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  • ...ered during the 0.21 version. It seems to strike when a [[kerbonaut]] on [[EVA]] hits a celestial body's surface, causing the screen to turn black, with t ...f view and extremely likely to crash. You can save your Kerbal by going on EVA out of the ship and hope you survive. Reverting back to "Launch" or "VAB/SP
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...risked to survive reentry a bit warmed up if they follow a shallow enough reentry trajectory, but heavier payloads (usually manned pods) will require a dedic ...e heat shield facing forward. If your payload tumbles just slightly during reentry, a non-protected area could face the heated atmosphere and suffer explosion
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...risked to survive reentry a bit warmed up if they follow a shallow enough reentry trajectory, but heavier payloads (usually manned pods) will require a dedic ...e heat shield facing forward. If your payload tumbles just slightly during reentry, a non-protected area could face the heated atmosphere and suffer explosion
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...you can meet with your return ship and transfer a pilot to the lander (via EVA). Then using the transfer stage to deorbit the lander to the chosen landing ...some fuel left). When the distance falls below 1 km or less, you can EVA the lander pilot to return to the ship (after bringing relative velocity ne
    10 KB (1,739 words) - 17:34, 5 March 2024
  • ...nd executing '''''Cut Parachute'''''). Once cut, they can be repacked on [[EVA]] by a level 1+ [[engineer]]. (To do this, right-click on the parachute and ...prior areobraking, can avert broken parachutes due to high temperature on reentry
    6 KB (881 words) - 19:05, 5 February 2021
  • ...er killing the crew, stranding them in space or forcing them to initiate a reentry using the engines and fuel they didn't lose in the accident. When testing n ...ill a [[kerbonaut]]'s rocket pack for all eternity, one can actually do an EVA by using a kerbonaut to adjust the speed and heading of tiny spacecraft. Ju
    10 KB (1,679 words) - 11:05, 15 May 2021
  • ...r celestial body. During this mission we will require both the docking and EVA know-how from the [[Tutorial: Gemini 6A and 7|Gemini 6A and 7]] mission, as [[File:Apollo-eva.jpg|150px|right|crew transfer]]
    12 KB (2,050 words) - 19:48, 25 May 2022
  • ...ny [[habitation module]], making it a poor fit for any vessel destined for reentry or landing. The equal-capacity [[Mk2 Crew Cabin]] is better suited for thes ...ns along the side from the top of the container to the bottom; a Kerbal on EVA can move along the ladders from one Hitchhiker Storage Container to the nex
    3 KB (476 words) - 18:32, 14 August 2021
  • ...Mk1]] (If you have Making History, replace this part with the KV-1 'Onion' Reentry Module.) ** 1x [[Heat Shield (1.25m)]] (If you used the KV-1 'Onion' Reentry Module, then remove this part.)
    7 KB (1,160 words) - 14:39, 14 January 2024
  • ...voused in space (however we will dock as well). We are also going to do an EVA - we will let a Kerbal exit the vessel, fly around it using his jetpack, an === Doing an EVA ===
    16 KB (2,773 words) - 19:57, 2 May 2019
  • * Non-aerodynamic and not fit for reentry ☐ Remember EVA Helmet<br>
    4 KB (724 words) - 23:13, 11 July 2021
  • '''KS-201''' [Optional]: Command Service Module Flight 1 - Suborbital Reentry Test ...ntry at the velocity expected for a Mun return, and even practice the skip reentry method used on the real Apollo lunar missions.
    17 KB (2,807 words) - 04:24, 5 September 2022
  • ** Reentry procedure ...re using [[1.4|KSP 1.4]], eject the craft at 7000&nbsp;m and land via an [[EVA Parachute]].
    6 KB (865 words) - 12:03, 1 December 2020
  • ...rkur spacecraft), which would have housed the cosmonauts during launch and reentry of an TKS spacecraft, while traveling to and from an Almaz space station.An While the VA carried the reentry hardware, and only minimal life support and maneuvering systems, the FGB wo
    32 KB (5,006 words) - 20:23, 2 May 2019
  • [[File:Apollo-eva.jpg|150px|right|crew transfer]]
    14 KB (499 words) - 18:48, 2 May 2019
  • *Create crew reports and EVA reports, then send them back to Kerbin for Science Points. ...up during reentry. To ensure safety, I suggest a long and arduous “skip reentry”.
    6 KB (1,084 words) - 00:16, 6 July 2020
  • ...e Kerbonauts and select '''IVA''' (intra-vehicular activity). Do not click EVA! Right-click once and move your mouse around to look around inside the cock ...f the kerbal in the lower left had corner (probably Jebediah) and click on EVA (extra vehicular activities). This will bring you to the outside of the spa
    26 KB (4,362 words) - 00:34, 8 March 2022
  • ...until the AGU is released. The same Kerbal-AGU system can safely withstand reentry with adequate deceleration to landing velocity.
    6 KB (984 words) - 10:01, 29 November 2021
  • ;DRE: Deadly ReEntry ~ "Halálos Visszatérés", egy a légköri hőhatásokat szimuláló [[add ;EVA: [ExtraVehicular Activity] - [[EVA/hu|járművön kívüli tevékenység]], űrséta.
    5 KB (892 words) - 01:16, 19 January 2020
  • ;DRE: Deadly ReEntry - 大気圏突入時の熱をシミュレートするアドオン。
    5 KB (352 words) - 10:55, 13 March 2020
  • ...d excessive speed, and can be repaired via [[EVA]], [[Tutorial:Game Manual#EVA|covered later]]. Unmanned, as well as manned [[rover|rovers]] can be built, ...launch, the only way to move [[kerbal|Kerbals]] to other modules is via [[EVA]], and specific seats cannot be selected. It should be noted that you canno
    51 KB (7,784 words) - 13:50, 14 March 2020
  • 27 KB (492 words) - 19:06, 2 May 2019
  • ...d excessive speed, and can be repaired via [[EVA]], [[Tutorial:Game Manual#EVA|covered later]]. Unmanned, as well as manned [[rover|rovers]] can be built, ...launch, the only way to move [[kerbal|Kerbals]] to other modules is via [[EVA]], and specific seats cannot be selected. It should be noted that you canno
    49 KB (8,180 words) - 11:41, 25 May 2019
  • * the interplanetary ship with a Kerbin-reentry capable module * a dedicated transfer ship only for the EVA and transfer goals, and eventually enough delta-v to join other moons by it
    5 KB (763 words) - 14:00, 14 July 2020
  • * The tooltip on the EVA button is now much more verbose if there is a problem. ** Suborbital Flight covers flying that vessel, using science parts, and reentry.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • ...bring their valuable science back to Kerbin, while avoiding the hazards of reentry, rough landings, and Jeb's piloting skills. ...Storage Unit when it is highlighted in light blue. Or a [[Kerbonaut]] on [[EVA]], near by, can select the Storage Unit externally to "Store Experiments",
    3 KB (537 words) - 18:58, 18 October 2022
  • * Fix KSPedia inaccuracy about reentry friction. * Fix for EVA orientation on lab hatches.
    2 KB (367 words) - 03:41, 2 November 2016
  • * When two ships are required (docking, rendez-vous and EVA transfer) they must '''not''' be two parts of a main ship. * a Kerbin-reentry capable system (ablator, parachutes)
    5 KB (961 words) - 20:26, 2 May 2019
  • * Added [[kerbal]] animations when [[EVA Parachute|parachute]] is deployed. * Fix reentry VFX being broken by parts which don’t have a scale of one.
    3 KB (453 words) - 23:17, 27 April 2018
  • * Fix NRE when deploying science experiments attached to debris when on EVA. * Fix reentry FX.
    7 KB (1,065 words) - 22:01, 12 February 2020
  • * Fix missing Jetpack EVA jets for rotation groups in all suits. * Fix lower quality reentry VFX not displaying.
    3 KB (440 words) - 09:03, 23 June 2018
  • * Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksav * Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command sea
    4 KB (538 words) - 09:56, 29 July 2018
  • ...e game. This includes [[IVA]] suits for recruits and veterans as well as [[EVA]] suits. * Fix for Kerbal EVA's clipping through vessel model when forcefully dismounted from an external
    7 KB (1,079 words) - 11:54, 28 December 2018
  • ...n to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button. * Fix mesh scale on short compoundparts causing reentry FX issues.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • * Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence. * Added EVA Construction Mode.
    11 KB (1,705 words) - 18:31, 9 July 2021
  • ...tery Goo Containment Unit, which can get you a lot more, or the ability to EVA and take a [[Surface Sample]], which requires the Astronaut Complex and Res ...atmosphere, and separate the command pod from the rest of the craft during reentry. When you're at a low enough speed, don't forget to deploy your Parachutes,
    18 KB (3,167 words) - 15:44, 3 April 2021