Difference between revisions of "0.22"
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+ | {{:0.22/Box}} | ||
+ | Version '''0.22''' was released on October 16<sup>th</sup>, 2013 | ||
+ | * [http://forum.kerbalspaceprogram.com/threads/53069-Update-0-22-is-now-LIVE! Forum post link] | ||
+ | * [http://steamcommunity.com/games/220200/announcements/detail/1569794711402104158 Steam Community announcement] | ||
+ | |||
+ | == Career Mode == | ||
+ | * Career Mode is now open! Although still very much under development, you can now start new Career saves. | ||
+ | * Sandbox mode, of course, is also available from the start. | ||
+ | |||
+ | == Research and Development == | ||
+ | * Added the Research & Development Facility to the Space Center. | ||
+ | * R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode). | ||
+ | |||
+ | == Science == | ||
+ | * Researching requires Science, which must be earned by performing experiments during your missions. | ||
+ | * You can now collect surface samples while on EVA, and process them to do Science. | ||
+ | * Science experiments return results, which are different for each situation in which the experiment is performed. | ||
+ | * Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System. | ||
+ | * Added a new dialog to show the results of experiments when reviewing the collected data. | ||
+ | * Added a new dialog to show a breakdown of all scientific progress made after recovering a mission. | ||
+ | |||
+ | == Parts == | ||
+ | * Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts. | ||
+ | * The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data. | ||
+ | * The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option. | ||
+ | * Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in. | ||
+ | * Added a new deployable antenna, which is an intermediate model compared to the two original ones. | ||
+ | * Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it. | ||
+ | * Nose Cones now actually help with improving stability during atmospheric flight. | ||
+ | * Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future. | ||
+ | * Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions. | ||
+ | |||
+ | == Editor == | ||
+ | * Added a system to allow saving and loading of Sub-Assemblies. | ||
+ | * Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used. | ||
+ | |||
+ | == Space Center == | ||
+ | * The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements. | ||
+ | * Greatly improved the Island Airfield. | ||
+ | * Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night. | ||
+ | * Added a new backdrop and soundtrack for the Astronaut Complex Facility. | ||
+ | * Added a new music track for the R&D Facility. | ||
+ | |||
+ | == Flight == | ||
+ | * It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter. | ||
+ | * The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now more stable than ever. | ||
+ | |||
+ | == Solar System == | ||
+ | * Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments. | ||
+ | * Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates. | ||
+ | |||
+ | == Launcher == | ||
+ | * We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game. | ||
+ | |||
+ | {{Versions}} | ||
+ | [[Category:Versions]] |
Latest revision as of 18:50, 17 March 2017
0.22 Beta release | ||
Released | 10/16/2013 | |
Announcement | Update 0.22 is now LIVE! | |
Steam | Steam Community | |
← 0.21.1 0.23 → | ||
⇐ 0.210.23 ⇒ |
Version 0.22 was released on October 16th, 2013
Contents
Career Mode
- Career Mode is now open! Although still very much under development, you can now start new Career saves.
- Sandbox mode, of course, is also available from the start.
Research and Development
- Added the Research & Development Facility to the Space Center.
- R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode).
Science
- Researching requires Science, which must be earned by performing experiments during your missions.
- You can now collect surface samples while on EVA, and process them to do Science.
- Science experiments return results, which are different for each situation in which the experiment is performed.
- Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.
- Added a new dialog to show the results of experiments when reviewing the collected data.
- Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.
Parts
- Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister. Also added experiments to many existing parts.
- The old science sensors now have a purpose. They all have their own experiments which enable them to log scientific data.
- The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.
- Antennas consume massive amounts of power when transmitting. Make sure you have fresh batteries in.
- Added a new deployable antenna, which is an intermediate model compared to the two original ones.
- Completely remodelled the Communotron 88-88 Comms Dish. The new mesh uses the same placement rules so it won't break ships that have it.
- Nose Cones now actually help with improving stability during atmospheric flight.
- Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.
- Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.
Editor
- Added a system to allow saving and loading of Sub-Assemblies.
- Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.
Space Center
- The KSC Facilities have all been revised, and feature new ground meshes and many other graphical improvements.
- Greatly improved the Island Airfield.
- Added lighting FX to several facilities. The Runway (among many other things) is now properly lit at night.
- Added a new backdrop and soundtrack for the Astronaut Complex Facility.
- Added a new music track for the R&D Facility.
Flight
- It is now possible to recover a flight after landing/splashdown on Kerbin without going through the Tracking Station. Look above the Altimeter.
- The SAS system was again largely overhauled, based on all the feedback we've gotten from everyone. It's now more stable than ever.
Solar System
- Celestial Bodies now support Biome Maps, which are used to create different conditions for experiments.
- Biomes are currently implemented on Kerbin and on the Mun, more will be added on later updates.
Launcher
- We've got a new launcher application for KSP, featuring a news bulletin, patcher management, and also allows you to tweak settings from outside the game.
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