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  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Ported to Unity 5, should lead to improved physics and performance
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ==Physics== Before we get into the details, a few physics facts. Namely, center of gravity, point of action and how they matter.
    18 KB (3,415 words) - 01:34, 8 August 2019
  • ...phere of influence and no others. This section also assumes that classical physics applies in the game. All distances and radii are from the center of the bod ...gative. If it is positive then the thrust is to speed up the craft but if it is negative the true delta v is the opposite of that in the problem but the
    6 KB (1,227 words) - 19:50, 2 May 2019
  • ...charge, that will sever the structural linkage between itself and whatever it's connected to. ...when activated will jettison the decoupler as well as anything attached to it, much like the [[TD-12 Decoupler]]. Visually, the decoupler's legs are left
    3 KB (508 words) - 20:12, 24 July 2021
  • ...[[Decoupler]] that allows for staging rockets vertically and in sequence. It is also the only stack decoupler in the demo version of the game. ...side of the rocket - the side facing away from the arrow on the decoupler. It is primarily used for jettisoning spent stages or drop tanks with a 1.25m n
    2 KB (255 words) - 14:58, 19 August 2018
  • ...often require more. It has "<code>PhysicsSignificance = 1</code>", making it a [[physicsless part]] that adds its mass and drag to its parent part. |The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant
    2 KB (322 words) - 00:14, 12 July 2021
  • ...unt for the boosters, fuel tanks, and pods. When assessing your tris count it's necessarily to keep in mind you want an optimized number. You want to hav ...use the PartLab, available on the download page, to check the progress/if it's right.
    14 KB (2,356 words) - 09:51, 6 March 2023
  • ...puts. In particular, it lets you register a function to be called once per physics frame that can modify the flight control inputs. Note: this is not a complete listing of the class's members. It includes only the members that someone has figured out how to use and writt
    2 KB (292 words) - 15:43, 22 January 2020
  • * New values for physics global drag and lift multipliers. * If the game cannot find an agent listed in the save file, it will pick a random agent.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...slightly misaligned or misplaced on the ship which would in turn cause the physics engine to detect the parts breaking off or colliding. ...bugs that are attributed to the Kraken bug but are actually the result of physics glitches.
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...r planes; the gear can be retracted, massively reducing the amount of drag it generates. :* Since then, not only has the LY-10 made physics significant, but the definition of massless has also been updated to the cu
    2 KB (388 words) - 05:34, 18 September 2021
  • ...craft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) t '''IT:'''
    4 KB (627 words) - 13:46, 14 January 2024
  • In to KSP, there are many terms pertaining to orbiting and physics that often can be confusing to non-technicians. In addition, various other ...units long, starting from the origin (zero, angle does not matter because it is a point with no length) and ending at a point 35° from the base axis (t
    23 KB (3,789 words) - 18:25, 21 June 2021
  • ...ell as describe how to complete your first launch and return successfully. It will also attempt to introduce various common science and engineering [[ter The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain
    30 KB (5,132 words) - 00:52, 27 January 2020
  • The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain ...re shaped in a manner that makes it easy to part the air in front and lead it around the rocket. A wide, short "pancake rocket" will experience much more
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...s to access, and [[ladder]]s for them to climb, directly to parts like how it is done with the current [[command module]]s. ...that the origin of the model MUST be inside the model area that acts as a physics collider, ideally in its center. If this isn't so, you will find later on a
    3 KB (442 words) - 11:00, 13 March 2020
  • ...Liquid Fuel Engine]] is not a bad choice. However, its huge size can make it tricky to take off from the runway without destroying the engine. ...version 0.23, is your go-to "two in one" solution for all your SSTO needs. It can function as both an air breathing engine in "Air Breathing" mode and a
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. D ...[orbit]] around Duna and back requires ~1700&nbsp;m/s of LKO [[Terminology#Physics|delta-v]], a relatively low amount compared to other interplanetary destina
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...(moon)|Europa]]. Also like Europa, it is remarkably crater-free. However, it has considerably greater surface relief, suggesting different internal stru ...returned telescopes, Advanced Optics Co. finally decided to just tell them it was an actual object in the sky.
    6 KB (858 words) - 19:11, 20 March 2024
  • ...to version [[0.19]], the pad featured a launch tower; this was removed as it served no function while forming an obstacle to very wide vehicles. The [[T If a vehicle remains on the pad blocking it, like an un-launched rocket from an earlier session, a warning pop-up windo
    7 KB (1,114 words) - 02:35, 14 December 2020
  • ...tended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understanding of the basics ...T Framework 4.0 or above, if needed. (New versions of Windows already have it.)
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...re''' of a celestial body slows the movement of any object passing through it, a force known as atmospheric drag (or simply '''drag'''). An atmosphere al ...also vary in '''temperature'''. Though this has little effect on gameplay, it affects the atmospheric density and the speed of sound both used in drag ca
    8 KB (1,205 words) - 02:09, 4 November 2022
  • ...ere flapped very rapidly or multiple wings that were rotated very quickly. It was possible to use infinite gliders on every celestial body with an [[atmo ...exceeding the physics tolerances of the linkages between parts; to counter it, [[strut]]s could be used to make high-speed gliders sturdier and more stab
    2 KB (371 words) - 22:41, 16 July 2021
  • ...cecraft storing 100 units of electrical charge. It is radially attachable. It is the smallest dedicated battery part, and the first unlocked in the [[tec It has "PhysicsSignificance = 1", making it a [[physicsless part]].
    2 KB (232 words) - 15:09, 17 April 2022
  • ...y-sized engine which runs on [[electricity]] and [[xenon gas]] propellant. It's modeled after the real-world [[w:Hall effect thruster|Hall effect thruste ...hen pairing with solar panels, it is highly recommended to bring more than it needs (slightly less than 9 Ec/s). Not all panels are at peak output during
    7 KB (1,210 words) - 07:44, 19 January 2021
  • [[File:How Hard Can It Be.PNG|thumbnail|这能有多难?]] * [[Orbital and physics terms/zh-cn|轨道与物理术语]]
    8 KB (490 words) - 11:06, 25 April 2023
  • === Physics === * Added curve to control drag coefficient exponent to DCL and Physics.cs
    9 KB (1,304 words) - 09:54, 23 April 2018
  • ...ystem! This guide assumes that you have a basic knowledge of [[Orbital and physics terms|orbital terms]] and how to fly a spaceship (including use of the mane ...s liquid water and an atmosphere with comparable pressure and composition, it is naturally a desirable location for the Kerbals to colonize the outer rea
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...of another celestial body (B). Especially if the known TWR is for Kerbin, it is possible to use the surface gravity given in g-force acting on the secon ...gh force in the opposite direction of the gravitational pull to counteract it. Usually the total thrust of all engines in the current stage running at fu
    7 KB (1,245 words) - 12:42, 29 April 2023
  • It's even possible to repeatedly use a body for a gravity assist, provided you == How to do it ==
    7 KB (1,196 words) - 19:58, 2 May 2019
  • ...at the location of whatever component provides it, with no other effects; it gets less effective further from the centre of mass. ...force applied at a distance from the center of mass, at an angle away from it. This is how [[RCS]] produces torque, but any net force can produce torque
    4 KB (643 words) - 13:40, 8 March 2015
  • ...' is the acceleration of game speed, serving to shorten the length of time it normally takes to perform a task, e.g. turning the normally ~180 day transf ...ime warp stops all physical calculations except for gravity and collision. It allows warp speeds up to 100&#8239;000× and cannot be applied as long as t
    5 KB (779 words) - 16:08, 15 June 2019
  • ...on. Or equivalently, it is change in momentum per amount of fuel consumed. It can be expressed as a duration or velocity (typically seconds and meters pe ...e specific impulse is given as <math>I_{sp}</math> (in meters/second) then it will burn <math>\frac{F}{I_{sp}}</math> ''kilograms'' of fuel every second.
    10 KB (1,718 words) - 02:29, 3 January 2023
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...t campaign, we used this mod for the Mercury parts. This time, we're using it for the early US launcher parts, such as Thor, Delta, Atlas, Titan, and Van ...ting the satellite to correct the orbit, as the final decoupler may affect it.)
    11 KB (1,675 words) - 03:51, 1 March 2022
  • ...yer plugin developed by forum user godarklight, and is available in alpha. It based on [[thread:55835|Kerbal Multi Player]] which isn't developed activel ...[[thread:35852|forums]], some of which have been implemented successfully. It appears after much discussion that solutions center around 5 general catego
    5 KB (849 words) - 17:55, 12 October 2020
  • [[File:How Hard Can It Be.PNG|thumbnail|¿Qué tan difícil puede ser?]] * [[Orbital and physics terms|Terminos de física y orbitación]]
    9 KB (1,495 words) - 18:16, 2 May 2019
  • The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. ...ve the crew take charge of controlling the craft (provided they can handle it){{cn}}
    12 KB (1,583 words) - 14:11, 7 March 2020
  • [[File:How Hard Can It Be.PNG|thumbnail|어려우면 얼마나 어렵겠어?]] * [[Orbital and physics terms/ko|궤도(탄도학)와 물리학 용어들]]
    12 KB (1,056 words) - 13:14, 14 March 2020
  • ...you can drag it up high. You will want to add a [[parachute]] to the top, it's a lot easier to land with one of these rather than<!--"then" is not compa ...to use eight way symmetry, just to make sure it's a rock solid joint, but it can be tricky to get the struts to all connect.
    20 KB (3,853 words) - 09:08, 8 April 2014
  • ...will grant this experience to all landed (or splashed down) Kerbals within physics range, avoiding the need for repetitive flag planting 'parties'. ...can be placed at the ends of a runway to act as navigational aids, making it somewhat easier to land aircraft.
    4 KB (633 words) - 20:47, 23 July 2021
  • [[File:How Hard Can It Be.PNG|thumbnail|How Hard Can It be]] * [[Orbital and physics terms]]
    6 KB (886 words) - 18:27, 2 May 2019
  • ...both because it is unsuitable for most other mission profiles and because it deliberately resembles an iconic component of the [[w:International Space S ...ccentric orbit, measurements at different altitudes can be taken. However, it can be more efficient to perform these tasks with smaller and more maneuver
    6 KB (942 words) - 14:43, 29 February 2024
  • ...with Control+Alt+F12 or Alt+Shift+F12 on windows, or RShift+F12 on Linux. It can also be opened on the console versions by pausing the game and pressing As of 1.7.0, it has seven sections: Console, Database, Cheats, Physics, Contracts, [[Kerbals]], and may have additional sections added for game ex
    8 KB (1,248 words) - 06:58, 25 March 2023
  • A '''reaction wheel''' provides torque to a craft and allows it to rotate in space with using only [[electric charge]] and is thus availabl ...n the reaction wheel is applying maximum torque at two axes simultaneously it requires twice as much energy.
    4 KB (667 words) - 09:45, 3 January 2024
  • ...ble options for parts, such as increased fuel flow options and autostruts. It is recommended for new players to leave this disabled. ** When enabled, it will ask for confirmation when quitting a running game.
    15 KB (2,062 words) - 23:42, 2 June 2023
  • [[File:How Hard Can It Be.PNG|thumbnail|Jak těžké to může být?]] * [[Orbital and physics terms]]
    8 KB (1,283 words) - 18:14, 2 May 2019
  • ...when activated will jettison the Decoupler as well as anything attached to it, much like the [[TR-18A Stack Decoupler|TR-18A]]. In the past [[liquid fuel ...joint and potentially break off or explode on your craft. For this reason it is wise to use the decoupler towards one end of the side pod and use [[EAS-
    3 KB (491 words) - 10:17, 18 September 2014
  • ...engine]]s balances and the direction in which a craft's thrust is acting. It is often called the '''thrust vector'''<!-- at least in real life -->, thou ...a magenta and black checkered sphere with a magenta arrow extending out of it.
    4 KB (717 words) - 22:05, 14 March 2015
  • ...e heat which explodes, but a less heat tolerant part which is too close to it. Parts which are too close to, or directly in the path of, a rocket exhaus ...the overheat bar reaches 100%. If the bar fills up, the part explodes; if it doesn't fill up, there's no immediate problem.
    5 KB (885 words) - 14:19, 22 January 2020
  • Le trovi a [[Planned features/it|questa pagina]]. Li trovi a [[System Specs/it|questa pagina]].
    15 KB (2,507 words) - 11:40, 15 May 2021
  • ...(Windows) or PaintToolSAI (Windows). Microsoft Paint isn't recommended but it works too. ...options: Draw the design straight on or attach a logo. If you wish to draw it straight on; great! You can do that and skip ahead to Stage Three, if not:
    4 KB (784 words) - 19:11, 22 July 2023
  • * Tweaked some parameters on the SAS to make it more responsive. * It is now possible to assign crew manually to missions before launch, both fro
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * It is now possible to assign crew manually to missions before launch, both fro ...n, letting you set the ship's attitude without having to constantly toggle it.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • === Physics & dynamics === ...after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committe
    12 KB (1,741 words) - 14:11, 7 March 2020
  • * New values for physics global drag and lift multipliers. * If the game cannot find an agent listed in the save file, it will pick a random agent.
    4 KB (613 words) - 06:35, 28 August 2017
  • It isn't really a step-by-step tutorial, it is more of an explanation for how to solve the problem of meeting objects i Second, you need to be on the same orbital plane as the target. It will be very difficult to rendezvous a target on equatorial orbit when you
    10 KB (1,906 words) - 03:30, 30 November 2014
  • ...y|celestial bodies]] in the game, asteroids are fully under control of the physics system. They can be rotated or accelerated by the application of torque or ...attached to any spacecraft after editing the part's config file, allowing it to be under any part category entered.
    7 KB (1,137 words) - 19:05, 28 September 2023
  • ...through starting the game, choosing a rocket, launching it, and returning it safely to Earth. Or Kerbin. Then you'll send three bold Kerbonauts into orb ....) is actually the beginning of a long progress bar. Depending on your PC, it may take 1–3 minutes for the game to load. Overmodders (see [[Plugins]])
    26 KB (4,362 words) - 00:34, 8 March 2022
  • ...lets the player ''power'' a vehicle's thrust using suspension-based parts. It is part of a wider group of phantom force-based exploits, including the [[D ...ane significantly reduced phantom forces but did not remove them entirely. Physics errors can still be magnified, and even controlled, by building certain ass
    8 KB (1,264 words) - 10:44, 10 April 2022
  • ...ft]] or other object entering the [[atmosphere]] of a [[celestial body]]. It is most commonly used when referring to the re-entry of [[Kerbin]], althoug ...e atmosphere of the body it started from. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Colloquially the term ''r
    4 KB (576 words) - 16:43, 30 July 2019
  • ...on a [[craft]], [[Kerbal]], or other object. This differs from real-world physics in which gravitational forces from multiple bodies may simultaneously have ...nd. Although the [[w:two-body problem|two-body problem]] is also solvable, it isn't used in Kerbal Space Program because the orbits of the celestial bodi
    7 KB (1,063 words) - 00:06, 10 May 2023
  • ...ed on April 1<sup>st</sup> 2014. This made many users speculate on whether it was an April Fool's prank. Officially this version is called '''Asteroid Re ...ace Launch System|Space Launch System]] currently being developed by NASA. It also contains the first safety launch escape system and is one safety featu
    8 KB (1,275 words) - 21:54, 5 October 2020
  • ...cance</code> flag in the part configuration which must be set to 1 to make it physicsless. ...[https://www.youtube.com/watch?v=tNMnDrLCW60 Kerbal Space Program - Your Physics Have No Power Over Me!]” by Scott Manley
    2 KB (273 words) - 09:14, 6 January 2021
  • * When you find the folder GameData, open it .... All the other files are for the actual 3D model-what we see when we grab it in the VAB.
    8 KB (1,282 words) - 01:57, 9 January 2022
  • ...hen a structural joint is unstable and cannot support the forces acting on it. This is one of the most common causes of [[Catastrophic failure#Breakage a ...may affect the craft's structural stability. It is recommended not to push physics warp to more than 2x with rocket engines running.
    2 KB (267 words) - 07:23, 7 June 2020
  • === 물리 지표 (Physics indicators) ===
    22 KB (311 words) - 04:33, 5 July 2014
  • ...le. Each additional module increases the CPU workload and reduces FPS and Physics. All 0.90 stock modules are now included. ...at this time. This module is used by fuelLine, presumably to specify that it is fuel Transfer enabled. More research is clearly called for. This modul
    72 KB (8,603 words) - 05:48, 5 July 2021
  • ...[[0.20]] the root part also needed to be a [[command module]]. Since then, it is possible to have craft without any control authority, but the game warns ...attached to another part, selecting it won't allow the player to reattach it to another part.
    3 KB (463 words) - 11:07, 17 February 2015
  • ...ccentricity|eccentricity]], and a whole bunch of other terms from math and physics. The learning curve is high, but this tutorial will try to explain what all ==A few words about physics==
    14 KB (2,476 words) - 02:16, 7 August 2020
  • ...raft]] via [[terminology#gravity|gravity]], as [[KSP]] only applies 2-body physics (the body and the craft) when calculating trajectories and [[orbit|orbits]] ...here is an outer edge of space in [[KSP]], but it has been speculated that it would be caused by a overflow of a [[craft|craft's]] position values within
    1 KB (221 words) - 19:51, 16 January 2023
  • ...are flapped very rapidly or multiple wings that are rotated very quickly. It is possible to use infinite gliders on every celestial body with an [[atmos ...exceeding the physics tolerances of the linkages between parts; to counter it, [[strut]]s may be used to make high speed gliders sturdier and more stable
    2 KB (337 words) - 12:03, 25 May 2019
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Shift+Clicking a 'frozen' part in the editor will detach it from its parent. * Parachute deployment should no longer cause vessel disassembly at high physics warp rates.
    16 KB (1,006 words) - 18:50, 17 March 2017
  • *'''Cancel''': Upon pressing, it resets the settings to their last saved values. *'''Max Physics Delta-Time per Frame'''
    7 KB (1,052 words) - 21:00, 27 September 2014
  • If a vehicle remains on the pad blocking it, like an un-launched rocket from an earlier session, a warning pop-up windo ...the currently highlighted ship and displays any saved vehicle description. It also provides an option to change the current mission [[Flag (Image)|flag]]
    5 KB (685 words) - 12:09, 10 August 2018
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you ...because either there is no node to attach it to (if it requires nodes), or it is currently "clipping" (colliding) with a previously placed part. If symme
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...as the person who sent you the file! Otherwise try using the last version it worked on. ...you switch focus to a craft that has that particular part (at which point it may explode or simply fall apart).
    20 KB (2,909 words) - 19:52, 18 January 2020
  • ...Communication between all players would be essential to avoid collision or physics catastrophes. "Battening down the hatches" would be a regular occurrence in ...es illogical reconciliation, paradox-inducing abnormalities, or unforeseen physics consequences unless players share the same time frame; yet this idea has br
    6 KB (676 words) - 15:27, 22 January 2015
  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...STO]] due to the fact that it [[Decoupler|decoupled]] its [[jet engine]]s. It was the only [[Stock craft|stock craft]] by [[Squad]] to have forward-swept ...luded so that those attempting a flight with it would not as easily strike it's two-turbo ramjet engines on the runway when pitching up.
    2 KB (370 words) - 09:03, 2 March 2024
  • [[File:How Hard Can It Be.PNG|thumbnail|這能有多難? ]] * [[Orbital and physics terms/zh-cn|軌道與物理術語]]
    7 KB (441 words) - 18:34, 2 May 2019
  • *'''프레임당 최대 물리계산 할당시간 Max Physics Delta-Time per Frame''' ...o fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
    10 KB (594 words) - 18:08, 1 February 2015
  • ...T Framework 4.0 or above, if needed. (New versions of Windows already have it.) Run the game after installing it by browsing to the folder into which the game was unpacked in and running K
    20 KB (3,417 words) - 19:59, 18 January 2020
  • ...both because it is unsuitable for most other mission profiles and because it deliberately is an iconic component. The [[kerbonaut]]s do not require any ...also be used for scientific measuring using the various sensors. However, it can be more efficient to perform these tasks with smaller and more maneuver
    5 KB (905 words) - 01:50, 4 May 2023
  • ...ons. The experience system is enabled by a difficulty setting. By default, it is enabled in [[career|Career mode]], disabled in [[Sandbox]] and [[Science ...d is not cumulative, so orbiting the [[Mun]] (3 XP) and planting a flag on it (5 XP) will only ever grant a total of 5 XP, not 8 or more (even if done on
    4 KB (500 words) - 09:57, 26 November 2023
  • ...nt a smoke effect to be visible both when the part activates and also when it deactivates itself, you can do this: ...Bear in mind that this value has no meaning in Sandbox or Science Modes. It is only used in Career Mode.
    54 KB (5,910 words) - 15:44, 7 March 2020
  • Lowering the periapsis so it is inside a planetary atmosphere. This will lead to the vessel being slowed :Reducing an orbit's [[#ecc|eccentricity]] to 0 or close to it. This is usually achieved by a burn close to an apsis.
    45 KB (891 words) - 01:28, 25 November 2021
  • will appear. To access a structure, just click on it. ...menu shown in Figure 5. Find and select the [[Kerbal X]] (stock) to load it up. This [[rocket]] is fairly simple and can easily achieve orbit around t
    21 KB (3,235 words) - 01:28, 25 November 2021
  • Of course you can speed it up with the EVA jet pack, but you'll run out fuel pretty quickly. ...erbonauts, but even the fastest wheels only have a top speed of 23 m/s, so it will still take a long while to get around at 4x time warp. Plus there's th
    9 KB (1,644 words) - 19:58, 2 May 2019
  • [[File:How Hard Can It Be.PNG|thumbnail|Quão difícil isso pode ser?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    13 KB (1,955 words) - 14:34, 7 March 2020
  • * Shift+Clicking a 'frozen' part in the editor will detach it from its parent. * Parachute deployment should no longer cause vessel disassembly at high physics warp rates.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • ...turning) confidently with a default Kerbal-X (or an own self-made rocket), it is the high time to move to the [[tutorials]] page where you may find many
    23 KB (3,741 words) - 20:03, 18 January 2020
  • ...coming monster update 1.1, which will feature such things as multithreaded physics calculations and 64 bit support for Windows and OSX. That update is taking ...w has a much more specific set of constraints before it generates, to give it much more consistent and realistic altitudes, speeds, and envelopes.
    23 KB (3,425 words) - 18:50, 17 March 2017
  • [Unconfirmed] No, it uses a single core. [Unconfirmed] KSP has no GPU acceleration for physics. They might just be lacking the license and settings though.
    2 KB (336 words) - 00:20, 6 May 2023
  • [[File:How Hard Can It Be.PNG|thumbnail|Ne kadar zor olabilir?]] * [[Orbital and physics terms]]
    13 KB (1,936 words) - 04:15, 20 November 2023
  • ...AS to your SSTO, in the form of reaction wheels. However, for larger craft it may be important to include external SAS to help maneuver with the extra ma ...accomplish this, it could hijack the circuits to your control surfaces but it also provides "torque", which would be applied here as "movement". This hel
    13 KB (1,430 words) - 19:09, 2 May 2019

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