Difference between revisions of "Campaigns"

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== Official campaigns ==
 
== Official campaigns ==
[[Career]] mode has been overhauled with contracts, reputation, and funding as of update 0.24 (''First Contract''). See the [[Career]] mode page for more. However, Career Mode is still WIP. There are community-developed campaigns below if you want to be challenged with the current sandbox.
+
[[Career]] mode has been overhauled with contracts, reputation, and funding as of update 0.24 (''First Contract''), see the [[Career]] mode page for more information. There are however community-developed campaigns below if you want to be challenged with the current sandbox.
  
 
== Community-developed campaigns ==
 
== Community-developed campaigns ==
'''NOTE: These campaigns have some continuity issues, along with large difficulty fluctuations. Changes to fix these would be greatly appreciated.''' Until Career Mode will be developed, the [[thread:34284|KSP community]] offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.
+
The [[thread:34284|KSP community]] offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program.  
 +
 
 +
=== Contributing ===
 +
Feel free to add your own ideas to the list, or add additional missions to existing campaigns. Please follow our standard [[Campaigns Template]]. We would also love for people to go through the existing campaigns and re-format them to this template. If you're unsure about adding a campaign, post them in this page's discussion page first.
 +
 
 +
To make a new campaign, reference it in the previous campaign's Final Words with "[[" and closing brackets, save changes, open the red link you created, make your page using the template, update the navigation tabs in the campaign pages before and after the new one, then finally update the list on page. If you'd like to change an existing campaign, post in that campaign's discussion page. Please be courteous to other contributors and ask permission whenever possible.
 +
 
 +
Use the Campaigns discussion page to suggest new campaigns or changes to current campaigns.
  
 
=== Intro ===
 
=== Intro ===
:From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! This campaign is a large series of missions designed to present a logical sequence of space development, at a pace matching historical spaceflight, modern missions, and future planned spaceflight. These campaigns are designed to be played in the order presented, up until the Kerbollo 13 campaign. After completing the Kerbollo 13 campaign, you are welcome to run neighboring campaigns simultaneously, and of course, add your own missions and goals that fit the theme of the campaigns you are running.  Note that each successive campaign assumes you've acquired the necessary skills to complete the previous missions.
+
:From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! This campaign is a large series of missions designed to present a logical sequence of space development, at a pace matching historical spaceflight, modern missions, and future planned spaceflight. These campaigns are designed to be played in the order presented, up until the Kerbollo 13 campaign. After completing the Kerbollo 13 campaign, you are welcome to run neighboring campaigns simultaneously, and of course, add your own missions and goals that fit the theme of the campaigns you are running.  Note that each successive campaign assumes you've acquired the necessary skills to complete the previous missions. This community developed series assumes you are in the Sandbox game mode.
 +
 
 +
'''NOTE: These campaigns have some continuity issues, along with large difficulty fluctuations. Changes to improve these would be greatly appreciated.'''
  
 
=== Rules ===
 
=== Rules ===
<ol style="list-style-type: upper-roman">
+
{{ordered list|list_style_type=upper-roman
<li> Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission. </li>
+
| Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
<li> [[SAS]] modules don't exist until the middle of the [[Campaign: Kerbinai Program|Kerbinai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard [[command module]] SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the [[Campaign: Mun Race|Mun Race]].</li>
+
| [[SAS]] modules don't exist until the middle of the [[Campaign: Kerbinai Program|Kerbinai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard [[command module]] SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the [[Campaign: Mun Race|Mun Race]].
<li> If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission. </li>
+
| If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
<li> You are welcome to end any flight except where Kerbals are involved (unless it was called a test flight prior to launch), at which point you will get to launch rescue missions later. </li>
+
| You are welcome to end any flight except where Kerbals are involved (unless it was called a test flight prior to launch), at which point you will get to launch rescue missions later.
</ol>
+
| You are welcome to use mods, especially mods that make things harder; most campaign pages will list which part mods are recommended to give you an experience closer to reality. Regarding MechJeb, we recommend learning how to manually launch, maneuver, and land, then use MechJeb once these start becoming routine. Or you could just use MechJeb for everything except reentry, since most real-life spacecraft use automated systems, even manned ones.
 
+
}}
''To [[MechJeb]] or not to [[MechJeb]], that is the question. A middle route is to challenge yourself to learning to fly simpler ships manually, learn launch profiles and orbital mechanics manually, and then using [[MechJeb]] later to perform the tedious launch routines of other missions, seeking to have it do what you've already mastered.''
 
  
 
===Difficulty Scale===
 
===Difficulty Scale===
 
The difficulties for the campaigns are represented on a one to ten scale as follows:
 
The difficulties for the campaigns are represented on a one to ten scale as follows:
*1/10 (Very Easy)- Can be done as soon as you buy the game.
+
*1/10 (Beginner)- Can be done as soon as you buy the game.
*2/10 (Easy)- Can be done once you are comfortable with the controls.
+
*2/10 (Novice)- Can be done once you are comfortable with the controls.
*3/10 (Easy-Intermediate)- Can be done with some basic knowledge of game mechanics.
+
*3/10 (Amateur)- Can be done with some basic knowledge of game mechanics.
*4/10 (Intermediate)- Can be done with a mild understanding of game mechanics.
+
*4/10 (Trained)- Can be done with a complete understanding of game mechanics.
*5/10 (Intermediate-Hard)- Can be done with an advanced understanding of game mechanics.
+
*5/10 (Adept)- Requires some specialized skills (ex. landing on other bodies).
*6/10 (Advanced)- Requires hard-to-learn specialized skills (ie, docking).
+
*6/10 (Proficient)- Requires hard-to-learn specialized skills (ex. docking).
*7/10 (Very Advanced)- Requires several hard-to-learn specialized skills.
+
*7/10 (Advanced)- Requires experience with specialized skills.
*8/10 (Expert)- Requires quite a bit of game experience.
+
*8/10 (Expert)- Difficult for most experienced players.
*9/10 (Elite)- Requires a ton of game experience.
+
*9/10 (Elite)- Challenging for experienced players.
*10/10 ([https://www.youtube.com/user/szyzyg Scott Manley])- Self explanatory.
+
*10/10 ([https://www.youtube.com/user/szyzyg Scott Manley])- Self explanatory. Seriously, the man is a KSP god.
  
 
=== Tips ===
 
=== Tips ===
Line 35: Line 43:
 
* Use action groups to manage more complex launch systems and spacecraft.
 
* Use action groups to manage more complex launch systems and spacecraft.
 
* Don't forget the [[parachute]].
 
* Don't forget the [[parachute]].
 +
* If you find your rocket is wobbling around alot, strut your stuff and slap on some struts. Alternatively, find a mod that reduces or even eliminates this wobbling, because it could lead to the whole rocket coming apart and blowing up.
  
 
=== Campaigns ===
 
=== Campaigns ===
# [[Campaign: Age of Rocketry|Age of Rocketry]] - Solid fuel rockets, Liquid fuel rockets and ballistic missiles
+
A campaign series of increasing difficulty and with a natural progression, based on real-life historical or planned future missions. Each campaign is submitted and edited by users, and some are unfinished or not yet tested, so feel free to contribute.
# [[Campaign: Space Race|Space Race]] - First satellite, first man in space, first manned orbit
+
 
# [[Campaign: Age of Satellites|Age of Satellites]] - Orbital mechanics 101: ComSat, KerbSat, GeoSat, SpySat
+
==== Historical ====
# [[Campaign: Kerbinai Program|The Kerbinai Program]] - First spacewalk, rendezvous and docking
+
# [[Campaign: Age of Rocketry|Age of Rocketry]] - Solid fuel rockets, Liquid fuel rockets and ballistic missiles.
# [[Campaign: Probes and Rovers|Probes and Rovers]] - [[Mun]] impact probe, orbiter, and rover
+
# [[Campaign: Space Race|Space Race]] - First satellite, first man in space, first manned orbit.
# [[Campaign: Mun Race|The Mun Race]] - First manned Mun orbit and return, first landing and return
+
# [[Campaign: Age of Satellites|Age of Satellites]] - Orbital mechanics 101: ComSat, KerbSat, GeoSat, SpySat.
# [[Campaign: Kerbollo 13|Kerbollo 13]] - Minmus polar orbiter, and rescue missions
+
# [[Campaign: Beyond Kerbin|Beyond Kerbin]] - First fly-by and impact probes to [[Mun]], [[Minmus]], [[Duna]] and [[Eve]].
# [[Campaign: Kerbol System Exploration|Kerbol System Exploration]] - Probes to [[Minmus]], [[Duna]], and [[Eve]], and a Grand Tour program to visit [[Dres]], [[Jool]], and [[Eeloo]]
+
# [[Campaign: Kerbinai Program|Kerbinai Program]] - First spacewalk, rendezvous and docking.
# [[Campaign: Kerbals in Space|Kerbals in Space]] - Build Kylab and KIR, prepare them for deorbit when KSS is later built
+
# [[Campaign: Probes and Rovers|Probes and Rovers]] - Pre-Kerbollo Munar probes.
# [[Campaign: Shuttle Program|The Shuttle Program]] - Build the first reusable space ship to land on a runway
+
# [[Campaign: Mun Race|Mun Race]] - First manned Mun orbit and return, first landing and return.
# [[Campaign: Satellite Network|Satellite Network]] - Comsats between Kerbin, Mun and Minmus, upgrading the orginal infrastructure from [[Campaign: Age of Satellites|Age of Satellites]]
+
# [[Campaign: Kerbollo 13|Kerbollo 13]] - Rescue missions!
# [[Campaign: Kerbal Space Station|Kerbal Space Station]] - Build the KSS to house 10 Kerbals
+
# [[Campaign: Final Business|Final Business]] - Final Mun and Minimus landings for a while.
# [[Campaign: Joolileo|Joolileo]] - Send a large probe to explore [[Jool]] and its moons, with a smaller probe for descent
+
# [[Campaign: Kerbol System Exploration|Kerbol System Exploration]] - Probes to [[Duna]] and [[Eve]], and a Grand Tour program to visit [[Dres]], [[Jool]], and [[Eeloo]].
# [[Campaign: Space Telescopes|Space Telescopes]] - Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder
+
# [[Campaign: Kerbals in Space|Kerbals in Space]] - Build Kylab and KIR, prepare them for deorbit when KSS is later built.
# [[Campaign: Budget Cuts|Budget Cuts]] - Temporarily terminate all Extra-Kerbin missions, set up an improved Deep Space Network
+
# [[Campaign: Shuttle Program|Shuttle Program]] - Build the first reusable space ship to land on a runway.
# [[Campaign: Civilian Spaceflight|Civilian Spaceflight]] - Build a KerbX Space Center on an island, design and fly a runway-launched suborbital spaceplane, and test a boat-launched rocket system
+
# [[Campaign: Satellite Network|Satellite Network]] - Set up a communications network in the Kerbin System.
# [[Campaign: Sample Return Missions|Sample Return Missions]] - Land and return robotic landers from a local passing asteroid, [[Eve]], [[Vall]], and [[Eeloo]]
+
# [[Campaign: Kerbal Space Station|Kerbal Space Station]] - Build the KSS to house 10 Kerbals. '''[WIP]'''
# [[Campaign: Danger in the Neighborhood|Danger in the Neighborhood]] - Deflect a rogue asteroid that is threatening Kerbin
+
# [[Campaign: Dunar Exploration Rovers|Dunar Exploration Rovers]] - Send rovers to Duna to exlpore the red planet. '''[WIP]'''
# [[Campaign: Age of Expansion|Age of Expansion]] - Satellite relay network, Mun station, Mun base
+
# [[Campaign: Joolileo|Joolileo]] - Send a large probe to explore [[Jool]] and its moons, with a smaller probe for descent.
# [[Campaign: Duna or Bust|Duna or Bust]] - Duna satellites, first manned Duna landing
+
# [[Campaign: Space Telescopes|Space Telescopes]] - Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder.
# [[Campaign: The Spacers|The Spacers]] - Manned planetary explorations, Joolian station, Eeloo telescope
+
# [[Campaign: Kerbal Resupply Services|Kerbal Resupply Services]] - TBD.
# [[Campaign: The Daring Few|The Daring Few]] - The first extrasolar ship to return home
+
# [[Campaign: Budget Cuts|Budget Cuts]] - Temporarily terminate all Extra-Kerbin missions, set up an improved Deep Space Network, and go to war against evil money-grubbers.
# [[Campaign: The Colony|The Colony]] - Build space colonies of 100 Kerbals
+
# [[Campaign: Private Spaceflight|Private Spaceflight (short)]] / [[Campaign: Civilian Spaceflight|Civilian Spaceflight (long)]] - Build KerbX planes, KerbX's reusable Falcon 9, and Green Origin's New Shepard.
# [[Campaign: Where No Kerbal Has Gone Before|Where No Kerbal Has Gone Before]] - Build a space ark of 150 Kerbals leaving for the stars
+
 
# [http://forum.kerbalspaceprogram.com/forumdisplay.php/26 Challenges] - The best of player challenges submitted on the KSP forums
+
==== Future or Fictional ====
 +
These do not need to be completed in this exact order.
 +
# [[Campaign: Sample Return Missions|Sample Return Missions]] - Land and return robotic landers from a local passing asteroid, [[Eve]], [[Vall]], and [[Eeloo]]. '''[WIP]'''
 +
# [[Campaign: Duna or Bust|Duna or Bust]] - Duna satellites, first manned Duna landing.
 +
# [[Campaign: Danger in the Neighborhood|Danger in the Neighborhood]] - Deflect a rogue asteroid that is threatening Kerbin. '''[WIP]'''
 +
# [[Campaign: Age of Expansion|Age of Expansion]] - Satellite relay network, Mun station, Mun base.
 +
# [[Campaign: Exploration of Jool|Exploration of Jool]] - Rovers and satellites around the Jool System.
 +
# [[Campaign: The Spacers|The Spacers]] - Manned planetary explorations, Eeloo telescope. '''[WIP]'''
 +
# [[Campaign: The Daring Few|The Daring Few]] - The first extrasolar ship to return home.
 +
# [[Campaign: The Center of the Solar System|The Center of the Solar System]] - The first probes to explore the sun.
 +
# [[Campaign: The Joolians|The Joolians]] - First manned missions to Jool.
 +
# [[Campaign: The Hermes Program|The Hermes Program]] - Permanent Refuelable Ships.
 +
# [[Campaign: Kerbol 2: The Kerbols|Kerbol 2: The Kerbols]] - First manned missions to explore Kerbol.
 +
 
 +
Feel free to celebrate your accomplishment with player-developed [http://www.kerbaltek.com/ribbons ribbon awards] when you reach certain milestones.
 +
 
 +
===Additional Campaigns and Challenges===
 +
Here are campaigns and challenges that are beyond the scope of a new player, require mods, are not based on historical missions or ideas for future missions, or are based on some alternate storyline.
 +
* [[Campaign: The Colony|The Colony]] - Build space colonies of 100 Kerbals.
 +
* [[Campaign: Where No Kerbal Has Gone Before|Where No Kerbal Has Gone Before]] - Build a space ark of 150 Kerbals leaving for the stars.
 +
* [[Campaign: Project JOOL|Project JOOL]] - Create a series of probes to go to Jool.
 +
* [[Challanges|Player-submitted Challenges]]
 +
* [[Campaign:From Start to Finish| From Start to Finish by Mmgfrcs]]
 +
* [[Campaign:Duna Base]] by [[User:KAL2000]]
  
Feel free to celebrate your accomplishment with player-developed [http://ribbons.cgagnier.ca/ ribbon awards] when you reach certain milestones.
+
* [https://forum.kerbalspaceprogram.com/index.php?/forum/25-challenges-mission-ideas/ Forum Challenges] - The best of player challenges submitted on the KSP forums.
 +
* [https://forum.kerbalspaceprogram.com/index.php?/topic/72093-*/ Exploring The System] a comprehensive, 35-vehicle and 52-mission, design campaign by Pecan.
 +
* [https://www.speedrun.com/ksp KSP Speedruns] submit videos trying to complete goals (ex. Mun & Back Career Mode) as fast as possible, competing with others for the fastest time
  
[[Category:Campaigns|*]]
+
[[Category:Campaigns|Campaigns]]
 +
[[Category:Historical Spaceflights]]
 +
[[Category:Tutorials]]

Latest revision as of 09:47, 20 June 2024

Official campaigns

Career mode has been overhauled with contracts, reputation, and funding as of update 0.24 (First Contract), see the Career mode page for more information. There are however community-developed campaigns below if you want to be challenged with the current sandbox.

Community-developed campaigns

The KSP community offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program.

Contributing

Feel free to add your own ideas to the list, or add additional missions to existing campaigns. Please follow our standard Campaigns Template. We would also love for people to go through the existing campaigns and re-format them to this template. If you're unsure about adding a campaign, post them in this page's discussion page first.

To make a new campaign, reference it in the previous campaign's Final Words with "[[" and closing brackets, save changes, open the red link you created, make your page using the template, update the navigation tabs in the campaign pages before and after the new one, then finally update the list on page. If you'd like to change an existing campaign, post in that campaign's discussion page. Please be courteous to other contributors and ask permission whenever possible.

Use the Campaigns discussion page to suggest new campaigns or changes to current campaigns.

Intro

From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! This campaign is a large series of missions designed to present a logical sequence of space development, at a pace matching historical spaceflight, modern missions, and future planned spaceflight. These campaigns are designed to be played in the order presented, up until the Kerbollo 13 campaign. After completing the Kerbollo 13 campaign, you are welcome to run neighboring campaigns simultaneously, and of course, add your own missions and goals that fit the theme of the campaigns you are running. Note that each successive campaign assumes you've acquired the necessary skills to complete the previous missions. This community developed series assumes you are in the Sandbox game mode.

NOTE: These campaigns have some continuity issues, along with large difficulty fluctuations. Changes to improve these would be greatly appreciated.

Rules

  1. Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
  2. SAS modules don't exist until the middle of the Kerbinai Program, so don't use them until then (yes hotshot, you will need to fly using your onboard command module SAS only). Advanced SAS modules don't exist until the Kerbollo Program during the Mun Race.
  3. If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
  4. You are welcome to end any flight except where Kerbals are involved (unless it was called a test flight prior to launch), at which point you will get to launch rescue missions later.
  5. You are welcome to use mods, especially mods that make things harder; most campaign pages will list which part mods are recommended to give you an experience closer to reality. Regarding MechJeb, we recommend learning how to manually launch, maneuver, and land, then use MechJeb once these start becoming routine. Or you could just use MechJeb for everything except reentry, since most real-life spacecraft use automated systems, even manned ones.

Difficulty Scale

The difficulties for the campaigns are represented on a one to ten scale as follows:

  • 1/10 (Beginner)- Can be done as soon as you buy the game.
  • 2/10 (Novice)- Can be done once you are comfortable with the controls.
  • 3/10 (Amateur)- Can be done with some basic knowledge of game mechanics.
  • 4/10 (Trained)- Can be done with a complete understanding of game mechanics.
  • 5/10 (Adept)- Requires some specialized skills (ex. landing on other bodies).
  • 6/10 (Proficient)- Requires hard-to-learn specialized skills (ex. docking).
  • 7/10 (Advanced)- Requires experience with specialized skills.
  • 8/10 (Expert)- Difficult for most experienced players.
  • 9/10 (Elite)- Challenging for experienced players.
  • 10/10 (Scott Manley)- Self explanatory. Seriously, the man is a KSP god.

Tips

  • Test your staging by launching test flights (run through everything prior to reaching orbit).
  • Use action groups to manage more complex launch systems and spacecraft.
  • Don't forget the parachute.
  • If you find your rocket is wobbling around alot, strut your stuff and slap on some struts. Alternatively, find a mod that reduces or even eliminates this wobbling, because it could lead to the whole rocket coming apart and blowing up.

Campaigns

A campaign series of increasing difficulty and with a natural progression, based on real-life historical or planned future missions. Each campaign is submitted and edited by users, and some are unfinished or not yet tested, so feel free to contribute.

Historical

  1. Age of Rocketry - Solid fuel rockets, Liquid fuel rockets and ballistic missiles.
  2. Space Race - First satellite, first man in space, first manned orbit.
  3. Age of Satellites - Orbital mechanics 101: ComSat, KerbSat, GeoSat, SpySat.
  4. Beyond Kerbin - First fly-by and impact probes to Mun, Minmus, Duna and Eve.
  5. Kerbinai Program - First spacewalk, rendezvous and docking.
  6. Probes and Rovers - Pre-Kerbollo Munar probes.
  7. Mun Race - First manned Mun orbit and return, first landing and return.
  8. Kerbollo 13 - Rescue missions!
  9. Final Business - Final Mun and Minimus landings for a while.
  10. Kerbol System Exploration - Probes to Duna and Eve, and a Grand Tour program to visit Dres, Jool, and Eeloo.
  11. Kerbals in Space - Build Kylab and KIR, prepare them for deorbit when KSS is later built.
  12. Shuttle Program - Build the first reusable space ship to land on a runway.
  13. Satellite Network - Set up a communications network in the Kerbin System.
  14. Kerbal Space Station - Build the KSS to house 10 Kerbals. [WIP]
  15. Dunar Exploration Rovers - Send rovers to Duna to exlpore the red planet. [WIP]
  16. Joolileo - Send a large probe to explore Jool and its moons, with a smaller probe for descent.
  17. Space Telescopes - Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder.
  18. Kerbal Resupply Services - TBD.
  19. Budget Cuts - Temporarily terminate all Extra-Kerbin missions, set up an improved Deep Space Network, and go to war against evil money-grubbers.
  20. Private Spaceflight (short) / Civilian Spaceflight (long) - Build KerbX planes, KerbX's reusable Falcon 9, and Green Origin's New Shepard.

Future or Fictional

These do not need to be completed in this exact order.

  1. Sample Return Missions - Land and return robotic landers from a local passing asteroid, Eve, Vall, and Eeloo. [WIP]
  2. Duna or Bust - Duna satellites, first manned Duna landing.
  3. Danger in the Neighborhood - Deflect a rogue asteroid that is threatening Kerbin. [WIP]
  4. Age of Expansion - Satellite relay network, Mun station, Mun base.
  5. Exploration of Jool - Rovers and satellites around the Jool System.
  6. The Spacers - Manned planetary explorations, Eeloo telescope. [WIP]
  7. The Daring Few - The first extrasolar ship to return home.
  8. The Center of the Solar System - The first probes to explore the sun.
  9. The Joolians - First manned missions to Jool.
  10. The Hermes Program - Permanent Refuelable Ships.
  11. Kerbol 2: The Kerbols - First manned missions to explore Kerbol.

Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.

Additional Campaigns and Challenges

Here are campaigns and challenges that are beyond the scope of a new player, require mods, are not based on historical missions or ideas for future missions, or are based on some alternate storyline.

  • Forum Challenges - The best of player challenges submitted on the KSP forums.
  • Exploring The System a comprehensive, 35-vehicle and 52-mission, design campaign by Pecan.
  • KSP Speedruns submit videos trying to complete goals (ex. Mun & Back Career Mode) as fast as possible, competing with others for the fastest time