Difference between revisions of "SAS/ja"
Kspjptrans (talk | contribs) |
Kspjptrans (talk | contribs) |
||
Line 1: | Line 1: | ||
{{About|the SAS since 0.21|SAS in the [[demo]]|Stability Augmentation System (Demo)}} | {{About|the SAS since 0.21|SAS in the [[demo]]|Stability Augmentation System (Demo)}} | ||
− | ''' | + | '''SAS'''(正式名称'''Stability Augmentation System''' 安定増加装置)は is an automatic flight control system that employs various sources of torque, including [[reaction wheel]]s, to control the current rotation of a spacecraft. All [[command module]]s, with the exception of the [[EAS-1 External Command Seat]], include SAS capabilities. It is also available in dedicated SAS modules. |
Prior to {{version|0.21}} there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels. | Prior to {{version|0.21}} there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels. |
Revision as of 10:29, 5 October 2014
SAS(正式名称Stability Augmentation System 安定増加装置)は is an automatic flight control system that employs various sources of torque, including reaction wheels, to control the current rotation of a spacecraft. All command modules, with the exception of the EAS-1 External Command Seat, include SAS capabilities. It is also available in dedicated SAS modules.
Prior to バージョン 0.21 there was a distinction between SAS and ASAS. While the previous ASAS acted like the new SAS, the previous SAS acted like new reaction wheels.
Effect
When the craft is equipped with at least one SAS unit, it can utilize this unit to dampen the rotation and finally lock onto a specific orientation. This system will utilize all available control systems, like the user would with pressing the keys:
- Torque supplied by reaction wheels
- Engines' gimbal
- Control surfaces
- RCS, if activated
It will first dampen the rotation and reaching a specific value and then will try to lock onto its current orientation. The user can override the current rotation for any axis. Since it controls heading, it can be extremely useful for lander missions. When active, the SAS itself doesn't drain electricity.
Beware, having SAS activated while deploying a parachute may cause the parachute to rip off due to the SAS attempting to stabilize the craft's sudden rotation to orient in the wind.
Control
The system can be turned on and off with the T key and temporarily invert the state by holding the F key (for example, if SAS is on, holding F will turn it off, and releasing F will turn it back on). The current state of the SAS system is shown by a blue light on the navball.
Theory
This page or section is in need of being brought up to date. Please help Kerbal Space Program Wiki by fixing inaccurate or outdated information. |
The S.A.S. modules use a P.I.D. system, which stands for “Proportional, Integral, Derivative”. The PID is applied to the vessel's angular velocity, not its heading.
- Proportional means the S.A.S. module applies a turning-force that is proportional to the speed of rotation. In other words, the faster the ship is spinning, the harder the module tries to correct the spin.
- Integral means the S.A.S. module increases the corrective force the longer the ship is off-target. Since the integral of speed is position, this corrects the vessel's heading (angle is the integral of angular velocity). Since the summed integral value is set to zero when SAS is turned on, the controller will attempt to lock the vessel's heading to whatever it was when SAS was turned on.
- Derivative means the S.A.S. module takes the angular acceleration of the ship into account and tries to apply a force against it. So the faster the ship is going "into" the spin, the harder the S.A.S. module tries to stop it. This is supposed to dampen the action of the S.A.S module and prevent overshoot, as well as dampening any accelerating turn or roll.
The PID control is applied to the vessel's rotational velocity at the command point. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This can be accomplished by placing a command module or docking port in the middle of the rocket. Right click the unit and select "Control From Here" to change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appropriate section.
SAS Parts
SAS has 3 dedicated parts as well as being included in all Command Pods and Probe bodies.
Dedicated Units
画像 | パーツ名称 | サイズ | コスト () |
質量 (t) |
耐熱温度 (K) |
衝撃耐性 (m/s) |
耐久 (加速度) (G) |
トルク (kN・m) |
消費電力 (⚡/s) |
---|---|---|---|---|---|---|---|---|---|
小型リアクションホイール | S | 600 | 0.05 | 2 000 | 9 | 50 | 5 | 0.25 (15 ⚡/分) | |
先進的インラインスタビライザー | M | 1 200 | 0.1 | 2 000 | 9 | 50 | 15 | 0.45 (27 ⚡/分) | |
先進的大型リアクションホイール | L | 2 100 | 0.2 | 2 000 | 9 | 50 | 30 | 0.6 (36 ⚡/分) |
司令モジュール
画像 | パーツ名称 | サイズ | コスト () |
質量 (t) |
耐熱温度 (K) |
衝撃耐性 (m/s) |
耐久 (加速度) (G) |
トルク(kN・m) | S.A.S. level |
定員/ 消費電力 |
容量 (⚡) |
---|---|---|---|---|---|---|---|---|---|---|---|
Mk1 コックピット | M | 1 250 (1 241) |
1.28 (1.25) |
2 000 (1 100) |
40 | 50 | 10 | [注意 1] | 50 ⚡ 7.5 MP | ||
Mk1 インラインコックピット | M | 1 600 (1 591) |
1.03 (1.00) |
2 000 (1 100) |
40 | 50 | 10 | [注意 1] | 50 ⚡ 7.5 MP | ||
Mk2 コックピット | Mk2 | 3 500 (3 482) |
2.06 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [注意 1] | + | 150 ⚡ 15 MP | |
Mk2 インラインコックピット | Mk2 | 3 500 (3 470) |
2.10 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [注意 1] | + | 150 ⚡ 25 MP | |
Mk3 コックピット | Mk3, M | 10 000 (9 880) |
3.90 (3.50) |
2 700 (1 500) |
50 | 50 | 40/40/20[注意 2] | [注意 1] | + | 500 ⚡ 100 MP | |
Mk1 コマンドポッド | M, S | 600 (588) |
0.84 (0.80) |
2 200 (1 200) |
14 | 50 | 5 | [注意 1] | 50 ⚡ 10 MP | ||
Mk1-3 コマンドポッド | L, M | 3 800 (3 764) |
2.72 (2.60) |
2 400 (1 400) |
45 | 50 | 15 | [注意 1] | + | 150 ⚡ 30 MP | |
Mk1 ランダー缶 | M | 1 500 (1 482) |
0.66 (0.60) |
2 000 (1 000) |
8 | 50 | 3 | [注意 1] | 50 ⚡ 15 MP | ||
Mk2 ランダー缶 | L | 3 250 (3 202) |
1.515 (1.355) |
2 000 (1 200) |
8 | 50 | 15 | [注意 1] | + | 100 ⚡ 40 MP | |
PPD-12 キューポラ | L, M | 3 200 (3 188) |
1.80 (1.76) |
2 000 (1 000) |
8 | 50 | 9 | [注意 1] | 200 ⚡ 10 MP | ||
プロボドボダイン ローブメイト | M | 800 | 0.15 | 1 200 | 12 | 50 | — | 0 | 2.4 ⚡/分 (144 ⚡/時) |
120 ⚡ | |
プロボドボダイン QBE | S | 360 | 0.07 | 1 200 | 15 | 50 | — | 0 | 1.5 ⚡/分 (90 ⚡/時) |
5 ⚡ | |
プロボドボダイン HECS | S | 650 | 0.1 | 1 200 | 12 | 50 | 0.5 | 1 | 1.5 ⚡/分 (90 ⚡/時) |
10 ⚡ | |
プロボドボダイン OKTO | S | 450 | 0.1 | 1 200 | 12 | 50 | 0.3 | 0 | 1.2 ⚡/分 (72 ⚡/時) |
10 ⚡ | |
プロボドボダイン OKTO2 | S | 1 480 | 0.04 | 1 200 | 12 | 50 | — | 2 | 1.8 ⚡/分 (108 ⚡/時) |
5 ⚡ | |
プロボドボダイン HECS2 | M | 7 500 | 0.2 | 2 000 | 8 | 50 | 10 | 3 | 3.0 ⚡/分 (180 ⚡/時) |
1 000 ⚡ | |
RC-001S 遠隔誘導ユニット | M | 2 250 | 0.1 | 2 000 | 9 | 50 | 0.5 | 3 | 3.0 ⚡/分 (180 ⚡/時) |
15 ⚡ | |
RC-L01 遠隔誘導ユニット | L | 3 400 | 0.5 | 2 000 | 9 | 50 | 1.5 | 3 | 4.8 ⚡/分 (288 ⚡/時) |
30 ⚡ | |
MK2 ドローン コア | Mk2 | 2 700 | 0.2 | 2 500 | 20 | 50 | 15/3/3[注意 2] | 3 | 3.0 ⚡/分 (180 ⚡/時) |
250 ⚡ | |
MPO探査機 | M | 9 900 (9 854) |
0.895 (0.395) |
2 200 | 9 | 50 | 6 | 3 | 3.0 ⚡/分 (180 ⚡/時) |
1 000 ⚡ 45 LF 55 O | |
MTMステージ | M | 21 500 (6 300) |
0.795 (0.415) |
2 200 | 12 | 50 | 12 | 2 | 1.8 ⚡/分 (108 ⚡/時) |
4 000 ⚡ 3 800 XE |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 In the "Career" mode in manned command modules, the performance and functionality of the SAS is determined by the presence of at least one kerbonaut with the specialization "Pilot" and the level of his specialization. In the "Science" and "Sandbox" modes, a kerbonaut with any specialization can use all the functionality of the SAS on board the manned command module without restrictions.
- ↑ 2.0 2.1 トルクは3軸で異なります。それぞれピッチ/ヨー/ロールの数値です。
See also
- Updated Information on SAS in 0.21.1 blog entry by C7