Difference between revisions of "SAS"
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{{outdated|The SAS went through an overhaul and the new features need to be explained here.}} | {{outdated|The SAS went through an overhaul and the new features need to be explained here.}} | ||
− | + | '''SAS''' is an automated [[craft]] stabilizing system relying on gyroscopic torque from [[reaction wheel]]s powered by [[electricity]]. This is in contrast to the [[Reaction Control System]] or RCS which stabilizes craft using thrust from reaction engines expending [[monopropellant]] or other fuel. There are varied official descriptions of what “SAS” stands for, including '''Stability Augmentation System''', '''Stability Assist (System)''', '''Sickness Avoidance Scheme''', and '''Sickness Avoidance Solution'''. | |
− | Prior to {{version|0.21}} there was a distinction between SAS and ASAS. While the | + | == Usage == |
− | + | SAS is an automatic system toggled on or off during flight. For SAS to be available at all, craft must include a part with SAS capability and, since {{version|0.90.0}}, a pilot. All “probe cores” satisfy both requirements. Most manned command modules, except the [[EAS-1 External Command Seat]], and also SAS-enabled reaction wheel modules satisfy the capability requirement. At least one [[kerbonaut]] manning an SAS-enabled command module must have the Pilot specialization to use SAS. In [[Sandbox]] mode there is no restriction on SAS. | |
− | == Effect == | + | |
+ | Prior to {{version|0.21}} there was a distinction between “SAS” and “ASAS” (Advanced SAS). The old SAS was the "dumb" system providing torque but no automatic course correction while ASAS provided both as the "smart" system. After 0.21, SAS and ASAS were used interchangeably, and later the term “ASAS” largely ceased to be used. | ||
+ | |||
+ | === Controls === | ||
+ | The system can be toggled with (by default) the {{Key press|T}} key and temporarily switched by holding down the {{Key press|F}} key (for example, if SAS is on, holding F will turn it off, and releasing F will turn it back on). The current state of the SAS system is shown by a blue light on the [[navball]]. | ||
+ | |||
+ | While SAS is turned on, a direction selector will appear to the left of the navball. By default "stability assistance" is selected and stabilizes on the current heading. But the user can select other vectors such as prograde, retrograde, normal, antinormal, radially in/out, and target prograde/retrograde. Pilot kerbonauts have a levelled progression of directions they can point toward. | ||
+ | |||
+ | Beware, having SAS activated while deploying a [[parachute]] may cause the parachute to rip off due to the SAS attempting to stabilize the craft's sudden rotation to orient in the wind. | ||
+ | |||
+ | === Effect === | ||
When the craft is equipped with at least one SAS unit, it can utilize this unit to dampen the rotation and finally lock onto a specific orientation. This system will utilize all available control systems, like the user would with pressing the keys: | When the craft is equipped with at least one SAS unit, it can utilize this unit to dampen the rotation and finally lock onto a specific orientation. This system will utilize all available control systems, like the user would with pressing the keys: | ||
* Torque supplied by [[reaction wheel]]s | * Torque supplied by [[reaction wheel]]s | ||
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It will first dampen the rotation and reaching a specific value and then will try to lock onto its current orientation. The user can override the current rotation for any [[axis]]. Since it controls heading, it can be extremely useful for lander missions. When active, the SAS itself doesn't drain electricity. | It will first dampen the rotation and reaching a specific value and then will try to lock onto its current orientation. The user can override the current rotation for any [[axis]]. Since it controls heading, it can be extremely useful for lander missions. When active, the SAS itself doesn't drain electricity. | ||
− | + | == Construction == | |
+ | Placement should be considered while building craft in the [[editor]]. Though manned command modules will tend to be at the front of the craft for visibility in [[IVA]], SAS modules in general are best placed close to the [[center of mass]], especially those with more torque. | ||
+ | {{quote|The placement does matter for [[reaction wheel]]s. Generally speaking they can cause some problems if placed far from the [[center of mass]]. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the [[Center of mass|COM]].|[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1#comment_4254 comment] by C7, in his blog entry “[http://forum.kerbalspaceprogram.com/entries/740-Updated-Information-on-SAS-in-0-21-1 Updated Information on SAS in 0.21.1]”}} | ||
− | + | === SAS Parts === | |
− | + | SAS has 3 dedicated parts as well as being included in nearly all manned command modules and all probe cores. | |
− | == | + | ====Dedicated Units==== |
− | + | {{Stats Table SAS}} | |
+ | ====Command modules==== | ||
+ | {{Stats Table Command Pods|sas=Yes}} | ||
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− | |||
− | |||
==Theory== | ==Theory== | ||
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The PID control is applied to the vessel's rotational velocity '''at the command point'''. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This can be accomplished by placing a [[command module]] or [[docking port]] in the middle of the rocket. Right click the unit and select "Control From Here" to change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appropriate section. | The PID control is applied to the vessel's rotational velocity '''at the command point'''. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This can be accomplished by placing a [[command module]] or [[docking port]] in the middle of the rocket. Right click the unit and select "Control From Here" to change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appropriate section. | ||
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== See also == | == See also == |
Revision as of 22:31, 5 March 2015
This page or section is in need of being brought up to date. Please help Kerbal Space Program Wiki by fixing inaccurate or outdated information. The SAS went through an overhaul and the new features need to be explained here. |
SAS is an automated craft stabilizing system relying on gyroscopic torque from reaction wheels powered by electricity. This is in contrast to the Reaction Control System or RCS which stabilizes craft using thrust from reaction engines expending monopropellant or other fuel. There are varied official descriptions of what “SAS” stands for, including Stability Augmentation System, Stability Assist (System), Sickness Avoidance Scheme, and Sickness Avoidance Solution.
Contents
Usage
SAS is an automatic system toggled on or off during flight. For SAS to be available at all, craft must include a part with SAS capability and, since version 0.90.0, a pilot. All “probe cores” satisfy both requirements. Most manned command modules, except the EAS-1 External Command Seat, and also SAS-enabled reaction wheel modules satisfy the capability requirement. At least one kerbonaut manning an SAS-enabled command module must have the Pilot specialization to use SAS. In Sandbox mode there is no restriction on SAS.
Prior to version 0.21 there was a distinction between “SAS” and “ASAS” (Advanced SAS). The old SAS was the "dumb" system providing torque but no automatic course correction while ASAS provided both as the "smart" system. After 0.21, SAS and ASAS were used interchangeably, and later the term “ASAS” largely ceased to be used.
Controls
The system can be toggled with (by default) the T key and temporarily switched by holding down the F key (for example, if SAS is on, holding F will turn it off, and releasing F will turn it back on). The current state of the SAS system is shown by a blue light on the navball.
While SAS is turned on, a direction selector will appear to the left of the navball. By default "stability assistance" is selected and stabilizes on the current heading. But the user can select other vectors such as prograde, retrograde, normal, antinormal, radially in/out, and target prograde/retrograde. Pilot kerbonauts have a levelled progression of directions they can point toward.
Beware, having SAS activated while deploying a parachute may cause the parachute to rip off due to the SAS attempting to stabilize the craft's sudden rotation to orient in the wind.
Effect
When the craft is equipped with at least one SAS unit, it can utilize this unit to dampen the rotation and finally lock onto a specific orientation. This system will utilize all available control systems, like the user would with pressing the keys:
- Torque supplied by reaction wheels
- Engines' gimbal
- Control surfaces
- RCS, if activated
It will first dampen the rotation and reaching a specific value and then will try to lock onto its current orientation. The user can override the current rotation for any axis. Since it controls heading, it can be extremely useful for lander missions. When active, the SAS itself doesn't drain electricity.
Construction
Placement should be considered while building craft in the editor. Though manned command modules will tend to be at the front of the craft for visibility in IVA, SAS modules in general are best placed close to the center of mass, especially those with more torque.
“ | The placement does matter for reaction wheels. Generally speaking they can cause some problems if placed far from the center of mass. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rotation anywhere other then near the COM. — comment by C7, in his blog entry “Updated Information on SAS in 0.21.1” |
” |
SAS Parts
SAS has 3 dedicated parts as well as being included in nearly all manned command modules and all probe cores.
Dedicated Units
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Torque (kN·m) |
Electricity (⚡/s) |
---|---|---|---|---|---|---|---|---|---|
Small Inline Reaction Wheel | Tiny | 600 | 0.05 | 2 000 | 9 | 50 | 5 | 0.25 (15 ⚡/min) | |
Advanced Inline Stabilizer | Small | 1 200 | 0.1 | 2 000 | 9 | 50 | 15 | 0.45 (27 ⚡/min) | |
Advanced Reaction Wheel Module, Large | Large | 2 100 | 0.2 | 2 000 | 9 | 50 | 30 | 0.6 (36 ⚡/min) |
Command modules
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Torque (kN · m) |
S.A.S. level |
Required Crew/ Power |
Capacity (⚡) |
---|---|---|---|---|---|---|---|---|---|---|---|
Mk1 Cockpit | Small | 1 250 (1 241) |
1.28 (1.25) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk1 Inline Cockpit | Small | 1 600 (1 591) |
1.03 (1.00) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk2 Cockpit | Mk2 | 3 500 (3 482) |
2.06 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 15 MP | |
Mk2 Inline Cockpit | Mk2 | 3 500 (3 470) |
2.10 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 25 MP | |
Mk3 Cockpit | Mk3, Small | 10 000 (9 880) |
3.90 (3.50) |
2 700 (1 500) |
50 | 50 | 40/40/20[Note 2] | [Note 1] | + | 500 ⚡ 100 MP | |
Mk1 Command Pod | Small, Tiny | 600 (588) |
0.84 (0.80) |
2 200 (1 200) |
14 | 50 | 5 | [Note 1] | 50 ⚡ 10 MP | ||
Mk1-3 Command Pod | Large, Small | 3 800 (3 764) |
2.72 (2.60) |
2 400 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 30 MP | |
Mk1 Lander Can | Small | 1 500 (1 482) |
0.66 (0.60) |
2 000 (1 000) |
8 | 50 | 3 | [Note 1] | 50 ⚡ 15 MP | ||
Mk2 Lander Can | Large | 3 250 (3 202) |
1.515 (1.355) |
2 000 (1 200) |
8 | 50 | 15 | [Note 1] | + | 100 ⚡ 40 MP | |
PPD-12 Cupola Module | Large, Small | 3 200 (3 188) |
1.80 (1.76) |
2 000 (1 000) |
8 | 50 | 9 | [Note 1] | 200 ⚡ 10 MP | ||
Probodobodyne RoveMate | Small | 800 | 0.15 | 1 200 | 12 | 50 | — | 0 | 2.4 ⚡/min (144 ⚡/h) |
120 ⚡ | |
Probodobodyne QBE | Tiny | 360 | 0.07 | 1 200 | 15 | 50 | — | 0 | 1.5 ⚡/min (90 ⚡/h) |
5 ⚡ | |
Probodobodyne HECS | Tiny | 650 | 0.1 | 1 200 | 12 | 50 | 0.5 | 1 | 1.5 ⚡/min (90 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO | Tiny | 450 | 0.1 | 1 200 | 12 | 50 | 0.3 | 0 | 1.2 ⚡/min (72 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO2 | Tiny | 1 480 | 0.04 | 1 200 | 12 | 50 | — | 2 | 1.8 ⚡/min (108 ⚡/h) |
5 ⚡ | |
Probodobodyne HECS2 | Small | 7 500 | 0.2 | 2 000 | 8 | 50 | 10 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ | |
RC-001S Remote Guidance Unit | Small | 2 250 | 0.1 | 2 000 | 9 | 50 | 0.5 | 3 | 3.0 ⚡/min (180 ⚡/h) |
15 ⚡ | |
RC-L01 Remote Guidance Unit | Large | 3 400 | 0.5 | 2 000 | 9 | 50 | 1.5 | 3 | 4.8 ⚡/min (288 ⚡/h) |
30 ⚡ | |
MK2 Drone Core | Mk2 | 2 700 | 0.2 | 2 500 | 20 | 50 | 15/3/3[Note 2] | 3 | 3.0 ⚡/min (180 ⚡/h) |
250 ⚡ | |
MPO Probe | Small | 9 900 (9 854) |
0.895 (0.395) |
2 200 | 9 | 50 | 6 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ 45 LF 55 O | |
MTM Stage | Small | 21 500 (6 300) |
0.795 (0.415) |
2 200 | 12 | 50 | 12 | 2 | 1.8 ⚡/min (108 ⚡/h) |
4 000 ⚡ 3 800 XE |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 In the "Career" mode in manned command modules, the performance and functionality of the SAS is determined by the presence of at least one kerbonaut with the specialization "Pilot" and the level of his specialization. In the "Science" and "Sandbox" modes, a kerbonaut with any specialization can use all the functionality of the SAS on board the manned command module without restrictions.
- ↑ 2.0 2.1 Torque differs between axes. These numbers are for pitch/yaw/roll respectively.
Theory
This page or section is in need of being brought up to date. Please help Kerbal Space Program Wiki by fixing inaccurate or outdated information. |
The S.A.S. modules use a P.I.D. system, which stands for “Proportional, Integral, Derivative”. The PID is applied to the vessel's angular velocity, not its heading.
- Proportional means the S.A.S. module applies a turning-force that is proportional to the speed of rotation. In other words, the faster the ship is spinning, the harder the module tries to correct the spin.
- Integral means the S.A.S. module increases the corrective force the longer the ship is off-target. Since the integral of speed is position, this corrects the vessel's heading (angle is the integral of angular velocity). Since the summed integral value is set to zero when SAS is turned on, the controller will attempt to lock the vessel's heading to whatever it was when SAS was turned on.
- Derivative means the S.A.S. module takes the angular acceleration of the ship into account and tries to apply a force against it. So the faster the ship is going "into" the spin, the harder the S.A.S. module tries to stop it. This is supposed to dampen the action of the S.A.S module and prevent overshoot, as well as dampening any accelerating turn or roll.
The PID control is applied to the vessel's rotational velocity at the command point. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This can be accomplished by placing a command module or docking port in the middle of the rocket. Right click the unit and select "Control From Here" to change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appropriate section.
See also
- Updated Information on SAS in 0.21.1 blog entry by C7