Mk2 Command Pod
|Available only with the Making History Expansion installed.|
|Mk2 Command Pod|
| Command pod by |
C7 Aerospace Division
|Max. Temp.||2200 K|
|Impact Tolerance||14 m/s|
|Research||Advanced Flight Control|
|Unlock cost||4 000|
|Part configuration|| Mk2Pod.cfg|
|Pitch torque||5.0 kN·m|
|Yaw torque||5.0 kN·m|
|Roll torque||5.0 kN·m|
|Electricity required for torque||
|Electric capacity||200.0 ⚡|
|SAS level||× None|
Usually placed at the top of the rocket, the Mk2 Command Pod provides all functionality of a command module.
The Mk2 Command Pod features a tiny radial size node on top, typically used for attaching a Mk16 Parachute, and a medium radial size node on the bottom, the only command pod in the game with this size. The pod's crew hatch is outfitted with a small window through which an occupying Kerbal can look out during IVA.
New players (or those new to Making History) should note that unlike the Mk1 Command Pod and the Mk1-3 Command Pod, the Mk2 does not have integrated monopropellant storage space. However, the bottom of the pod has a hidden storage compartment on the side opposite of the crew hatches; it cannot be opened like a service bay, but it's large enough to house smaller radial parts like batteries (though the generous 200 electric charge stored in this part may partially or completely mitigate the need for them) or monopropellant tanks inserted via the VAB's offset tool.
|“|| Twin-seater for when a single Kerbal feels too lonely.
— C7 Aerospace Division
The Mk2 Command Pod was inspired by the Gemini capsule.
- Increased ElectricCharge consumption from 0.02 to 0.25
- Initial Release