1.3
From Kerbal Space Program Wiki
1.3 Official release | ||
Released | 5/25/2017 | |
Steam | Steam Community | |
← 1.2.2 1.3.1 → | ||
⇐ 1.21.4 ⇒ |
Version 1.3, named Away with Words, is a major update that released on May 25, 2017.[1]
Changes
Localization
- Keyboard layouts for foreign keyboards in Settings Menu.
- Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified.
- KSP now reads the language from buildID.txt
- Debug menu option to log missing Language tags (which is persisted in settings).
- All fonts are loaded regardless of selected language to assist in save file language switching and sharing.
- Resize PAW menus to fit languages.
- Resize Tutorial dialogs to fit languages.
- Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button.
- Add new debug tool to show Localization tags instead of translations.
- Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long.
- Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons.
- Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows.
- Add button to reload the Localization texts dictionary in the debug menu.
- Add hibernation info page to KSPedia.
Enhancements
- Compound parts can be selected from both ends.
- Updated the strut model so the connector does not intersect with the mesh.
- Contract back stories have been changed/enhanced.
- GUI control for changing Local/Absolute attachment and editing reference.
- GUI control for changing symmetry mode.
- Change Science Containers to pull from experiments before other science containers.
- Increased the size of the PAW title bar and pin button.
- Ambient light adjustment.
- Asteroid Day Mod merged into stock.
- IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows).
- Upgraded TMPro.
- New PAW pin icon.
Bug fixes
- Fix logic error in craft list dialog in editor scene.
- Fix grammar error in FL-R25 RCS Fuel Tank description.
- Fix MPL functions to only work with Scientist trait.
- Fix Runway Seams T2 and T3.
- Flatten the T1 Runway out.
- Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors.
- Fix the math on the ShipConstruct Stage Count.
- Fix to highlighter Brightness not getting set on entering flight scene.
- Docking mode indicators corrected.
- Fix From The Mun tutorial: heatshield on RV jettison via staging.
- Fix Terrain seams issue (parity with 1.1.3).
- Fix Radiators on Asteroids.
- Fix Drill status on Asteroids.
- Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT
- Fix RnDTechTree refresh not updating un-purchases nodes after purchasing.
- Fix Aero GUI window NREs on scene change.
- Fix costs for Upgrade nodes being applied in TechTree.
- Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH.
- Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker.
- Fix number of kerbals counter in KSC vessel markers.
- Fix Tree shaders - shadows.
- Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’.
- Fix an issue where overriding a converter’s AutoShutdown property was not working.
- Fix to the way vessels were named on Kerbal Rescue contracts.
- Fix launch site blocked dialog not clearing on vessel spawn dialog.
- Fix green line appearing in water.
- Fix shadows of buildings in KSC scene.
- Fix manuever node errors for some situations where node is in the past and conics become invalid.
- Fix gaps in shadows on KSC buildings.
- Improved flickering Sun shadows in flight mode on all objects.
- Fix cases for old maneuver nodes with invalid patched conics.
- Fix part highlighters showing landing lights flares.
- Fix part icons to exclude flags and include lights.
- Fix Launchpad tower light to shine on correct Unity Layers.
- Fix Currency Widgets disappearing at large scales.
- Fix for StageLock persisting between games.
- Fix floor decals in level 2 VAB.
- Fix to wait for physics easing before updating vessel status.
Modding
- Localization class added for Localization string processing.
- Fix reflected KSPModule attribute on PartModule.
- Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat.
- Added a mod hook in for science values.
- Add public accessors to MapView MapNodes for modders.
- Event for Kerbal name change (to match with type/status change events).
- Some object renames for clashes with Unity classes
- Add public accessor to instance of tutorial dialog
- Propellent.displayName added for localization.
- Resource definitions now have displayName field.
- FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName()
- Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string.
- Vessel.SetLandedAt() - added two new optional input variables.
- CustomParameterNode.LocalizedSection added.
- Added displayseatName and displayseatIndex to InternalSeat Node.
- CelestialBody has had several variables added and removed for localization.
- CBAttributeMaps have also had variables added for localization.
- ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID.
- ResearchAndDevelopment.GetBiomeTagsLocalized added.
- ScienceData.displaytitle added for localization.
- Vessel.displaylandedAt field added for localization.
- Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic.
- Add GameEvent onFairingsDeployed when fairings deploy.
- Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem.
- Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field.
- Add GetExperimentBodyName to ScienceUtils to API for mods.
References
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