Difference between revisions of "1.5"
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Version '''1.5''', named '''Dressed for Success''', is a major update that released on October 15, 2018.<ref>http://steamcommunity.com/games/220200/announcements/detail/2925543716806907896</ref> | Version '''1.5''', named '''Dressed for Success''', is a major update that released on October 15, 2018.<ref>http://steamcommunity.com/games/220200/announcements/detail/2925543716806907896</ref> | ||
+ | An update for the [[Making History]] expansion was released alongside this major release. | ||
== Changes == | == Changes == |
Revision as of 21:13, 15 October 2018
1.5 Official release | ||
Released | 10/15/2018 | |
Steam | Steam Community | |
← 1.4.5 1.5.1 → | ||
⇐ 1.41.6 ⇒ |
Version 1.5, named Dressed for Success, is a major update that released on October 15, 2018.[1] An update for the Making History expansion was released alongside this major release.
Changes
Improvements
- Optimized the game for 4K resolution and increased the UI scale to 200%
- Added higher impact tolerance to retracted solar panels.
- Deployable parts now use separate value for their impact resistance when retracted.
- Implemented a new version of the kerbal suits for the base game. This includes IVA suits for recruits and veterans as well as EVA suits.
- Revised the behaviour of asteroids within Kerbin's SOI and gave them better VFX.
- Added a "What's New" dialog to the main menu, where you can quickly see the highlights of the release as well as the full change log. (you're probably reading this from that very dialog).
- Improved Burn Time information on Maneuver nodes. Includes correctly calculated burn time and Stage Information; Burn bar indication when vessel does not have enough DeltaV to perform the maneuver.
- Staging of docking ports now available in flight. Changing staging of docking ports allows the player to change the Delta-V of the vessel for docked vessels which changes the Burn Time Information on Maneuver nodes.
- Kerbals can now be placed in external command seats in the VAB/SPH.
- Wheel suspension now has auto spring/damper to combat bouncing wheels. This can be turned on and off via Advanced Tweakables per wheel (in symmetry).
- Added a Burn Time Indicator slide to KSPedia.
- In editor (VAB/SPH) switch symmetry mode back to what it was set to after hovering over a node.
- Allow pinning of PAWs and resource transfer for highlighted parts from Resources App.
- Implemented new text for agent descriptions and mentality.
Localization
- Fix lingoona gender tags in resource names in PAWs.
- Localization of bulkhead size and other automatic search string tags.
- Fix Community localization feedback for the Fly Through? Node pt.2.
- Fix Community localization feedback for fly through Node pt. 2 in Japanese.
- Fix German community localization feedback for "Schwerkraft mindern", changed to "Sanfte Schwerkraft Aktivierung".
- Did a general grammar and lexical pass on KSPedia.
- Localized Debug menu UI titles.
Parts
Updated Parts (reskinned):
- Mk1 Command Pod
- HECS
- HECS2
- OKTO
- OKTO2
- QBE
- RoveMate
- Stayputnik
- FL-T100
- FL-T200
- FL-T400
- FL-T800
- RT-5 "Flea" Solid Fuel Booster
- RT-10 "Hammer" Solid Fuel Booster
Color Variants:
- Mk1 Command Pod (New "Dark", "White" and "Gray and White" color variants)
- Mk1 Command Pod (New "Dark", "White" and "Gray and White" color variants)
- RoveMate (New "White", "Silver" and "Gold" color variants)
- FL-T100 (New "Black and White" and "Orange" variants)
- FL-T200 (New "Black and White" and "Orange" variants)
- FL-T400 (New "Black and White" and "Orange" variants)
- FL-T800 (New "Black and White" and "Orange" variants)
- RT-5 Flea (New "White" and "Yellow" variants)
- RT-10 Hammer (New "White" and "Yellow" variants)
Other Part changes:
- Some parts now take advantage of the new "Bumped Specular (Mapped)" shader which achieves significantly better metallic reflections.
- Fix issue where engine shrouds were becoming offset on vessel focus.
- Improved OKTO and OKTO2 mesh colliders to fit them better.
- Improved Stayputnik attach node positions to make better contact with other parts.
- Rotated the RoveMate ninety degrees to make it match with its Navball orientation; also added 4 new attachment nodes to the sides.
- HECS rotation fixed - rotated 30 degrees. - NB:This does rotate the control orientation for old vessels using this part.
- Fixed Rockomax Jumbo-64 Fuel Tank normal map alignment issue.
Bugfixes
- Fix issue where incorrect tooltip icons were being displayed in the R&D scene.
- Fix icon blurring for flags, icons, tutorial images (and more) at different texture settings.
- Fix mini-biomes persisting after touching one and then moving vessel away from it.
- Fix mini-biome structure detection around the KSC.
- Fix log spam and messages related to stock launch sites if Making History DLC is not installed.
- Fix issues with decouplers in symmetry being staged via the Part Action Window.
- Fix issues with decouplers in symmetry being staged separately.
- Fix transparent materials in Part Picker Icons.
- Fix Gigantor XL panel when using Undo in editor.
- Fix transparent materials showing in part highlighting in editor.
- Fix for ship orbit line not rendering when burning straight from a physics bounce on flight load.
- Music volume settings are now applied as soon as the player leaves the settings menu in the KSC.
- Ambient noise in KSC and VAB/SPH is now controlled by ambient volume setting and not the music setting.
- Fix music problems when switching between VAB and SPH.
- Remove Gender on Resource Display Name in PAW.
- The game no longer locks up when attempting to create a save file, vessel or mission using a reserved DOS name.
- Fix for Kerbal EVA's clipping through vessel model when forcefully dismounted from an external command seat.
- Fix for auto localization keys coming up in the target icon when a vessel with a localized name was targeted and moused-over.
- The sun flare no longer shines through Jool.
- Fix for reentry VFX disappearing when the camera is far from the vessel.
- Fix for asteroids not displaying reentry VFX.
- Fix bug where kerbal parachute lifting surfaces weren't active when loading a quicksave.
- Fix camera positioning on entering editor scene/loading vessel to show vessel correctly.
- Fix bulkhead filter strings to work for all valid sizes.
- Fix when the user attempts to write a ship description and a part is selected in te VAB/SPH - the hotkeysfor the part will still trigger if pressed.
- Fix in the editor-based tutorials, Werhner's window overlaps the ship so you can't place parts.
- Fix hard points reporting the wrong stage to the StageManager.
- Fix wheel friction being applied incorrectly based on Celestial Body G. Stops sliding on slopes.
- Fix wheel suspension bouncing.
- Fix exploding landing legs when docking/undocking.
- Fix landing legs applying massive spring setting when fully compressed.
- Fix Engine plates now show short as their first variant choice.
- Fix Stations in orbit contract parameters now complete as they should.
- Fix Map nodes, Maneuver nodes and other elements display correctly when changing the UI Scale while playing.
- Fix Part filters with size 1.5 not being filtered when selecting size 1.
- Fix double carets displaying in some Scenario text descriptions.
- Fix log error removing wheel debris.
- Fix error in docking tutorial when player unsets target vessel.
Mods
- ModuleDeployablePart now has KSPField impactResistanceRetracted.
- ModuleWheelSuspension now has KSPField maximumLoad.
- Added IsUIShowing property to UIMasterController.
References
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