Difference between revisions of "Eeloo"

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* In [[KSP1]], there were once plans for Eeloo to become the moon of a [[Gas planet 2|second gas planet]] and have an active surface, with ''cryovolcanic'' phenomena.<ref>http://forum.kerbalspaceprogram.com/showthread.php/35829-Eeloo-Discussion!?p=398040&viewfull=1#post398040 {{Broken link}}</ref><ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref> It is unknown what Eeloo's parent planet was intended to look like, but according to former developer NovaSilisko Eeloo was to be the innermost moon of three other major moons.<ref name="nova june"/>  
 
* In [[KSP1]], there were once plans for Eeloo to become the moon of a [[Gas planet 2|second gas planet]] and have an active surface, with ''cryovolcanic'' phenomena.<ref>http://forum.kerbalspaceprogram.com/showthread.php/35829-Eeloo-Discussion!?p=398040&viewfull=1#post398040 {{Broken link}}</ref><ref name="nova june">[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref> It is unknown what Eeloo's parent planet was intended to look like, but according to former developer NovaSilisko Eeloo was to be the innermost moon of three other major moons.<ref name="nova june"/>  
  
* In the Gigastructural Engineering mod, a mod for the strategy game Stellaris, the Kerbol system can generate at game start, via the configuration options of the mod. In it, Eeloo is a deactivated Attack Moon, meanwhile Kerbin is a Broken World. There is an archeological site in [[Vall]], that has something to do wih the Eeloo Attack Moon.
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* In Gigastructural Engineering (GE) -- a mod for the strategy game Stellaris -- the Kerbol System can be configured in the settings menu to generate at the start of the game. In GE's rendition of the Kerbol System, Eeloo is a deactivated Attack Moon.
  
 
{{Celestial Bodies}}
 
{{Celestial Bodies}}

Revision as of 12:39, 27 June 2023

Eeloo
Eeloo
Eeloo as seen from orbit.
Dwarf planet of Kerbol
Orbital Characteristics
Semi-major axis 90 118 820 000 m [Note 1]
Apoapsis 113 549 713 200 m [Note 1]
Periapsis 66 687 926 800 m [Note 1]
Orbital eccentricity 0.26
Orbital inclination 6.15 °
Argument of periapsis 260 °
Longitude of the ascending node 50 °
Mean anomaly 3.14 rad (at 0s UT)
Sidereal orbital period 156 992 048 s
7 268 d 0 h 54 m 8.4 s
Synodic orbital period 9 776 696.3 s
Orbital velocity 2 764 - 4 706 m/s
Physical Characteristics
Equatorial radius 210 000 m
Equatorial circumference 1 319 469 m
Surface area 5.5417694×1011 m2
Mass 1.1149224×1021 kg
Standard gravitational parameter 7.4410815×1010 m3/s2
Density 28 740.754 kg/m3
Surface gravity 1.69 m/s2 (0.172 g)
Escape velocity 841.83 m/s
Sidereal rotation period 19 460.000 s
5 h 24 m 20 s
Solar day 19 462.412 s
5 h 24 m 22.4 s
Sidereal rotational velocity 67.804 m/s
Synchronous orbit 683.69 km
Sphere of influence 1.1908294×108 m [Note 1]
Atmospheric Characteristics
Atmosphere present No
Scientific multiplier
Surface 15
Splashed N/A
Near space 12
Outer space 10
Recovery 10

  1. 1.0 1.1 1.2 1.3 The distances are given from the body's center, not from the surface (unlike ingame)

Eeloo is a dwarf planet that was originally released in version 0.18.2 of KSP1 as a Christmas gift to the KSP community. It is the seventh and farthest planet from Kerbol most of the time, though its orbit intersects Jool's, passing in front of it for a minority of its revolution period. The two planets are locked in a 3:2 resonance, which, coupled with their different inclinations, ensures they cannot collide.

Eeloo has just 3.5% more gravity than the Mun and is very similar in size. Like the Mun, it has no atmosphere. The physical characteristics of Eeloo are most likely an analog of the ice moon Europa, and its orbit is similar to that of Pluto, though both bodies are known to have a tenuous atmosphere.

Eeloo's relatively large distance from Kerbol reduces solar power to approximately 4% at Eeloo periapsis and 1.4% at Eeloo apoapsis of the values seen at Kerbin. Bringing additional panels, or an alternate power source (e.g.: RTGs) is recommended.

In-game Description

There’s been a considerable amount of controversy around the status of Eeloo as being a proper planet or a just “lump of ice going around the Sun”. The debate is still ongoing, since most academic summits held to address the issue have devolved into, on good days, petty name calling, and on worse ones, all-out brawls.

Kerbal Astronomical Society

Topography

The surface of Eeloo is relatively smooth and covered in gray-white ice, with deep canyons exposing the brownish rock below. A few craters are visible, but not nearly as one might expect for a body without an atmosphere. Its highest points are near the equator and are almost 3.9 km high, while the lower areas can go lower than sea level.

Eeloo's surface lacks ground scatter, suggesting the ice on the surface is subject to erosion of some sort.

It originally had an atmosphere, but it has been removed because the renderer for it doesn't work on bodies smaller than about Duna's size.[1]

In KSP2, the "cracks" on Eeloo's surface are deep canyons.

Biomes

Eeloo has a total of 11 biomes.

Biome list

Eeloo In-game biome map as of 1.2
  • Poles
  • Northern Glaciers
  • Midlands
  • Lowlands
  • Ice Canyons
  • Highlands
  • Craters
  • Fragipan
  • Babbage Patch
  • Southern Glaciers
  • Mu Glacier

Orbits

Eeloo's distant, eccentric, and inclined orbit, in addition to its low gravity, make encounters challenging. Its distance from Kerbin also tends to make missions very lengthy.

A synchronous orbit around Eeloo is possible, at an altitude of ~683.9 km.

Eeloo's eccentric orbit means that at specific points, it is incredibly close to Jool and in fact that for brief periods, is closer to the Sun than Jool. This means that the effect of Jool's gravitational assists in an Eeloo mission can, with the right timing, drastically reduce the time spent on the mission. However, the rarity of this event means that a landed Eeloo craft will have to wait many years to reverse this action precisely and make it back to Kerbin.

Easter egg

Spoiler: Easter egg about the atmosphere
Like its real-life analog Pluto, Eeloo is mentioned in the following Gravity Scan to have a thin atmosphere. Eeloo's atmosphere is not actually present in the game, serving only as worldbuilding.
 {  
   EelooSrfLanded = There appears to be a teneous atmospheric coating around the planet. But it is too thin to affect any spacecraft landing here.	
}

Reference Frames

Time warp Minimum Altitude
Any
5× 4 000 m
10× 4 000 m
50× 20 000 m
100× 30 000 m
1 000× 40 000 m
10 000× 70 000 m
100 000× 150 000 m

Gallery

Kerbal Space Program

Kerbal Space Program 2

Notes

  1. http://www.reddit.com/r/KerbalSpaceProgram/comments/150d8j/ksp_new_planet_for_182_devs_christmas_gift_eeloo/c7icr7o?context=3 by NovaSilisko

Changes

Kerbal Space Program

1.12
  • Texture revamp
1.2
  • Added biomes
0.90
  • Added biomes
0.18.2
  • Initial release

Kerbal Space Program 2

0.1.0
  • Initial release

Trivia

  • In KSP1, there were once plans for Eeloo to become the moon of a second gas planet and have an active surface, with cryovolcanic phenomena.[1][2] It is unknown what Eeloo's parent planet was intended to look like, but according to former developer NovaSilisko Eeloo was to be the innermost moon of three other major moons.[2]
  • In Gigastructural Engineering (GE) -- a mod for the strategy game Stellaris -- the Kerbol System can be configured in the settings menu to generate at the start of the game. In GE's rendition of the Kerbol System, Eeloo is a deactivated Attack Moon.
  1. http://forum.kerbalspaceprogram.com/showthread.php/35829-Eeloo-Discussion!?p=398040&viewfull=1#post398040 [Broken Link]
  2. 2.0 2.1 Post in the forum by NovaSilisko