Difference between revisions of "Kerbol"

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The equatorial radius of Kerbol is almost four times than that of Jupiter and 43.6 times larger than Jool's, the largest planet currently known. <!-- Jupiter's radius is about 67 000 km, Kerbol's radius is about 3.8 times greater --> Kerbol's heat will always destroy a [[craft]], even with the "No crash damage" [[cheat]] enabled, and makes landing on Kerbol impossible.
 
The equatorial radius of Kerbol is almost four times than that of Jupiter and 43.6 times larger than Jool's, the largest planet currently known. <!-- Jupiter's radius is about 67 000 km, Kerbol's radius is about 3.8 times greater --> Kerbol's heat will always destroy a [[craft]], even with the "No crash damage" [[cheat]] enabled, and makes landing on Kerbol impossible.
  
Squad has long-term plans for solar flares and prominences that would make a low Kerbol orbit even more dangerous.{{cn}} <!-- is this statement speculation, or an actual plan of the devs? --> It is currently possible for a craft to approach to roughly 1300 meters altitude before it explodes due to [[overheating]]. No known way of landing on Kerbol exists. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode.
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Squad has long-term plans for solar flares and prominences that would make a low Kerbol orbit even more dangerous.{{cn}} <!-- is this statement speculation, or an actual plan of the devs? --> It is currently possible for a craft to approach to roughly 1300 meters altitude before it explodes due to [[overheating]]. No known way of landing on Kerbol exists. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode. [[Asteroid|Asteroids]] have a maximum temperature tolerance of 10<sup>38</sup> so do not overheat even under these circumstances, but are instead destroyed at an altitude of -250m, which shows in the end flight dialog as "crashed into the surface of the sun" or similar.
  
 
Until version 0.11 Kerbol was a point of light in the skybox impossible to reach, although no “surface” existed. Up to version 0.13.3 dropping below the “surface” was still safe, but a ship can break up from the extreme gravity gradients and/or be shot outwards at large fractions of the speed of light.
 
Until version 0.11 Kerbol was a point of light in the skybox impossible to reach, although no “surface” existed. Up to version 0.13.3 dropping below the “surface” was still safe, but a ship can break up from the extreme gravity gradients and/or be shot outwards at large fractions of the speed of light.

Revision as of 11:08, 12 October 2014

Kerbol/Data

Kerbol (officially called the Sun and sometimes the Star) is the parent star of the planetary system in KSP, popularly referred to as the Kerbol System. As of version 0.23.5, it has seven known children: the planets Moho, Eve, Kerbin, Duna and Jool and the two dwarf planets Dres and Eeloo.

While otherwise analogous to our own real-life Sun, Kerbol has 113 times less mass and a 3 times smaller radius. Kerbol's other attributes can be used to make the following comparisons: it has the temperature of a K Class main sequence star, the radius of a red dwarf, a luminosity of approximately 3 Yotta-watts based on planet Kerbin's temperature (0.02 Solar luminosities) and the mass of a sub-brown dwarf. In reality, such a star cannot exist, as the minimum mass of a star is approximately 75 times the mass of Jupiter, a full power of ten higher than that of Kerbol. However, many astrophysical properties in KSP are effectively scaled down.

In-game Description

The Sun is the most well known object in the daytime sky. Scientists have noted a particular burning sensation and potential loss of vision if it is stared at for long periods of time. This is especially important to keep in mind considering the effect shiny objects have on the average Kerbal.

Kerbal Astronomical Society

Orbiting Kerbol

While Kerbol can be reached from Kerbin's orbit by using a Hohmann transfer orbit, doing so requires a Δv of about 8 km/s. The most efficient way to reach Kerbol from Kerbin orbit is to use a bi-elliptic transfer. With a sufficiently-distant apoapsis, the required ΔV to "sundive" can be reduced to under 4 km/s at the expense of drastically-increased flight time.

Orbits just above the surface have an orbital period of 409.214 minutes and a speed of 66.945 km/s. At around 1,340m above the surface, there is a sudden increase in temperature which causes destruction to vessel parts and kerbonauts on EVA; this marks the closest sustained altitude possible, though catastrophic dives to lower depths are possible.

The sphere of influence of Kerbol is infinite. An orbit around Kerbol is inescapable, and achieving gravitation-free flight is impossible. Once the apoapsis reaches a certain point, the game will say that it takes 68 years to reach. This oddity occurs because times in Kerbal Space Program are limited to 232-1 seconds as a consequence of how numbers are handled.

With a powerful enough ship, it is possible to get to the point where one is "escaping" Kerbol. This can easily be achieved (as of 0.23.5). While the actual escape never occurs, the info tab will display the craft's situation as "escaping". It will reach a point where the course plotted by the game ends, and the spacecraft begins plotting its own course. Presumably, this will continue indefinitely, as the time required to find out what would happen would take several years.

Physical appearance

The equatorial radius of Kerbol is almost four times than that of Jupiter and 43.6 times larger than Jool's, the largest planet currently known. Kerbol's heat will always destroy a craft, even with the "No crash damage" cheat enabled, and makes landing on Kerbol impossible.

Squad has long-term plans for solar flares and prominences that would make a low Kerbol orbit even more dangerous.[citation needed] It is currently possible for a craft to approach to roughly 1300 meters altitude before it explodes due to overheating. No known way of landing on Kerbol exists. One can attempt to place edited parts on the surface, but they bounce erratically at a few hundred to a few thousand m/s if they do not explode. Asteroids have a maximum temperature tolerance of 1038 so do not overheat even under these circumstances, but are instead destroyed at an altitude of -250m, which shows in the end flight dialog as "crashed into the surface of the sun" or similar.

Until version 0.11 Kerbol was a point of light in the skybox impossible to reach, although no “surface” existed. Up to version 0.13.3 dropping below the “surface” was still safe, but a ship can break up from the extreme gravity gradients and/or be shot outwards at large fractions of the speed of light.

If close enough, one can see that the dark spots are indented.

Corona

The “corona” surrounding Kerbol is not the actual size of the sun as it appears. It will shrink and grow relative to the location of the viewpoint, just as the size of Kerbol does normally. However, it won't shrink past a certain point, and if the sun is viewed from a far enough point, the corona is still very visible. This is apparent when using camera or telescope mods that remove the corona and show Kerbol's true size, which is usually much smaller than the corona appears.

Reference Frames

Time warp Minimum Altitude
Any
5× 3 270 000 m
10× 3 270 000 m
50× 6 540 000 m
100× 13 080 000 m
1 000× 26 160 000 m
10 000× 52 320 000 m
100 000× 65 400 000 m

All Kerbol orbits are in an inertial reference frame. In the old demo, getting close enough to experience the lower maximum time warps results in Deep Space Kraken attacks.

Trivia

  • The name “Kerbol” was created by forum members and never appears in the game. Officially, the star is simply referred to as “the Sun," though the lead developer mentioned that its name could change once the need to differentiate it from other stars arises.
  • It is possible "Kerbol" is a portmanteau of "kerbal" and "sol", the Latin name of the Sun.
  • Kerbol has just under twice the surface gravity of Kerbin, thus only slightly more than Eve's.

Gallery

Changes

0.18.2
  • Art pass.
0.17
  • Actual model added, new sprite/flare effect, size changed.
0.14
  • Added solid surface (featureless invisible plateau ~4500–4700 km above nominal radius).
0.12
  • Added Gravity, nominal radius of 65,400 km.
0.11
  • Made it possible to reach Kerbol.
0.7.3
  • Initial Release.