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  • ...on engine]]s, [[electric light]]s, side-mounted [[parachute]]s (or "radial parachutes"), [[crew cabin]]s, new science parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...ly applies for the automatically generated staging sequence. -1 is used in parachutes...signals that activation of this object does not cause a staging effect?
    58 KB (8,218 words) - 06:31, 2 January 2022
  • [[Category:Parachutes/hu]]
    2 KB (402 words) - 22:05, 11 November 2014
  • * Ensure "Deploy Parachutes" is UNchecked. * Ensure "Deploy Parachutes" is CHECKED, unless you want to land retro-rocket style.
    5 KB (812 words) - 20:18, 2 May 2019
  • ...achute's icon will turn green, but nothing else will happen at that point. Parachutes can be activated only on a craft that has some kind of command unit, so it ...stage was dangerous. Sometimes the decoupler activated first and then the parachutes would not activate at all.
    5 KB (798 words) - 18:16, 28 January 2021
  • prematurely activate parachutes.
    18 KB (2,446 words) - 22:51, 20 June 2015
  • 19 KB (2,728 words) - 18:51, 20 March 2024
  • * Added an option to clamp the lower bound of the deploy pressure of parachutes. * Adjusted parachutes to open at a slightly higher atmospheric pressure.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...oning the fuel tanks leaving only the command module and a heat shield and parachutes behind, give or take a nose cone. The glitch occurs when one EVA's out of t
    40 KB (6,809 words) - 02:38, 8 April 2024
  • 14 KB (2,349 words) - 18:52, 20 March 2024
  • ==== Parachutes ==== {{Stats Table Parachutes (Demo)}}
    2 KB (206 words) - 23:16, 31 March 2023
  • | Vanguard Technologies | EVA parachutes ...mplete rework of the stock parachute module, more realistic results out of parachutes!
    66 KB (6,001 words) - 15:41, 24 December 2017
  • ...it without finishing a complete orbit. Lifting surfaces like [[wing]]s and parachutes might delay this.
    16 KB (2,568 words) - 09:02, 3 January 2024
  • === Parachutes === ...ad safely onto Kerbin, thanks to its thick atmosphere. Don't be alarmed if parachutes are "floppy" after being initially deployed, they only fully open up during
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...eat Shield (10m)]] on top of the MK1-2 Command Pod. Remember to stick some parachutes, batteries and solar panels to power the reaction wheels. The last stage fires the number of parachutes you want to include.
    10 KB (1,748 words) - 19:16, 2 May 2019
  • Les [[Parachutes/fr|parachutes]] sont très efficaces dans l'atmosphère d'Eve. Il en faut trois fois moin
    13 KB (2,107 words) - 11:19, 15 February 2021
  • ...can be relied upon to generate as much drag as three [[Mk16 Parachute|Mk16 Parachutes]]. ...osed to slow the craft all the way to a (hopefully) nice safe landing. The parachutes' efficiency depends of atmospheric density (requires a minimum air pressure
    2 KB (303 words) - 13:55, 18 October 2016
  • === Parachutes === ...ad safely onto Kerbin, thanks to its thick atmosphere. Don't be alarmed if parachutes are "floppy" after being deployed, they only fully deploy for the last 500m
    29 KB (4,720 words) - 16:56, 22 January 2020
  • For the docking port, one should use radial parachutes to make room for a Clamp-o-Tron docking port (it is not advised to use the
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ...unch a craft using the [[TT18-A Launch Stability Enhancer]] and land using parachutes. For conventional SSTOs, however, the [[LY-10 Small Landing Gear]] is what
    13 KB (2,225 words) - 08:01, 14 January 2024
  • 16 KB (2,563 words) - 18:48, 20 March 2024
  • 14 KB (2,206 words) - 18:56, 20 March 2024
  • ...]s work very effectively in Jool's dense atmosphere. However, even without parachutes, a craft can reach a relatively low speed, depending on the shape of the sh
    15 KB (2,333 words) - 19:05, 20 March 2024
  • ...points of Laythe's surface has to be done with the help of retro-burns, as parachutes alone will not suffice to sufficiently lower a craft's velocity for landing
    12 KB (1,717 words) - 19:09, 20 March 2024
  • If you want to land, you will not need as many parachutes as you would for a landing on Kerbin due to a thicker atmosphere. You may
    7 KB (1,258 words) - 03:12, 10 March 2024
  • |fr=[[Parachute/fr|Parachutes]] |hu=[[Parachute/hu|Ejtőernyők]] [Parachutes]
    2 KB (307 words) - 01:03, 22 August 2021
  • ...parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to place it there ...orbital section during/prior to re-entry, therefore reducing the amount of parachutes needed for a safe landing.
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...ng. Note that unless your ship is a probe, there is no need to store extra parachutes for Kerbin as long as you bring an engineer to repack them. Before you head off home, make sure to repack your parachutes for landing on Kerbin. To do this, EVA a kerbal, right click a parachute an
    10 KB (1,719 words) - 01:23, 15 September 2022
  • ...erbonaut]]s. Engineers can repair broken parts with repair kits and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource H |{{mark|1star}}||Repack parachutes / Repair parts (>= 1.11)
    1 KB (196 words) - 07:39, 4 February 2021
  • You may also need parachutes and landing gear. ...burn prior to the touchdown. When on the surface, you can detach all those parachutes.
    10 KB (1,739 words) - 17:34, 5 March 2024
  • '''Parachutes''' are parts that when deployed slow down the speed of a [[craft]] in an [[ ...tle Solid Rocket Booster|Solid Rocket Booster]]s of the Space Shuttle with parachutes, it's difficult in practice because all craft without [[Command module|comm
    6 KB (881 words) - 19:05, 5 February 2021
  • ...aft before using a parachute, or allow soft landing on a reduced number of parachutes, by firing right before touchdown (dial the thrust limiter down so that TWR
    4 KB (610 words) - 21:23, 27 March 2023
  • Les parachutes fonctionnent bien dans l'air dense de Kerbin, permettant des atterrissages
    17 KB (2,731 words) - 19:39, 18 August 2020
  • ...t lithobraking has been carried out successfully, without retro-rockets or parachutes, on both the Mun and Kerbin.
    12 KB (1,929 words) - 14:34, 25 February 2023
  • 5 KB (875 words) - 04:58, 9 August 2015
  • {{Stats Table Parachutes}}
    800 bytes (126 words) - 01:02, 1 March 2013
  • === Ouverture des parachutes et retour au sol === Les parachutes peuvent se déployer dès que leur icone dans la séquence de vol est blanc
    20 KB (3,270 words) - 09:26, 26 April 2019
  • Même si les [[Parachute/fr|parachutes]] peuvent se déployer sur Duna, l'atmosphère est si fine qu'ils sont en g
    13 KB (2,159 words) - 20:37, 16 June 2018
  • Parachutes and photovoltaic arrays can not not be deployed while within fairing displa
    3 KB (522 words) - 20:41, 2 April 2021
  • Les [[Parachute/fr|parachutes]] sont très efficaces dans la dense atmosphère de Jool. Toutefois, même
    13 KB (2,094 words) - 19:42, 12 June 2018
  • Parachutes and photovoltaic arrays can not be deployed while within fairing displaying
    2 KB (391 words) - 01:48, 11 March 2018
  • ...ich is placed on the side of a rocket instead of the tip unlike most other parachutes. ...achute's icon will turn green, but nothing else will happen at that point. Parachutes can be activated only on a craft that has some kind of [[command module]],
    4 KB (576 words) - 13:24, 18 October 2016
  • ...just enough to safely open a standard parachute. They differ from standard parachutes by activating at a much higher altitude and speed, and generating more drag ...will turn light blue or green, but nothing else will happen at that point. Parachutes can be activated only on a craft that has some kind of command unit, so it
    3 KB (550 words) - 13:58, 18 October 2016
  • 9 KB (1,304 words) - 09:54, 23 April 2018
  • ...bin]] op zeeniveau; de verschillen op grotere hoogte nemen nog verder toe. Parachutes werken door deze eigenschappen minder goed dan op Kerbin.
    3 KB (395 words) - 16:12, 12 April 2019
  • ...is de terminale valsnelheid zo laag dat de lichtere ruimtevaartuigen geen parachutes of andere aandrijving nodig hebben om te landen. Landen op de solide opperv
    3 KB (543 words) - 18:31, 17 March 2017
  • Parachutes alleen zijn waarschijnlijk niet genoeg om veilig te landen op de oppervlakt
    1 KB (203 words) - 03:21, 25 December 2014
  • ...ege de sterke zwaartekracht (vergelijkbaar met Kerbin) zonder atmosfeer om parachutes in te kunnen gebruiken, of om een atmosferische remmanoeuvre in uit te voer
    2 KB (228 words) - 03:34, 25 December 2014
  • ...to put a satellite onto the surface (or oceans) of Laythe with the aid of parachutes. To land with fuel and a rocket, as well as picking a more precise landing
    14 KB (2,445 words) - 22:23, 23 July 2022
  • 7 KB (1,245 words) - 12:42, 29 April 2023
  • ...; just undock while entering the atmosphere and don't forget to deploy the parachutes on both vessels. ...rockets that Gemini used for deorbiting itself. Also, the 1.0 update made parachutes not very safe to deploy when at a too high speed, so drogue chutes became s
    16 KB (2,773 words) - 19:57, 2 May 2019
  • [[Category:Parachutes]]
    3 KB (32 words) - 06:16, 4 February 2020
  • ...l'[[Aerobraking/fr|aérofreinage]] et pour l'utilisation de [[Parachute/fr|parachutes]]. ...ude importante sur Laythe requiert des propulseurs, car les [[Parachute/fr|parachutes]] ne seront pas capables de freiner le vaisseau suffisamment pour permettre
    11 KB (1,872 words) - 15:09, 22 July 2019
  • ...command module ([[Mk1-2 Command Pod]], heat shield, docking port at nose, parachutes) ...r must fire and lift off Command Pod from the ground high enough to deploy parachutes. Abort control group must be used to initiate the Pod liftoff.
    17 KB (2,807 words) - 04:24, 5 September 2022
  • Parachutes and photovoltaic arrays can not not be deployed while within fairing displa
    3 KB (411 words) - 01:17, 23 January 2021
  • ...e nose-mounted parachute and the landing legs in favor of radially-mounted parachutes and a Clamp-O-Tron docking port. For modded, BDB comes with everything you
    8 KB (1,213 words) - 06:08, 28 March 2022
  • [[Category:Parachutes/pl]]
    394 bytes (55 words) - 14:32, 14 August 2013
  • [[Category:Parachutes/pl]]
    828 bytes (129 words) - 14:36, 14 August 2013
  • 4 KB (663 words) - 17:16, 1 September 2021
  • ...eat the launch with an empty capsule on top, Detaching the capsule and its parachutes on the way down (around 3km if you want to see it land).
    6 KB (933 words) - 10:39, 15 February 2020
  • ...n (comme la majorité des corps célestes du jeu) n'a pas atmosphère; les parachutes ne seront d'aucune utilité pour un alunissage.
    12 KB (2,058 words) - 18:53, 6 June 2019
  • ...vehicle - and the effect can be augmented using [[parachute|chutes]]. The parachutes can decrease the descending speed (= terminal velocity) for safe landing wi
    10 KB (1,775 words) - 02:28, 22 July 2020
  • ...t to achieve a landing. Most consider it necessary for engines rather than parachutes to be used for landing.
    7 KB (1,045 words) - 11:25, 24 January 2022
  • ...good landing spots, separating the [[command module]] and landing it with parachutes can save the crew in dense atmospheres.
    5 KB (817 words) - 04:10, 9 March 2022
  • ...rassland somewhere on Kerbin or an island on Laythe, consider packing some parachutes for deceleration. You can deploy your chutes just prior to touchdown for ra ...ed to cut the chutes and attempt a second landing without them. That said, parachutes are an exceedingly effective means of reducing your stopping distance. Note
    25 KB (4,286 words) - 01:04, 14 April 2021
  • ...engineer]], or a kerbal who repairs things on rocket ships, like wheels or parachutes.
    3 KB (435 words) - 23:07, 7 October 2020
  • ...eight of the fighter. The cockpit/s can have their own release systems and parachutes to eject in an emergency. Also, having the engines on an action key to turn
    7 KB (1,258 words) - 02:42, 18 May 2020
  • ...nels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ! [[Parts#Parachutes|Parachutes]]
    54 KB (1,817 words) - 18:36, 2 May 2019
  • {{Stats Table Parachutes}} {{Deploy Table Parachutes}}
    1 KB (36 words) - 11:01, 29 May 2020
  • ...nels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • * Added an option to clamp the lower bound of the deploy pressure of parachutes. * Adjusted parachutes to open at a slightly higher atmospheric pressure.
    4 KB (613 words) - 06:35, 28 August 2017
  • ...th the custom action. This will cause both parts to slowly drift away. The parachutes needs to be deployed too, also this shouldn't happen as long as the command
    2 KB (401 words) - 20:07, 2 May 2019
  • ...th parachutes, and even if they did, the stock game would not simulate the parachutes after they fall far enough away from the rest of the Dynawing and delete th
    4 KB (636 words) - 22:46, 10 July 2017
  • ...achute, a second method of braking is almost always required. Two of these parachutes are equivalent to an [[Mk25 Parachute]]. ...achute's icon will turn green, but nothing else will happen at that point. Parachutes can be activated only on a craft that has some kind of command unit, so it
    4 KB (595 words) - 07:06, 21 January 2024
  • 2 KB (356 words) - 20:20, 27 April 2023
  • ...ser un parachute latéral placé au centre de masse de votre appareil. Les parachutes sont très solides et peuvent vous ralentir en toute sécurité sur Kerbin.
    27 KB (4,551 words) - 09:17, 7 March 2020
  • 11 KB (1,624 words) - 11:40, 25 May 2019
  • ...décoller et d'atterrir vers l'ouest sur les collines - ou d'utiliser des parachutes.
    11 KB (1,657 words) - 13:05, 25 April 2019
  • * Les parachutes peuvent se déployer même déconnectés de la fusée. * Ajout du son d'ouverture des parachutes.
    24 KB (3,751 words) - 14:46, 13 April 2021
  • ==== Parachutes ==== {{Stats Table Parachutes (Demo)}}
    2 KB (187 words) - 22:33, 24 November 2014
  • ...o remember to take in to account the time delay of the command to open the parachutes.
    26 KB (4,415 words) - 20:22, 2 May 2019
  • ...he air will slow you down and cause you to drop to the surface, where your parachutes (you did remember to pack a parachute, right?) will ensure a soft landing. You'll need to open your parachute at some point. Parachutes in KSP are pretty flexible: you can open them at almost any altitude and th
    26 KB (4,362 words) - 00:34, 8 March 2022
  • [[Category:Parachutes/ru]]
    4 KB (46 words) - 20:00, 2 March 2014
  • [[Category:Parachutes/ru]]
    2 KB (13 words) - 14:28, 3 March 2014
  • ...physics warp with a [[Parachute|parachuting]] ship until the chute opens. Parachutes that have opened can survive the 3x physics warp on [[Kerbin]].
    4 KB (576 words) - 16:43, 30 July 2019
  • [[Category:Parachutes/ru]]
    621 bytes (20 words) - 20:15, 3 March 2014
  • [[Category:Parachutes/ru]]
    847 bytes (22 words) - 09:10, 4 March 2014
  • ...nels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    75 KB (11,980 words) - 08:28, 23 June 2015
  • ...y absent from updates.<!-- Are there any other safety related parts? Maybe parachutes would qualify -->
    8 KB (1,275 words) - 21:54, 5 October 2020
  • ...hen empty, requiring three [[Mk2-R Radial-Mount Parachute]]s (or two Mk2-R parachutes and one [[Mk16-XL Parachute]]) for a safe velocity - costing more than the
    3 KB (491 words) - 04:01, 5 August 2021
  • 1 KB (230 words) - 20:43, 21 August 2021
  • ...H]] or [[VAB]]. It looks for and reports common errors, such as forgotten parachutes, legs, wheels, landing gear, or batteries, no control, or engines without f
    408 bytes (63 words) - 18:43, 17 March 2017
  • {{Stats Table Parachutes}} {{Deploy Table Parachutes}}
    5 KB (1,040 words) - 11:21, 9 January 2016
  • | Calculates the needed mass and type of [[Parachute|parachutes]] for landers
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ...olares, puertos de acoplamiento, Baterías, armaduras, Ion motores, luces, Parachutes montaje lateral, tripulación, nuevo recambio Ciencias, y un montón más! * Parachutes ahora tiene un parámetro 'useAGL'. Si eso es activado, se desplegará cuan
    87 KB (15,072 words) - 17:22, 23 December 2015
  • ...les]]. [[Kerbonaut]]s can also repair landing legs, wheels, and repack any parachutes, while probes cannot.
    5 KB (789 words) - 05:57, 17 January 2023
  • | Overhaul of the stock parachute system with several new drag and drogue parachutes.
    20 KB (2,663 words) - 14:50, 1 October 2022
  • {{Stats Table Parachutes}} {{Deploy Table Parachutes}}
    4 KB (625 words) - 14:32, 23 September 2014
  • === 낙하산 (Parachutes) === ...인이 안전하게 궤도를 벗어나게 할 수 있다면, 낙하산 (Parachutes) 을 사용하는 것만큼 더 좋은 방법은 없다. 우주선 위 끝
    22 KB (311 words) - 04:33, 5 July 2014
  • * [[Engineer]]s can have the ability to repack parachutes and repair parts using repair kits. They also greatly boost the production |{{mark|1star}}||Repack parachutes / Repair parts (>= 1.11)
    6 KB (778 words) - 18:46, 4 August 2021
  • 11 KB (1,824 words) - 21:25, 14 February 2020
  • * Parachutes. * Parachutes.
    9 KB (1,398 words) - 14:38, 22 April 2018
  • ...e vaisseau jusqu'à une vitesse plus raisonnable avant le déploiement des parachutes principaux. A noter que la masse des parachutes ne semble pas être retiré de la masse totale du vaisseau une fois qu’il
    2 KB (241 words) - 20:36, 4 August 2014
  • [[Category:Parachutes/hu]]
    2 KB (440 words) - 11:30, 6 May 2016
  • [[Category:Parachutes/hu]]
    2 KB (320 words) - 22:12, 11 November 2014
  • [[Category:Parachutes/hu]]
    2 KB (381 words) - 22:17, 11 November 2014
  • * It must have parachutes * Must have parachutes.
    6 KB (979 words) - 04:04, 1 March 2022
  • ...nels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Parachutes no longer cause massive G spikes when opening.
    16 KB (1,006 words) - 18:50, 17 March 2017
  • ...nels, Docking ports, Batteries, Trusses, Ion Engines, Lights, Side-Mounted Parachutes, Crew Cabins, new Science Parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...vehicle - and the effect can be augmented using [[parachute|chutes]]. The parachutes can decrease the descending speed (= terminal velocity) for safe landing wi
    10 KB (303 words) - 18:27, 18 January 2020
  • {{Stats Table Parachutes (Demo)}}
    3 KB (107 words) - 22:33, 24 November 2014
  • * Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jet * Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it re
    3 KB (129 words) - 00:59, 8 March 2019
  • [[Category:Parachutes/ja]]
    2 KB (24 words) - 01:09, 8 March 2019
  • ...parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to place it there ...orbital section during/prior to re-entry, therefore reducing the amount of parachutes needed for a safe landing.
    51 KB (7,784 words) - 13:50, 14 March 2020
  • | Calculates the needed mass and type of [[Parachute|parachutes]] for landers
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...ll. Engineers are able to repair broken parts like Rover Wheels and repack parachutes.
    12 KB (1,817 words) - 20:58, 2 April 2017
  • ...parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to place it there ...orbital section during/prior to re-entry, therefore reducing the amount of parachutes needed for a safe landing.
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...ruts]]. If you're coming back to Kerbin, I don't need to say that you need parachutes ([[Mk16 Parachute]] recommended) and a heat shield.
    1 KB (255 words) - 16:49, 2 May 2019
  • ...o jettison the inline fuel tanks (with their rocket motors) and deploy the parachutes, though it could be improved by making it shut down the engines, to elimina ...n to orbit from any of those bodies besides [[Tylo]] (provided it uses its parachutes only to land on [[Laythe]]), though it may be necessary to remove one of th
    3 KB (455 words) - 13:59, 7 August 2016
  • ...up to jettison all the fuel tanks and rocket motors, as well as deploy the parachutes in the event when the player screws the landing.
    1 KB (192 words) - 16:03, 31 October 2014
  • ==== Parachutes ==== {{Stats Table Parachutes (Demo)}}
    2 KB (211 words) - 16:26, 19 August 2018
  • ==== [[Parachute/hu|Ejtőernyők]] [Parachutes] ==== {{Stats Table Parachutes (Demo)}}
    4 KB (628 words) - 22:33, 24 November 2014
  • ...o [[Aerobraking|aerobrake]] in Kerbin atmosphere and land with [[Parachute|parachutes]] on Kerbin's surface. Land a [[Mobile Processing Lab MPL-LG-2]] within 1km
    1 KB (213 words) - 06:29, 29 September 2021
  • ...elta-V to safely land on any solid body in the solar system (though adding parachutes and a heat shield is advised for landing on atmospheric bodies) except for
    2 KB (320 words) - 00:50, 2 May 2020
  • ...ly applies for the automatically generated staging sequence. -1 is used in parachutes...signals that activation of this object does not cause a staging effect?
    54 KB (5,910 words) - 15:44, 7 March 2020
  • ...n reentry, causing you to lose control of your probe and be unable to open parachutes or fine tune your landing. You can solve this problem two ways: ...egs in the upper atmosphere. KSP doesn't simulate reentry heating, so your parachutes won't be destroyed.
    12 KB (1,281 words) - 19:14, 2 May 2019
  • ...éparer des pièces cassées comme des roues de rovers, ou de recréer les parachutes.
    14 KB (2,213 words) - 10:25, 4 January 2015
  • ...s [[command module/fr|modules de commande]]; comme tous les [[parachute/fr|parachutes]], il peut être utilisé pour ralentir n'importe quelle pièce. ...rement déployé et ralentira encore plus le vaisseau. Si il y a assez de parachutes ou que la masse est assez faible, le résultat sera une descente lente et s
    3 KB (438 words) - 21:54, 18 February 2020
  • ...e need to and if you are landing it means that you need more upward force (parachutes, wings, or descent engines) to land safely.
    31 KB (5,464 words) - 17:09, 14 November 2022
  • Many users have attached parachutes to their spent stages in the hope that it will parachute gently back to the ...another two symmetrical [[Mk2-R Radial-Mount Parachute|Mk2-R Radial-Mount Parachutes]] in a perpendicular fashion. When planning your stages, have these chutes
    4 KB (663 words) - 03:25, 27 June 2017
  • 14 KB (1,939 words) - 01:29, 25 November 2021
  • {{Stats Table Parachutes}} {{Deploy Table Parachutes}}
    5 KB (190 words) - 10:26, 10 March 2020
  • 4 KB (701 words) - 18:25, 12 May 2017
  • * Parachutes no longer cause massive G spikes when opening.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • | [[File:Lander1-Parachutes-b.jpg|thumb|Az ejtőernyő felszerelése, mikor csak a kabin tér vissza]] | [[File:Lander1-Parachutes.jpg|thumb|Az ejtőernyők két fokozatának felszerelése, a nagyobb leszá
    73 KB (14,069 words) - 05:52, 7 October 2016
  • ...jour [[1.0]] de ne pas faire des rentrées atmosphériques directes. Vos parachutes risquent de se briser ou votre vaisseau explosera. Essayez de faire plusieu
    10 KB (1,621 words) - 22:16, 29 October 2017
  • [[File:Assemblymodes_icons.png|left|link=]] If we reckon that those parachutes stand out too much, their position can be changed using the '''''Offset'''' If the parachutes are positioned in the most ideal place possible, it is time to start constr
    56 KB (9,612 words) - 00:04, 29 May 2020
  • ...ll. Engineers are able to repair broken parts like Rover Wheels and repack parachutes.
    13 KB (1,633 words) - 18:50, 17 March 2017
  • ...hute]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachutes now have a disarm option when armed and not yet deployed
    22 KB (3,464 words) - 18:50, 17 March 2017
  • * Tweak heat and aero stress resistance of drogue parachutes. * Fix a bug in parachutes that will not go from active to deployed if below deploy alt if they were n
    27 KB (4,126 words) - 18:50, 17 March 2017
  • ...ocket Booster|Space Shuttle Solid Rocket Booster]]s, they do not come with parachutes, and even if they did, the stock game would delete them without recovering
    3 KB (455 words) - 17:31, 30 April 2020
  • ...such as remote guidance units, or probe cores), perhaps together with some parachutes.
    3 KB (411 words) - 01:19, 27 February 2024
  • ...hute]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachutes now have a disarm option when armed and not yet deployed
    23 KB (3,425 words) - 18:50, 17 March 2017
  • ...er edge intended to protect these mounted engines, as well as any attached parachutes, during atmospheric entry.
    727 bytes (105 words) - 20:40, 12 February 2017
  • ...e/ko]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachutes now have a disarm option when armed and not yet deployed
    24 KB (3,334 words) - 18:50, 17 March 2017
  • * Parachutes now have deployment warnings in the Part Action menu, when it's safe to dep
    8 KB (1,201 words) - 18:50, 17 March 2017
  • * Tweak heat and aero stress resistance of drogue parachutes. * Fix a bug in parachutes that will not go from active to deployed if below deploy alt if they were n
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Tweak heat and aero stress resistance of drogue parachutes. * Fix a bug in parachutes that will not go from active to deployed if below deploy alt if they were n
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Parachutes can have automatic holding of deployment until safe (AT). * Angle the canopies of parachutes in symmetry away from each other.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...as an atmosphere similar to Kerbin's which is suitable for aerobraking and parachutes. It is also Kerbin's nearest neighbor and possess a moon similar to the [[M * ''Parachutes'' (required for a return to Kerbin)
    5 KB (873 words) - 23:23, 10 December 2016
  • * Land Owl using parachutes
    5 KB (739 words) - 14:44, 22 April 2018
  • * 4 Mk16 Parachutes.
    308 bytes (40 words) - 10:15, 24 May 2021
  • ...Other parts like science collectors, an important communications array, or parachutes.
    4 KB (732 words) - 07:58, 30 July 2021
  • * a Kerbin-reentry capable system (ablator, parachutes) * parachutes, and an engineer to repair them in order to go back to Kerbin
    5 KB (961 words) - 20:26, 2 May 2019
  • ...ring little things like science experiments, but is commonly used to house parachutes.
    434 bytes (61 words) - 09:38, 23 July 2021
  • * [[SM-6A Service Module]] (Note: Parachutes will not work if placed inside SM-6A.)
    5 KB (722 words) - 11:22, 31 July 2021
  • ...A final addition, add parachutes if reusability is desired, and place the parachutes in the stage where they are seperated off. This allows recovery without mor
    8 KB (1,347 words) - 20:51, 23 August 2021
  • ...e dagli aggiornamenti.<!-- Are there any other safety related parts? Maybe parachutes would qualify -->
    10 KB (1,521 words) - 17:50, 29 January 2022
  • ...s de l'étage sont activées. Les moteurs s'engageront, les [[Parachute/fr|parachutes]] s'amorceront, les [[Decoupler/fr|découpleurs]] se détacheront. Lors de
    6 KB (1,042 words) - 08:40, 3 May 2019
  • * Fix parachutes deploying on quicksave load or staging when set to only stage when safe and
    7 KB (1,065 words) - 22:01, 12 February 2020
  • ...nt été réalisés avec succès, sans utilisation de rétro-fusées ou de parachutes, sur la Mune et Kerbin.
    9 KB (1,398 words) - 20:47, 4 May 2019
  • ...pas par contre de ramener votre Kerbal dans sa capsule et de déployer les parachutes avant d'entrer dans l'atmosphère!
    10 KB (1,834 words) - 11:06, 15 May 2021
  • ...considèrent qu'il est nécessaire d'utiliser des moteurs plutôt que des parachutes à l'atterrissage pour entrer dans cette catégorie.
    8 KB (1,399 words) - 09:17, 26 April 2019
  • * Déployer les [[Parachute/fr|parachutes]].
    5 KB (709 words) - 13:02, 29 April 2019
  • ...y to cut and repack your chute. As of 1.5, there are no other types of EVA parachutes, nor pre-flight influence over their settings inside the editor. ...st have at least 1 star to use EVA parachutes. Pilots can always use their parachutes. (Prior to version 1.6.0, all kerbals needed 3 stars before they could use
    2 KB (324 words) - 18:46, 9 July 2021
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  • 2 KB (397 words) - 19:39, 24 July 2021
  • 2 KB (332 words) - 19:48, 5 October 2023
  • Pour le port d'amarrage, l'utilisation de parachutes radiaux pour libérer l'espace pour un [[Clamp-o-Tron Docking Port/fr|Port
    9 KB (1,436 words) - 18:00, 2 March 2020
  • ...ng. Note that unless your ship is a probe, there is no need to store extra parachutes for Kerbin as long as you bring an engineer to repack them. Before you head off home, make sure to repack your parachutes for landing on Kerbin. To do this, EVA a kerbal, right click a parachute an
    10 KB (1,531 words) - 01:24, 15 September 2022
  • {{Stats Table Parachutes}} {{Deploy Table Parachutes}}
    6 KB (192 words) - 07:42, 6 March 2024
  • Les '''parachutes''' sont des pièces qui, une fois déployées, ralentissent un [[Craft/fr|v ...e américaine|boosters à ergols solides de la navette spatiale]] avec des parachutes, c'est difficile en pratique car tous les vaisseaux sans [[Command module/f
    7 KB (1,186 words) - 18:11, 31 May 2019
  • * L'altitude à laquelle les [[Parachute/fr|parachutes]] se déploient complètement, ainsi que la pression minimale de déploieme
    3 KB (435 words) - 21:23, 31 May 2019
  • ...gence, la séparation du [[command module/fr|module de commande]] avec des parachutes afin de sauver l'équipage pour un atterrissage en sécurité.
    6 KB (985 words) - 23:59, 28 February 2024
  • ...l et l'effet peut être accentué par des [[parachute/fr|parachutes]]. LEs parachutes peuvent diminuer la vitesse de descende (vitesse terminale) pour un atterri
    12 KB (1,962 words) - 13:12, 28 February 2024
  • ...will force you retrograde for a nice landing, at least if you have enough parachutes. Their aerodynamics are bad for launching a small rocket, however, and can ...poses. They don't allow you to reset experiments like a scientist, repack parachutes or repair wheels like a parachute, gather a surface sample, or anything els
    345 KB (62,549 words) - 17:16, 1 October 2020
  • * Don't put parachutes in the first (launchpad) stage by default.
    11 KB (1,705 words) - 18:31, 9 July 2021
  • ...lestial body/fr|corps céleste]] sans planer ou utiliser de [[parachute/fr|parachutes]], alors ses moteurs doivent fournir une poussée supérieure à son poids
    4 KB (812 words) - 16:09, 6 September 2020
  • ...will force you retrograde for a nice landing, at least if you have enough parachutes. Their aerodynamics are bad for launching a small rocket, however, and can ...poses. They don't allow you to reset experiments like a scientist, repack parachutes or repair wheels like a parachute, gather a surface sample, or anything els
    347 KB (56,718 words) - 04:41, 27 May 2022
  • ...cience in midair, Press Space when you run out of fuel, then activate your parachutes and land your craft near (or on top of) one of the buildings. Clean your sc ...lding). Once you're there, build a rocket by stacking an Mk-1 Command Pod, Parachutes, and a Heat Shield (we're gonna need it to return from orbit), then a decou
    18 KB (3,167 words) - 15:44, 3 April 2021