Difference between revisions of "Experience"

From Kerbal Space Program Wiki
Jump to: navigation, search
(+Links. Rewriting of intro.)
(No longer true for Level 4-5 Scientists.)
Line 15: Line 15:
  
 
== Abilities ==
 
== Abilities ==
As Kerbals level up, they can gain new abilities. However, no specialization gains any new abilities when progressing from level 4 to level 5.
+
As Kerbals level up, they can gain new abilities.
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 03:12, 12 May 2015

Experience (XP) is a unit of measurement used to quantify a Kerbal's progression throughout their missions. The Experience system works only in Career mode; in Sandbox and Science modes there are no restrictions on abilities.

Experience is gained for completing a variety of achievements (described below), leading to higher levels in their specialization. Each kerbonaut specializes as either a Pilot, an Engineer, or a Scientist. Higher levels grant additional abilities, making veteran crew progressively more capable (up to a point).

Achievements

Orbiting, planting flags, and escaping from the gravity of planets and moons grants various amounts of experience depending on the planet. Each Kerbal can only gain the experience once per planet, so planting multiple flags or repeatedly orbiting a planet do not add provide any further experience for the same Kerbal. Additionally, experience from a given planet or moon is only granted for the most valuable achievement, so orbiting the Mun (3 XP) and planting a flag on it (5 XP) will only grant 5 XP, not 8. Note that when planting flags, each Kerbal in the mission must plant a separate flag to gain the experience for doing so. If only one Kerbal in the mission plants a flag, only that Kerbal will gain experience for having done so. The kerbonaut gains the experience and reaches level only when returns to the Astronaut Complex by recovery.

Order Celestial body Fly by
(XP)
Orbit
(XP)
Flight
(XP)
Land
(XP)
Plant flag
(XP)
XP
Multiplier
Base Values 1 1.5 2 2.3 2.5
Center Kerbol 4 6 4
1 Moho 7 10.5 16.1 17.5 7
2 Eve 5 7.5 10 11.5 12.5 5
2.1 Gilly 6 9 13.8 15 6
3 Kerbin 2 2 1 0 0 1
3.1 Mun 2 3 4.6 5 1
3.2 Minmus 2.5 3.75 5.75 6.25 2.5
4 Duna 5 7.5 10 11.5 12.5 5
4.1 Ike 5 7.5 11.5 12.5 5
5 Dres 6 9 13.8 15 6
6 Jool 6 9 12 6
6.1 Laythe 8 12 16 18.4 20 8
6.2 Vall 8 12 18.4 20 8
6.3 Tylo 8 12 18.4 20 8
6.4 Bop 8 12 18.4 20 8
6.5 Pol 8 12 18.4 20 8
7 Eeloo 10 15 23 25 10

Levels

The kerbonaut's specialization and level

As Kerbals gain experience, they gain levels in their specialization. Kerbals start at level 0, and can reach level 5. The level of the kerbonaut represented by number of stars.

Level XP Required Total XP
0 0 0
1 2 2
2 6 8
3 8 16
4 16 32
5 32 64

Abilities

As Kerbals level up, they can gain new abilities.

Level Pilot Abilities Engineer Abilities Scientist Abilities
0 SAS and Stability None Restore experiments and activate experiments on EVA
1 Lock towards prograde/retrograde Repack parachutes 5% Science bonus
2 Lock towards normal/anti-normal and radial in/out Repair wheels 10% Science bonus
3 Lock towards/away from target and towards a maneuver Repair lander legs 15% Science bonus
4 None None 20% Science bonus
5 None None 20% Science bonus

Changes

1.0
  • Scientists can now restore experiments (a former function of the science lab) and activate experiments while on EVA
0.90.0
  • Initial Release[1]

References

  1. KSP 0.90 'Beta Than Ever' Grand Discussion Thread!