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[[File:Happy kerbal.jpg|thumb|A kerbonaut on [[EVA]]]]
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{{for|the species of Kerbin|Kerbal}}
A '''kerbonaut''' is the KSP equivalent of an [[w:Astronaut|astronaut]]. Kerbonauts are the select [[Kerbal]]s who [[crew]] vehicles launched from [[Kerbal Space Center]]. They wear an [[Intra-Vehicular_Activity|IVA]] suit and helmet inside of crafts, and an [[Extra-Vehicular Activity|EVA]] suit and helmet outside. The EVA suit includes helmet lights and a jetpack meant for maneuvering in outer space.
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[[File:Kerbal helmet off.png|thumb|200px|right|Kerbonaut with helmet removed (promo image)]]
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A '''kerbonaut''' is a [[Kerbal]] that has been trained as an [[w:Astronaut|astronaut]]. Kerbonauts are capable of [[Pilot|operating]] assorted vehicles, can perform [[Scientist|science]] experiments, and have a limited ability to perform [[Engineer|repairs]].
  
Each kerbonaut has two personality attributes – [[Courage]] and [[Stupidity]] – which are displayed in-game. There's a small chance they may also have the hidden "badass" attribute. These attributes together affect how a kerbonaut reacts to decouplers decoupling, vessels accelerating, and other variously lethal events.  
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The term ''kerbonaut'' is a fan-made term that was created by replacing the root ''astro-'' or ''cosmo-'' from ''astronaut'' or ''cosmonaut'' with ''kerbo-'', and is not seen in-game; rather, they are referred to as ''astronauts''; however, the [[Experiment Storage Unit]]'s description uses the term "kerbalnaut", and Harvester used the term ''kerbonaut'' in a developer's note.<ref name="devnote">[http://forum.kerbalspaceprogram.com/threads/114430-Devnote-Tuesday-It%E2%80%99s-All-In-The-Details| March 31st, 2015 Devnotes].</ref> The commonality of its use by fans mirrors the real-world prevalence of [[w:Astronaut#Terminology|nation-specific terms]] for space travelers.
  
Every game starts with the same "original three" kerbonauts hired and ready. More can be hired in the [[Astronaut Complex]], each one having random amounts of Courage and Stupidity and a (rather) small chance of being a badass. Each kerbonaut also has a random first name; the surname of any kerbonaut, and of all known Kerbals, is always "Kerman".
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== Abilities ==
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[[File:Happy kerbal.jpg|thumb|200px|A kerbonaut on EVA]]
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[[File:Bob EVA.png|thumb|[[Bob Kerman]] on EVA]]
  
==The Original Three==
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=== EVA/IVA ===
Every new game, whether [[Sandbox]] or [[Career]] mode, begins with three kerbonauts already on the roster. While all other kerbonauts have randomly generated names and stats, these three are always the same. Their names are [[Jebediah Kerman]], [[Bill Kerman]], and [[Bob Kerman]].  
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Kerbonauts can be directly controlled when on [[EVA]], where they wear a spacesuit and can collect EVA reports and [[surface sample]]s. In versions prior to 1.11, the spacesuit includes an [[RCS]] jetpack, which allows tri-axial maneuvering while in space, and flight on planets with low gravity; starting from version [[1.11]], the jetpack is [[EVA Jetpack|a separate inventory item]] equipped on all Kerbonauts by default. Unequipping the jetpack visually removes it from the Kerbonaut's back as well.
  
These are the only “veteran” kerbonauts in [[Kerbal Space Program]], designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all kerbonauts. In some of the game's loading screens, three orange suited kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red.
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Kerbonauts on EVA can be killed by hitting objects or the ground at a high velocity.<ref>The true crash tolerance remains unknown, as different parts of the spacesuit have different impact velocities; a bug exists where Kerbonauts can survive impossibly large falls by landing on their helmet, while the same fall would kill a Kerbonaut who landed on its feet</ref>. Milder impacts and ground contact with a non-negligible horizontal speed cause the Kerbonaut to ragdoll and become uncontrollable; in space, the Kerbonaut quickly regains control after about a second but under gravity, ragdolled Kerbonauts cannot get back up until they come to a complete halt and if they fall over on a slope, they will often continue to helplessly roll downhill until they accelerate to lethal impact speed and die.
  
Their presence at the top of the list of kerbonauts in every game means they each have much greater likelihood of being aboard any given vessel than does any random kerbonaut, with Jeb being far and away the most likely to pilot any craft any time he's available. This, and their presence in every player's games, makes them the most famous faces of KSP.
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Starting from version 1.5, level 1 Kerbonaut (or level 0 pilots) can use a [[Personal Parachute]] to land safely by themselves on atmospheric bodies. From version 1.11, the parachute is [[Personal Parachute|an inventory item]] equipped on every Kerbonaut by default.
  
== Naming ==
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Starting from version [[1.6]], Kerbonauts can remove their helmets and neck rings on planets with a breathable atmosphere although by doing so, they become more susceptible to damage from impacts and can die if the external air pressure drops too low from high altitude. In addition, helmetless Kerbonauts on EVA or in an [[EAS-1 External Command Seat]] have extremely low heat tolerance to the point where standing in the immediate vicinity of the blast of any engine that produces significant heat (most often rocket engines) or being subjected to high aero forces from flying at supersonic speeds at low altitude will near-instantly kill them.
The term '''kerbonaut''' seems to be an invention of KSP fans. The in-game building for hiring crew is named the '''''Astronaut''' Complex'' after all. As the developers at Squad are the authors of the Kerbal universe, it makes sense to consider their terms official.
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When inside of a [[crew|crewable]] [[part]], <ref>Jebediah, Bill, Bob, and Valentina wear a special orange jumpsuit. All other Kerbonauts have white.</ref> kerbonauts can perform crew reports.
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[[File:KerbalEVAHelmet.jpg|thumb|Kerbals with and without helmets]]
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=== Experience and skill ===
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{{Main|Experience}}
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Kerbonauts each have one of three [[specialization]]s and can gain experience in them by going on missions. The skills include [[pilot]]s, who can provide better [[SAS]] control, [[scientist]]s, who can restore experiments and process additional science, and [[engineer]]s, who can fix or restore certain parts and increase the efficiency of [[resource harvester]]s and [[converter]]s.
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=== Science container ===
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Only scientists are able to operate science parts during an EVA but the data itself can be taken and carried by any Kerbonaut. Each Kerbonaut can only store one copy of the same experiment/biome/situation combination at a time and entering a command pod or other crewed part automatically transfers all stored data to the vessel unless the part in question is already storing a copy, in which case the duplicates must be discarded or stored elsewhere. The Kerbonauts can also collect surface samples (while landed or splashed down) and get an EVA Report by themselves, as well as use the [[EVA Experiment Kit]] if they have one in their inventory and their current situation (ie. not flying in atmosphere and not splashed down) permits it.
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=== Inventory ===
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Starting from version 1.11, all Kerbonauts have '''2 inventory slots''' with a '''maximum weight capacity of 65 kilograms''' and '''maximum volume of 40 liters'''. By default, every Kerbonaut carries an EVA Jetpack and a Personal Parachute and must unequip either before they can carry anything else. Note that although Kerbonauts can carry ship components like the [[2HOT Thermometer]], they cannot actually use these items from their inventory and unless the Kerbonaut is an [[engineer]], cannot even drop the item on the ground, only transfer it to a part (or another Kerbonaut) with free inventory space.
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Any items inside the Kerbonaut's inventory are added to the Kerbonaut's weight (or if the Kerbonaut is inside a vessel, to the vessel's weight) and are visually displayed on the Kerbonaut's back during EVA, with the jetpack and the parachute being added first (in this order) and any other equipped item displayed on top of those. A Kerbonaut with an empty inventory (no parachute, no jetpack) is able to jump slightly higher - in fact, they will actually jump so high that they can no longer land on their feet under Kerbin's gravity prior to version 1.11.1 and instead hit the ground hard enough to ragdoll.
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== Management ==
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The [[Astronaut Complex]] provides centralized status listing of all hired crew and the hiring of new Kerbonauts. The surname of every Kerbonaut, and of every known Kerbal, is "Kerman". Aside from the orange suits, each Kerbonaut has a random first name. Each Kerbonaut also has randomized personality traits.
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=== Personality ===
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Personality traits determine how a Kerbonaut behaves in various flight conditions. Each Kerbonaut has a random value of two personality attributes—''Courage'' and ''Stupidity''—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from ''[[w:happiness|delight]]'' to ''[[w:fear|fear]]''. These emotions have no effect on flight performance or [[Science]] results{{check version||1.0.5}}, and serve purely as flavor.  There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces ''delight'' in nearly all situations excluding nearby explosions. <!-- Can we get some examples of smiling and screaming Kerbals in this little section? Kthx ~~~~        examples of smiling and screaming kerbals can be seen in sections below (of the "original four" Kerbonauts  -->
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[[File:Low courage.png|thumb|left|A scared Kerbonaut]]
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There is a bug regarding Courage (but not Stupidity) in version [[0.23.5]], where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex.
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Experiments in {{version|0.23}} using non-badass Kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid Kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the less Stupid subjects, indicating that the natural outcome of awareness is dread.
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However, observing the behavior of tourists (during the crash runs to Mun, for example) have generated the result:
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At Kerbin (inside atmosphere, around KSC), those with low stupidity tend to show more fear. However, once they reached a certain altitude (or distance to KSP), their mood (behavior) quickly switched to "content", and are all "excited" when in space (including landed on airless bodies like the Mun). However, regardless of that, all Kerbonauts display fear toward explosions, even if it was caused by jettisoned parts. (tested in {{version|1.10.1}})
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The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the Kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim.
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== "Orange Suited Kerbonauts" ==
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Every new game begins with four Kerbonauts on the roster in the following order; [[Jebediah Kerman]], [[Bill Kerman]], [[Bob Kerman]], and [[Valentina Kerman]]. While all other Kerbonauts have randomly generated names and stats, these four remain persistent through all save games. Their presence at the top of the list means that, when available, they have a much greater likelihood of being aboard any given vessel than any other Kerbonaut.  
  
However, fans persist in “adding K to every word” as evidenced by mods like the [http://kerbalspaceport.com/kerbonaut-creator/ Kerbonaut Creator], use in [http://www.reddit.com/r/gaming/comments/zi2b9/the_first_kerbonaut_an_anonymous_explorer/ KSP fan fiction], forum posts requesting [http://forum.kerbalspaceprogram.com/threads/51738-Kerbonaut-Suit-colors-automatic-updaing kerbonaut veteran suit colors], etc. If notoriety in another huge indie game is any barometer, there are about 12x more views of a [http://www.planetminecraft.com/skin/ksp-kerbonaut/ Kerbonaut Minecraft skin] than a [http://cdn.planetminecraft.com/skin/kerbal-space-program-astronaut/ Kerbal astronaut Minecraft skin] on the same site.  
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These are the only “veteran” Kerbonauts in [[Kerbal Space Program]], designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all Kerbonauts. In some of the game's loading screens, three orange suited Kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red.
  
In real-life, “astronaut” is not a universal term; it principally refers to NASA and sometimes European Space Agency explorers with various alternatives like “cosmonaut” used by Russia since Soviet times. However, KSC and characters like [[Wernher von Kerman]] and [[Gene Kerman]] more closely resemble the US Space Program of the 1960s than any other space program.
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They are, arguably, the "faces" of Kerbal Space Program.
  
In the end, it's hard to say what should be said.
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== Naming ==
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The term '''kerbonaut''' is a fan-made term and is not used in-game. The in-game building for hiring crew is named the '''''Astronaut''' Complex'' and is presumably the official term, with only one known instance of a developer using ''Kerbonaut''<ref name="devnote"/>, and the [[Experiment Storage Unit]] referring to them as Kerbalnauts.
  
== See also ==
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The commonality of the term ''kerbonaut'' by fans mirrors the real-world prevalence of nation-specific terms for space travelers. For example, "astronaut" and "cosmonaut" refer principally to American and Russian space travelers, respectively.
* [[Jebediah Kerman]]: kerbonaut, badass, and manufacturer/junkyard operator
 
* [[Bill Kerman]]: kerbonaut
 
* [[Bob Kerman]]: kerbonaut
 
  
[[Category:Kerbals]]
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{{Kerbals|kerbonauts}}
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[[Category:Kerbals| ]]

Latest revision as of 23:06, 21 September 2024

For the species of Kerbin, see Kerbal.
Kerbonaut with helmet removed (promo image)

A kerbonaut is a Kerbal that has been trained as an astronaut. Kerbonauts are capable of operating assorted vehicles, can perform science experiments, and have a limited ability to perform repairs.

The term kerbonaut is a fan-made term that was created by replacing the root astro- or cosmo- from astronaut or cosmonaut with kerbo-, and is not seen in-game; rather, they are referred to as astronauts; however, the Experiment Storage Unit's description uses the term "kerbalnaut", and Harvester used the term kerbonaut in a developer's note.[1] The commonality of its use by fans mirrors the real-world prevalence of nation-specific terms for space travelers.

Abilities

A kerbonaut on EVA
Bob Kerman on EVA

EVA/IVA

Kerbonauts can be directly controlled when on EVA, where they wear a spacesuit and can collect EVA reports and surface samples. In versions prior to 1.11, the spacesuit includes an RCS jetpack, which allows tri-axial maneuvering while in space, and flight on planets with low gravity; starting from version 1.11, the jetpack is a separate inventory item equipped on all Kerbonauts by default. Unequipping the jetpack visually removes it from the Kerbonaut's back as well.

Kerbonauts on EVA can be killed by hitting objects or the ground at a high velocity.[2]. Milder impacts and ground contact with a non-negligible horizontal speed cause the Kerbonaut to ragdoll and become uncontrollable; in space, the Kerbonaut quickly regains control after about a second but under gravity, ragdolled Kerbonauts cannot get back up until they come to a complete halt and if they fall over on a slope, they will often continue to helplessly roll downhill until they accelerate to lethal impact speed and die.

Starting from version 1.5, level 1 Kerbonaut (or level 0 pilots) can use a Personal Parachute to land safely by themselves on atmospheric bodies. From version 1.11, the parachute is an inventory item equipped on every Kerbonaut by default.

Starting from version 1.6, Kerbonauts can remove their helmets and neck rings on planets with a breathable atmosphere although by doing so, they become more susceptible to damage from impacts and can die if the external air pressure drops too low from high altitude. In addition, helmetless Kerbonauts on EVA or in an EAS-1 External Command Seat have extremely low heat tolerance to the point where standing in the immediate vicinity of the blast of any engine that produces significant heat (most often rocket engines) or being subjected to high aero forces from flying at supersonic speeds at low altitude will near-instantly kill them.

When inside of a crewable part, [3] kerbonauts can perform crew reports.

Kerbals with and without helmets

Experience and skill

→ Main article: Experience

Kerbonauts each have one of three specializations and can gain experience in them by going on missions. The skills include pilots, who can provide better SAS control, scientists, who can restore experiments and process additional science, and engineers, who can fix or restore certain parts and increase the efficiency of resource harvesters and converters.

Science container

Only scientists are able to operate science parts during an EVA but the data itself can be taken and carried by any Kerbonaut. Each Kerbonaut can only store one copy of the same experiment/biome/situation combination at a time and entering a command pod or other crewed part automatically transfers all stored data to the vessel unless the part in question is already storing a copy, in which case the duplicates must be discarded or stored elsewhere. The Kerbonauts can also collect surface samples (while landed or splashed down) and get an EVA Report by themselves, as well as use the EVA Experiment Kit if they have one in their inventory and their current situation (ie. not flying in atmosphere and not splashed down) permits it.

Inventory

Starting from version 1.11, all Kerbonauts have 2 inventory slots with a maximum weight capacity of 65 kilograms and maximum volume of 40 liters. By default, every Kerbonaut carries an EVA Jetpack and a Personal Parachute and must unequip either before they can carry anything else. Note that although Kerbonauts can carry ship components like the 2HOT Thermometer, they cannot actually use these items from their inventory and unless the Kerbonaut is an engineer, cannot even drop the item on the ground, only transfer it to a part (or another Kerbonaut) with free inventory space.

Any items inside the Kerbonaut's inventory are added to the Kerbonaut's weight (or if the Kerbonaut is inside a vessel, to the vessel's weight) and are visually displayed on the Kerbonaut's back during EVA, with the jetpack and the parachute being added first (in this order) and any other equipped item displayed on top of those. A Kerbonaut with an empty inventory (no parachute, no jetpack) is able to jump slightly higher - in fact, they will actually jump so high that they can no longer land on their feet under Kerbin's gravity prior to version 1.11.1 and instead hit the ground hard enough to ragdoll.

Management

The Astronaut Complex provides centralized status listing of all hired crew and the hiring of new Kerbonauts. The surname of every Kerbonaut, and of every known Kerbal, is "Kerman". Aside from the orange suits, each Kerbonaut has a random first name. Each Kerbonaut also has randomized personality traits.

Personality

Personality traits determine how a Kerbonaut behaves in various flight conditions. Each Kerbonaut has a random value of two personality attributes—Courage and Stupidity—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from delight to fear. These emotions have no effect on flight performance or Science results[outdated], and serve purely as flavor. There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces delight in nearly all situations excluding nearby explosions.

A scared Kerbonaut

There is a bug regarding Courage (but not Stupidity) in version 0.23.5, where courage values in the info screen in both the Tracking Station and Orbital Map are inverted from those displayed in the Astronaut Complex.

Experiments in version 0.23 using non-badass Kerbonauts modified to the four possible combinations of extreme Courage and Stupidity ([1, 1], [1, 0], [0, 0], [0, 1]) revealed that Courage does not control fearful behavior. Both of the Stupid Kerbonauts were blissfully ignorant in the face of danger. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket built by KSC engineers, and displayed this at exactly the same time despite having opposite levels of Courage from each other. Subsequent tests with 0.75/0.25 combinations showed an uptick in fear in the less Stupid subjects, indicating that the natural outcome of awareness is dread.

However, observing the behavior of tourists (during the crash runs to Mun, for example) have generated the result: At Kerbin (inside atmosphere, around KSC), those with low stupidity tend to show more fear. However, once they reached a certain altitude (or distance to KSP), their mood (behavior) quickly switched to "content", and are all "excited" when in space (including landed on airless bodies like the Mun). However, regardless of that, all Kerbonauts display fear toward explosions, even if it was caused by jettisoned parts. (tested in version 1.10.1)

The badS flag, however, negates all fear regardless of Courage or Stupidity, pushing the Kerbonaut toward a happy state which only the most blatantly impending catastrophe can dim.

"Orange Suited Kerbonauts"

Every new game begins with four Kerbonauts on the roster in the following order; Jebediah Kerman, Bill Kerman, Bob Kerman, and Valentina Kerman. While all other Kerbonauts have randomly generated names and stats, these four remain persistent through all save games. Their presence at the top of the list means that, when available, they have a much greater likelihood of being aboard any given vessel than any other Kerbonaut.

These are the only “veteran” Kerbonauts in Kerbal Space Program, designated by orange IVA suits and icons in crew interfaces; everything else is visually identical to all Kerbonauts. In some of the game's loading screens, three orange suited Kerbonauts (presumably Jeb, Bill, and Bob) have helmets with orange stripes though no such helmet is seen in-game – IVA helmets have grey stripes and EVA have red.

They are, arguably, the "faces" of Kerbal Space Program.

Naming

The term kerbonaut is a fan-made term and is not used in-game. The in-game building for hiring crew is named the Astronaut Complex and is presumably the official term, with only one known instance of a developer using Kerbonaut[1], and the Experiment Storage Unit referring to them as Kerbalnauts.

The commonality of the term kerbonaut by fans mirrors the real-world prevalence of nation-specific terms for space travelers. For example, "astronaut" and "cosmonaut" refer principally to American and Russian space travelers, respectively.

  1. 1.0 1.1 March 31st, 2015 Devnotes.
  2. The true crash tolerance remains unknown, as different parts of the spacesuit have different impact velocities; a bug exists where Kerbonauts can survive impossibly large falls by landing on their helmet, while the same fall would kill a Kerbonaut who landed on its feet
  3. Jebediah, Bill, Bob, and Valentina wear a special orange jumpsuit. All other Kerbonauts have white.