Difference between revisions of "1.0/ko"
From Kerbal Space Program Wiki
< 1.0
(+ 버전표 추가) |
(→수정 및 변경) |
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− | == 수정 및 | + | == 오류 수정 및 조정 == |
=== 편집기 === | === 편집기 === |
Revision as of 13:13, 28 April 2015
버전 1.0은 2015년 4월 27일에 출시되었습니다. 이번 업데이트는 "We Have Liftoff!", 즉 "우리 이륙했어요!"란 부제로 알려져 있으며, 1.0이란 것이 정식 배포판이란 사실을 의미하고 있습니다.
Contents
신규
편집기
- 무결성 알림도구 앱 추가 : 조립중인 기체(로켓)에 대한 경고나 조언을 사용자에게 제공합니다.
- 부품 목록에서 교차일람 분류항목 추가.
- 발사대와 조립동의 기체 불러오기 창에서 비행기 모습(Thumbnail images)이 목록의 우측에 작은 그림으로 표시됩니다.
- 불러오기 창에서 '합치기(Merge)' 단추가 생겨, 조립중 다른 기체를 불러올 수 있게 되었습니다.
- 저장하기 않고 발사하거나 조립화면을 나가면, 덮어써서 저장할 것인지 묻는 확인창 추가.
항공역학
- 항공역학 전면 개편
- 양력 수치계산이 정확해졌으며, 양력을 발생시키는 모든 부품에 적용되었습니다.
- 항력은 부품의 위치에 따라 자동으로 사전 계산되며, 비행시 부품의 방향에 따라 적용됩니다.
- 양력과 항력은 공기밀도와 음속에 좌우되며; 온도와 압력에 따라서도 적절하게 계산됩니다.
- 부품이 겹쳐져서 장착되면 겹쳐진(숨겨진) 부분은 항력계산시 빠질 수 있습니다.
- 유도항력이 좀 더 정확하게 구현되었습니다.
- 실속이 좀 더 정확하게 구현되었습니다.
- 새로운 동체 양력구조(body-lift system)로 인해 그렇게 설계된 부품이 아니라해도 그 부품에 유도항력이 발생할 수 있다는 것을 뜻합니다.
열역학
- 부품 열역학(heating model) 전면 수정, 단순히 온도만이 아니라 열량 유동(energy flux)을 적용.
- 게임내 모든 온도를 'Kervin'에서 'Kelvin'으로 적확하게 변경.
- 복사, 전도, 대류의 속성을 갖는 가열과 냉각효과가 구현되었습니다.
- 부품에 개별적인 복사, 전도, 대류 속성이 생겼습니다.
- 모든 부품이 충분히 가열되면, 흑체복사광(blackbody radiation glow)을 방출한다.
- 부착된 부품간의 열전도가 보다 정교하게 구현되었습니다.
- 부품들은 다른 부품에 의해 열원효과로부터 차폐될 수 있습니다 - 태양광 노출, 천체 반사계수, 복사에너지, 음속 등
- 재돌입/극초음속 비행시의 열효과 구현.
- 공력가열(aerodynamic heating) 정도를 조절하는 난이도 설정 추가.
- 대기온도, 밀도는 위도와 태양의 위치에 따라 결정됩니다.
- 천체의 정밀한 열복사로 인하여 근처의 기체(로켓)가 뜨거워집니다.
- 서비스 모듈, 패어링, 화물칸은 내부에 물건을 수납하여 열로부터 보호해줍니다.
- 열차페막(Heat shields)은 융제(融除; ablation)방식으로 뒤쪽의 부품을 보호합니다.
- → 참고하기: Atmospheric_entry#Ablative on Wikipedia
부품
- 세종류의 조립식 덮개(procedural Fairing) 추가.
- 세종류의 열차페막(Heat Shield) 추가.
- Service Bay parts added in 1.25m and 2.5m sizes.
- Several new Landing Gear parts added, in many sizes.
- Many New large airliner and shuttle style wing sections added.
- Large wing sections have internal fuel tanks.
- All old spaceplane parts overhauled with a more up-to-date style.
- Old Avionics Nose Cone overhauled and repurposed as a standalone, non-autonomous SAS module.
- New atmosphere scanner part added.
- New Inline Xenon Tank part added.
- New RT-5 'Flea' Solid Rocket Booster added.
- New Fuel Cell parts added (small and large), convert LiquidFuel and Oxidizer into Electricity when turned on.
- New models for Circular and Ram air intake parts.
- New models for Engine Nacelle parts.
- Several new nose cones and tail sections.
- New Airbrake part.
- New module for Airbrake parts, responds to Brakes input and can also be used as pitch/yaw actuator.
조종석 내부
- Added new IVA space for the Mk1 Inline cockpit.
- Added new IVA space for the Science Lab.
- Added new IVA space for Mk3 Shuttle Cockpit.
- Added new IVA space for Mk3 Passenger Cabin.
- Added new IVA space for Mk2 Passenger Cabin.
자원
- Added 'Ore' resource, which can be mined across the Solar System.
- New drill part added.
- Ore container tanks added.
- ISRU Ore processor unit added, converts Ore into Liquid Fuel, Oxidizer or MonoProp.
- Three new Ore scanner parts added.
- Added new MapView overlays displaying Ore density for all Celestial Bodies.
- Support for moddability of resources added (including atmospheric and oceanic).
- New Difficulty Setting to scale resource abundance (both stock and modded).
- Asteroids can also be mined for Ore.
- Engineer Kerbals are able to 'overdrive' drilling equipment for increased yield (and less safety).
커발인
- Female Kerbals added, with new randomly-generated female names.
- Valentina Kerman (Pilot) added to initial Crew Roster.
- Kerbals are now able to clamber onto ledges within reach, because their jobs weren't dangerous enough already.
- Kerbals can now climb out of ladders onto ledges.
- Tourist Kerbals added. They have zero skills, are unable to control vessels, and are required to keep their heads inside the vessel at all times.
- Kerbals now cost increasingly larger amounts of Funds to hire in Career Games.
연구개발
- R&D Tech Tree completely revised. Several new nodes added; many, many parts reassigned for a better progression.
- Kerbal Scientists are now able to restore inoperable experiment modules.
- The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time.
시각효과
- New Smoke effects added to Launchpads.
- New Surface Effects added whenever rocket engines fire near terrain.
- New Water Effect added whenever rocket engine fire near water.
- Revised all part shaders for improved rendering of lighting effects and shadows.
- Main Flight UI can now be made transparent.
경영관리
- Added new Tourism contracts and tourist Kerbals.
- Added ISRU resource extraction contracts.
- Added Grand Tour contracts.
- Replaced Rescue contracts with Recovery contracts, which can ask the player to recover a part, a Kerbal, or both, and can spawn on the surface of planets, with "props" nearby.
- Added two 'immediate' Strategies to convert existing Reputation and Science into Funds.
- World First contract line now extends all the way out to Eeloo, and is dependent on player progression.
- Record contracts are now always active, and will complete in order even over the course of a single mission.
안내서
- All tutorials revised and rewritten to explain most game features.
- Expanded Flight Basics Tutorial to cover the essentials of launching into orbit.
- Added new Return from Mun tutorial.
- Added new Science and R&D Tutorial.
- Added new Docking tutorial.
비행
- 'Warp To' action added to orbit context menu. Allows warping to a specific spot along your trajectory.
- 'Warp to next morning' button added to KSC toolbar.
- Asteroids can now be found orbiting near Dres.
- Engine thrust now varies according to Isp and throttle setting, instead of the other way around.
조종
- Completely revised Input Mapping system.
- Flight input bindings is now much more straightforward and more flexible as well.
- Duplicate control bindings for Docking/Staging modes now replaced by a much more robust system based on secondary key bindings.
- Joystick Axes are now consistently enumerated and persist across sessions.
- Up to 10 joysticks with 20 axes each now supported.
- Added secondary channels for Axis Bindings.
카메라
- New 'Chase' Camera mode added, old mode now called 'Locked'.
- Added Camera wobble/vibration effects during flight (engine vibration, explosions, ground roll, G-force, and many more).
- TrackIR support added to all game views (toggleable independently in game settings). (FreeTrack also reported to work).
- Added FOV control to main flight camera. (Hold ModKey and zoom).
오류 수정 및 조정
편집기
- Fixed several issues with editor attachments, attachment node orientation and symmetry.
- Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
- Fixed several bugs with cloned parts and persistence.
- The editor no longer requires a full scene reload to load new craft files.
사용자화면(UI)
- The KnowledgeBase panel for Vessels now shows 'Max Accel' and 'Estimated burn time to 0m/s' (as shown on navball) fields.
- Several part context menu actions now properly apply to symmetry counterparts automatically.
- Added new custom cursors.
물리구현
- Fixed 'infiniglide' bug.
- Switching SOIs no longer causes the next orbit to change at high time warp rates.
- Added a warp speed limit when approaching an SOI transition.
- Kerbal EVAs should no longer fly off when disembarking in space.
- SAS now disengages autopilot modes automatically (and falls back to stability assist) in cases where the target vectors would change very rapidly.
- Parachute deployment should no longer cause vessel disassembly at high physics warp rates.
- Deployed parachute sway now actually has an effect on the vessel.
부품
- LV-N "Nerv" Engine now runs solely on Liquid Fuel and has no gimbal.
- OSCAR-B tank can now be surface attached.
- Air-breathing engines now drain fuel evenly from all tanks in a vessel.
- Fixed radial decouplers not applying ejection forces correctly.
- Parachutes no longer cause massive G spikes when opening.
- Control Surfaces can now be deployed as flaps, controllable via context menus and Action Groups.
- Stats of Antennas revised for a proper progression with the more advanced models.
- Added nicknames to all engine parts.
- Revised and balanced part costs.
- Balanced fuel amounts for Mk2 and Mk3 tanks.
- Balanced engines (Isp/thrust/mass) in line with the new aerodynamics.
- Added fuel gauge to LV-1 "Ant" engine.
- Materials Bay now faces away from the part it's radially attached to.
- RoveMate rover body is now a probe body as well.
- The unshrouded solar panels are now non-retractable.
- Balanced probes electric charge usage, mass and crash tolerance.
- Lowered crash tolerance of the Structural Pylon to 70 from 999!
- All parts given 'bulkhead profile' tags in cfg files. Profile tags inferred automatically for parts missing this field.
- Cargo bays now properly detect enclosed parts, and can be grouped to make larger bays.
- Experiment Modules, Solar Panels, Antennas and such will not deploy while stowed inside a fairing or cargo bay.
- RCS thrusters will not function if stowed inside a closed cargo area (or fairing).
- Lifting surfaces will not generate lift if stowed inside a closed cargo area (or fairing).
음성
- Much improved flight ambience sounds for Kerbin and other bodies with atmospheres.
- Added new sound effect when pulling high G forces.
- Eliminated audible gaps on several looping clips.
효과
- Improved sound/particle effects for all Air-Breathing engines.
- Splashdown effects no longer spawn underwater.
일반
- All part textures converted to DDS format, load times are now 3x faster.
- Fixed a serious persistence bug which prevented Scenario/Training saves from updating scenario modules properly.
- Fixed persistence bugs which caused state data from Upgradeable Facilities to carry over to other saves.
- Fixed an issue which caused Kerbals to not be generated randomly enough, which led to slowdowns with larger Crew Rosters.
- Fixed issues with the terrain during scene switching making scene load times faster.
- Fixed terrain scatter generation which was causing memory leaks.
- 'Elon Kerman' added to name pool.
- Crew name generator can now output 10,000+ female names.
- Fixed an issue with markers in the KSC scene potentially causing the game to lock up.
- Restructured GameData folder, integrated the NASA folder into the Squad one.
- Valentina Kerman added to Main Menu's Space scene.
게임진행
- All contracts other than World Firsts or Records are halted until the player reaches space.
- Prevent "stacking" of various contract types.
- Resource parts added into satellite, station, and outpost contracts.
- Prose of contracts involving Kerbals re-evaluated with gender appropriate text.
- All contracts in career given balanced income for all three currencies.
- Science and reputation no longer scale with the celestial body of a contract, and are handed out more conservatively in general.
- All strategies in career given equivalent exchange rates.
- Aggressive Negotiations strategy given a discount on building repair/upgrade.
- Recovery Transponder strategy now lowers maximum recovery rate, while raising minimum recovery rate.
- Facility upgrade costs re-evaluated, lowered by about a quarter overall.
- Kerbals now properly receive experience for suborbital flights.
- Part Test contracts now request much saner flight parameters.
- Survey contracts choose much saner locations to survey.
- Sensor Experiment Modules are now able to perform experiments in all situations.
디버깅/모딩
- The R&D Tech tree is now defined in a cfg-file.
- The cfg file for the Tech Tree is defined separately for each save.
- GameVariables methods are now all virtual and can be overwritten by mods.
- Added a new set of debug tools to tweak Physics parameters.
- Added a new set of debug tools to tweak R&D tech tree nodes and part assignments.
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