Difference between revisions of "Mallard"
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{{Quote|The Mallard is a large seaplane with twin high-efficiency turbofans mounted high on the fuselage to clear the spray. It is somewhat slow but very steady in flight. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Its entire fuselage, absent the cockpit forward, is one long cargobay, with a ramp at the tail end. This allows rovers (and boats) to come aboard or leave while the Mallard is landed. It's a bit low on fuel, so you might consider adding some to the cargo bay for long flights, or make them at high altitude.|Squad}} | {{Quote|The Mallard is a large seaplane with twin high-efficiency turbofans mounted high on the fuselage to clear the spray. It is somewhat slow but very steady in flight. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Its entire fuselage, absent the cockpit forward, is one long cargobay, with a ramp at the tail end. This allows rovers (and boats) to come aboard or leave while the Mallard is landed. It's a bit low on fuel, so you might consider adding some to the cargo bay for long flights, or make them at high altitude.|Squad}} | ||
+ | == Loading the plane == | ||
+ | To load resources or vehicles into the plane is practically impossible as they will slide to the back of the plane and cause the plane to stall into a crash, no matter if brakes are enabled. The only known way to fly the Mallard with the vehicles is to attach a docking port to the front of the plane and to the vehicle(s) so an event of the Mallard becoming a pile of junk is less likely to happen. A preferred method is the build the vehicle inside of the plane to see if it fits within the dimensions of a Mk3 cargo bay. | ||
+ | |||
+ | == See also == | ||
+ | *[[Gull]] | ||
+ | *[[Osprey]] | ||
{{Stock craft}} | {{Stock craft}} | ||
[[Category:Stock craft]] | [[Category:Stock craft]] |
Revision as of 11:07, 30 January 2016
The Mallard is a heavy cargo seaplane. It bears a close resemblance to the Antonov An-225 Myria
Description
“ | The Mallard is a large seaplane with twin high-efficiency turbofans mounted high on the fuselage to clear the spray. It is somewhat slow but very steady in flight. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Its entire fuselage, absent the cockpit forward, is one long cargobay, with a ramp at the tail end. This allows rovers (and boats) to come aboard or leave while the Mallard is landed. It's a bit low on fuel, so you might consider adding some to the cargo bay for long flights, or make them at high altitude. — Squad |
” |
Loading the plane
To load resources or vehicles into the plane is practically impossible as they will slide to the back of the plane and cause the plane to stall into a crash, no matter if brakes are enabled. The only known way to fly the Mallard with the vehicles is to attach a docking port to the front of the plane and to the vehicle(s) so an event of the Mallard becoming a pile of junk is less likely to happen. A preferred method is the build the vehicle inside of the plane to see if it fits within the dimensions of a Mk3 cargo bay.