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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...​​public is the '''0.7.3''' version, released June 24, 2011. However, it is not the first version of KSP. ...n 2012, to mark the first anniversary of KSP, and gave some information on it. However, the information speaks only of versions 0.0 to 0.4, and does not
    7 KB (1,194 words) - 11:30, 15 May 2021
  • [[File:Ariane 5.png|thumb|Ariane 5 on the launchpad]] ...e 5''' is a stock vessel that comes with the [[Making History]] expansion. It is a full recreation of the ESA's [[w:Ariane 5|Ariane 5]]. The craft has a
    799 bytes (125 words) - 16:19, 31 January 2024
  • [[File:Sally-Hut 1.png|thumb|Sally-Hut on the launchpad]] ...sentially a heavily modified [[Space Station Core]] with a launch vehicle. It does bear some resemblance to the [[w:Proton-K|Proton-K]], the rocket that
    734 bytes (109 words) - 07:39, 13 January 2024
  • ...moon]]s instead of one. They are named '''[[Mun]]''' and '''[[Minmus]]'''. It is the planet you start your game on, being home to the [[KSC]], where you ...] and [[Eve]]. Jool's moon, [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on [[Tylo]] is about 5&nb
    19 KB (2,728 words) - 18:51, 20 March 2024
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...imately 25 km² plateau. All buildings, except for the runway because it is a concrete line, are placed on hexagonal sections and can be destroyed i ...Craft designed in the VAB can only be launched from the Launch Pad, though it is possible to import vessels between the VAB and SPH.
    10 KB (1,390 words) - 03:23, 17 February 2024
  • ...or jettisoning components. A typical SSTO takes off from a [[runway]] or [[launchpad]] and reaches orbit with only the fuel stored within the tanks of the craft *It wasn't until C7 released his spaceplane pack in version 0.12 that spaceplan
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...to version [[0.19]], the pad featured a launch tower; this was removed as it served no function while forming an obstacle to very wide vehicles. The [[T ...-up window opens: '''LaunchPad not clear ''vehiclename'' is already on the launchpad''', where ''vehiclename'' is whatever rocket was previously loaded but not
    7 KB (1,114 words) - 02:35, 14 December 2020
  • ...tended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understanding of the basics ...T Framework 4.0 or above, if needed. (New versions of Windows already have it.)
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...g the engines without decoupling may lead to a [[catastrophic failure]] as it tears the structure apart. A simple solution is to release them in the same It is always a good idea to activate [[SAS]] before launch, as the TT18 decoup
    3 KB (489 words) - 00:46, 12 December 2016
  • ...no, I'm not going to quote "one small step" - that sentence is so overused it became meaningless. --> It's time, we will finally do the first manned landing on another celestial bo
    12 KB (2,050 words) - 19:48, 25 May 2022
  • ...ease to function if the power runs out. The built-in batteries should keep it going for about 10 minutes. ...ity probes, like solar-powered [[Jool]] and [[Eeloo]] probes. In addition, it has an unusually high heat tolerance (1800 K), which is only beaten by
    2 KB (348 words) - 20:29, 30 March 2023
  • ...ast (bearing 90 degrees on your navball, usually "right" from the standard launchpad). You can lean other directions as well (lean north or south to enter a [[O ...terminal velocity of your rocket depends on how aerodynamically you build it. A slim design with aerodynamic nose-cones decreases drag and thus increase
    7 KB (1,141 words) - 22:26, 28 November 2018
  • ...s liquid water and an atmosphere with comparable pressure and composition, it is naturally a desirable location for the Kerbals to colonize the outer rea ...rally has plenty of excess delta-V by the time I reach my destination, but it's nice to know that I don't have to be precise with each maneuver. There ar
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...a good idea to include a [[Parts#Docking|docking port]] somewhere, should it become necessary to expand the array of dishes on your relay sat later on. ...led by default, you'll immediately lose contact to the vessel right on the launchpad if no antenna is mounted. Tip: Attach the antenna to your first launcher st
    7 KB (1,133 words) - 20:21, 2 May 2019
  • {{Quote|"It's fantastic. I can't say how much this means to all of us."|Robert Cabana|f ...course, I can't do it perfectly, but I am trying my best. Also, I am doing it without any mod parts, but I suggest using the part welder plugin to reduce
    18 KB (2,833 words) - 21:32, 12 June 2023
  • ...an-made craft orbiting a [[celestial body]]. The adjective is dropped when it is clear what type of satellite is mentioned. As this tutorial is about sat ...nned [[command module]]s. The [[Probodobodyne Stayputnik]] looks cool, but it has no [[SAS]]. The [[OKTO]] and [[HECS]] have limited SAS capabilities and
    6 KB (979 words) - 00:06, 9 April 2020
  • ...ted SAS module or electrical storage capabilities, but can have a pilot in it when the mission starts. ...igned for rovers but can also be used to control any other kind of vessel. It is also a convenient way for robotic vessels to ferry kerbonauts around.
    3 KB (571 words) - 16:51, 8 February 2023
  • ...to the world. They figured the Kerbiets were taking too much time playing it safe with the Mun with their robotic missions. They wanted instead to meet ...ign Bureau] - This is a mod we've mentioned twice prior, but this is where it shines, featuring the Apollo CSM, LM, and the Saturn I, Saturn IB, and Satu
    17 KB (2,807 words) - 04:24, 5 September 2022
  • ...course, I can't do it perfectly, but I am trying my best. Also, I am doing it without any mod parts. ...reconnaissance space stations over a period of 15 years from 1971 to 1986. It was, on the one hand, designed to carry out long-term research into the pro
    32 KB (5,006 words) - 20:23, 2 May 2019
  • ...recovered for a 98% refund of their value, while craft recovered from the launchpad obtain a 100% refund. ...ew version. While the launchpad is distinct from the new launchpad models, it still gives a 100% refund to craft recovered there in career mode.
    6 KB (880 words) - 23:24, 21 October 2020
  • To assist in spotting the KSC from orbit, please refer to this handy map (it's marked with the red arrow): *Added new mesh/textures for both Launchpad and Runway facilities.
    5 KB (849 words) - 18:31, 17 March 2017
  • ...with Control+Alt+F12 or Alt+Shift+F12 on windows, or RShift+F12 on Linux. It can also be opened on the console versions by pausing the game and pressing As of 1.7.0, it has seven sections: Console, Database, Cheats, Physics, Contracts, [[Kerbal
    8 KB (1,248 words) - 06:58, 25 March 2023
  • ...ble options for parts, such as increased fuel flow options and autostruts. It is recommended for new players to leave this disabled. ** When enabled, it will ask for confirmation when quitting a running game.
    15 KB (2,062 words) - 23:42, 2 June 2023
  • ...Stati Uniti erano stati per lo più <strike>impressionanti esplosioni sui launchpad</strike> ''smontaggi non programmati dei veicoli'', nessuno si aspettava ch ...ccedere alla prossima tappa di esplorazione spaziale: [[Tutorial: Vostok 1/it|La tua prima missione con equipaggio]].
    8 KB (1,127 words) - 15:12, 28 December 2014
  • ...ng the Mun is simpler and does not require setting up orbit around Kerbin. It is simply blasting straight up until you reach the Mun's SOI. It needs enough Delta-V to launch a lander 12 million meters straight up with
    2 KB (272 words) - 20:11, 17 September 2022
  • ...from the southern IceCap gives the same results (and Science Points) as if it had been performed a second time in the northern IceCap. ...g [[Kerbin]] and [[Ike]]) that have their own North and South Pole biomes. It is dotted with Minor Craters and features four distinct Lowland Biomes.
    20 KB (2,927 words) - 12:35, 5 November 2022
  • * Tweaked some parameters on the SAS to make it more responsive. * It is now possible to assign crew manually to missions before launch, both fro
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * It is now possible to assign crew manually to missions before launch, both fro * Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • '''모호의 생물군계 목록''' <!-- if you think it is too solid, just change "hlist" the div class to "vlist" !!! --> ...iments while flying at any altitude over the KSC count as Shores. However, it is possible to get an "EVA Report while flying over" the area. The exact tr
    11 KB (1,313 words) - 11:18, 25 May 2019
  • ...through starting the game, choosing a rocket, launching it, and returning it safely to Earth. Or Kerbin. Then you'll send three bold Kerbonauts into orb ....) is actually the beginning of a long progress bar. Depending on your PC, it may take 1–3 minutes for the game to load. Overmodders (see [[Plugins]])
    26 KB (4,362 words) - 00:34, 8 March 2022
  • ...with the {{key_press|A}} or {{key_press|D}} key, and rolling north off the LaunchPad across the [[Kerbal Space Center]] grounds to the [[Runway]]. ...in's Shores" while in mid-air just after rolling off the north side of the LaunchPad.
    2 KB (416 words) - 22:21, 9 June 2019
  • ...ed on April 1<sup>st</sup> 2014. This made many users speculate on whether it was an April Fool's prank. Officially this version is called '''Asteroid Re ...ace Launch System|Space Launch System]] currently being developed by NASA. It also contains the first safety launch escape system and is one safety featu
    8 KB (1,275 words) - 21:54, 5 October 2020
  • * It is now possible to assign crew manually to missions before launch, both fro * Added completely new Launch Dialogs on the Runway and Launchpad at the Space center.
    3 KB (506 words) - 18:50, 17 March 2017
  • When it comes to choosing engines for SSTOs there are two primary things that need
    4 KB (421 words) - 22:38, 24 November 2014
  • ...t technology tree takes over 16000 Science Points to unlock completely, so it is fairly important to ...ch". Of course, that pod won't go anywhere, but it doesn't need to. On the launchpad,
    18 KB (3,161 words) - 14:00, 25 January 2022
  • ...rity, but the game warns about that problem upon an attempt to go to the [[launchpad]] or [[runway]]. ...attached to another part, selecting it won't allow the player to reattach it to another part.
    3 KB (463 words) - 11:07, 17 February 2015
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • ...-up window opens: '''LaunchPad not clear ''vehiclename'' is already on the launchpad''', where ''vehiclename'' is whatever rocket was previously loaded but not * '''Clear the LaunchPad and proceed (recover ''vehiclename'')''' - Clears the pad, and opens the ''
    5 KB (685 words) - 12:09, 10 August 2018
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • * Fixed a bug in the editors where dragging a part off the ship and deleting it straight away would not generate an undo state. ...entation of VAB scenery rotated so spacecraft orientation is consistent at launchpad.
    11 KB (1,083 words) - 23:30, 7 October 2014
  • ...take control over how your Space Program is managed, allowing you to tune it to best fit your own playing style. ...g where entering the KSC scene for the first time in a session would cause it to jitter from FP inaccuracy. This fixed itself after going into other scen
    10 KB (501 words) - 05:19, 11 October 2014
  • ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you ...because either there is no node to attach it to (if it requires nodes), or it is currently "clipping" (colliding) with a previously placed part. If symme
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you
    49 KB (8,180 words) - 11:41, 25 May 2019
  • [[File:Learstar A1.jpg|thumb|right|On the launchpad...]] ...s the [[w:Space Shuttle|Space Shuttle]] or [[w:Buran (spacecraft)|Buran]]. It is one of the three space shuttles included in stock.
    2 KB (277 words) - 10:06, 23 April 2021
  • ...usly used for the main KSC in {{version|0.20}} and earlier. In this sense, it is still possible to visit the old buildings in the new version. ...bly building is “Vehicle Assembly Building” with a “Box064” beside it.
    3 KB (444 words) - 11:19, 25 May 2019
  • ...T Framework 4.0 or above, if needed. (New versions of Windows already have it.) Run the game after installing it by browsing to the folder into which the game was unpacked in and running K
    20 KB (3,417 words) - 19:59, 18 January 2020
  • * [[Launchpad/fr|Launchpad]] / [[Runway/fr|Runway]]: * Overhauled the existing ModuleSAS part module so it acts as a SAS provider in any level.
    14 KB (2,213 words) - 10:25, 4 January 2015
  • will appear. To access a structure, just click on it. ...menu shown in Figure 5. Find and select the [[Kerbal X]] (stock) to load it up. This [[rocket]] is fairly simple and can easily achieve orbit around t
    21 KB (3,235 words) - 01:28, 25 November 2021

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