Difference between revisions of "Kerbonaut"
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− | [[File:Kerbal helmet off.png|thumb|Kerbonaut with helmet removed (promo image)]] | + | {{for|the species of Kerbin|Kerbal}} |
− | A '''kerbonaut''' is a [[Kerbal]] | + | [[File:Kerbal helmet off.png|thumb|200px|right|Kerbonaut with helmet removed (promo image)]] |
+ | A '''kerbonaut''' is a [[Kerbal]] that has been trained as an [[w:Astronaut|astronaut]]. Kerbonauts are capable of [[Pilot|operating]] assorted vehicles, can perform [[Scientist|science]] experiments, and have a limited ability to perform [[Engineer|repairs]]. | ||
− | + | The term ''kerbonaut'' is a fan-made term that was created by replacing the root ''astro-'' or ''cosmo-'' from ''astronaut'' or ''cosmonaut'' with ''kerbo-'', and is not seen in-game; rather, they are referred to as ''astronauts''; however, Harvester used the term ''kerbonaut'' in a developer's note.<ref name="devnote">[http://forum.kerbalspaceprogram.com/threads/114430-Devnote-Tuesday-It%E2%80%99s-All-In-The-Details| March 31st, 2015 Devnotes]. </ref>. The commonality of its use by fans mirrors the real-world prevalence of [[w:Astronaut#Terminology|nation-specific terms]] for space travelers. | |
− | == | + | == Abilities == |
− | [[File:Happy kerbal.jpg|thumb|A kerbonaut on | + | [[File:Happy kerbal.jpg|thumb|200px|A kerbonaut on EVA]] |
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− | Kerbonauts | + | === EVA/IVA === |
+ | Kerbonauts can be directly controlled when on [[EVA]], where they wear a spacesuit and can collect EVA reports and [[surface sample]]s. The spacesuit includes an [[RCS]] jetpack, which allows tri-axial maneuvering while in space, and flight on planets with low gravity. Kerbonauts on EVA can be killed by hitting objects at a high velocity.<ref>The true crash tolerance remains unknown, as different parts of the spacesuit have different impact velocities; a bug exists where Kerbonauts can survive impossibly large falls by landing on their helmet, while the same fall would kill a Kerbonaut who landed on its feet</ref> | ||
− | + | When inside of a [[crew|crewable]] [[part]], <ref>Jebediah, Bill, Bob, and Valentina wear a special orange jumpsuit. All other Kerbals have white.</ref>, can perform crew reports. | |
− | == Experience and | + | === Experience and skill === |
{{Main|Experience}} | {{Main|Experience}} | ||
− | + | Kerbonauts each have one of three specializations and can gain experience in them by going on missions. The skills include [[pilot]]s, who can provide better [[SAS]] control, [[scientist]]s, who increase science-related yields, and [[engineer]]s, who can restore certain parts and increase the yield from [[resource harvester]]s. | |
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== Management == | == Management == | ||
The [[Astronaut Complex]] provides centralized status listing of all hired crew and the hiring of new kerbonauts. The surname of every kerbonaut, and of every known Kerbal, is "Kerman". Aside from the [[Kerbonaut#Original Four|original four]], each kerbonaut has a random first name. Each kerbonaut also has randomized personality traits. | The [[Astronaut Complex]] provides centralized status listing of all hired crew and the hiring of new kerbonauts. The surname of every kerbonaut, and of every known Kerbal, is "Kerman". Aside from the [[Kerbonaut#Original Four|original four]], each kerbonaut has a random first name. Each kerbonaut also has randomized personality traits. | ||
− | == Personality | + | === Personality === |
− | + | Personality traits determine how a kerbonaut behaves in various flight conditions. Each kerbonaut has a random value of two personality attributes—''Courage'' and ''Stupidity''—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from ''[[w:happiness|delight]]'' to ''[[w:fear]]. These emotions have no effect on flight performance or [[Science]] results{{check version||1.0.5}}, and serve purely as flavor. There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces ''delight'' in nearly all situations excluding nearby explosions. <!-- Can we get some examples of smiling and screaming Kerbals in this little section? Kthx ~~~~ --> | |
There is a bug regarding Courage (but not Stupidity) in version [[0.23.5]], where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex. | There is a bug regarding Courage (but not Stupidity) in version [[0.23.5]], where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex. | ||
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Experiments in {{version|0.23}} using non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that the natural outcome of awareness is dread. | Experiments in {{version|0.23}} using non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that the natural outcome of awareness is dread. | ||
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The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim. | The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim. | ||
− | == | + | == "Orange suits" == |
− | Every new game | + | Every new game begins with four kerbonauts on the roster in the following order; [[Jebediah Kerman]], [[Bill Kerman]], [[Bob Kerman]], and [[Valentina Kerman]]. While all other kerbonauts have randomly generated names and stats, these four remain persistent through all save games. Their presence at the top of the list means that, when available, they have a much greater likelihood of being aboard any given vessel than any other kerbonaut. |
These are the only “veteran” kerbonauts in [[Kerbal Space Program]], designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red. | These are the only “veteran” kerbonauts in [[Kerbal Space Program]], designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red. | ||
− | + | They are, arguably, the "faces" of Kerbal Space Program. | |
== Naming == | == Naming == | ||
− | The term '''kerbonaut''' is | + | The term '''kerbonaut''' is a fan-made term and is not used in-game. The in-game building for hiring crew is named the '''''Astronaut''' Complex'' and is presumably the official term, with only one known instance of a developer using ''kerbonaut''<ref name="devnote"/>. |
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− | + | The commonality of the term ''kerbonaut by fans mirrors the real-world prevalence of nation-specific terms for space travelers. For example, "astronaut" and "cosmonaut" refer principally to American and Russian space travelers, respectively. | |
{{Kerbals|kerbonauts}} | {{Kerbals|kerbonauts}} | ||
[[Category:Kerbals| ]] | [[Category:Kerbals| ]] |
Revision as of 00:59, 17 March 2016
A kerbonaut is a Kerbal that has been trained as an astronaut. Kerbonauts are capable of operating assorted vehicles, can perform science experiments, and have a limited ability to perform repairs.
The term kerbonaut is a fan-made term that was created by replacing the root astro- or cosmo- from astronaut or cosmonaut with kerbo-, and is not seen in-game; rather, they are referred to as astronauts; however, Harvester used the term kerbonaut in a developer's note.[1]. The commonality of its use by fans mirrors the real-world prevalence of nation-specific terms for space travelers.
Contents
Abilities
EVA/IVA
Kerbonauts can be directly controlled when on EVA, where they wear a spacesuit and can collect EVA reports and surface samples. The spacesuit includes an RCS jetpack, which allows tri-axial maneuvering while in space, and flight on planets with low gravity. Kerbonauts on EVA can be killed by hitting objects at a high velocity.[2]
When inside of a crewable part, [3], can perform crew reports.
Experience and skill
- → Main article: Experience
Kerbonauts each have one of three specializations and can gain experience in them by going on missions. The skills include pilots, who can provide better SAS control, scientists, who increase science-related yields, and engineers, who can restore certain parts and increase the yield from resource harvesters.
Management
The Astronaut Complex provides centralized status listing of all hired crew and the hiring of new kerbonauts. The surname of every kerbonaut, and of every known Kerbal, is "Kerman". Aside from the original four, each kerbonaut has a random first name. Each kerbonaut also has randomized personality traits.
Personality
Personality traits determine how a kerbonaut behaves in various flight conditions. Each kerbonaut has a random value of two personality attributes—Courage and Stupidity—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from delight to w:fear. These emotions have no effect on flight performance or Science results[outdated], and serve purely as flavor. There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces delight in nearly all situations excluding nearby explosions.
There is a bug regarding Courage (but not Stupidity) in version 0.23.5, where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex.
Experiments in version 0.23 using non-badass kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the more Stupid subjects, indicating that the natural outcome of awareness is dread.
The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim.
"Orange suits"
Every new game begins with four kerbonauts on the roster in the following order; Jebediah Kerman, Bill Kerman, Bob Kerman, and Valentina Kerman. While all other kerbonauts have randomly generated names and stats, these four remain persistent through all save games. Their presence at the top of the list means that, when available, they have a much greater likelihood of being aboard any given vessel than any other kerbonaut.
These are the only “veteran” kerbonauts in Kerbal Space Program, designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red.
They are, arguably, the "faces" of Kerbal Space Program.
Naming
The term kerbonaut is a fan-made term and is not used in-game. The in-game building for hiring crew is named the Astronaut Complex and is presumably the official term, with only one known instance of a developer using kerbonaut[1].
The commonality of the term kerbonaut by fans mirrors the real-world prevalence of nation-specific terms for space travelers. For example, "astronaut" and "cosmonaut" refer principally to American and Russian space travelers, respectively.
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- ↑ 1.0 1.1 March 31st, 2015 Devnotes.
- ↑ The true crash tolerance remains unknown, as different parts of the spacesuit have different impact velocities; a bug exists where Kerbonauts can survive impossibly large falls by landing on their helmet, while the same fall would kill a Kerbonaut who landed on its feet
- ↑ Jebediah, Bill, Bob, and Valentina wear a special orange jumpsuit. All other Kerbals have white.