Difference between revisions of "Kerbal/ja"
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Kerbals' awkward, sprawling walk may indicate that their species only recently evolved to the point of bipedal movement. | Kerbals' awkward, sprawling walk may indicate that their species only recently evolved to the point of bipedal movement. | ||
− | == | + | ==言語== |
− | + | Kerbalはスペイン語の逆さ読みした言語を用いている。Kerbalの音声は[[Astronaut_Complex]]やクレジットテーマの終盤で聞くことが出来る。しかしクレジットテーマは途中までしか再生されないため、ゲームファイルから取り出して再生する必要がある。他にもトレーラームービーでも逆さスペイン語(通称"loñapsE")を話している姿がある。<ref name="Spanish">[http://forum.kerbalspaceprogram.com/threads/14780-In-the-new-trailer-Kerbals-talk-in-reversed-Spanish Kerbals talk reverse Spanish in the .16 trailer.</ref>しかしゲーム内では[[Wernher von Kerman]]と[[Gene Kerman]]がチュートリアルや[[Mission_Control]]で「アーハー!」や失望のうめき声を発するのみである。不思議なことに文字言語は現代英語を使用しているようである。 | |
− | + | すべての[[kerbonaut]]はランダムに生成された名前と"Kerman"の姓を持つ。名前は音節の組み合わせかプリセット名簿から生成される。<ref name="names" /> 固有の名前を持ったKerbalが生成されることもあり、その名前は実在のNASA関係者に由来するものである。 | |
− | + | ゲーム内の文章でKerbalを生物種として指す"Kerbalkind"という表記が登場するが、これは英語表現の 「人類」を指す"mankind"や"humankind"に倣っており、日本語では「Kerbal類」「緑類」といった表現にあたる。 | |
===推測=== | ===推測=== |
Revision as of 23:43, 5 September 2014
Kerbal(カーバル 日本での通称:緑)は惑星Kerbinの原住民で、デフォルメされた容姿で地球人の代替としてゲームに登場する。
Kerbal達には身長・体重の個体差は無い。身長は約0.75m、EVAスーツ(宇宙服)を合わせた体重は93.75kgでゲーム内の質量単位では0.09375である。 しかしこの質量はEAS-1 External Command Seatに着席している場合にのみ加算され、司令ポッドやPPD-10居住モジュール、MPL-LG-2移動実験室内にいる場合は加算されない。
ゲーム内に登場するKerbalはKerbal Space Centerの労働者のみである。Other than two official in-game characters, currently all Kerbals appear identical.
Contents
Biology
Kerbals have massive heads with respect to their bodies with roughly half of their total volume accounted for the head. Kerbal eyes protrude from their heads significantly, as do their corneas from the eyes. Kerbals appear to lack any irises, or they are perfectly black in color. They also possess no eyelids.
Judging by official artwork and in-game models, Kerbals appear to have two large teeth that span the length of their gums, one on the mandible and one on the skull.
Their skin hues appear to range from light green to pale green, if they range at all. Although Kerbals appear mostly hairless, they have notable hair growth occurring on the top of their heads and Wernher von Kerman can be seen to have a mustache.
Kerbals also appear to be warm-blooded, given their ability to sweat.
Kerbals have an awkward, sprawling walk due to their wide pelvis and short legs. A Kerbal's walking speed on Kerbin is about 0.87 m/s, it's running speed is about 2.35 m/s.
All Kerbals, or at least the ones involved with KSC, seem to be male judging from their names and general appearance. C7, a developer at Squad, has said that “there were no plans to add female Kerbals”. He also said that they don't have any specific sex in his mind.[1] Maxmaps, a public relations manager, has repeatedly said on squadcast that female Kerbals, however, were in the plan.[要出典]
Anecdotal statements in the descriptions of the Rockomax HubMax Multi-Point Connector and the RoveMax Model 3 suggest that Kerbals may die from shock when exposed to unexpected technological innovations. This could also be marketing hyperbole.
Kerbals seem to be in infinite supply, the in-game description of planet Kerbin saying its conditions support a "seemingly undepletable population of the eager green creatures".
Their most prominent personality traits are their Stupidity and Courage, as these are about the only individual traits to be seen beyond a name. Some Kerbals, such as Jebediah Kerman, have the rare "badass" trait, which makes them continually enthusiastic and without fear.
Speculation
Kerbonauts can be seen to spend years in space without showing any signs of muscle atrophy or other ill effects and can survive for years with vastly less food and oxygen than humans would require. There are various theories why this is possible:
- They may enter a state of hibernation to endure long space travels
- This is unlikely, as they appear always awake when controlling the craft (although they still might hibernate whenever their ship isn't active).
- It is also possible that they have the ability to enter a known psychological state which slows their perception of time through utter joy, or adrenalin. Which can explain their constant grin, and why they don't seem to care about being in a tiny capsule for years.
- They may also not need oxygen to breathe, as they have no nose and can survive with their mouth closed. However this only solves a small part of the problem - the question still remains how Kerbals get energy.
- Their green skin may contain chlorophyll allowing them to photosynthesize. They would, like a plant, gather solar energy and use that to convert carbon dioxide and water into oxygen and sugar. The Kerbal could then respire the oxygen and sugar to make carbon dioxide, water and usable energy when needed, allowing the Kerbal to survive entirely on light. However, Kerbals can also survive without light seemingly indefinitely.
- Kerbals do eat, but life support simply has not been implemented into the game.
- Another theory states that worrying about life support might simply not be considered fun.
Kerbal eyes may be a vulnerable spot for injuries due to protrusion, size, and lack of eyelids. If Kerbal eyes truly lack irises, their eyes would be very sensitive to bright lights.
Kerbals' awkward, sprawling walk may indicate that their species only recently evolved to the point of bipedal movement.
言語
Kerbalはスペイン語の逆さ読みした言語を用いている。Kerbalの音声はAstronaut_Complexやクレジットテーマの終盤で聞くことが出来る。しかしクレジットテーマは途中までしか再生されないため、ゲームファイルから取り出して再生する必要がある。他にもトレーラームービーでも逆さスペイン語(通称"loñapsE")を話している姿がある。[2]しかしゲーム内ではWernher von KermanとGene KermanがチュートリアルやMission_Controlで「アーハー!」や失望のうめき声を発するのみである。不思議なことに文字言語は現代英語を使用しているようである。
すべてのkerbonautはランダムに生成された名前と"Kerman"の姓を持つ。名前は音節の組み合わせかプリセット名簿から生成される。[1] 固有の名前を持ったKerbalが生成されることもあり、その名前は実在のNASA関係者に由来するものである。
ゲーム内の文章でKerbalを生物種として指す"Kerbalkind"という表記が登場するが、これは英語表現の 「人類」を指す"mankind"や"humankind"に倣っており、日本語では「Kerbal類」「緑類」といった表現にあたる。
推測
Kerbalの発声器官は独特な構造を有しているはずで、それが人類には発音不可能ないし困難な発音を可能にしている。さらにその発声器官ゆえにKerbal語にはsudden sharp sounds、unmelodic syllables、印象的な難しい発音で満たされているのだろう。Kerbalのマンガ的性質ゆえに発声能力に関する現実的な解釈無しに「Kerbal語はそういうもんだ」で通されているのだろう。
Material culture and technology
Limited observations make things difficult to determine.
The technology and architecture appears to share many similarities with the modernized nations of Earth during the 1960s-2000s. However, currently[outdated] Kerbin has no visible cities, homes, or any buildings other than those related to aerospace (barring a few easter eggs). The text for the EVA Report while flying in the lower atmosphere over Kerbin's Grasslands biome, however, mentions being able to "see my house from here", implying that Kerbals may live in houses visible above ground even though they are none to be seen in-game yet. Additionally, the text for a Temperature Scan while landed in the Grasslands biome says it "is quite pleasant, and would be a nice place to live." Coupled with reference to Kerbals' love of green, it suggests that Kerbals may have a preference for living in Kerbin's grassy plains.
From the humorous descriptions found in-game, it can be assumed that Kerbals are even more foolish and accident-prone than humans. Kerbals have accidentally mistaken planets for dust or smudges on a telescope lens or mistaken how telescopes work entirely.
In a scenario's instructions, Gene Kerman makes reference to an apparent video game called “Galaxy Intruders” which sounds similar to real-world classic arcade game Space Invaders.
「 | Asteroids. Awesome to look at and great to have around; not so much when one lands on your house. Today we're going to learn how to keep that from happening. As anyone who has played Galaxy Intruders for more than ten minutes can tell you, it's not about firing at where they are, it's about aiming at where they're going to be. — Gene Kerman, Intro to scenario “Asteroid Redirect Mission, Part 1” |
」 |
A necessarily short list of technologies Kerbals possess includes
- Liquid-fuel and solid-fuel engines
- Electric power generation and storage
- Radio communications
- Computers
- Telescopes
- Steel and concrete building construction
Speculation
It appears that their culture revolves singly around the process of designing, building, launching, and riding rockets and planes, as every structure on Kerbin (excluding a certain Easter Egg) is devoted to either aviation or spaceflight.
One explanation of the scarcity of buildings on Kerbin theorizes that Kerbal civilization may live underground, or underwater, due to some unknown factor. Of course, this may be because KSP is a game that does not necessarily mandate cities, or they are planned but not yet implemented.
Some theories state that Kerbals, if their anatomy and biology resembles plants, can be cloned. This idea could be supported by the fact that all Kerbals have the same surname, and that all of them look alike but have different personalities via artificial memories, meaning that all of them are clones of one original Kerbal with “Kerman” as the surname. This could possibly be Jebediah Kerman, since the "Selection Process" labeled him as #0001. Also, it could be supported more by the fact that at least some Kerbals, Jebediah, Bill and Bob, can respawn or un-die.
Gallery
See also
- Kerbonauts: the only Kerbals playable in-game
- Jebediah Kerman: kerbonaut, badass, and manufacturer
- Bill Kerman: kerbonaut
- Bob Kerman: kerbonaut
- Wernher von Kerman: famous rocket scientist
- Gene Kerman: flight instructor and mission controller
- Dinkelstein Kerman: manufacturer
- Dawton Kerman: swimming pool supplier
- Eumon Kerman: rocket engineer
- Bobak Kerman: mission controller (semi-official)
- Kirrim Kerman: kerbonaut / special agent (semi-official)
Notes
- ↑ 1.0 1.1 Answer by C7 in Kerbal Polar Expedition - Day 5 - Part 1 (Charity Water Campaign) by HOCgaming at 1:14:13
- ↑ [http://forum.kerbalspaceprogram.com/threads/14780-In-the-new-trailer-Kerbals-talk-in-reversed-Spanish Kerbals talk reverse Spanish in the .16 trailer.