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  • 348 bytes (41 words) - 23:23, 24 August 2021
  • The '''CH-J3 Fly-By-Wire Avionics Hub''' is a standalone SAS module. Visibly designed for th ...s the solution! This module allows even the most minimally trained crew to fly like an Ace! WARNING: This module cannot operate autonomously. Warranty voi
    3 KB (415 words) - 06:09, 24 May 2021
  • 556 bytes (69 words) - 18:47, 17 March 2017
  • 3 KB (60 words) - 19:13, 6 March 2019
  • 3 KB (39 words) - 12:51, 19 August 2018
  • La '''Centralina Avionica Fly-By-Wire CH-J3''' è l'unico {{Check version||1.0.2}} modulo SAS privo delle ...e per il fatto che sei completamente privo di queste ultime? La centralina Fly-By-Wire della divisione C7 è la soluzione che fa al caso tuo! Questo modul
    2 KB (346 words) - 12:29, 28 February 2018
  • ...同僚, 但缺乏成为训练有素的飞行员的技能? C7航空航天的Fly-By-Wire航空电子集线器是解决方案! 该模块甚至允许受过最
    3 KB (67 words) - 14:23, 8 January 2020

Page text matches

  • * [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]] by [[User:greenjinjo|greenjinjo]] * [http://www.youtube.com/watch?v=ClBu_hC6ME8 How to build and fly SSTO Spaceplanes]
    14 KB (2,104 words) - 11:22, 9 October 2023
  • ...• {{LangFallback|Advanced S.A.S Module, Large}} • {{LangFallback|CH-J3 Fly-By-Wire Avionics Hub}}
    22 KB (2,409 words) - 17:27, 14 March 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ===Learning How to Fly=== ...'s flying IN KERBIN. The 3 first missions are designed to teach you how to fly them.
    4 KB (722 words) - 21:15, 18 January 2020
  • ...fire at the same time might be a drag. Literally. Especially if you try to fly such a rocket at high speeds.
    18 KB (3,415 words) - 01:34, 8 August 2019
  • * {{LangFallback|CH-J3 Fly-By-Wire Avionics Hub}}
    41 KB (4,317 words) - 03:51, 21 September 2021
  • | [[CH-J3 Fly-By-Wire Avionics Hub{{if lang}}|{{Dict/part name|CH-J3 Fly-By-Wire Avionics Hub}}]]
    971 bytes (124 words) - 23:24, 24 August 2021
  • ...l's flight control state object, used for accessing and modifying user and fly-by-wire input.
    21 KB (2,369 words) - 21:22, 21 April 2021
  • ...to the user. You can't do this by just setting s.mainThrottle = 0 in your fly-by-wire callback (see below) because that just overrides the user's throttl
    2 KB (292 words) - 15:43, 22 January 2020
  • ...d 800 m/s delta V. With the 600 m/s provided by a jetpack Kerbals can fly to very low orbit if they use a very efficient ascent profile. This exclude
    14 KB (2,349 words) - 18:52, 20 March 2024
  • The '''CH-J3 Fly-By-Wire Avionics Hub''' is a standalone SAS module. Visibly designed for th ...s the solution! This module allows even the most minimally trained crew to fly like an Ace! WARNING: This module cannot operate autonomously. Warranty voi
    3 KB (415 words) - 06:09, 24 May 2021
  • ...now show a blue marker (look for it near the prograde marker), so you can fly the maneuver either in map view or viewing your ship directly. ...shallower, slower and safer reentry is guaranteed. This way the craft will fly almost horizontal in the upper atmosphere, bleeding speed. It also allows g
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ===Step 4 - Fly from Kerbin to Jool===
    10 KB (1,748 words) - 19:16, 2 May 2019
  • ...glitch, though): the ''Flyin' Landing Leg Kraken''. It makes landing legs fly.
    27 KB (4,660 words) - 14:43, 9 October 2022
  • ...and ''Armageddon'' (among many others). In the latter, he and other heroes fly to a killer asteroid in a modified Space Shuttle, in order to destroy it.
    3 KB (438 words) - 23:55, 16 July 2021
  • ...now show a blue marker (look for it near the prograde marker), so you can fly the maneuver either in map view or viewing your ship directly. ...shallower, slower and safer reentry is guaranteed. This way the craft will fly almost horizontal in the upper atmosphere, bleeding speed. It also allows g
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...hich case landing and returning is also possible with careful planning) or fly by any other body.
    7 KB (1,218 words) - 21:36, 2 February 2022
  • SAS is a stability augmentation system and helps your craft fly straight. In order to accomplish this, it provides [[w:Torque|torque]] (the ...fixed and cannot provide any kind of maneuvering (it only makes your plane fly). In order to turn in-atmosphere, you are going to need control surfaces. T
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...d the Mun. Otherwise, you will return to Kerbin's gravity well or, worse, fly into orbit around [[Kerbol]] or even slam right into the Mun itself (unless
    11 KB (1,917 words) - 10:28, 9 February 2022
  • This is the stage you will be using to fly from Kerbin's orbit to Eve's, and possibly to decelerate into controlled de ===Step 4 - Fly from Kerbin to Eve===
    7 KB (1,258 words) - 03:12, 10 March 2024
  • * '''Fly''' will switch the view to the selected mission. If it is either a kerbonau
    6 KB (912 words) - 08:57, 27 June 2021
  • ===Step 4 - Fly from Kerbin to Duna=== ===Step 8 - Fly from Duna to Kerbin===
    10 KB (1,719 words) - 01:23, 15 September 2022
  • ...under development space program for Aerox. He was always wanting to either fly a rocket or pilot an aircraft. He is so far the youngest king, as I (the wr
    2 KB (270 words) - 00:31, 12 March 2013
  • * {{LangFallback|CH-J3 Fly-By-Wire Avionics Hub}}
    22 KB (2,352 words) - 16:41, 14 March 2020
  • * [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]]
    5 KB (594 words) - 01:31, 15 September 2022
  • * [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]] by [[User:greenjinjo|greenjinjo]]
    5 KB (723 words) - 13:19, 29 August 2021
  • ...ime in Eve orbit, then one daring pilot will take a seat in the lander and fly a historic mission! ...ke. You can either adjust your return ship's orbit to make a rendezvous or fly with the lander (if you have some fuel left). When the distance falls below
    10 KB (1,739 words) - 17:34, 5 March 2024
  • * Fly polar, but not too polar. Try to aim 15° left or right of the poles. This
    3 KB (571 words) - 11:36, 23 January 2020
  • ...o high to be captured by that body and without intervention it will simply fly out the other side of the target's SOI and return to orbiting whichever bod
    12 KB (1,929 words) - 14:34, 25 February 2023
  • ...e back here and jump to the "Launching the rocket" section to learn how to fly your marvelous creation.
    27 KB (4,582 words) - 12:23, 8 February 2023
  • * [http://www.youtube.com/watch?v=9RvVjysJKB4 Build and Fly A Rocket Into Orbit (Narrated)]
    3 KB (493 words) - 18:30, 2 May 2019
  • ...all standard 1.25m attachments, this part is the embodiment of our "Let's Fly", line of parts.|WinterOwl Aircraft Emporium}}
    1 KB (174 words) - 20:06, 22 January 2016
  • tags = #autoLOC_500345 //#autoLOC_500345 = cmg command control (core fly gyro kerbnet moment octo probe react sas satellite space stab steer torque
    3 KB (219 words) - 04:05, 2 September 2021
  • ...l not stay attached to either side, which would allow all of the probes to fly off without a decoupler attached.
    1 KB (202 words) - 14:55, 19 August 2018
  • ...ced, you could always learn a thing or two anyway! The point of the "Let's Fly!" series of tutorials is to be as thorough as possible, and as such, you ma ...al different ways to launch, which will be discussed in an upcoming "Let's Fly!" tutorial. However, for this mission, let's choose a bit of an unconventio
    14 KB (2,445 words) - 22:23, 23 July 2022
  • * Voyager - Build an interplantetary probe and do fly-bys of various planets
    477 bytes (83 words) - 15:58, 18 February 2013
  • ...the same altitude as the Mun, with the very same speed. This means you'll fly just behind/ahead of the Mun, retaining the same distance to it. We cannot
    7 KB (1,133 words) - 20:21, 2 May 2019
  • the maneuver and fly to CA, Duna will be at TP. Duna Pe at about 25 km. Fly by at the side that will result in a
    20 KB (3,570 words) - 15:24, 24 September 2021
  • | [[Small Nose Cone]]<br/>[[CH-J3 Fly-By-Wire Avionics Hub]]<br/>[[Stayputnik Mk. 1]]
    8 KB (1,135 words) - 00:06, 6 September 2021
  • **** 1x [[CH-J3 Fly-By-Wire Avionics Hub]] ...itch on RCS and SAS so you have better control over your rocket. The CH-J3 Fly-By-Wire Avionics Hub is to enable SAS, since the Stayputnik has no SAS modu
    6 KB (984 words) - 22:09, 24 May 2023
  • ...l). We are also going to do an EVA - we will let a Kerbal exit the vessel, fly around it using his jetpack, and get back into it. ...to dock, we will practice moving in space by letting one of our kerbonauts fly around in space with his jetpack.
    16 KB (2,773 words) - 19:57, 2 May 2019
  • ...r engine (if it's on while you separate, it will stay on after separation, fly around uncontrolled and possibly hit and damage your probe), release the sa
    7 KB (1,167 words) - 20:01, 2 May 2019
  • # Arrange for a fly-by with the Mun just like you learned in the "Going to the Mun" ingame tuto ...ill notice that you are on a much wider orbit than you were before the Mun fly-by (likely with an apoapsis beyond Minmus orbit), but it's not a Kerbin esc
    7 KB (1,196 words) - 19:58, 2 May 2019
  • ...e added for Minmus as well. You will design unmanned spacecrafts achieving fly-bys and impacts with several bodies. Missions are based on the Soviet Luna *Muna 1: a probe to fly by the Mun.
    5 KB (724 words) - 01:01, 10 July 2019
  • ...SpaceX is developing the Falcon Nine to be reusable. The first stage will fly back to the launch pad while the second stage is doing an orbit and then re
    18 KB (2,833 words) - 21:32, 12 June 2023
  • ...t 3 seconds per frame on both computers I tried it on whilst attempting to fly.
    6 KB (1,063 words) - 18:39, 8 April 2022
  • ...nai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard [[command module]] SAS only). Advanced SAS modules don't # [[Campaign: Beyond Kerbin|Beyond Kerbin]] - First fly-by and impact probes to [[Mun]], [[Minmus]], [[Duna]] and [[Eve]].
    10 KB (1,543 words) - 03:47, 1 March 2022
  • ...e for a fun challenge. Assemble a ship in orbit, launch a daring crew, and fly it. Bear in mind though, when I drafted the initial titles of these 25 camp
    12 KB (1,926 words) - 07:39, 28 November 2018
  • tags = #autoLOC_500306 //#autoLOC_500306 = capsule cmg control ?eva fly gyro ?iva moment pilot react rocket space stab steer torque
    4 KB (301 words) - 10:04, 10 March 2018
  • ...coolers. 5. Add small gears. 6. Take off west. 7. Turn on afterburners. 8. Fly. (Plane max speed: 993.8 m/s with afterburners, 550 m/s without)
    6 KB (880 words) - 23:24, 21 October 2020
  • ...sy to refuel the ship in Kerbin orbit, possibly with another Kerbal X, and fly it to the Mun, land and eventually come back, or at least, go back to Munar
    5 KB (951 words) - 16:49, 29 June 2013
  • ===Planetary Fly-bys=== :Design, build, and fly a probe lander to Eve.
    5 KB (734 words) - 01:04, 29 April 2021
  • * [[Tutorial:LF_Laythe| "Let's Fly!" Tutorial: Traveling to Laythe]] door [[User:greenjinjo|greenjinjo]] * [http://www.youtube.com/watch?v=9RvVjysJKB4 Build and Fly A Rocket Into Orbit (Narrated)]
    6 KB (886 words) - 18:27, 2 May 2019
  • ...ently in terms of both fuel and recoverable parts by designing craft which fly as planes while lower in the atmosphere or having an aerodynamic mothership
    7 KB (1,045 words) - 11:25, 24 January 2022
  • This guide will help you fly the [[Aeris 4A]] into orbit, and land back at the KSC runway. ...ple of air-breathing SSTO spaceplanes, allowing you to not only be able to fly the Aeris 4A, but also design much better vehicles of your own.
    6 KB (1,084 words) - 00:16, 6 July 2020
  • * [[Tutorial:LF_Laythe| "Let's Fly!" Tutorial: Traveling to Laythe]] by [[User:greenjinjo|greenjinjo]] * [http://www.youtube.com/watch?v=9RvVjysJKB4 Build and Fly A Rocket Into Orbit (Narrated)]
    8 KB (1,283 words) - 18:14, 2 May 2019
  • ...vehicles built to drive on terrestrial surfaces. Rarely are they built to fly or even glide, though they may be carried by another craft elsewhere on [[K
    10 KB (1,598 words) - 01:14, 27 February 2024
  • ...tion; a plane with great lift rating but without any control surfaces will fly easily but will be almost uncontrollable. Vice versa a plane with lots of c Note that as you fly higher the air intakes will become less effective and you may come to a poi
    25 KB (4,286 words) - 01:04, 14 April 2021
  • Some fans interpret Bill as intensely reluctant to fly. Others depict him as an intrepid explorer<ref>"[https://www.youtube.com/wa
    3 KB (435 words) - 23:07, 7 October 2020
  • #Glide or fly to a safe horizontal landing #Glide or fly to a safe horizontal landing.
    9 KB (1,312 words) - 23:20, 5 March 2022
  • Hit the launch button and watch your magnificent bird fly! But be careful and don't crash it!
    4 KB (729 words) - 07:08, 19 February 2020
  • ...the purpose of this article, it needs to be something fairly easy to hand-fly, without too many precise changes, and a forgiving error margin. It also n
    7 KB (1,165 words) - 00:06, 6 July 2020
  • ...l tank. However this is where weight comes into play, as a lighter jet can fly with its engines at a lower speed and get better efficiency. A fighter with ...b that could use SAS and a probe core to create a guided bomb, or at least fly in a straight line, or just lots of light bombs. Even better, a bomb could
    7 KB (1,258 words) - 02:42, 18 May 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...ket that can get to space. Kerbin also has several more [[biome]]s you can fly to, such as the polar, desert and mountain regions, all of which you can do
    16 KB (2,842 words) - 20:10, 2 May 2019
  • ...sn't really a worst case (or at least not realistically) which would be to fly directly at your target. — [[User:XZise|xZise]] <small>&#91;[[User talk:X
    6 KB (1,065 words) - 17:26, 27 March 2019
  • Objective: Fly the colonists to the stations Fly the colonists to the space stations, they must arrive at the central statio
    9 KB (1,389 words) - 01:19, 29 April 2021
  • Minmus does not look at all interesting to me to attempt to fly to.
    222 bytes (45 words) - 06:44, 18 December 2013
  • File:KerbalX Woomerang.png
    A Kerbal X sits on the pad at Woomerang, ready to fly. (1.4.1 + Making History)
    (1,920 × 1,080 (2.43 MB)) - 01:44, 28 March 2018
  • I fly real airplanes and virtual spacecraft.
    125 bytes (21 words) - 07:01, 4 January 2014
  • ...shuttle launch Joolileo into a Kerbin escape trajectory, and then have it fly to Jool ...eriod is near a multiple of Jool's rotational period (1 day, 4 hrs) so you fly by a different part of Jool each time, essentially scanning the entire surf
    7 KB (1,043 words) - 01:01, 29 April 2021
  • Kerbals who fly close to an asteroid during an EVA can take a sample to earn a maximum of 7
    7 KB (1,137 words) - 19:05, 28 September 2023
  • These contracts require the player to fly-by, orbit or land on planets and/or moons with one vessel. These contracts
    15 KB (2,354 words) - 23:20, 18 November 2023
  • ...ues for parts now properly scale with mass. Some ships may feel heavier to fly now, but handling feels much more realistic overall. This also improves joi
    8 KB (1,275 words) - 21:54, 5 October 2020
  • Let's fly!
    7 KB (1,163 words) - 10:11, 12 March 2020
  • === Step 4 - Fly from Kerbin to Eeloo ===
    4 KB (668 words) - 13:27, 25 March 2024
  • ...nai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard [[command module]] SAS only). Advanced SAS modules don't
    5 KB (775 words) - 14:00, 14 March 2020
  • ...is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the gam
    2 KB (273 words) - 09:14, 6 January 2021
  • ...felhasználható a gyorsítás helyett. Ehhez csak egy közelrepülésre [fly-by] van szükség. A sebesség nyerése helyett annak vesztéséhez az égi
    4 KB (809 words) - 20:51, 30 November 2014
  • ...ak az adott égitest körüli keringés vagy a mellette való elrepülés [fly-by] is tapasztalati pontot hozhat. A szerzett pontok mennyisége függ a te
    9 KB (1,599 words) - 18:28, 17 March 2017
  • The article would also benefit from a few tipps how to fly the plane and what can be done with it.
    873 bytes (146 words) - 20:05, 1 May 2014
  • ...realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
    4 KB (585 words) - 19:45, 20 December 2014
  • ...realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
    4 KB (640 words) - 03:02, 15 March 2020
  • # Alakíts ki egy Mün melletti elhaladást [fly-by], lehetőleg közel a Mün felszínéhez. Viszont először is ügyelni
    5 KB (929 words) - 20:08, 30 May 2014
  • You have 2 approaches: fly up a fuel tanker or use ISRU. ==Fly Up A Fuel Tanker==
    4 KB (668 words) - 16:59, 22 January 2020
  • ...fuel lines also have no physics, as well as having no clipping (debris can fly right through a strut without it doing anything to it).
    9 KB (1,552 words) - 21:05, 27 June 2014
  • '''WinterOwl Aircraft Emporium''' produces the “Let's Fly” line of parts. ...sed to preface the titles of his "Let's Play" videos with the words "Let's Fly" instead, which explains the name of the product line.
    18 members (0 subcategories, 0 files) - 18:20, 22 July 2019
  • ...ttom. The northeast side of that crater is Badlands. So you do not need to fly halfway around the
    18 KB (3,161 words) - 14:00, 25 January 2022
  • # Procure un fly-by con Mun igual que usted aprendió en el "Ir al Mun" tutorial;, pero los ...sted está en una órbita mucho más amplia de lo que eran antes de la Mun fly-by (probablemente con un apoapsis mas allá de la órbita de Minmus), pero
    5 KB (877 words) - 15:55, 7 March 2020
  • * [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]]
    5 KB (584 words) - 17:27, 2 May 2019
  • ...t 3 seconds per frame on both computers I tried it on whilst attempting to fly.
    6 KB (1,063 words) - 18:40, 8 April 2022
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Kerbal EVAs should no longer fly off when disembarking in space.
    16 KB (1,006 words) - 18:50, 17 March 2017
  • ...near zero, due to surface rotation and it being quite unlikely to actually fly on a completely stable vertical vector. Alternatively it can be just decoup
    3 KB (352 words) - 12:04, 31 October 2014
  • * [[Tutorial:LF Laythe|"Let's Fly!" Tutorial: Traveling to Laythe]]
    5 KB (595 words) - 06:53, 8 March 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • 3 KB (39 words) - 12:51, 19 August 2018
  • * Fly polar, but not too polar. Try to aim 15° left or right of the poles. This
    4 KB (501 words) - 07:44, 22 September 2014
  • ...s a [[w:game|game]] after all), and why smaller, well designed rockets can fly much further and faster. ...that [[part|parts]] will be activated during [[Tutorial:Game Manual#How To Fly Your Rocket|flight]], and is a [[catastrophic failure#Staging Sequence|very
    51 KB (7,784 words) - 13:50, 14 March 2020

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