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  • ...no attorno ad una stella. Attualmente ci sono 7 pianeti intorno a [[Kerbol/it|Kerbol]]. [[Category:Celestials/it]]
    8 members (1 subcategory, 0 files) - 18:10, 19 July 2013
  • ...n [[planet/it|pianeta]]. Attualmente ne sono presenti 2 intorno a [[Kerbol/it|Kerbol]]. Alla {{Check version|0.20.2}}, tutti i pianeti nani di KSP, sareb [[Category:Celestials/it]]
    2 members (0 subcategories, 0 files) - 16:25, 22 July 2013

Page text matches

  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Resource gathering from planets, moons and asteroids
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...h the shortest orbit and the fastest velocity in [[Kerbal Space Program]]. It is the [[w:Mercury (planet)|Mercury]] analogue. Moho lacks an [[atmosphere] ...econnaissance satellites will likely wait a long time between targets, but it also means that there may be several opportunities to perform individual me
    8 KB (1,268 words) - 18:42, 20 March 2024
  • ...t use it at your own risk. For mods that add new parts/modify stock parts, it is recommended to stay away from those and stay as stock as possible, altho ...osphere. It's not designed to go to space with the rest of the rocket, but it is possible for a Launch Vessel to go into space as long as the above stage
    4 KB (722 words) - 21:15, 18 January 2020
  • ...n|inclination]]. The ending orbit may be around the same celestial body as it began or for traveling to another body, such as between [[Kerbin]] and the It involves first entering an [[Orbit#Eccentricity|eccentric]] orbit, then cir
    8 KB (1,285 words) - 02:15, 19 November 2022
  • ...m showing new information windows to making a hovercraft part, or even new planets. Plugin support was added to KSP in version 0.14, and is available on all o ...a new sub folder inside it. To stop using a plugin, just delete it or move it outside the KSP/GameData/ folder.
    3 KB (498 words) - 14:53, 15 November 2020
  • ...moon]]s instead of one. They are named '''[[Mun]]''' and '''[[Minmus]]'''. It is the planet you start your game on, being home to the [[KSC]], where you ...] and [[Eve]]. Jool's moon, [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on [[Tylo]] is about 5&nb
    19 KB (2,728 words) - 18:51, 20 March 2024
  • ...'; and two dwarf planets: '''[[Dres]]''' and '''[[Eeloo]]'''; orbit around it. Kerbol contains 99.97% of the mass in the Kerbol system. This is very simi ...n's parent star and an orbital [[Map view]] where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the K
    10 KB (1,532 words) - 01:50, 15 July 2023
  • ...reach Minmus orbit than Mun orbit; however, given its very small gravity, it requires much less to land on the surface and return. This makes Minmus a p |Minmus is the smallest moon orbiting Kerbin. From the surface of Kerbin, it can be seen on clear days as a tiny blue speck in the sky. <br />
    12 KB (1,873 words) - 15:23, 19 May 2024
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...n''', is a relatively large [[:Category:Moons|moon]] orbiting [[Kerbin]]. It can be thought of as an analogue to Earth's own moon, which frequently is s ..., though such maneuvers do not save very much fuel and are more imprecise. It is, however, useful for plane changes with proper timing.
    14 KB (2,349 words) - 18:52, 20 March 2024
  • ...crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand * Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.
    4 KB (627 words) - 13:46, 14 January 2024
  • ...yet and not actively searching for it. And adding life support sounds like it's being added in the far future when their position about resources might h :But as he said it's community driven. And while some misinterpret this page, it's also used to list features for the next version. I vote against discardin
    12 KB (1,988 words) - 15:29, 4 January 2019
  • I know the sun has been called kerbol for a long time, but ingame, it is simply 'the sun'. Kerbol only exists in the memories of old timers. Th Just saying, I think it's more likely that kerbol is a K class Main sequence star (KnV, where n is
    23 KB (3,672 words) - 16:06, 27 September 2021
  • ...aft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Whitney J58|Pratt ...ncreases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching
    7 KB (1,088 words) - 00:38, 14 January 2024
  • '''Ore''' is a [[resource]] added in [[1.0]]. It is obtained by mining. It is the only resource which is by default not loaded into the containers. Ore is gathered by mining the solid surfaces of planets, moons, [[asteroid]]s or [[comet]]s, using the [['Drill-O-Matic' Mining Exc
    4 KB (737 words) - 01:49, 4 May 2023
  • ...ieve both of these goals in a fuel-efficient way. With [[basic maneuvers]] it is possible to change the orbital shape. ...point away from the orbited celestial body. The periapsis is not shown if it lies under the surface. There might be confusion about from which point the
    16 KB (2,568 words) - 09:02, 3 January 2024
  • ...units long, starting from the origin (zero, angle does not matter because it is a point with no length) and ending at a point 35° from the base axis (t ...ut it is more difficult to figure the length, however in polar coordinates it is trivial to find the length, the downside is its more difficult to know t
    23 KB (3,789 words) - 18:25, 21 June 2021
  • ...by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity. ...ether with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.<br />
    6 KB (895 words) - 02:32, 15 May 2024
  • ...on planets and moons with a suitably dense atmosphere, such as [[Kerbin]]. It can be relied on to bring a Mk 1-2 Command Pod safely down to Kerbin's surf .... If you add it up, its mass is more than those three things combined - so it may seem not to make sense to use this XL version. However, the total drag
    2 KB (303 words) - 13:55, 18 October 2016
  • == With every update coming out, it takes so long to create pages for new content == It's October 27 now, 3 weeks since KSP 0.25 release. Does it take that long to create dedicated wiki pages for new parts and stock craft
    14 KB (2,201 words) - 13:08, 28 February 2024
  • == Dwarf Planets == ...What are your thoughts on this, and what do you think the cutoff for dwarf planets should be? --[[User:Craigmt1|Craigmt1]] ([[User talk:Craigmt1|talk]]) 00:40
    919 bytes (147 words) - 21:45, 5 April 2013
  • ...s <nowiki>[[File:RemoteTech_Example.svg|2785px]]</nowiki>. Go for 2786 and it immediately reports failure. You can test this by using the preview functio == Missing planets on the front page ==
    2 KB (309 words) - 21:45, 5 April 2013
  • ..., but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have SAS anymore. ...atalog. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capab
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ...rs, some liquid boosters, some assorted parts, Kerbin, Kerbol and the Mun. It lacks several features though, current notable ones are mod support, EVA, M ...sting, but not a full game yet. What features do they have planned to make it a full game?'''
    4 KB (688 words) - 14:44, 14 December 2013
  • *It wasn't until C7 released his spaceplane pack in version 0.12 that spaceplan ...lings the multi-stage rockets, however many issues must be considered when it comes to constructing a spaceplane. They can be constructed with several ty
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. ...text=C}} appears shattered, revealing a mysterious glowing artifact inside it
    18 KB (2,925 words) - 00:24, 23 March 2024
  • ...f the rockets), this engine is capable of reversing its thrust. This makes it very useful for backing aircraft into hangars and for rapid deceleration du ...ey plane.png|thumb|left|The wheesley's thrust revert allows planes to have it at the front of its fuselage and still function normally]]
    4 KB (600 words) - 20:54, 15 June 2023
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. D ...und Kerbol, making the planet one of the easiest to [[encounter]]. If the planets align properly, using a ballistic insertion burn from 100km, with proper [[
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...p at an altitude of -100&nbsp;m, instead it will continue descending until it gets to -250&nbsp;m. At this point, anything that hits this altitude at any ...large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green p
    15 KB (2,333 words) - 19:05, 20 March 2024
  • ...ant to make a tutorial regarding transfer orbits, then go right ahead, but it's silly to put the exact same chunk of information on each article. Oh, and
    800 bytes (125 words) - 16:05, 21 September 2012
  • Hey, thanks. I like this game a lot so I want to make it more approachable to new players like minecraftwiki. ...t would be possible to include tutorial links somewhere on the pages about planets. I know that most people are visiting those pages to find out the characte
    5 KB (770 words) - 12:06, 24 September 2012
  • ...as large as Kerbin's and Eve is nearly 1.5x, I suspect that they are using it as a unit variable. Can we get a confirmation? <small>— Preceding [[w:W It seems that it's no more possible since 0.23 (when I began my tests). All my crafts were d
    6 KB (853 words) - 01:46, 5 October 2020
  • ...same ammount of seconds the plant day is, minus the radi' of the planet). It seems that the dunasync orbit is exactly the same as kerbins :) <small>— It's throwing all my calculations out XD
    5 KB (749 words) - 18:39, 23 May 2021
  • ...s an [[antenna]], used to connect to [[CommNet]] and transmit [[science]]. It is deployable, and must be deployed before use. ...ul than the [[Communotron 16]], and weaker than the [[Communotron HG-55]]. It is the non-relay version of the [[RA-2 Relay Antenna]].
    2 KB (287 words) - 08:24, 10 January 2022
  • Thanks for helping with the wiki on 0.18, I would have never gotten to the planets myself. I am currently working on the parts and at my current rate I expect ...od to add images of all celestials, I`ve added some [[Celestials/ru]], but it looks not good enough. I think about good quality images with some proper s
    794 bytes (129 words) - 12:18, 5 December 2012
  • ...tive missions, including splashed-down or landed [[craft]] and [[debris]]. It does not include crashed or otherwise ended missions. Any [[celestial body] ...ng south of the [[Vehicle Assembly Building]] with parabolic dishes around it. The coordinates for the tracking station are approximately 0˚ 07’ 37”
    6 KB (912 words) - 08:57, 27 June 2021
  • Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so gre ...distant craft (or back to the [[KSC]]). Upon resuming control of the craft it will appear as if the converter had continued running, with the appropriate
    5 KB (737 words) - 03:44, 24 May 2021
  • ...s while in game it's 13 338 240 256 m. Even if you add/substract 600 000 m it's incorrect. - Indeed 14:54, 23 December 2014 UTC ...reen, I couldn't view both the in-game description and my transcription of it at the same time so I may have made some copping errors (though I did form
    38 KB (5,809 words) - 18:10, 10 August 2023
  • ...currently does; they take up a large portion of the page and do not add to it. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|talk]]) 10:26, 25 S ...should remain, if somebody can figure out how to display them horizontally it would look great, and serve as a scale model of the solar system.--[[User:C
    6 KB (1,027 words) - 15:53, 22 January 2021
  • ...I think HarvesteR), it's an water-ammoniac mixture. But, if you'd ask me, it is water, and the molten core heats the surface up to a pleasant 18 degrees ...osphere is an extremely bad heat conductor, which is not the case, because it is somewhat similar to Kerbin's. --[[User:Dgelessus|dgelessus]] <sup>([[Use
    8 KB (1,264 words) - 16:24, 6 December 2022
  • ...now have your very own cookie powered flying carpet, I have been told that it can also power cat's, but I have yet to ascertain what exactly this means. ...Infobox/Body 2.0? I've been trying to do that but it has been screwing up. It just ends up removing half the page.
    16 KB (2,719 words) - 22:08, 4 December 2014
  • ..., please bug [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) so he can add it to the sidebar for you.'' | Italian ({{#language:it}}) || [[Main Page/it]] || <tt>it</tt>
    8 KB (1,346 words) - 06:44, 29 July 2018
  • ...ool are in one column, rather then two. I know it takes up more space, but it is not that much. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|ta ...sked me to keep it this way. Personally, I don't feel very strongly about it either way though.--[[User:Craigmt1|Craigmt1]] ([[User talk:Craigmt1|talk]]
    6 KB (942 words) - 14:18, 3 April 2023
  • You have added information about orbits to a fair few of the planets and moons, I was wondering where you are getting these values? Could you pe ...e section of this wiki, but i am not sure how to add it. Could you explain it for me?
    9 KB (1,582 words) - 13:22, 21 June 2013
  • A '''fuel tank''' is a dedicated part to contain [[fuel]]s and provide it to the appropriate [[reaction engine]]s or consumers. In the stock game the * [[Ore]]; while not a fuel mixture, it can be processed into [[liquid fuel]], [[liquid fuel]] and [[oxidizer]], or
    11 KB (1,904 words) - 09:12, 17 March 2023
  • * Geosynchronous orbits planets ...planet with a retrograde orbit around Kerbol comparred to the rest of the planets (can be combined with 'Saga')
    3 KB (485 words) - 14:34, 17 August 2013
  • Despite being the closest planet relative to [[Kerbin]], it is extremely difficult to get a lander back into orbit around [[Eve]]. Addi Though getting your crew home from the surface of Eve is extremely difficult, it's not impossible.
    10 KB (1,739 words) - 17:34, 5 March 2024
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (2,242 words) - 14:24, 14 March 2023

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