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  • ...no attorno ad una stella. Attualmente ci sono 7 pianeti intorno a [[Kerbol/it|Kerbol]]. [[Category:Celestials/it]]
    8 members (1 subcategory, 0 files) - 18:10, 19 July 2013
  • ...n [[planet/it|pianeta]]. Attualmente ne sono presenti 2 intorno a [[Kerbol/it|Kerbol]]. Alla {{Check version|0.20.2}}, tutti i pianeti nani di KSP, sareb [[Category:Celestials/it]]
    2 members (0 subcategories, 0 files) - 16:25, 22 July 2013

Page text matches

  • [[File:How Hard Can It Be.PNG|thumbnail|How hard can it be?]] ...tructions on how to get to another planet or moon without all the waiting (it is not necessary to wait for your target planet to reach you) by Gregory Be
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Resource gathering from planets, moons and asteroids
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...h the shortest orbit and the fastest velocity in [[Kerbal Space Program]]. It is the [[w:Mercury (planet)|Mercury]] analogue. Moho lacks an [[atmosphere] ...econnaissance satellites will likely wait a long time between targets, but it also means that there may be several opportunities to perform individual me
    8 KB (1,268 words) - 18:42, 20 March 2024
  • ...t use it at your own risk. For mods that add new parts/modify stock parts, it is recommended to stay away from those and stay as stock as possible, altho ...osphere. It's not designed to go to space with the rest of the rocket, but it is possible for a Launch Vessel to go into space as long as the above stage
    4 KB (722 words) - 21:15, 18 January 2020
  • ...n|inclination]]. The ending orbit may be around the same celestial body as it began or for traveling to another body, such as between [[Kerbin]] and the It involves first entering an [[Orbit#Eccentricity|eccentric]] orbit, then cir
    8 KB (1,285 words) - 02:15, 19 November 2022
  • ...m showing new information windows to making a hovercraft part, or even new planets. Plugin support was added to KSP in version 0.14, and is available on all o ...a new sub folder inside it. To stop using a plugin, just delete it or move it outside the KSP/GameData/ folder.
    3 KB (498 words) - 14:53, 15 November 2020
  • ...moon]]s instead of one. They are named '''[[Mun]]''' and '''[[Minmus]]'''. It is the planet you start your game on, being home to the [[KSC]], where you ...] and [[Eve]]. Jool's moon, [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on [[Tylo]] is about 5&nb
    19 KB (2,728 words) - 18:51, 20 March 2024
  • ...'; and two dwarf planets: '''[[Dres]]''' and '''[[Eeloo]]'''; orbit around it. Kerbol contains 99.97% of the mass in the Kerbol system. This is very simi ...n's parent star and an orbital [[Map view]] where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the K
    10 KB (1,532 words) - 01:50, 15 July 2023
  • ...reach Minmus orbit than Mun orbit; however, given its very small gravity, it requires much less to land on the surface and return. This makes Minmus a p |Minmus is the smallest moon orbiting Kerbin. From the surface of Kerbin, it can be seen on clear days as a tiny blue speck in the sky. <br />
    12 KB (1,873 words) - 15:23, 19 May 2024
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...n''', is a relatively large [[:Category:Moons|moon]] orbiting [[Kerbin]]. It can be thought of as an analogue to Earth's own moon, which frequently is s ..., though such maneuvers do not save very much fuel and are more imprecise. It is, however, useful for plane changes with proper timing.
    14 KB (2,349 words) - 18:52, 20 March 2024
  • ...crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand * Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.
    4 KB (627 words) - 13:46, 14 January 2024
  • ...yet and not actively searching for it. And adding life support sounds like it's being added in the far future when their position about resources might h :But as he said it's community driven. And while some misinterpret this page, it's also used to list features for the next version. I vote against discardin
    12 KB (1,988 words) - 15:29, 4 January 2019
  • I know the sun has been called kerbol for a long time, but ingame, it is simply 'the sun'. Kerbol only exists in the memories of old timers. Th Just saying, I think it's more likely that kerbol is a K class Main sequence star (KnV, where n is
    23 KB (3,672 words) - 16:06, 27 September 2021
  • ...aft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Whitney J58|Pratt ...ncreases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching
    7 KB (1,088 words) - 00:38, 14 January 2024
  • '''Ore''' is a [[resource]] added in [[1.0]]. It is obtained by mining. It is the only resource which is by default not loaded into the containers. Ore is gathered by mining the solid surfaces of planets, moons, [[asteroid]]s or [[comet]]s, using the [['Drill-O-Matic' Mining Exc
    4 KB (737 words) - 01:49, 4 May 2023
  • ...ieve both of these goals in a fuel-efficient way. With [[basic maneuvers]] it is possible to change the orbital shape. ...point away from the orbited celestial body. The periapsis is not shown if it lies under the surface. There might be confusion about from which point the
    16 KB (2,568 words) - 09:02, 3 January 2024
  • ...units long, starting from the origin (zero, angle does not matter because it is a point with no length) and ending at a point 35° from the base axis (t ...ut it is more difficult to figure the length, however in polar coordinates it is trivial to find the length, the downside is its more difficult to know t
    23 KB (3,789 words) - 18:25, 21 June 2021
  • ...by the game because it has not "cleared its neighborhood"; in other terms, it has asteroids in close proximity. ...ether with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.<br />
    6 KB (895 words) - 02:32, 15 May 2024
  • ...on planets and moons with a suitably dense atmosphere, such as [[Kerbin]]. It can be relied on to bring a Mk 1-2 Command Pod safely down to Kerbin's surf .... If you add it up, its mass is more than those three things combined - so it may seem not to make sense to use this XL version. However, the total drag
    2 KB (303 words) - 13:55, 18 October 2016
  • == With every update coming out, it takes so long to create pages for new content == It's October 27 now, 3 weeks since KSP 0.25 release. Does it take that long to create dedicated wiki pages for new parts and stock craft
    14 KB (2,201 words) - 13:08, 28 February 2024
  • == Dwarf Planets == ...What are your thoughts on this, and what do you think the cutoff for dwarf planets should be? --[[User:Craigmt1|Craigmt1]] ([[User talk:Craigmt1|talk]]) 00:40
    919 bytes (147 words) - 21:45, 5 April 2013
  • ...s <nowiki>[[File:RemoteTech_Example.svg|2785px]]</nowiki>. Go for 2786 and it immediately reports failure. You can test this by using the preview functio == Missing planets on the front page ==
    2 KB (309 words) - 21:45, 5 April 2013
  • ..., but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have SAS anymore. ...atalog. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capab
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ...rs, some liquid boosters, some assorted parts, Kerbin, Kerbol and the Mun. It lacks several features though, current notable ones are mod support, EVA, M ...sting, but not a full game yet. What features do they have planned to make it a full game?'''
    4 KB (688 words) - 14:44, 14 December 2013
  • *It wasn't until C7 released his spaceplane pack in version 0.12 that spaceplan ...lings the multi-stage rockets, however many issues must be considered when it comes to constructing a spaceplane. They can be constructed with several ty
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. ...text=C}} appears shattered, revealing a mysterious glowing artifact inside it
    18 KB (2,925 words) - 00:24, 23 March 2024
  • ...f the rockets), this engine is capable of reversing its thrust. This makes it very useful for backing aircraft into hangars and for rapid deceleration du ...ey plane.png|thumb|left|The wheesley's thrust revert allows planes to have it at the front of its fuselage and still function normally]]
    4 KB (600 words) - 20:54, 15 June 2023
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. D ...und Kerbol, making the planet one of the easiest to [[encounter]]. If the planets align properly, using a ballistic insertion burn from 100km, with proper [[
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...p at an altitude of -100&nbsp;m, instead it will continue descending until it gets to -250&nbsp;m. At this point, anything that hits this altitude at any ...large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green p
    15 KB (2,333 words) - 19:05, 20 March 2024
  • ...ant to make a tutorial regarding transfer orbits, then go right ahead, but it's silly to put the exact same chunk of information on each article. Oh, and
    800 bytes (125 words) - 16:05, 21 September 2012
  • Hey, thanks. I like this game a lot so I want to make it more approachable to new players like minecraftwiki. ...t would be possible to include tutorial links somewhere on the pages about planets. I know that most people are visiting those pages to find out the characte
    5 KB (770 words) - 12:06, 24 September 2012
  • ...as large as Kerbin's and Eve is nearly 1.5x, I suspect that they are using it as a unit variable. Can we get a confirmation? <small>— Preceding [[w:W It seems that it's no more possible since 0.23 (when I began my tests). All my crafts were d
    6 KB (853 words) - 01:46, 5 October 2020
  • ...same ammount of seconds the plant day is, minus the radi' of the planet). It seems that the dunasync orbit is exactly the same as kerbins :) <small>— It's throwing all my calculations out XD
    5 KB (749 words) - 18:39, 23 May 2021
  • ...s an [[antenna]], used to connect to [[CommNet]] and transmit [[science]]. It is deployable, and must be deployed before use. ...ul than the [[Communotron 16]], and weaker than the [[Communotron HG-55]]. It is the non-relay version of the [[RA-2 Relay Antenna]].
    2 KB (287 words) - 08:24, 10 January 2022
  • Thanks for helping with the wiki on 0.18, I would have never gotten to the planets myself. I am currently working on the parts and at my current rate I expect ...od to add images of all celestials, I`ve added some [[Celestials/ru]], but it looks not good enough. I think about good quality images with some proper s
    794 bytes (129 words) - 12:18, 5 December 2012
  • ...tive missions, including splashed-down or landed [[craft]] and [[debris]]. It does not include crashed or otherwise ended missions. Any [[celestial body] ...ng south of the [[Vehicle Assembly Building]] with parabolic dishes around it. The coordinates for the tracking station are approximately 0˚ 07’ 37”
    6 KB (912 words) - 08:57, 27 June 2021
  • Producing fuel aboard a craft with a converter can allow it to have effectively unlimited [[delta-v]], by refuelling repeatedly, so gre ...distant craft (or back to the [[KSC]]). Upon resuming control of the craft it will appear as if the converter had continued running, with the appropriate
    5 KB (737 words) - 03:44, 24 May 2021
  • ...s while in game it's 13 338 240 256 m. Even if you add/substract 600 000 m it's incorrect. - Indeed 14:54, 23 December 2014 UTC ...reen, I couldn't view both the in-game description and my transcription of it at the same time so I may have made some copping errors (though I did form
    38 KB (5,809 words) - 18:10, 10 August 2023
  • ...currently does; they take up a large portion of the page and do not add to it. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|talk]]) 10:26, 25 S ...should remain, if somebody can figure out how to display them horizontally it would look great, and serve as a scale model of the solar system.--[[User:C
    6 KB (1,027 words) - 15:53, 22 January 2021
  • ...I think HarvesteR), it's an water-ammoniac mixture. But, if you'd ask me, it is water, and the molten core heats the surface up to a pleasant 18 degrees ...osphere is an extremely bad heat conductor, which is not the case, because it is somewhat similar to Kerbin's. --[[User:Dgelessus|dgelessus]] <sup>([[Use
    8 KB (1,264 words) - 16:24, 6 December 2022
  • ...now have your very own cookie powered flying carpet, I have been told that it can also power cat's, but I have yet to ascertain what exactly this means. ...Infobox/Body 2.0? I've been trying to do that but it has been screwing up. It just ends up removing half the page.
    16 KB (2,719 words) - 22:08, 4 December 2014
  • ..., please bug [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) so he can add it to the sidebar for you.'' | Italian ({{#language:it}}) || [[Main Page/it]] || <tt>it</tt>
    8 KB (1,346 words) - 06:44, 29 July 2018
  • ...ool are in one column, rather then two. I know it takes up more space, but it is not that much. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|ta ...sked me to keep it this way. Personally, I don't feel very strongly about it either way though.--[[User:Craigmt1|Craigmt1]] ([[User talk:Craigmt1|talk]]
    6 KB (942 words) - 14:18, 3 April 2023
  • You have added information about orbits to a fair few of the planets and moons, I was wondering where you are getting these values? Could you pe ...e section of this wiki, but i am not sure how to add it. Could you explain it for me?
    9 KB (1,582 words) - 13:22, 21 June 2013
  • A '''fuel tank''' is a dedicated part to contain [[fuel]]s and provide it to the appropriate [[reaction engine]]s or consumers. In the stock game the * [[Ore]]; while not a fuel mixture, it can be processed into [[liquid fuel]], [[liquid fuel]] and [[oxidizer]], or
    11 KB (1,904 words) - 09:12, 17 March 2023
  • * Geosynchronous orbits planets ...planet with a retrograde orbit around Kerbol comparred to the rest of the planets (can be combined with 'Saga')
    3 KB (485 words) - 14:34, 17 August 2013
  • Despite being the closest planet relative to [[Kerbin]], it is extremely difficult to get a lander back into orbit around [[Eve]]. Addi Though getting your crew home from the surface of Eve is extremely difficult, it's not impossible.
    10 KB (1,739 words) - 17:34, 5 March 2024
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...gram. It is an extremely informative add-on, giving you the ability to map planets and moons, showing you your current position, providing you with an informa Start KSP, build a rocket, slap an ISA dish onto it and light your roman candle.
    3 KB (571 words) - 11:36, 23 January 2020
  • ...iki back in the day, I'm a little uneasy about having addon content here. It can grow out of control, particularly with complex addons like [http://wiki ...s mods. I think for the most part, this wiki should be about the core game it self. [[User:Thecoshman|Thecoshman]] ([[User talk:Thecoshman|talk]]) 15:07,
    2 KB (276 words) - 17:29, 4 January 2015
  • :Feel free to add/delete/change it, my goal was in giving us a starting point with basic conjecture based on w Is it potentially of note to mention that to date all Kerbonaughts appear to be f
    26 KB (4,353 words) - 05:25, 5 June 2018
  • ...e momentum, we can add it to the wiki, or perhaps move the discussion into it's own section on this talk page. Don't forget to sign your posts with four ...is the best solution. Having the image for the part on a vehicle can make it hard to see what the part actually is. We might also want to consider some
    4 KB (779 words) - 22:42, 25 October 2012
  • ...t the other side of the target's SOI and return to orbiting whichever body it was previously in the SOI of. To reduce velocity and be captured into an or ...ve heat shields. It is possible to use them for atmospheric entry on other planets as well but you will find that they are simply too much dead weight to be c
    12 KB (1,929 words) - 14:34, 25 February 2023
  • <!-- This image is old. Please update it with a version from 0.18. [[Category:Planets/pl]]
    5 KB (668 words) - 18:43, 17 March 2017
  • ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. - [[Category:Planets/pl]]
    7 KB (982 words) - 18:29, 17 March 2017
  • ! colspan="4" | Planets ...allows for aerodynamic lift. The celestial bodies with atmospheres are the planets [[Eve]], [[Kerbin]], [[Duna]] and [[Jool]], as well as [[Laythe]], a moon o
    8 KB (1,205 words) - 02:09, 4 November 2022
  • ...c Boulder crashed into the surface. Found in v0.025.0.642, I don't know if it's been present before. Anyone got any idea what this could be? --[[User:Tan ...images used to render Ike at different details. This may be deliberate, or it may not be. However in the images shown, there does not appear to be any so
    24 KB (3,970 words) - 12:16, 23 April 2024
  • .... The drill must be connected to a craft with an [[ore tank]] in order for it to be able to extract any ore. ...tial body. For asteroid mining, it must penetrate the surface by deploying it, rather than flying the whole craft into position with the drill already ex
    4 KB (615 words) - 16:20, 19 August 2018
  • ...]]. The terrain is proportionally quite rough, with large ridges that make it resemble a pollen grain. ...t headed for [[Eeloo]] or (if you have the mod installed) one of the outer planets.</ref>
    5 KB (824 words) - 17:57, 21 March 2024
  • So I uploaded the images of the planets as of 0.18, and am getting some of Kerbin's surface. I'm also pissed at the Squad Patcher, since it keeps crashing during 'figuring out what files you need' for updating from
    230 bytes (39 words) - 15:55, 3 December 2012
  • ...y stronger than sunlight, and can instantly bleach the surface of anything it is pointed at. For best use, angle the Mk1 so that the lighted area resemb ...rade direction, increasing the brightness of surfaces exposed to the beam (it's a big flashlight).
    1 KB (196 words) - 23:51, 9 May 2021
  • ...y-sized engine which runs on [[electricity]] and [[xenon gas]] propellant. It's modeled after the real-world [[w:Hall effect thruster|Hall effect thruste ...hen pairing with solar panels, it is highly recommended to bring more than it needs (slightly less than 9 Ec/s). Not all panels are at peak output during
    7 KB (1,210 words) - 07:44, 19 January 2021
  • ...NovaSilisko</ref> It was rich in hilly terrain and had extensive canyons. It was never implemented due to bugs related to terrain glitches. [[Category:Planets]]
    1 KB (173 words) - 10:23, 31 December 2022
  • ...all the basics you need to know to get off the ground, into orbit, land on planets and/or return home safely. ...an be a daunting experience since i'm sure you've tried already and either it wont leave the launch pad and/or blown up before leaving the launch pad. So
    2 KB (393 words) - 10:39, 23 November 2013
  • ...the space program. funding can also be obtained by mining ore and shipping it back to kerbin. but this will be a investment and will not be very easy. th It's easy to unlock the first four nodes of the tech tree by performing scienc
    5 KB (762 words) - 17:13, 22 January 2023
  • ...s, passing in front of it for a minority of its revolution period. The two planets are locked in a 3:2 resonance, which, coupled with their different inclinat ...% more gravity than the [[Mun]] and is very similar in size. Like the Mun, it has no atmosphere. The physical characteristics of Eeloo are most likely an
    7 KB (1,122 words) - 10:38, 4 April 2024
  • ...terminal velocity of your rocket depends on how aerodynamically you build it. A slim design with aerodynamic nose-cones decreases drag and thus increase ...ng prograde will make your orbit "larger" and burning retrograde will make it "smaller".
    7 KB (1,141 words) - 22:26, 28 November 2018
  • ...es and Eeloo. Since it just so happens that these are also the two newest planets, we can likely expect to see more. Therefore, we should begin making the d
    576 bytes (101 words) - 09:34, 16 July 2013
  • ...res and Eeloo. Since it just so happens that these are also the two newest planets, we can likely expect to see more. Therefore, we should begin making the di :I am going to assume that you mean 212km in radius right? Maybe locking it at a nice even number of 225 or something (I like esthetically pleasing num
    2 KB (421 words) - 00:37, 22 December 2012
  • <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of [[Category:Planets/ru]]
    13 KB (265 words) - 13:45, 1 December 2023
  • ...s liquid water and an atmosphere with comparable pressure and composition, it is naturally a desirable location for the Kerbals to colonize the outer rea ...rally has plenty of excess delta-V by the time I reach my destination, but it's nice to know that I don't have to be precise with each maneuver. There ar
    14 KB (2,445 words) - 22:23, 23 July 2022
  • ...it's a tutorial I made it comprehensive so less experienced players can do it, too. This rocket turned out a bit stubborn. It tended to drift south because
    20 KB (3,570 words) - 15:24, 24 September 2021
  • [[File:orbits.svg|thumb|upright=4.5|Orbits of planets and dwarf planets|center]] ...ll as the first explorable planetary system in [[Kerbal Space Program 2]]. It has [[Kerbol]] as the central body which is orbited by 5 [[planet]]s and 2
    3 KB (414 words) - 11:41, 22 July 2023
  • <!-- This image is old. Please update it with a version from 0.18. Jet engines do not function in Eve's atmosphere, since it contains no oxygen &mdash; they make noise and consume fuel, but they produ
    5 KB (672 words) - 18:43, 17 March 2017
  • : I believe this one and the one underneath it, by the way, they sound, enables the game to show the VAB and Flight tutori ...parts to only be attached on one height of each part, usually the middle. It is also buggy and allows moving parts into each other.
    5 KB (724 words) - 23:14, 2 March 2020
  • ...ieve how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to spa ...d decouple the lander from the command module, land it on the moon, launch it back into moon orbit and redock the two vessels. This, however, required a
    16 KB (2,773 words) - 19:57, 2 May 2019
  • ...t on an escape trajectory. Repeated assists are most easily done by using planets. After the previous assist you will most likely need to perform a small co == How to do it ==
    7 KB (1,196 words) - 19:58, 2 May 2019
  • ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. - [[Category:Planets/sv]]
    7 KB (1,028 words) - 18:29, 17 March 2017
  • ...s]] and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except ...the symmetry mode to “mirror” by pressing {{Key press|R}}, or building it in the [[SPH]]. While the rover is being driven, the wheels are smart enoug
    7 KB (1,225 words) - 22:36, 1 March 2023
  • <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of [[Category:Planets/de]]
    7 KB (1,011 words) - 18:43, 17 March 2017
  • ..._talk:Elembis#Units_of_measure|some discussion]]''' on this, but I figured it'd be useful to get some more feedback and hopefully a consensus. ...not really as much a matter of opinion, and as much as I enjoy the debate, it's a matter of simple physics! :) --[[User:Jlmr|Jlmr]] ([[User talk:Jlmr|tal
    6 KB (1,096 words) - 21:44, 5 April 2013
  • ...atLinksHere/Планета|Планета]] gets redirected to “Category:Planets/ru”) — [[User:XZise|xZise]] <small valign="middle">&#91;[[User talk:XZi ...ws more about the difference between those, it would be nice to a) explain it to me and to b) look over the translation regarding this (if you're speakin
    2 KB (277 words) - 09:13, 14 March 2020
  • ...i snaží splnit. Dosáhnutí takové dráhy s ohledem na optimální využití paliva<ref>Optimální vzletová trajektorie je taková, která (a) minim ...here of unknown composition, though because Kerbin has plants and animals, it can be assumed there is O<sub>2</sub>, N<sub>2</sub>, and CO<sub>2</sub>. -
    8 KB (1,216 words) - 18:29, 17 March 2017
  • ...oco. Ha due [[moon/it|lune]], chiamate '''[[Mun/it|Mün]]''' e '''[[Minmus/it|Minmus]]'''. ...Jool]] e [[Eve/it|Eve]]) ed il quarto più grande (a parimerito con [[Tylo/it|Tylo]], una luna di Jool).
    11 KB (1,576 words) - 03:17, 25 December 2014
  • ...ct to simulate gravity. However, think about the centripetal acceleration, it's determined by ...together and rotating, things inside the parts will receive acceleration - it's not because things receive some kind of force, but because your reference
    10 KB (1,564 words) - 03:11, 22 June 2013
  • ...other spacecraft. Useful for colonizing other planets and their moons, as it requires only one trip per planet/moon group, or even only one trip to colo
    229 bytes (41 words) - 11:25, 27 May 2013
  • ...tutorial will show you how to launch, land and set up a base on any of the planets or moons. Rocket for planets and moons '''without''' atmosphere: http://kerbalspaceport.com/1-launch-5-m
    2 KB (333 words) - 10:28, 11 July 2020
  • ...of over 23&nbsp;m/s, the TR-2L is the fastest wheel available. This makes it the ideal choice for rovers designed for long-distance exploration tours, m While active, it drains 0.7 [[Electric Charge]] per second (2520 E/hr).
    1 KB (179 words) - 06:04, 31 December 2018
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...ox, I'd suggest putting it on a separate page like Kerbol System/Moon Map. It even has russian translations (which AFAIK won't show if written on an Engl
    585 bytes (95 words) - 16:06, 29 May 2013
  • ...has a nearly spherical shape, and has cleared its neighborhood of debris. It is most likely defined as a dwarf planet by the developers as an asteroid b [[Category:Planets/cs]]
    2 KB (354 words) - 18:45, 17 March 2017
  • ...follow natural progress in the game, so it's more like a tutorial. Making it both Career-friendly AND specific to a play style could lend itself to part * Bases and space stations on other planets. Possible space tourism.
    12 KB (1,926 words) - 07:39, 28 November 2018
  • ...ng a chat room for this wiki but i need lots of help, still not so sure if it going to work but worth a shot * It will not work
    16 KB (2,689 words) - 15:46, 7 March 2020
  • ...yer plugin developed by forum user godarklight, and is available in alpha. It based on [[thread:55835|Kerbal Multi Player]] which isn't developed activel ...[[thread:35852|forums]], some of which have been implemented successfully. It appears after much discussion that solutions center around 5 general catego
    5 KB (849 words) - 17:55, 12 October 2020
  • ...sure if something belongs, be sure to add it to the talk so we can discuss it. ...e sure things are put in the proper categories. (e.g. Mods go under Mods, planets go under Celestial Bodies, and Tutorials go under tutorials.)
    2 KB (391 words) - 07:59, 22 November 2013
  • ...대해 추가적인 분석이 필요합니다.<!--most likely explanation: it's just a glitch in the procedural terrain generation algorithm --> [[Category:Planets/ko]]
    5 KB (115 words) - 12:39, 13 April 2015
  • The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. ...ve the crew take charge of controlling the craft (provided they can handle it){{cn}}
    12 KB (1,583 words) - 14:11, 7 March 2020
  • * This page provides false information about the &Delta;v required in planets with atmospheres. A lot of the information on this page has to be either re If TWR is significantly above, say, 2.0, your rocket will ZOOM! But it might ZOOM too hard for your poor Kerbalnauts. Most rockets, straight off t
    11 KB (1,720 words) - 08:54, 28 May 2022

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