Kerbal Space Center/it

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Kerbal Space Center
Kerbal Space Center
Località TinyKerbin.png Kerbin
Coordinate
Mappa
0° 6′ 9″ S
74° 34′ 31″ O
Altitudine ~68.41 m
Dalla versione 0.7.3
Il Centro Spaziale Kerbal illuminato di notte

The Centro Spaziale Kerbal (abbr. KSC da Kerbal Space Center), situato su Kerbin, è l'area nella quale ha luogo tutta la gestione del Programma Spaziale Kerbal. E' composto da tredici edifici e strutture in un'area di approssimativamente 25 km² completamente pianeggiante. Tutti gli edifici, a parte la pista di decollo, sono collocati su sezioni esagonali e possono essere distrutti se l'opzione "Edifici Indistruttibili" è disabilitata nelle impostazioni di difficoltà del gioco.

Nellaa modalità Carriera, gli edifici possono essere migliorati tecnologicamente in tre livelli, con l'edificio di partenza con restrizioni decisive, inclusi limiti nella costruzione dei mezzi quali limiti sulla massa, gruppi di azioni, o la possibilità di localizzare asteroidi. I potenziamenti agli edifici costano fondi e possono essere attivati facendo clic destro sull'edificio interessato.

Il KSC e ognuno dei suo edifici sono biomi a parte che possono essere analizzati per punti scienza. Biomi aggiuntivi diventano disponibili in alcuni edifici una volta potenziati.

Strutture principali

I costi mostrati qui fanno riferimento alla modalità Carriera a difficoltà Normale. Il costo reale di un potenziamento è il numero indicato moltiplicato per il coefficiente mostrato sotto l'impostazione "Penalità sui Fondi."

Edificio Assemblaggio Veicoli

→ Articolo principale: Vehicle Assembly Building

L'Edificio Assemblaggio Veicoli (abbr. VAB da Vehicle Assembly Building) è un grosso edificio al centro del KSC, nel quale razzi e altri mezzi lanciati verticalmente vengono progettati. Razzi costruiti nel VAB possono essere lanciati esclusivamente dalla Piattaforma di Lancio, nonostante sia possibile spostare veicoli da e verso l'Hangar per Spazioplani.

VABwLP.jpg
Livello Costo Parti di veicolo massime Gruppi di azioni disponibili
1 Inizio 30 None
2 225 000 255 Base: Abort, Freni, Carrelli, Luci, RCS, SAS, Stadi
3 845 000 Illimitate Base e Personalizzati 1-10

Le azioni di default associate ai gruppi base (salvo Abort) sono sempre disponibili - è sempre possibile attivare stadi, accendere e spegnere luci, etc. - ma fino a quando non viene potenziato il VAB almeno al livello 2 non possono essere aggiunte o rimosse funzionalità personalizzate in questi gruppi.

Launch pad

→ Articolo principale: Launch Pad

Craft designed in the VAB will be launched from the launch pad. This launch platform allows vertical launches, or may serve as a starting point for rovers. It is too small to be useful for craft that require take off or landing runs.

LP22.png
Level Cost Max vessel height (m) Max vessel width (m) Max vessel mass (t)
1 Start 20.0 21.2 18
2 75 000 36.0 39.6 140
3 282 000 Unlimited Unlimited Unlimited

Spaceplane Hangar

→ Articolo principale: Spaceplane Hangar

The Spaceplane Hangar (abbr. SPH) is a facility similar to the VAB that allows construction of aircraft and spacecraft in a horizontal environment which can then be launched from a conventional runway.

SPH.jpg
Level Cost Supported part count Action groups available
1 Start 30 None
2 225 000 255 Basic: Abort, Brakes, Gear, Lights, RCS, SAS, Stage
3 845 000 Unlimited Basic and Custom 1-10

The default actions associated with the basic groups (except abort) are always available - it's always possible to stage, turn lights on and off, etc. - but until the SPH is upgraded you can't add arbitrary actions.

Runway

→ Articolo principale: Runway

Vessels designed in the Space Plane Hangar can only be launched from the runway. It can also be used for landing. At the moment there is only one runway (09/27) in service with a length of 2526 m going from east to west and a width of 70 m. There is also a runway on an island to the southeast, which is available for landing but not launching. By default, craft designed in the SPH face a 90° heading (facing east) and start from the west end.

The starting runway is just a dirt track. It's so uneven and bumpy that it's usually easier to land (and, with some planes, take off) on the hills to the west instead - or resort to parachutes.

Runway.jpg
Level Cost Max vessel length (m) Max vessel width/height (m) Max vessel mass (t)
1 Start 20 15 18
2 75 000 36 28 140
3 282 000 Unlimited Unlimited Unlimited

Tracking Station

→ Articolo principale: Tracking Station

The Tracking Station allows access, observation and management of all missions currently active, including splashed-down or landed ships. Note that this does not include crashed or otherwise ended missions. Any Kerbals, craft or debris safely on Kerbin's surface can be recovered here (debris around the KSC can also be recovered directly from the main screen). Debris can be tracked and deleted here. Celestial bodies can also be observed at the Tracking Station.

TC.jpg
Level Cost Functions
1 Start Orbits visible in map, flight planning available (with upgraded Mission Control)
2 150 000 Patched Conics visible in map
3 563 000 Patched Conics visible in map and unknown object tracking

Astronaut Complex

→ Articolo principale: Astronaut Complex

The Astronaut Complex allows hiring of astronauts to join the crew of future missions.

ACwFP.jpg
Level Cost Capacity Kerbals can EVA and plant flags
1 Start 5 Kerbals Unavailable
2 75 000 12 Kerbals Available
3 282 000 Unlimited Available

Flag Pole

→ Articolo principale: Flag Pole

The Flag Pole is located in front of the Astronaut Complex and can be used to select a default mission flag.

Secondary structures

Research and Development

→ Articolo principale: Research and Development

The Research and Development building allows players to unlock spacecraft parts in career and science mode by researching nodes on the tech tree. All science archives are stored here.

R&Dout.jpg
Level Cost Science limit Surface samples and resource transfer
1 Start 100 Unavailable
2 451 000 500 Available
3 1 690 000 Unlimited Available

Mission Control

→ Articolo principale: Mission Control

Mission Control is a small building located north of the VAB and east of the SPH. It is used for getting contracts.

MC Front.png
Level Cost Active contracts Flight planning
1 Start 2 Unavailable
2 75 000 7 Available
3 282 000 Unlimited Available

Administration Building

→ Articolo principale: Administration Building

The Administration Building is a small building in face of the Astronaut Complex. It is can be used for getting/using strategies.

Administration Facility.jpg
Level Cost Active strategies Commitment
1 Start 1 25.0%
2 150 000 3 60.0%
3 563 000 5 100.0%

Non-functional structures

The illuminated water tower at night

Coolant Tanks

A big globular Coolant Tank with a climbable ladder as well as three smaller Coolant Tanks can be found south-west of the Launchpad.

Water Tower

Located south-east of the Launchpad, the Water Tower is about as tall as 1/3 of the VAB. It is part of an unseen, non-functional Sound Suppression Water System similar to the one at Launch Complex 39 in real life.

Flag Pole

A second flag pole can be found on the northwest of the Launch Pad.

Crawlerway

The crawlerway connects VAB with the launchpad. It's upgraded along with the launchpad, getting more advanced tracks.

Location of the functional buildings in the Space Center

KSP ksc.jpg
  1. Vehicle Assembly Building
  2. Launch pad
  3. Spaceplane Hangar
  4. Runway
  5. Tracking Station
  6. Astronaut Complex
  7. Flag Pole
  8. Research and Development
  9. Administration Building
  10. Mission Control

Location of the KSC on Kerbin, From Orbit

KSCorbit.jpg

The KSC is on a roughly square-shaped, sandy peninsula on the east coast of an Africa-shaped continent. The launch pad is precisely on the equator. To assist in spotting the KSC from orbit, please refer to this handy map (it's marked with the red arrow):

See also