Difference between revisions of "Mk2 Command Pod"
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Usually placed at the top of the rocket, the Mk2 Command Pod provides all functionality of a command module. | Usually placed at the top of the rocket, the Mk2 Command Pod provides all functionality of a command module. | ||
− | The Mk2 Command Pod features a tiny [[radial size]] node on top, typically used for attaching a [[Mk16 Parachute]], and a medium radial size node on the bottom. | + | The Mk2 Command Pod features a tiny [[radial size]] node on top, typically used for attaching a [[Mk16 Parachute]], and a medium radial size node on the bottom, the only command pod in the game with this size. The pod's crew hatch is outfitted with a small window through which an occupying Kerbal can look out during [[IVA]]. |
− | The pod's crew hatch is outfitted with a small window through which an occupying Kerbal can look out during [[IVA]]. | ||
− | New players (or those new to Making History) should note that unlike the [[Mk1 Command Pod]] and the [[Mk1-3 Command Pod]] the Mk2 does '''not''' have | + | New players (or those new to Making History) should note that unlike the [[Mk1 Command Pod]] and the [[Mk1-3 Command Pod]], the Mk2 does '''not''' have integrated [[monopropellant]] storage space. However, the bottom of the pod has a hidden storage compartment on the side opposite of the crew hatches; it cannot be opened like a service bay, but it's large enough to house smaller radial parts like batteries or monopropellant tanks inserted via the VAB's offset tool. |
== Product description == | == Product description == |
Revision as of 18:33, 28 January 2020
Available only with the Making History Expansion installed. |
Mk2 Command Pod | |||||
Command pod by C7 Aerospace Division | |||||
Radial size | Medium | ||||
Cost | (total) | 2 870.00 | |||
(dry) | 2 800.00 | ||||
Mass | (total) | 1.560 t | |||
(dry) | 1.372 t | ||||
Drag | 0.3-0.2 | ||||
Max. Temp. | 2200 K | ||||
Impact Tolerance | 14 m/s | ||||
Research | Advanced Flight Control | ||||
Unlock cost | 4 000 | ||||
Since version | 1.4.1 | ||||
Part configuration | Mk2Pod.cfg | ||||
Crew capacity | (maximum) | 2 | |||
(required) | 1 | ||||
SAS level | × None | ||||
Torque | 5 kN·m | ||||
Electricity required |
| ||||
Experiment | Crew Report | ||||
Collectable | No | ||||
Rerunnable | Yes | ||||
Resettable | Yes | ||||
Electricity required | None | ||||
Antenna type | Internal | ||||
Antenna rating | 5 km | ||||
Packed volume | None | ||||
Inventory Slots | 2 slots | ||||
Volume limit | 100 l | ||||
Electric capacity | 200 ⚡ |
The Mk2 Command Pod is a command module capable of housing two Kerbals during a mission.
Usage
Usually placed at the top of the rocket, the Mk2 Command Pod provides all functionality of a command module.
The Mk2 Command Pod features a tiny radial size node on top, typically used for attaching a Mk16 Parachute, and a medium radial size node on the bottom, the only command pod in the game with this size. The pod's crew hatch is outfitted with a small window through which an occupying Kerbal can look out during IVA.
New players (or those new to Making History) should note that unlike the Mk1 Command Pod and the Mk1-3 Command Pod, the Mk2 does not have integrated monopropellant storage space. However, the bottom of the pod has a hidden storage compartment on the side opposite of the crew hatches; it cannot be opened like a service bay, but it's large enough to house smaller radial parts like batteries or monopropellant tanks inserted via the VAB's offset tool.
Product description
“ | Twin-seater for when a single Kerbal feels too lonely. — C7 Aerospace Division |
” |
Trivia
Real-world comparison
The Mk2 Command Pod was inspired by the Gemini capsule.
Changes
- Increased ElectricCharge consumption from 0.02 to 0.25
- Initial Release
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