Search results

Jump to: navigation, search
  • ...bal Space Program]]''. As a whole, they compose the building materials the player can choose from in the [[Vehicle Assembly Building]] and [[Space Plane Hang
    4 KB (523 words) - 13:35, 28 April 2024
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...is to uninstall a few mods, but that of course is counterproductive as the player wants to use those mods. Alternatively additional mods can be installed whi
    7 KB (1,231 words) - 03:16, 1 October 2022
  • ...tion wheel]] that provides torque to a craft. Extra torque means that the player's spaceship will rotate faster when ordered to, resulting in a more nimble
    3 KB (409 words) - 00:36, 12 July 2021
  • ...ppear with its [[RE-I5 "Skipper" Liquid Fuel Engine]] engine detached. The player may need to reattach the engine before launch.
    734 bytes (109 words) - 07:39, 13 January 2024
  • ...ction wheel]] that provides torque to a craft. Extra torque means that the player's spaceship will rotate faster when ordered to, resulting in a more nimble
    1 KB (165 words) - 00:37, 12 July 2021
  • ....log</code> in OS X, or <code>~/.config/unity3d/Squad/Kerbal Space Program/Player.log</code> in Linux). You can control the flight from code as if you were the player using w,a,s,d,q,e or a joystick. In addition to yaw, pitch, roll, and throt
    18 KB (2,446 words) - 22:51, 20 June 2015
  • Reaching a stable orbit around Kerbin is one of the first milestones a player might achieve in the game. With the introduction of version [[1.0.3]], atta
    19 KB (2,728 words) - 18:51, 20 March 2024
  • In most non-[[Sandbox mode|Sandbox]] games, a player's first rocket will be a [[Mk1 Command Pod]] atop a Flea. Because the Flea
    3 KB (574 words) - 19:32, 5 October 2023
  • ...hat they count as "in orbit" according to the navigation tools. Unless the player manually switches the [[navball]] to Surface mode, this makes landing on th
    12 KB (1,864 words) - 18:54, 20 March 2024
  • * ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity. * Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...ing to return to the KSC screen, the screen becomes locked and stuck. The player can still click buttons and control some parts of the game, but cannot exit ...hile not damaging, it makes docking nearly impossible, unless the affected player is very good at flying by eye.
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...wiki/Space_flight_simulator_game space flight simulator game] in which the player directs a space program run by the [[Kerbal]]s, a cartoonish race of little There are different game modes. In most of them the player can perform [[Science]]! And in full [[Career]] mode, players make decision
    4 KB (627 words) - 13:46, 14 January 2024
  • ...ble real-life rockets. As a whole, they compose the building materials the player can choose from in the [[Vehicle Assembly Building]]. Making History Parts
    3 KB (425 words) - 07:21, 28 February 2024
  • ...on wheel]] meant to provide torque to a craft. Extra torque means that the player's spaceship will rotate faster when ordered to, resulting in a more nimble
    2 KB (239 words) - 00:37, 12 July 2021
  • During an '''Intra-Vehicular Activity''' (abbr. '''IVA''') the player takes control of a [[Kerbal]] within a craft's [[command pod]].
    4 KB (670 words) - 20:35, 9 February 2023
  • ...s is probably intentional: the purpose of the Kerbal X is to present a new player with a flyable and somewhat capable rocket design, that nevertheless needs
    7 KB (1,218 words) - 21:36, 2 February 2022
  • An encounter with Ike is quite likely when approaching Duna, provided the player's trajectory is near the plane of Ike's orbit. This is because Ike's sphere
    9 KB (1,455 words) - 18:57, 20 March 2024
  • ...to Eve's powerful gravity and thick atmosphere. If you are an experienced player, or a newbie feeling brave, you may want the tutorial for [[Tutorial:Return
    7 KB (1,258 words) - 03:12, 10 March 2024
  • Once a mission is selected, several actions are available to the player.
    6 KB (912 words) - 08:57, 27 June 2021
  • ...ockpit''', '''command pod''', or '''probe core''' is any part that allow a player to control a vessel. While it is no longer required to choose a command mod ...pe of part. The term command module is, in general, anything that allows a player to control a vessel. Cockpits and command pods can be manned by Kerbals, wi
    4 KB (651 words) - 01:06, 17 January 2023
  • ...not deliver rewards, register progress, or acknowledge certain things the player does in general, such as collecting [[science]] from [[Environmental sensor ...es cannot be gathered. Attempting to observe experiments will not earn the player anything. However, it still displays the window. Also, the [[Research and D
    2 KB (271 words) - 20:10, 6 March 2016
  • ...wise the wheels break due to excessive force. To execute this maneuver the player should start in a low Minmus orbit the lower the periapsis to just below th
    12 KB (1,929 words) - 14:34, 25 February 2023
  • Though very frustrating, this is the simplest problem to correct. The player just has to rearrange the parts into their correct stages in the [[VAB]]. S ...of failure. The most widespread problem is likely accidental staging. The player pushes space by accident and decouples a stage when he/she doesn't want to.
    10 KB (1,679 words) - 11:05, 15 May 2021
  • ...ed in version 1.0. The size and shape of the fairing can be edited by the player to fit a specific payload. This can be helpful for protecting payloads wit
    3 KB (522 words) - 20:41, 2 April 2021
  • ...e determined by completing planetary scans with [[resource scanner]]s, the player can use the drill to collect ore that can be turned into [[liquid fuel]], [
    4 KB (615 words) - 16:20, 19 August 2018
  • ...PresMat Barometer perform an Atmospheric Pressure Scan, which can earn the player [[Science]].
    4 KB (612 words) - 04:48, 10 February 2023
  • ...is option will make the GRAVMAX perform a Gravity Scan, which can earn the player [[Science]]. A Gravity Scan appears to focus on deviations in the local gra
    6 KB (896 words) - 03:44, 21 October 2021
  • ...l make the 2HOT Thermometer perform a Temperature Scan, which can earn the player [[Science]]. ...mode (Already unlocked in sandbox mode). The part can be unlocked once the player has unlocked the Engineering 101 tab in the Research and Development buildi
    5 KB (818 words) - 04:45, 10 February 2023
  • ...also uses the least amount of [[electric charge]] and is the first one the player gets their hands on in [[career]]. It's small and can be placed almost anyw
    3 KB (472 words) - 06:28, 22 August 2021
  • ...'''') or [[action group]]s (using the '''''Toggle Panels''''' command, the player can extend and retract several solar panels with a single keystroke) before
    7 KB (977 words) - 18:19, 21 April 2023
  • ...ced in version 1.0. The size and shape of the fairing can be edited by the player to fit a specific payload. This can be helpful for protecting payloads with
    2 KB (391 words) - 01:48, 11 March 2018
  • ...orbital scan. The scanning module can narrow-down potential areas where a player can have improved ore mining output. Using it does not provide science poin
    1 KB (186 words) - 12:34, 23 November 2018
  • ...and finished contracts. Accepting and completing a contract will earn the player funds, and raise their [[reputation]]. <ref>“[https://www.youtube.com/wat Similarly, the player may access the [[Administration Facility]], where there are business [[stra
    5 KB (762 words) - 17:13, 22 January 2023
  • ...using the '''''Toggle Panels''''' or '''''Extend Panels''''' command, the player can extend several solar panels with a single keystroke.
    2 KB (330 words) - 15:53, 19 October 2016
  • ...tion much easier - moreover using the '''''Toggle Panels''''' command, the player can extend and retract several solar panels with a single keystroke.
    3 KB (388 words) - 15:58, 19 October 2016
  • ...tion much easier - moreover using the '''''Toggle Panels''''' command, the player can extend and retract several solar panels with a single keystroke.
    2 KB (371 words) - 16:01, 19 October 2016
  • ...program. It is notable for not having ready-made engines of this size; the player is supposed to assemble custom engine clusters to move Huge rockets.
    8 KB (1,135 words) - 00:06, 6 September 2021
  • ...ere) or KIA (killed in action), this means that unless Jeb is stranded the player will constantly get Jeb for flights.
    5 KB (736 words) - 17:27, 19 December 2022
  • ...етствует этому руководству в WIKI, только "Player Name" ("имя игрока") не должно оставаться '"defa
    26 KB (376 words) - 00:30, 21 October 2014
  • ...els]] available, but also the slowest and weakest wheel. On level ground a player can theoretically drive at the maximum speed of 12.0 m/s, but depending on
    2 KB (335 words) - 14:00, 20 October 2016
  • ...ody|celestial bodies]] and [[parts]] visible to the human eye and thus the player. There are two sources of light:
    4 KB (645 words) - 18:26, 17 March 2017
  • Feel free to celebrate your accomplishment with player-developed [http://www.kerbaltek.com/ribbons ribbon awards] when you reach c Here are campaigns and challenges that are beyond the scope of a new player, require mods, are not based on historical missions or ideas for future mis
    10 KB (1,543 words) - 03:47, 1 March 2022
  • ...ced in version 1.0. The size and shape of the fairing can be edited by the player to fit a specific payload. This can be helpful for protecting payloads with
    3 KB (411 words) - 01:17, 23 January 2021
  • ...layer beginning in 2014, and to complete development after the core single player game is released. However, prior to the "Proof of Concept" multiplayer pres ...klight, and is available in alpha. It based on [[thread:55835|Kerbal Multi Player]] which isn't developed actively anymore.
    5 KB (849 words) - 17:55, 12 October 2020
  • *#Player Name - ''사용하고 싶은 이름/별명을 입력합니다.''
    26 KB (1,247 words) - 18:33, 17 March 2017
  • The player can start with action groups enabled in career mode with a custom difficult
    4 KB (663 words) - 17:16, 1 September 2021
  • ...ke, leaving behind an oddly behaved crater which delights in confusing the player.
    3 KB (478 words) - 21:52, 11 February 2024
  • ...tic can be customized with [[Flag (Image)|designs]] chosen and made by the player. The flag used for a mission can be chosen prior to every launch; the defau When planting a flag, the player will be prompted to enter a name for the flag, along with the plaque text.
    4 KB (633 words) - 20:47, 23 July 2021
  • ...ist today. The program used a web player called Unity Web Player. This web player is no longer supported on modern browsers and the site has since been taken
    4 KB (727 words) - 05:31, 24 June 2021
  • ...itially very steep learning curve and can be extremely difficult for a new player. Third party mods are available which can make rendezvous and docking sign
    6 KB (942 words) - 14:43, 29 February 2024
  • ...testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or “goof off”. The toolbar can be opened with C ...ree true/false options that change the way aero data is visualized for the player:
    8 KB (1,248 words) - 06:58, 25 March 2023
  • Craft can land anywhere the player's skill allows (in one or more pieces). The [[Recovery]] option can then re
    4 KB (640 words) - 03:09, 20 October 2020
  • ...only, and not capable of orbital flight. It can also be used to train the player for landing a spacecraft in a celestial body with no atmosphere (such as th ...ocks so that they are not diagonal from the centre of mass would allow the player to translate (move the craft sideways) faster and easier.
    3 KB (553 words) - 23:33, 10 July 2017
  • ...xtra lines in the burn-time indicator, allowing adjustment of how long the player plans to spend burning before and after the node. ** Warns the player when trying to launch a vehicle that's not the correct type for the launch
    15 KB (2,062 words) - 23:42, 2 June 2023
  • ...useful for atmospheric plane flight, especially during aerobatics when the player wants to have a clear view on their maneuvering.
    3 KB (462 words) - 18:47, 17 March 2017
  • ...ries in unmodded Kerbal Space Program. (You might say they're a ''power'' player in the industry.)
    2 KB (348 words) - 09:48, 6 July 2020
  • The '''Technology tree''' allows the player to unlock more advanced [[parts]] for constructing variously level [[craft] ...d their dependencies unlocked are displayed on the technology tree. As the player unlocks more nodes, higher tech nodes will become available until the eight
    4 KB (571 words) - 20:20, 17 July 2021
  • ...ost of funds, while "Open-Source Tech Program" will take a fraction of the player's science every time it is earned and convert it to reputation. Anywhere fr
    25 KB (3,628 words) - 21:17, 16 January 2024
  • ...e [[technology tree]]; it is automatically unlocked and can be placed on a player's first rocket.
    3 KB (394 words) - 06:21, 26 September 2021
  • If a player tries to enter the R&D facility in [[sandbox]] mode, a message will appear
    6 KB (876 words) - 05:31, 12 January 2018
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    90 KB (10,733 words) - 21:23, 12 July 2019
  • * ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity. * Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
    4 KB (613 words) - 06:35, 28 August 2017
  • It is also assumed that the player who follows this tutorial has gotten to grips with the basic skills includi
    7 KB (1,243 words) - 20:09, 2 May 2019
  • '''Gene Kerman''' coaches the player through three of the in-game tutorials. He also appears in a promotional vi
    2 KB (304 words) - 18:33, 17 March 2017
  • ...ems casually self-congratulatory with regular mentions of his fame and the player reminding him of "a younger, less experienced, considerably less famous ver
    2 KB (303 words) - 03:33, 23 February 2024
  • A '''subassembly''' is a pre-designed set of parts. The player can design these in the [[Vehicle Assembly Building]] or [[Space Plane Hang
    2 KB (377 words) - 14:48, 4 November 2014
  • ...ions link back to Mission Control. Thus, to operate drones efficiently the player needs to set up a satellite network to relay and maintain communication wit This tutorial seeks to inform the player on the details of this challenging mod, and to give pointers as to how to s
    26 KB (4,415 words) - 20:22, 2 May 2019
  • ...cape trajectory from the solar system. Sometimes the contract requires the player to land the asteroid on [[Kerbin]]. These contracts require the player to build a [[base]] with specified components on a particular celestial bod
    15 KB (2,354 words) - 23:20, 18 November 2023
  • * Fix player not being able to repack parachute if they rag dolled with the parachute de
    2 KB (369 words) - 08:16, 27 April 2018
  • A '''Kraken Drive''', also called a K-Drive, is an assembly that lets the player ''power'' a vehicle's thrust using suspension-based parts. It is part of a ...ex. on an orbit taking the player's ship close to [[Kerbol|the Sun]], the player's orbit would visibly change due to intense Kraken-induced acceleration.
    8 KB (1,264 words) - 10:44, 10 April 2022
  • ...ty to contouring trajectories of an object in flight, it is easier for the player to understand. Although the [[w:two-body problem|two-body problem]] is also
    7 KB (1,063 words) - 00:06, 10 May 2023
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    75 KB (11,980 words) - 08:28, 23 June 2015
  • ...nger 'skip' the closest intersection when placing a maneuver node near the player's position.
    8 KB (1,275 words) - 21:54, 5 October 2020
  • * Mission Control allows the player to select [[contracts]], review them, and either accept or decline them. ...or in the Mission Control screen, ready to give his opinion about what the player's doing.
    10 KB (1,480 words) - 18:50, 17 March 2017
  • | Wolfram-based (Requires [http://www.wolfram.com/cdf-player/ Wolfram CDF Player Plugin])
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ...ence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory at a pace matching historical spa ...forum.kerbalspaceprogram.com/forumdisplay.php/26 Challenges] - The best of player challenges submitted on the KSP forums
    5 KB (775 words) - 14:00, 14 March 2020
  • ...ignificant with [[physics warp]] turned on. A message will appear when the player tries to push physics warp more than 2x, telling players that it may affect
    2 KB (267 words) - 07:23, 7 June 2020
  • ...ervers Are mostly stock, (non-modded) with some exceptions. The Dark Multi-player website is called "d-mp.org"
    20 KB (2,663 words) - 14:50, 1 October 2022
  • ...contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
    3 KB (436 words) - 18:29, 2 June 2019
  • There are [[contract]]s that ask the player to find asteroids with the SENTINEL telescope.
    4 KB (551 words) - 15:00, 24 January 2024
  • for contextual menu to describe to the player what the part does when collecting data for contextual menu to describe to the player what the part does when collecting data
    72 KB (8,603 words) - 05:48, 5 July 2021
  • ..., the [[Mission Control]] is closed. Due to there not being contracts, the player is unable to acquire the science points derived from completing them. Simi ...more "beginner friendly". As maneuver nodes are already unlocked, and the player needn't worry about reputation or cash.
    3 KB (424 words) - 23:05, 28 March 2016
  • ...t. Because it's not attached to another part, selecting it won't allow the player to reattach it to another part. * The [[mod]] [[thread:43208|Select Root]], allows the player to change the root part of a vessel without rebuilding the craft. As of [[0
    3 KB (463 words) - 11:07, 17 February 2015
  • The '''Administration Building''' is a facility which lets the player to choose from different [[strategies]] to boost certain aspects of their s
    3 KB (514 words) - 12:52, 29 April 2023
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * All contracts other than World Firsts or Records are halted until the player reaches space.
    16 KB (1,006 words) - 18:50, 17 March 2017
  • ...st of the craft returns to the account, and as always - the game takes the player back to the VAB/SPH.
    2 KB (275 words) - 18:26, 17 March 2017
  • ...his is probably intentional: the purpose of the Kerbal X is to present the player with a flyable and somewhat capable rocket design, that nevertheless needs
    7 KB (1,169 words) - 18:30, 17 March 2017
  • By opening a wheel's right-click menu, the player can find many settings, such as: * "'''Friction Control'''" - when switched from "Auto" to "Override", the player can adjust the wheel's friction.
    5 KB (810 words) - 08:26, 17 September 2021
  • *'''Run 64 bit player'''
    8 KB (403 words) - 18:37, 18 January 2020
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching). * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...ble real-life rockets. As a whole, they compose the building materials the player can choose from in the [[Vehicle Assembly Building/ja|ロケット組立棟
    3 KB (430 words) - 09:28, 3 September 2018
  • * Added 'Edit' Button to Launch Dialogs, which takes the player to the VAB or SPH to edit the selected vessel.
    11 KB (1,083 words) - 23:30, 7 October 2014
  • ...t of packet size and packet interval. True throughput rates (the rates the player will actually experience when playing the game) are the product of packet s
    2 KB (143 words) - 19:16, 21 September 2014
  • * Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
    3 KB (375 words) - 15:11, 24 January 2020
  • ...ьфа-версии. Он основан на [[thread:55835|Kerbal Multi Player]], разработка которого прекращена. ...ll players (so if a player is landing, the max factor is lower than if all player ships/evas were in interplanetary space or in an observer mode). Communicat
    6 KB (676 words) - 15:27, 22 January 2015
  • | Wolfram-based (Requires [http://www.wolfram.com/cdf-player/ Wolfram CDF Player Plugin])
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...t of packet size and packet interval. True throughput rates (the rates the player will actually experience when playing the game) are the product of packet s
    2 KB (386 words) - 01:53, 30 October 2014
  • The process of creating an encounter with a target object requires the player to meet two conditions. The first is that the orbit of the craft must inte ...en relative velocity is null, a more or less stable situation exists. The player can then EVA to the target, dock with the target (if craft and/or target ar
    4 KB (564 words) - 12:48, 10 May 2022
  • ...ock craft, the abort [[action group]] is utilized, rather than forcing the player to frantically [[stage]] the rocket to activate the parachutes. The abort
    3 KB (455 words) - 13:59, 7 August 2016
  • ...only, and not capable of orbital flight. It can also be used to train the player for landing a spacecraft in a celestial body with no atmosphere (such as th ...cks so that they were not diagonal from the centre of mass would allow the player to translate (move the craft sideways) faster and easier.
    4 KB (453 words) - 03:58, 14 August 2021
  • ...and rocket motors, as well as deploy the parachutes in the event when the player screws the landing. One possible usage is to train the player for landing a spacecraft in a celestial body with no atmosphere (such as th
    1 KB (192 words) - 16:03, 31 October 2014
  • Reaching a stable orbit around Kerbin is one of the first milestones a player might achieve in the game. Doing so with a fuel-optimal ascent<ref>A fuel-o
    14 KB (1,939 words) - 01:29, 25 November 2021
  • * Replaced Rescue contracts with Recovery contracts, which can ask the player to recover a part, a Kerbal, or both, and can spawn on the surface of plane ...ontract line now extends all the way out to [[Eeloo]], and is dependent on player progression.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • ..., or the prior stages stet only the circulization for this stage - and the player enough experienced), but in this case the propellant used for circulization
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...orbital scan. The scanning module can narrow-down potential areas where a player can have improved ore mining output. The properly equipped [[rover]] can be
    5 KB (772 words) - 14:03, 15 January 2016
  • * Many milestones added that involve the player doing hidden fun stuff.
    22 KB (3,464 words) - 18:50, 17 March 2017
  • ** Fix an issue where the player could create saves that overwrite tutorials and scenarios. ...ionWheel where EC was being drained when input was being received from the player even if SAS was off.
    27 KB (4,126 words) - 18:50, 17 March 2017
  • ...ervers Are mostly stock, (non-modded) with some exceptions. The Dark Multi-player website is called "d-mp.org"
    416 bytes (61 words) - 10:23, 24 May 2021
  • ...e determined by completing planetary scans with [[resource scanner]]s) the player can use the drill to collect ore that can be turned into [[liquid fuel]], [
    3 KB (553 words) - 16:20, 19 August 2018
  • * Many milestones added that involve the player doing hidden fun stuff.
    23 KB (3,425 words) - 18:50, 17 March 2017
  • * Many milestones added that involve the player doing hidden fun stuff.
    24 KB (3,334 words) - 18:50, 17 March 2017
  • ...ince [[electricity]] isn't consumed when a vehicle isn't controlled by the player, electric charge storage and generation isn't required.
    3 KB (482 words) - 21:02, 5 May 2023
  • ** Fix an issue where the player could create saves that overwrite tutorials and scenarios. ...ionWheel where EC was being drained when input was being received from the player even if SAS was off.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • ** Fix an issue where the player could create saves that overwrite tutorials and scenarios. ...ionWheel where EC was being drained when input was being received from the player even if SAS was off.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Added tweakable that allows player to specify whether his wheels deploy while shielded in a cargo bay. ...tellite, and place custom waypoints with a targeting interface. Allows the player to see biomes and anomalies at higher levels. Scan field of view for KerbNe
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...A Minmus landing and return mission could be performed, provided that the player has a steady hand on the controls, but the lack of solar panels and the nee
    1 KB (190 words) - 03:32, 28 December 2018
  • player to experiment with the simulation.<br /> ...reative solutions through experimentation. While the game is indeed single player students can work in teams with
    11 KB (1,664 words) - 15:55, 22 January 2020
  • ...ttitude control is required for any flight. All command modules allow the player to, at the very least, control the craft with keyboard commands.
    759 bytes (119 words) - 12:05, 25 April 2021
  • an engine plate allows the player to attach between 1 and 9 engines to a part with the options of single, due
    1 KB (172 words) - 08:53, 4 January 2020
  • an engine plate allows the player to attach between 1 and 9 engines to a part with the options of single, due
    1 KB (181 words) - 08:54, 4 January 2020
  • an engine plate allows the player to attach between 1 and 9 engines to a part with the options of single, due
    1 KB (176 words) - 08:55, 4 January 2020
  • an engine plate allows the player to attach between 1 and 9 engines to a part with the options of single, due
    1 KB (180 words) - 08:52, 4 January 2020
  • ...single landing strip with a runway heading of 180/360, and by default the player starts at the south end facing north.
    2 KB (338 words) - 01:21, 20 April 2022
  • ...light is a part designed to help docking related activites by letting the player know where the craft is facing.
    594 bytes (95 words) - 10:48, 26 February 2023
  • * Fix audio FX fade when objects move away from player's camera. * Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing S
    7 KB (1,065 words) - 22:01, 12 February 2020
  • * Fix Player-saved craft in Missions not showing thumbnail correctly. ...rors when lock PAW option is clicked when it shouldn't be available to the player.
    11 KB (1,693 words) - 05:34, 29 August 2021
  • * Automatic warp to next [[maneuver node]] now takes the player to a margin before the start burn time rather than the node itself. Said ma ...nce]] game modes to operate as per their config files. Game setting allows player to toggle SAS functionality on [[probe]]s in these game modes.
    10 KB (1,493 words) - 21:14, 26 September 2021
  • * Add advanced maneuver node editor, allowing player to edit maneuver nodes more precisely.
    6 KB (865 words) - 08:20, 11 April 2019
  • ...t]]s now available in flight. Changing staging of docking ports allows the player to change the Delta-V of the vessel for docked vessels which changes the Bu * Music volume settings are now applied as soon as the player leaves the settings menu in the [[KSC]].
    7 KB (1,079 words) - 11:54, 28 December 2018
  • * Fix shadow casting string not displaying correctly if player doesn't have the Breaking Ground Expansion.
    1 KB (193 words) - 20:59, 12 June 2019
  • | Wolfram-based (Requiere [http://www.wolfram.com/cdf-player/ Wolfram CDF Player Plugin])
    40 KB (5,224 words) - 19:46, 18 January 2020
  • ...g formula to make it not prohibitive, while still making it cheaper if the player has lost most/all of their kerbals.
    11 KB (1,777 words) - 02:51, 25 November 2021
  • ..."Hammer" Solid Fuel Booster|Hammer]], and by the time it is unlocked, the player is likely to have moved on from the kinds of short-range missions on Kerbin
    2 KB (305 words) - 00:29, 13 October 2023
  • * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
    7 KB (1,080 words) - 09:43, 19 October 2019
  • * Fixed an NRE when the warning &quot;Warning No Control!&quot; and player was able to click another facility while the dialog is open.
    1 KB (164 words) - 09:00, 29 January 2021
  • ...ion:''' ''With this node you can adjust the amount of funds available to a player. Use it to give them extra funds for completing an objective, or punish the ...is being. This is the way to make decisions based on the available funds a player has, and direct your mission accordingly.'' Compare the available funds
    27 KB (4,387 words) - 12:14, 29 August 2021
  • ...a bunch of small moonlets, at least 20. Probably would be nameable by the player or given designations (ex. J-17 for the 17th moon of Jool discovered).
    10 KB (1,362 words) - 01:28, 25 March 2023
  • The Multiplayer Update will add the ability to join a multi-player server and play with friends, either cooperatively or as a space race. 4 sp
    713 bytes (110 words) - 03:14, 29 April 2024
  • ...tly under the uncovered Monument. Falling into the hole will result in the player's craft accelerating towards the center of the Mun before launching out the
    9 KB (1,504 words) - 09:34, 23 February 2024
  • ...fferent from the original game. Introduced in the [[Science Update]], the player must complete missions as well as gather scientific data to progress throug
    7 KB (1,024 words) - 05:16, 18 January 2024
  • ...bal Space Program]]''. As a whole, they compose the building materials the player can choose from in the [[Vehicle Assembly Building]]. Breaking Ground Parts
    2 KB (350 words) - 22:38, 10 October 2022
  • * Fix craft browser selecting wrong tab when player switches between VAB/SPH. * Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • ...lengthy list of parts available to use can be rather bewildering to a new player. I go somewhat systematically through all of the major types of parts and
    345 KB (62,549 words) - 17:16, 1 October 2020
  • * Fix Comet Sample contracts not completing if comet is renamed by the player after the science sample is taken.
    11 KB (1,705 words) - 18:31, 9 July 2021
  • ...like standard missiles in use today. Launching from the runway gives the player a fast horizontal velocity in a short amount of time, but limits the amount
    4 KB (756 words) - 07:07, 15 April 2023
  • * Extend Science results UI delay for Dzhanibekov EVA experiment so player can see the effect better.
    9 KB (1,527 words) - 09:15, 29 January 2021