adjust the pitch of the rover on low gravity planets, should it be tipped or launched over a hill.
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To prevent rovers from driving away when they are dropped, the parking brake (in the top-center HUD, bottom icon on the right) should be applied prior to the drop. While piloting the rover the {{Key press|B}} key (by default) can activate the brake, but after releasing the button the brakes will release too.
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The most flimsy part of a rover is the wheels. When they experience strong impacts, they can get “broken”. In this state they are still intact as a part, but do not work as a wheel anymore. The impact threshold for this to happen is a lot lower than the actual impact tolerance listed in the parts menu. Wheels easily break when the rover jumps, so it is recommended to reduce the speed when the rover is driving over a hill. They can also break when they get faster than the maximum speed of the wheels, which can easily happen when it drives down a slope or uses rocket thrusters to accelerate a rover to higher speeds than it could reach with its wheels only. But it is possible to raise the speed at which the wheels break by reducing the weight pushing on the wheels, for example in atmosphere by using [[wing]]s.
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Fortunately, broken wheels can be fixed by [[engineer]]s on an [[EVA]]. When an engineer is close to the damaged wheel, right-click it and click on "repair". The wheel will immediately be operational again. Usually the wheel jumps a bit which can damage the rover, especially if it is moving or very light.
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{{clear|right}}
  
Note: Using Docking Controls, as opposed to Staging controls (particularly in "UN" mode - you can switch with Space if you're in the other) disables vehicle pitching. Coupled with pitching being active in the other mode of Docking, with a single click of the Space button, players can easily switch between vehicle pitching on and off, therefore giving a stable mode of acceleration/direction change and a quick way to adjust the pitch of the rover on low gravity planets, should it be tipped or launched over a hill.
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== Gallery ==
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<gallery>
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File:Rover recovery module .png|Modified rover from [[Rover + Skycrane]] with reusable lander in the background.
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File:Minmus Rover.jpeg|A rover on [[Minmus]] requiring extra down force by using [[RCS]].
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File:Minmus Humvee.png|Another rover on Minmus.
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File:Long Range Rover Minmus.png|Heavy rovers can drive on Minmus without RCS.
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File:Syphax Summit.jpg|A rover on a large mountain on [[Duna]].
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File:Rovers_on_duna.png|Various rovers connected on Duna.
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File:A Rover with 4 Kerbals.png|A rover with 4 [[Kerbonaut|Kerbonauts]].
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</gallery>
  
When driving a rover, you have to be aware that the wheels are flimsy. When they experience strong impacts, they can get "broken". In this state they are still intact as a part, but do not work as a wheel anymore. The impact threshold for this to happen is a lot lower than the actual impact tolerance listed in the parts menu. Wheels easily break when you let the rover jump, so it is recommended to reduce your speed when you drive over a hill. They can also break when you get faster than the maximum speed of the wheels, which can easily happen when you drive down a slope or use rocket thrusters to accelerate a rover to higher speeds than it could reach on its own.
 
  
Fortunately, broken wheels can be fixed by Kerbonauts. To do so, perform an [[EVA]], walk close to the damaged wheel, right-click it and click on "repair". The wheel will immediately be operational again.
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[[Category:Craft]]

Latest revision as of 22:36, 1 March 2023

A simple solar-powered, unmanned rover. The QBE is not needed anymore as of 1.6
All the stock rovers in-game

A rover is a vehicle equipped with wheels and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except Kerbol and Jool, although they are difficult to operate in the extremely low gravity of small moons. The parts necessary to construct rovers were introduced with version 0.19.

Constructing rovers

Basics

For a vehicle to be classified as a rover, it must have at the very least a command module and some wheels. A source of electricity is strongly recommended as no command module has enough internal supply for more than a few minutes of driving. To allow the vehicle to drive straight, the wheels must be mounted parallel to each other in the VAB which can be achieved by setting the symmetry mode to “mirror” by pressing R, or building it in the SPH. While the rover is being driven, the wheels are smart enough to steer in directions matching the control inputs.

Wheels require lots of electricity to operate, so a rover should be equipped with plenty of energy. Batteries can power a rover for a time, but sustainable energy sources in form of solar panels or RTGs are required for a rover to operate indefinitely. Often solar panels are preferred due to their lower mass, but extended solar panels can easily be destroyed by atmospheric drag when on a fast-driving rover in an atmosphere.

When attaching multiple in-line wheels radially to a flat body, such as the Probodobodyne RoveMate, it is important to turn angle snap off in the construction menu. Otherwise, the wheels will not attach themselves properly at any point on the rover but the exact center and always point tangentially.

Rover wheels model XL3, TR-2L, M1 and S2 with a Kerbal for size comparison
Image Part Radial size Cost
(Funds)
Mass
(t)
Max. Temp.
(K)
Tolerance
(m/s)
Tolerance
(g)
Electricity
(⚡/s)
Max. Motor Speed
(m/s)
Brake Torque
(kNm)
RoveMax Model S2.png
RoveMax Model S2 Radial mounted 300 0.05 1 200 20 20 1.0 12 0.34
RoveMax Model M1.png
RoveMax Model M1 Radial mounted 450 0.075 1 200 50 50 2.5 34 2
Ruggedized rover wheel.png
TR-2L Ruggedized Vehicular Wheel Radial mounted 760 0.105 1 200 100 80 3.5 58 3
RoveMax Model XL3.png
RoveMax Model XL3 Radial mounted 1 200 1.25 1 200 150 200 5.0 15.5 30


Advanced

To be stable and easy to control, a rover should be relatively wide with a low center of mass. This makes it much harder for the rover to tip over when accelerating, braking, or turning at speed. Rovers become less stable as gravity decreases, so a rover which is perfectly stable driving around the KSC might be easy to flip on Minmus, for example. Another hazard of bodies with low gravity like Minmus is that rovers with a low mass might not exert enough pressure on their wheels to grip the ground and accelerate. One solution to this problem is to use upward-pointing RCS thrusters to push the rover into the surface.

Alternatively, rather than trying to avoid flipping entirely, a rover can be designed to right itself. On small rovers, retractable LT-1 Landing Struts can be used to turn them back over when they end up upside down. Larger rovers on low-gravity worlds can help themselves up by using RCS thrusters. Rovers can also turn themselves over with torque from reaction wheels or their command module, though having reaction wheels apply torque while driving the rover can also make it more prone to flipping in the first place. Action groups can be used to turn off reaction wheels for normal driving, or probe cores which lack reaction wheels, such as the Probodobodyne OKTO2, can be used.

The most complex rovers are practically small spacecraft, using rocket engines to deorbit and land themselves or even return themselves to orbit and carrying multiple kerbonauts or other large payloads.

Piloting rovers

By default, a rover is controlled with the keys W, A, S, & D. Unfortunately these keys also control vehicle rotation, which can make a rover completely uncontrollable on planets with low gravity. As a workaround for this problem, the rover controls can be remapped to different keys in the Settings menu. If a number pad is available, a good solution is to map the WASD drive controls to 8456 on the numpad. Another solution is to switch into docking mode when controlling a rover.

Docking controls in “LIN” mode

Using docking controls, as opposed to staging controls, it is possible to quickly switch which keys to control the translation and rotation. When the controls are in “ROT” mode the WASD controls rotate the rover, which can be switched with space. In “LIN” mode, the keys I, J, K, & L rotate and WASD translate, which is usually harmless for a rover. With a single click of the Space key, pitching can be easily switch between on and off, therefore giving a stable mode of acceleration/direction change and a quick way to adjust the pitch of the rover on low gravity planets, should it be tipped or launched over a hill.

To prevent rovers from driving away when they are dropped, the parking brake (in the top-center HUD, bottom icon on the right) should be applied prior to the drop. While piloting the rover the B key (by default) can activate the brake, but after releasing the button the brakes will release too.

The most flimsy part of a rover is the wheels. When they experience strong impacts, they can get “broken”. In this state they are still intact as a part, but do not work as a wheel anymore. The impact threshold for this to happen is a lot lower than the actual impact tolerance listed in the parts menu. Wheels easily break when the rover jumps, so it is recommended to reduce the speed when the rover is driving over a hill. They can also break when they get faster than the maximum speed of the wheels, which can easily happen when it drives down a slope or uses rocket thrusters to accelerate a rover to higher speeds than it could reach with its wheels only. But it is possible to raise the speed at which the wheels break by reducing the weight pushing on the wheels, for example in atmosphere by using wings.

Fortunately, broken wheels can be fixed by engineers on an EVA. When an engineer is close to the damaged wheel, right-click it and click on "repair". The wheel will immediately be operational again. Usually the wheel jumps a bit which can damage the rover, especially if it is moving or very light.

Gallery