Difference between revisions of "Research and Development"

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m (*bug fixed;)
m (Only certain game difficulties allow the purchasing of individual parts/prepurchasing. Just adding this for clarification because I was confused as all heck when I first read this article. This info is according to the funds page of this wiki)
 
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{{:Research and Development/Box}}
  
[[File:R&D.jpg|thumb|right|The starting tech tree, with the first tech unlocked.]]
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The '''Research and Development Facility'''(AKA R&D) was added in {{version|0.22}} and is only accessible in [[Career]] mode and [[Science mode|Science]] mode. In [[Sandbox]] mode the facility is closed.
[[File:Rnd achievements.png|thumb|The science archives of the facility. [[Wernher von Kerman]] can be seen.]]
 
  
The '''Research and Development Facility''' is a structure added in {{version|0.22}}. The building is used to unlock new parts in the [[technology tree]] in [[career]] mode. Unlocking parts requires [[science]]. The facility contains multiple buildings, but it is not possible to go inside each individual building. The R&D facility is the largest building in the KSC.
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==Functions==
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[[File:R&D.jpg|thumb|right|Technology tree with the first two nodes unlocked]]
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The R&D facility serves two functions: unlocking [[part]]s in nodes of the [[Technology tree]], and reviewing the results of [[Science#Activities|science activities]]. It also has some cool bridges to pilot under.
  
Additional to the technology tree it is possible to browse through the archive of already executed scientific experiments. There are several filters available to limit it only to a specific body, situation, [[biome]] or experiment.
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At the beginning of career mode, being at level 1, it allows unlocking science nodes that cost up to 100 Science. It also allows to do [[EVA Report]]s and [[Crew Report]]s. Upgraded once to level 2 it allows unlocking science nodes that cost up to 500 Science and also to do [[Surface Sample]]s. With this level it also allows transferring resources manually between parts. At the highest level, 3, it allows unlocking all science nodes provided enough Science has been gathered.
  
==Secondary buildings==
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[[File:Rnd achievements.png|left|thumb|[[Wernher von Kerman]] in the Science Archives]]
The Research and Development Facility one of two structures containing multiple buildings, along with the tracking station. The R&D facility has a telescope and contains a structure of 3 cylinder tanks containing an unknown substance. Several barracks can be found on-site, as well an overhanging passageway between two buildings. There are three main buildings, which are all inter-connected.
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The Technology tab displays the tech tree. On it are the unlocked nodes and all nodes directly following them. Unlocking nodes requires [[Science]] points, though parts in locked nodes whose prerequisite nodes have been unlocked can be individually unlocked with [[funds]] on certain [[Game Difficulty]] settings.
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The Science Archives allows browsing results of previously executed science activities. There are several filters available to limit it only to a specific body, situation, [[biome]] or experiment. Seeing which areas the experimental data is lacking from helps guide where best to send science-focused missions.
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{{clear}}
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==Agency==
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[[File:R&D logo.png|thumb|right|Agency logo of the Research & Development Department]]
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Since {{version|0.24}}, '''Research & Development Department''' has been an [[Agencies|agency]] offering [[contract]]s, one of only two{{check version||0.24.2}} which is not a [[:Category:Manufacturers|manufacturer]]. Their contracts are focused entirely on gathering [[Science]] data and doing things that have never been done before. Crew survival isn't unwelcome either.
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=== Agency description ===
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{{Quote|The Space Program's own Research & Development Department. Headed by celebrity rocket scientist [[Wernher von Kerman]], these guys are the brains of the whole operation. Driven by an unquenchable thirst for knowledge, no piece of data is too small or too irrelevant, and increasing the accumulated knowledge of [[Kerbal|Kerbalkind]] is their main motivation. Our resident geniuses only ask to be given due academic credit for their contributions to science, and that all astronauts PLEASE refrain from entering the labs without cleaning their boots first.}}
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==Buildings==
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The Research and Development Facility is the largest structure in the Kerbal Space Center and consists of several buildings, though none are nearly as large as the [[Vehicle Assembly Building]] or the [[Spaceplane Hangar]]. Its complex architecture notably includes a two-storey tall tunnel through a large building and an elevated hallway connecting two buildings about five-storeys up. In the southwest corner is an observatory, presumably for an optical telescope. A separate building on the south side has massive ductwork for a wind tunnel. Nearby is a tank tower similar to that by the [[launch pad]]. Scattered around are numerous smaller buildings and [[w:quonset hut|quonset huts]].
  
 
==Trivia==
 
==Trivia==
If a player tries to enter the R&D facility in [[sandbox]] mode, a message will appear saying "The research and development facility is closed".
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The result for taking a [[Science#Surface_Sample|surface sample]] at KSC says it is the substance that “makes the scientists yell at us when we go into the labs without cleaning our boots first”.  This theme may be a reference to real-life cases of extraterrestrial scientific samples being contaminated by terrestrial materials, such as the Earth bacteria discovered on drill bits used by Curiosity while on Mars.
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If a player tries to enter the R&D facility in [[sandbox]] mode, a message will appear saying "The research and development facility is closed". Attempting to send experimental data (ex. from a [[Mystery Goo™ Containment Unit]]) will yield one of three messages such as "You feel that you aren't really learning anything."
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== Levels ==
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*'''Level 1''': Free
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**Maximum research node cost: 100
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*'''Level 2''': {{mark|fund}}676,500
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**Maximum research node cost: 500
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**Kerbals on [[EVA]] can collect [[surface sample]]s (requires Astronaut complex at level 2)
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**Resource transfer available
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*'''Level 3''': {{mark|fund}}2,535,000
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**No research node cost limit
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== Biomes ==
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*'''Level 1''': the R&D hex is available as an area biome.  The Corner Lab is available as a structure biome, albeit not where it will be at Level 3.
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*'''Level 2''': the R&D Corner Lab is temporarily removed, but the R&D Main Building is added as a structure biome instead.
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*'''Level 3''': the R&D Corner Lab is re-added with a different model and location, and the Wind Tunnel, Tanks, Observatory, Central Building, Side Lab, and Small Lab are added as structure biomes.
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Notes: structure biomes must be in contact with a [[craft]] to be accessed.
  
 
== Bugs ==
 
== Bugs ==
In the first official release in [[0.23.5]] the scientific progress was reset when visiting the facility using a save from an old version.<ref>[http://forum.kerbalspaceprogram.com/threads/74439-The-Grand-0-23-5-Discussion-Thread?p=1057302&viewfull=1#post1057302 Notification] from Rowsdower about that issue in the forums</ref> An update afterwards changing the version number to 0.23.5.464 fixed that issue.<ref>“[[article:274|KSP: Asteroid Redirect Mission is Officially Released!]]” by HarvesteR released on April 1<sup>st</sup> 2014</ref>
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In the first official release in [[0.23.5]], the scientific progress was reset when visiting the facility using a save from an old version.<ref>[http://forum.kerbalspaceprogram.com/threads/74439-The-Grand-0-23-5-Discussion-Thread?p=1057302&viewfull=1#post1057302 Notification] from Rowsdower about that issue in the forums</ref> An update afterwards changing the version number to 0.23.5.464 fixed that issue.<ref>“[[article:274|KSP: Asteroid Redirect Mission is Officially Released!]]” by HarvesteR released on April 1<sup>st</sup> 2014</ref>
  
 
== References ==
 
== References ==
 
<references />
 
<references />
  
[[Category:Space Center Buildings]]
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{{Kerbal Space Center}}
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[[Category:Agencies]]
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[[Category:Career-specific features]]
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[[Category:Science]]

Latest revision as of 05:31, 12 January 2018

Research and Development
KSC building
Research and Development
Level 3
Level 1
Level 2
Level 1 Level 2
Location TinyKerbin.png Kerbin
TinyKSC.png Kerbal Space Center
Altitude 67 m
Since version 0.22

The Research and Development Facility(AKA R&D) was added in version 0.22 and is only accessible in Career mode and Science mode. In Sandbox mode the facility is closed.

Functions

Technology tree with the first two nodes unlocked

The R&D facility serves two functions: unlocking parts in nodes of the Technology tree, and reviewing the results of science activities. It also has some cool bridges to pilot under.

At the beginning of career mode, being at level 1, it allows unlocking science nodes that cost up to 100 Science. It also allows to do EVA Reports and Crew Reports. Upgraded once to level 2 it allows unlocking science nodes that cost up to 500 Science and also to do Surface Samples. With this level it also allows transferring resources manually between parts. At the highest level, 3, it allows unlocking all science nodes provided enough Science has been gathered.

Wernher von Kerman in the Science Archives

The Technology tab displays the tech tree. On it are the unlocked nodes and all nodes directly following them. Unlocking nodes requires Science points, though parts in locked nodes whose prerequisite nodes have been unlocked can be individually unlocked with funds on certain Game Difficulty settings.

The Science Archives allows browsing results of previously executed science activities. There are several filters available to limit it only to a specific body, situation, biome or experiment. Seeing which areas the experimental data is lacking from helps guide where best to send science-focused missions.

Agency

Agency logo of the Research & Development Department

Since version 0.24, Research & Development Department has been an agency offering contracts, one of only two[outdated] which is not a manufacturer. Their contracts are focused entirely on gathering Science data and doing things that have never been done before. Crew survival isn't unwelcome either.

Agency description

The Space Program's own Research & Development Department. Headed by celebrity rocket scientist Wernher von Kerman, these guys are the brains of the whole operation. Driven by an unquenchable thirst for knowledge, no piece of data is too small or too irrelevant, and increasing the accumulated knowledge of Kerbalkind is their main motivation. Our resident geniuses only ask to be given due academic credit for their contributions to science, and that all astronauts PLEASE refrain from entering the labs without cleaning their boots first.

Buildings

The Research and Development Facility is the largest structure in the Kerbal Space Center and consists of several buildings, though none are nearly as large as the Vehicle Assembly Building or the Spaceplane Hangar. Its complex architecture notably includes a two-storey tall tunnel through a large building and an elevated hallway connecting two buildings about five-storeys up. In the southwest corner is an observatory, presumably for an optical telescope. A separate building on the south side has massive ductwork for a wind tunnel. Nearby is a tank tower similar to that by the launch pad. Scattered around are numerous smaller buildings and quonset huts.

Trivia

The result for taking a surface sample at KSC says it is the substance that “makes the scientists yell at us when we go into the labs without cleaning our boots first”. This theme may be a reference to real-life cases of extraterrestrial scientific samples being contaminated by terrestrial materials, such as the Earth bacteria discovered on drill bits used by Curiosity while on Mars.

If a player tries to enter the R&D facility in sandbox mode, a message will appear saying "The research and development facility is closed". Attempting to send experimental data (ex. from a Mystery Goo™ Containment Unit) will yield one of three messages such as "You feel that you aren't really learning anything."

Levels

  • Level 1: Free
    • Maximum research node cost: 100
  • Level 2: Funds676,500
    • Maximum research node cost: 500
    • Kerbals on EVA can collect surface samples (requires Astronaut complex at level 2)
    • Resource transfer available
  • Level 3: Funds2,535,000
    • No research node cost limit

Biomes

  • Level 1: the R&D hex is available as an area biome. The Corner Lab is available as a structure biome, albeit not where it will be at Level 3.
  • Level 2: the R&D Corner Lab is temporarily removed, but the R&D Main Building is added as a structure biome instead.
  • Level 3: the R&D Corner Lab is re-added with a different model and location, and the Wind Tunnel, Tanks, Observatory, Central Building, Side Lab, and Small Lab are added as structure biomes.

Notes: structure biomes must be in contact with a craft to be accessed.

Bugs

In the first official release in 0.23.5, the scientific progress was reset when visiting the facility using a save from an old version.[1] An update afterwards changing the version number to 0.23.5.464 fixed that issue.[2]

References

  1. Notification from Rowsdower about that issue in the forums
  2. KSP: Asteroid Redirect Mission is Officially Released!” by HarvesteR released on April 1st 2014